Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.09 @ 05:48:24 Player: Moddy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (5759) 5759 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 10561 Bonus ------- High Alert Combat Kills 607 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 83/100 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Authchip [Armor] Relay Coupler [Hunter] (17) Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Corruption Screen > --- WEAPON ----------- Lightning Gun High-powered Field Laser Advanced Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Improved Treads Armored Treads Armored Treads Authchip [Armor] Relay Coupler [Hunter] Advanced Assault Cannon Rocket Launcher Missile Launcher Datajack [Rating: 51] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 2 . 1 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 123 | . 10 19 3 34 4 22 31 Power 14 | . 1 3 . 3 . 2 5 Engine 9 | . 1 3 . 1 . 1 3 Core 5 | . . . . 2 . 1 2 Reactor . | . . . . . . . . Propulsion 29 | . 3 3 . 10 1 6 6 Treads 8 | . . . . 5 1 1 1 Leg 19 | . 3 3 . 4 . 5 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . 1 . . 1 Utility 44 | . 3 6 . 13 2 6 14 Device 22 | . 2 2 . 9 1 2 6 Storage 4 | . 1 1 . . . . 2 Processor 3 | . . 1 . . . 1 1 Hackware 1 | . . . . . . 1 . Protection 14 | . . 2 . 4 1 2 5 Artifact . | . . . . . . . . Weapon 36 | . 3 7 3 8 1 8 6 Energy Gun 18 | . 1 3 . 5 . 5 4 Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 9 | . 2 3 2 1 . 1 . Ballistic Cannon 3 | . . . . . . 1 2 Launcher 4 | . . . 1 1 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 14 | . . 2 . 3 . 4 5 Corrupted Parts 2 | . . . . 2 . . . System Corruption 9 | . . . . 9 . . . Parts Lost 35 | . 1 3 . 5 2 7 17 Power 3 | . . . . . . 1 2 Propulsion 10 | . . . . 2 2 2 4 Utility 14 | . . 1 . 3 . 4 6 Weapon 8 | . 1 2 . . . . 5 Highest Loss Streak 6 | . 1 2 . 2 1 3 6 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 7 8 9 9 9 9 9 Power 1 | . 1 1 1 1 1 . . Propulsion 2 | . 2 3 3 2 1 . 2 Utility 1 | . 1 1 1 . 2 2 2 Weapon 3 | . 1 2 4 4 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 25 | . 13 . . 3 1 1 7 Power 4 | . 1 . . 1 . . 2 Propulsion 6 | . 4 . . 2 . . . Utility 6 | . 3 . . . 1 . 2 Weapon 7 | . 5 . . . . 1 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 97 | . 97 97 100 98 99 96 95 Engine 4 | . 14 11 11 . . . 3 Core 4 | . . . . 8 9 9 2 Treads 9 | . . . . 3 26 20 5 Leg 15 | . 28 22 22 22 . 5 16 Device 18 | . 10 25 22 23 18 18 16 Storage 9 | . 15 11 11 11 9 9 6 Processor 3 | . . . . . . 2 9 Protection 9 | . . 3 11 9 18 11 9 Energy Gun 9 | . 9 8 . 9 9 16 10 Energy Cannon 1 | . . 2 . 3 . . 1 Ballistic Gun 4 | . 18 11 10 4 . . . Ballistic Cannon 2 | . . . . . . . 8 Launcher 2 | . . . 10 . 8 1 . Peak Build Rating 51 | . 9 18 18 39 39 41 51 Average Rating 31 | . 7 16 17 29 36 37 45 On Entrance 21 | 6 6 9 18 18 39 36 38 Avg Prop Armor Cover (%) 5 | . . . . 2 3 14 7 Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 16 28 28 40 40 39 48 Greatest Support 68 | 20 20 29 29 68 62 60 63 Greatest Overweight (x) 3 | . . . . 1 3 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 8 10 10 10 10 10 15 Average Capacity 9 | . 8 8 10 10 10 10 9 Most Carried 10 | . 8 10 10 10 10 10 10 Average Carried 9 | . 7 8 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 5 Class Distribution -------------------- 49% | Scavenger-Mutant 25% | Mutant 9% | Bomber 8% | Gunner 3% | Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Matter Collected 3449 | 200 316 463 74 551 435 330 1080 Remotely . | . . . . . . . . Salvage Created 5803 | . 397 902 85 1164 669 1145 1441 Parts 338 | . 25 65 15 60 45 52 76 Haulers Intercepted 13 | . 1 4 . 3 . 2 3 Recyclers Shooed 3 | . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 130 | . 9 17 8 23 23 25 25 Guns 78 | . 