Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 14:13:12 Player: D4-RYL Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3369) 3369 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 7064 Bonus ------- High Alert Combat Kills 170 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 188/300 Energy 25/100 System Corruption 5% Temperature Critical (597) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Armored Treads Advanced Treads Armored Wheel Armored Wheel Cryofiber Web High-capacity Storage Unit Kinecellerator Kinecellerator Hacking Suite Relay Coupler [NC] (32) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (18) Relay Coupler [Demolisher] (17) Relay Coupler [Specialist] (19) Relay Coupler [Hunter] (13) Heavy Assault Rifle Light Cannon Gauss Cannon Datajack Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Minigun Gauss Cannon > --- INVENTORY -------- Light Treads Armored Treads Armored Treads Armored Treads Advanced Treads Armored Wheel Armored Wheel Cryofiber Web High-capacity Storage Unit Kinecellerator Kinecellerator Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] Particle Gun Heavy Assault Rifle Gauss Cannon Gauss Cannon Datajack Datajack Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 49 | 7 4 . 4 17 6 11 Power 5 | 1 1 . . 2 1 . Engine 3 | 1 1 . . 1 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 21 | 2 2 . 1 11 1 4 Treads 9 | . . . . 4 1 4 Leg . | . . . . . . . Wheel 12 | 2 2 . 1 7 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 1 . . 1 1 . Device 1 | 1 . . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 . . 3 3 3 7 Energy Gun 3 | . . . . . . 3 Energy Cannon 3 | . . . . 2 1 . Ballistic Gun 8 | 2 . . 2 . 1 3 Ballistic Cannon 3 | . . . . 1 1 1 Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 31 | . 1 . 2 6 9 13 Power 4 | . 1 . . 1 1 1 Propulsion 12 | . . . 1 2 4 5 Utility 1 | . . . . . 1 . Weapon 14 | . . . 1 3 3 7 Highest Loss Streak 8 | . 1 . 2 2 3 8 To Critical Strikes 2 | . . . . . . 2 Average Backups 19 | 2 14 17 17 18 24 24 Power . | . . . . . . . Propulsion 5 | . 5 6 6 4 5 5 Utility 4 | . . 2 2 2 6 10 Weapon 8 | . 6 8 7 8 11 6 Tool/Special . | . . . . . . . Unused Backups 29 | . 3 . . 1 . 25 Power 1 | . . . . 1 . . Propulsion 5 | . 2 . . . . 3 Utility 13 | . 1 . . . . 12 Weapon 8 | . . . . . . 8 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 98 | . 99 100 99 98 99 96 Engine 8 | . 13 14 14 7 4 . Core 2 | . . . . 1 4 8 Treads 7 | . . . . 5 17 17 Wheel 24 | . 28 28 27 30 17 17 Device 8 | . 14 14 14 9 4 . Storage 11 | . 14 14 14 9 9 9 Processor 2 | . . . . . 4 9 Hackware 4 | . . . . 8 9 9 Energy Gun 1 | . . . . . . 9 Energy Cannon 3 | . . . . 7 8 . Ballistic Gun 17 | . 28 28 19 15 8 8 Ballistic Cannon 3 | . . . . 3 8 6 Special Weapon 1 | . . . 7 . . . Peak Build Rating 31 | 7 11 11 12 28 29 31 Average Rating 19 | 5 9 11 11 23 27 28 On Entrance 13 | . 7 11 11 12 26 29 Avg Prop Armor Cover (%) 14 | . . . . 14 13 14 Naked Turns . | . . . . . . . Heaviest Build 104 | 13 90 90 90 103 104 99 Greatest Support 80 | 26 26 24 24 80 24 24 Greatest Overweight (x) 29 | 1 3 3 3 4 8 29 Average Overweight (x) 3 | . 2 3 3 2 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 Most Carried 25 | 4 21 17 18 25 25 25 Average Carried 19 | 2 14 17 17 18 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 17 17 17 25 25 22 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Gunner 16% | Bothacker-Gunner 5% | Gunner 5% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Bothacker-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Matter Collected 2513 | 150 575 50 93 663 404 578 Remotely . | . . . . . . . Salvage Created 3679 | 39 700 67 93 1178 664 938 Parts 244 | 5 63 11 10 67 30 58 Haulers Intercepted 8 | . 2 . . 3 . 3 Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Combat Hostiles Destroyed 77 | . 