9 15 2 18 10 17 7 Cannons 13 | . . 2 . 2 . . 9 AOE 38 | . . . 6 3 13 8 8 Classes Destroyed 16 | . 4 2 . 1 3 4 2 Worker 8 | . . 1 1 . . . 6 Builder 3 | . . . . . . 1 2 Hauler 13 | . 1 4 . 3 . 2 3 Recycler 4 | . . . . . . . 4 Operator 1 | . . . . . . . 1 Watcher 4 | . 1 . . 2 . . 1 Swarmer 36 | . 3 6 8 6 4 3 6 Cutter 2 | . . . . . 2 . . Grunt 54 | . 6 6 . 12 8 13 9 Brawler 3 | . . . . 1 . 2 . Duelist 2 | . . . . . 1 1 . Sentry 21 | . . 5 . 4 6 1 5 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . 2 . Programmer 7 | . . . . . 2 . 5 Heavy 1 | . . . . . . 1 . Best Kill Streak 8 | . 3 4 5 5 7 5 8 Combat Bots Only 7 | . 3 4 4 5 7 5 6 Max Kills in Single Turn 5 | . 1 1 5 2 3 2 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 3 2 3 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Hostile Shots Fired 848 | . 48 85 11 95 94 143 372 Missed 253 | . 17 20 5 26 33 43 109 Hits 595 | . 31 65 6 69 61 100 263 Melee 7 | . . . . . 3 4 . Projectile 588 | . 31 65 6 69 58 96 263 AOE 2 | . . . . . 1 . 1 Critical Strikes 24 | . . 2 . 4 3 6 9 Damage Taken 8706 | . 442 747 114 1102 991 1760 3550 Core 1262 | . 78 72 . 86 95 222 709 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 68 . 82 . . 26 . Volleys Fired 358 | . 38 61 5 69 43 53 89 Largest 3 | . 2 2 2 2 2 2 3 Hottest 197 | . 70 91 101 148 130 135 197 Shots Fired 743 | . 76 122 10 135 82 106 212 Gun 564 | . 76 111 4 103 63 86 121 Cannon 125 | . . 11 4 30 . . 80 Launcher 54 | . . . 2 2 19 20 11 Special . | . . . . . . . . Kinetic 224 | . 52 61 4 46 . . 61 Thermal 306 | . 18 11 4 66 33 77 97 Explosive 54 | . . . 2 2 19 20 11 Electromagnetic 159 | . 6 50 . 21 30 9 43 Robot Hit Streak 29 | . 18 10 2 29 20 16 14 Robot Miss Streak 5 | . 4 3 2 5 4 4 5 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 1 3 . . . 6 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 494 | . 48 84 5 103 52 74 128 Core Hits 307 | . 22 36 9 62 45 60 73 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . 1 1 . 1 . . . Critical Strikes 22 | . 3 1 . 2 . 4 12 Burn 15 | . 2 . . . . 4 9 Destroy 4 | . 1 1 . 2 . . . Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12996 | . 605 1287 459 2131 2104 2077 4333 Guns 7381 | . 605 1047 62 1745 855 1393 1674 Cannons 1888 | . . 184 21 317 . . 1366 Explosions 3720 | . . 56 376 69 1249 684 1286 Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 2657 | . 376 572 62 606 . . 1041 Thermal 5622 | . 160 240 21 1144 632 1279 2146 Explosive 3033 | . . . 376 46 1249 618 744 Electromagnetic 1677 | . 69 475 . 335 223 180 395 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . 9 14 14 1 Average Corruption 7 | . . . . 8 10 14 1 Corruption Purged . | . . . . . . . . Corruption Blocked 4 | . . . . . . . 4 Effects 122 | . . . . 21 56 39 6 Message Errors 21 | . . . . 3 10 7 1 Matter Fused 28 | . . . . 4 12 10 2 Heat Flow Errors 15 | . . . . 1 7 6 1 Energy Discharges 13 | . . . . 3 6 3 1 Parts Rejected 3 | . . . . 2 . 1 . Parts Fused 3 | . . . . 1 1 1 . Data Loss (minor) 17 | . . . . 2 10 4 1 Data Loss (major) 3 | . . . . . 3 . . Misfires 11 | . . . . 3 5 3 . Alerts 2 | . . . . . 2 . . Misdirections 1 | . . . . . . 1 . Weapon Failures 5 | . . . . 2 . 3 . Overload Shots . | . . . . . . . . Overflow Damage 348 | . . . 19 . 15 . 314 Projectiles 28 | . . . . . . . 28 Explosions 320 | . . . 19 . 15 . 286 Melee . | . . . . . . . . Knockbacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Kinetic 13 | . . . . . . . 13 Secondary . | . . . . . . . . Self-Inflicted Damage 313 | . . . 64 . 122 107 20 Shots 14 | . . . 2 . 8 3 1 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . . . 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 697 | . 27 27 . 347 264 216 697 Average Temperature 120 | . 9 12 . 119 106 56 149 Received Heat Transfer 3537 | . 204 279 . 585 144 729 1596 Effects 19 | . . . . . . . 