14 5 2 19 20 17 Guns 42 | . 14 5 2 10 . 11 Cannons 34 | . . . . 9 19 6 Classes Destroyed 14 | 1 8 . 1 3 1 . Worker 8 | . 3 . . 3 . 2 Builder 4 | . 3 . . . . 1 Tunneler 2 | 2 . . . . . . Hauler 8 | . 2 . . 3 . 3 Recycler 2 | . 2 . . . . . Operator 4 | . 1 . . . . 3 Watcher 4 | . 2 . . 1 . 1 Swarmer 23 | . 9 5 . . 7 2 Grunt 33 | . 5 . . 13 8 7 Brawler 3 | . . . . 2 . 1 Duelist 5 | . . . . 2 2 1 Sentry 7 | . . . . 2 . 5 Hunter 4 | . . . . . 3 1 Subdweller 2 | . . . 2 . . . Best Kill Streak 7 | 1 4 3 1 7 4 5 Combat Bots Only 4 | . 3 3 1 3 4 4 Max Kills in Single Turn 3 | 1 3 1 1 3 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Hostile Shots Fired 382 | . 67 19 11 62 87 136 Missed 91 | . 28 4 3 13 17 26 Hits 291 | . 39 15 8 49 70 110 Melee 21 | . . . . 9 6 6 Projectile 270 | . 39 15 8 40 64 104 Critical Strikes 20 | . . 1 . 4 4 11 Damage Taken 4615 | . 365 127 204 883 1118 1918 Core 782 | . 99 32 26 56 100 469 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . . 37 . . . Volleys Fired 325 | 6 68 9 61 64 44 73 Largest 3 | 2 2 2 2 3 3 3 Hottest 144 | 40 40 40 100 116 119 144 Shots Fired 725 | 12 136 18 67 171 126 195 Gun 478 | 12 136 18 18 106 43 145 Cannon 198 | . . . . 65 83 50 Launcher . | . . . . . . . Special 49 | . . . 49 . . . Kinetic 513 | 12 136 18 18 127 85 117 Thermal 127 | . . . 49 . . 78 Explosive . | . . . . . . . Electromagnetic 85 | . . . . 44 41 . Robot Hit Streak 15 | 3 10 8 10 15 14 12 Robot Miss Streak 5 | 2 5 5 1 4 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 1 . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 427 | 6 71 15 14 120 75 126 Core Hits 175 | 3 34 5 5 49 32 47 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . 2 4 Burn 2 | . . . . . . 2 Blast 3 | . . . . . 1 2 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8014 | 76 1176 196 162 2549 1596 2259 Guns 4163 | 76 917 196 162 962 321 1529 Cannons 3275 | . . . . 1270 1275 730 Explosions 576 | . 259 . . 317 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5067 | 76 917 196 162 1358 919 1439 Thermal 1137 | . . . . 317 . 820 Explosive 259 | . 259 . . . . . Electromagnetic 1551 | . . . . 874 677 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 226 | . 40 . . 152 . 34 Projectiles 41 | . . . . 7 . 34 Explosions 185 | . 40 . . 145 . . Melee . | . . . . . . . Knockbacks 16 | . . . . 3 4 9 Impact . | . . . . . . . Kinetic 13 | . . . . 3 4 6 Secondary 3 | . . . . . . 3 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 808 | . 6 . . 272 316 808 Average Temperature 128 | . 6 . . 57 111 180 Received Heat Transfer 1668 | . 108 . 66 369 270 855 Effects 29 | . . . . . 1 28 Shutdowns 3 | . . . . . . 3 Energy Bleed 4 | . . . . . 1 3 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . . . . . . 4 Damage (minor) 6 | . . . . . . 6 Damage (major) 9 | . . . . . . 9 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 2 | . . . . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2278 | . . . . 250 . 2028 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Maximum Alert Level 3 | . . . . 1 3 2 Low Security (%) 52 | 100 100 100 . 91 7 . Level 1 21 | . . . . 8 29 59 Level 2 23 | . . . . . 54 40 Level 3 2 | . . . . . 7 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 744 | 5 115 75 . 224 744 510 Initial 362 | . . 24 . . 137 362 Average 230 | 1 52 25 . 59 463 377 Influence Increases 2528 | 10 489 135 . 577 697 620 Destroy 0b10 Robot/C 1500 | . 280 100 . 380 400 340 Destroy 0b10 Robot/NC 160 | 10 65 . . 35 . 50 Destroy Leader 304 | . 58 20 . 88 20 118 Successful Hack 22 | . . . . 5 12 5 Disable Machine 105 | . 30 . . 45 . 30 Anti-Garrison Action 250 | . . . . . 250 . Destroy Structure 97 | . 26 . . 24 15 32 Lose Combat Pursuer 90 | . 30 15 . . . 45 Influence Decreases 2074 | 10 426 185 13 366 164 910 Entered New Map 503 | . . 39 8 . 74 382 Time Decay 1281 | 10 416 146 5 306 . 398 Lost Part 290 | . 10 . . 60 90 130 Squads Dispatched 12 | . 2 . . 6 . 4 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . . 1 . 3 Assault 1 | . . . . . . 1 Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 22 6 2 23 20 31 Peak Tracking Total 5 | . 4 3 1 3 4 5 Tactical Retreats 5 | . 1 1 . . . 3 Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Traps Triggered 9 | . . . . . 9 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Disabled 9 | . 2 . . 3 2 2 Max in Single Turn 3 | . 2 . . 3 1 1 Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Accessed 11 | . 1 . 1 2 2 5 Terminals 7 | . 1 . . . 2 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 5 . 5 14 3 15 Successful 32 | . 3 . 5 14 1 9 Failed 9 | . 2 . . . 2 5 Catastrophic 2 | . . . . . 1 1 Database Lockouts 1 | . . . . . . 1 Manual 4 | . 2 . . . . 2 Terminals 16 | . 5 . . . 3 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 20 | . . . . 13 . 7 Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . 3 . 5 . 1 3 Record 5 | . . . 5 . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 19 | . . . . 13 . 6 Insert Component 5 | . . . . 2 . 3 Analyze 4 | . . . . 3 . 1 Retrieve Study 10 | . . . . 8 . 2 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 1 2 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 9 | . . . . 8 . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 2 . 1 Part Schematics Acquired 2 | . . . . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Active Infowar (turns) 4097 | 29 1125 475 1081 757 630 . Seismic 4097 | 29 1125 475 1081 757 630 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Turns Passed 5773 | 83 1125 475 1081 757 1304 948 Spaces Moved 3205 | 57 661 330 594 391 755 417 Core 9 | 8 . . . . . 1 Treads 7 | . . . . 7 . . Legs . | . . . . . . . Wheels 3189 | 49 661 330 594 384 755 416 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 135 95 140 125 Average Speed 133 | 88 131 135 135 117 141 140 Slowest Speed 1500 | 100 135 135 135 240 200 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 72 77 16 18 69 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 81 | . 25 . . 26 2 28 Melee . | . . . . . . . Projectile 36 | . . . . 6 2 28 AOE 45 | . 25 . . 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Total 3990 | 73 783 341 707 551 896 639 Wait 239 | . 23 3 44 51 9 109 Move 3198 | 56 660 329 593 390 753 417 Hop . | . . . . . . . Pick Up 70 | 4 20 . 2 20 9 15 Fast Attach 10 | 7 . . . 2 . 1 Attach 36 | . 3 . 3 11 9 10 Detach 7 | . 2 . 1 2 . 2 Swap 14 | . 1 . 3 8 . 2 Drop 19 | . 6 . . 3 . 10 Fire 325 | 6 68 9 61 64 44 73 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 72 | . . . . . 72 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 8) 1177 | -10/Materials | Discovered new exit (range 15) 1209 | -10/Materials | Entered Mines 1374 | -10/Mines | Found a hidden stash of uninstalled traps 1487 | -10/Mines | Learned Materials terminal intel 1510 | -10/Mines | Discovered new exit (range 11) 1526 | -10/Mines | Core integrity fell below 50% 1572 | -10/Mines | Learned location of 1 exit from Materials 1669 | -10/Mines | Discovered new exit (range 6) 1684 | -10/Mines | Entered Subcaves 2265 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2418 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2466 | -10/Subcaves | Visited Clippyterm 2470 | -10/Subcaves | Identified exit to Materials 2470 | -10/Subcaves | Identified exit to Recycling 2470 | -10/Subcaves | Learned Research security intel 2514 | -10/Subcaves | Learned location of Zion (-6) 2514 | -10/Subcaves | Met a Zionite searching for "candidates" 2765 | -10/Subcaves | Entered Materials 2765 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2766 | -8/Materials | Identified exit to Factory 2767 | -8/Materials | Loaded intel: 12 terminal locations 3036 | -8/Materials | Garrison activated, responded to threat 3450 | -8/Materials | Garrison activated, responded to threat 3520 | -8/Materials | Identified exit to Garrison 3522 | -8/Materials | Entered Garrison 3578 | -8/Garrison | Triggered checkpoint 3798 | -8/Garrison | Triggered checkpoint 3856 | -8/Garrison | Discovered new exit (range 8) 3908 | -8/Garrison | Build established: Scavenger-Gunner 4050 | -8/Garrison | Triggered checkpoint 4146 | -8/Garrison | Triggered checkpoint 4184 | -8/Garrison | Lost 3 parts (1p1n1u) 4195 | -8/Garrison | Garrison Relay disabled 4241 | -8/Garrison | Discovered new exit (range 11) 4430 | -8/Garrison | Triggered checkpoint 4478 | -8/Garrison | Garrison Relay disabled 4664 | -8/Garrison | Triggered checkpoint 4694 | -8/Garrison | Installed Relay Interface Framework 4723 | -8/Garrison | Discovered new exit (range 37) 4723 | -8/Garrison | Discovered new exit (range 48) 4723 | -8/Garrison | Discovered new exit (range 72) 4826 | -8/Garrison | Entered Materials 4984 | -8/Materials | Central database locked down 5626 | -8/Materials | First assault squad dispatched 5718 | -8/Materials | Core integrity fell below 50% 5759 | -8/Materials | Core integrity fell below 20% 5775 | -8/Materials | Core destroyed Last Messages --------------- (-9). 05764_ Overheating: Huge Storage Unit damaged (-160). 05766_ Overheating: Broken Gauss Cannon damaged (-7). 05766_ Overheating: Broken Targeting Computer damaged (-5). 05766_ Overheating: Hacking Suite damaged (-5). 05766_ Broken Gauss Cannon destroyed. 05766_ Critical hit (Burn: +37). 05769_ Overheating: Huge Storage Unit damaged (-69). 05770_ Overheating: Matter decay (-59). 05771_ Overheating: Huge Storage Unit damaged (-21). 05771_ Overheating: Broken Hvy. Assault Rifle damaged (-12). 05772_ Overheating: Energy bleed (-8). 05774_ Minigun+ destroyed. 05775_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# #####+###+###??????????????????? | | ??????????????# ???????????????????? | | ??????????????# =%#????????????????????? | | ??????????????# !%=#????????????????????? | | ??????????????????#######@#/######??????#########? | | ????????????????????# [ gg%*= #??????# ?? | | ????????????????????# ""%!![ #??????# ??? | | ????????????????????# """=!![ ######+# ???? | | ????????????????????# """!![ # # #????? | | ????????????????????# !%[! # " # #????? | | ????????????????????########+##### T # #????? | | ????????????###+########## #?# " +* #????? | | ????????? #?# # #????? | | ????????? #?# = ] #= ##???? | | ????????? ! #?###+#### ##???? | | ??????????? ############## %/!##??# #?# ##### | | ?????????????????????????## //######+###% | | ??????????????????????????# # + ![[ | | ??????????????????????????# #*!""" # %= | | ?????????????????????????## % # ="" # ###+# | | ?????????????????????????##[% #[[[" ## ####[! | | ?????????????????????????##! *+!!!= ## #?##%[ | | ?????????????????????????##=!%#![ "" ## #?##%[ | | ?????????????????????????###### """ ## #?##=! | | ??????????????????????????????# """ ! ## ####= | | ??????????????????????????????# ## + | | ??????????????????????????????########### #### | | ????????????????????????????????????????#####??# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Datajack | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Med. Laser | -8/Materials | Hacked Mining Laser | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Safety First Significant Disruption Challenges ------------ None Game ------ Seed AbsorptionBombardmentBarrier Manual? 0 Play Time 01:21:38 Cumulative 24.7 hours Start 2026.06.19 @ 21:54:26 End 2026.06.20 @ 14:13:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 26 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 38% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3ae01c-754f-409e-b085-fb385882e9b1