19 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Matter Decay 3 | . . . . . . . 3 Short Circuit 6 | . . . . . . . 6 Damage (minor) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 1 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 25 | . . . . 7 6 7 5 Heat Transferred 10688 | . 629 383 37 2343 1219 2584 3493 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 . 1 . 1 . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Maximum Alert Level 3 | . . . . 1 3 3 3 Low Security (%) 46 | . 100 100 100 68 . . 29 Level 1 22 | . . . . 31 12 . 55 Level 2 25 | . . . . . 62 90 15 Level 3 5 | . . . . . 25 9 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 997 | . 73 192 134 338 997 810 708 Initial 485 | . . 11 38 5 206 485 359 Average 287 | . 27 108 63 142 595 534 279 Influence Increases 4389 | . 250 519 199 764 811 763 1083 Destroy 0b10 Robot/C 2600 | . 180 340 160 460 460 500 500 Destroy 0b10 Robot/NC 170 | . 10 25 5 30 . 15 85 Destroy Leader 554 | . 44 98 20 110 20 124 138 Successful Hack 103 | . . 46 . 12 . 4 41 Disable Machine 195 | . . . . . 15 45 135 Anti-Garrison Action 250 | . . . . . 250 . . Destroy Structure 277 | . 1 10 14 32 51 75 94 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 225 | . 15 . . 120 . . 90 Influence Decreases 3747 | . 221 449 283 461 132 968 1233 Entered New Map 1146 | . . 18 61 10 112 512 433 Time Decay 2251 | . 211 401 222 401 . 386 630 Lost Part 350 | . 10 30 . 50 20 70 170 Squads Dispatched 21 | . 1 1 . 2 . 6 11 Investigation . | . . . . . . . . Extermination 4 | . . . . . . . 4 Reinforcement 16 | . 1 1 . 2 . 5 7 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Distress Signals 10 | . . 2 . 6 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 205 | . 18 28 8 42 21 38 50 Peak Tracking Total 7 | . 3 6 4 7 5 6 7 Tactical Retreats 13 | . 4 . . 5 . . 4 ECM-based Alert Blocks 3 | . 3 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Traps Triggered 6 | . 1 . . 1 . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Machines Disabled 16 | . . . . . 4 3 9 Max in Single Turn 7 | . . . . . 1 1 7 Garrison Relay 4 | . . . . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Machines Accessed 28 | . 3 7 . 8 1 3 6 Terminals 20 | . 2 6 . 5 1 1 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 3 | . . 1 . 1 . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 83 | . 11 30 . 22 1 6 13 Successful 41 | . 4 20 . 10 . 3 4 Failed 40 | . 7 9 . 11 1 3 9 Catastrophic 8 | . 1 . . 4 . 1 2 Database Lockouts 2 | . . 1 . 1 . . . Manual 52 | . 4 20 . 14 . 2 12 Terminals 63 | . 6 25 . 17 1 2 12 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 7 | . 5 . . 2 . . . Scanalyzers 10 | . . 5 . 2 . 3 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 8 | . . 6 . 1 . . 1 Level Access Points 2 | . . 1 . . . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 7 | . . 4 . 1 . 2 . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 4 | . . 1 . 1 . 2 . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 22 | . 3 10 . 6 . . 3 Terminals 22 | . 3 10 . 6 . . 3 Botnet 8 | . 1 5 . 2 . . . Skim 14 | . 2 5 . 4 . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 26 | . 3 7 . 7 1 2 6 Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 1 . 1 . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 4 . . 4 . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 15 . . Machine Destruction 15 | . . . . . 15 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 6 | . . . . . . 6 5 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Active Infowar (turns) 255 | . 191 64 . . . . . Optics 64 | . . 64 . . . . . ECM 191 | . 191 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Turns Passed 7643 | . 652 988 472 1113 1320 903 2195 Spaces Moved 4197 | 1 378 595 367 545 712 393 1206 Core . | . . . . . . . . Treads 1318 | . . . . 69 711 286 252 Legs 2871 | 1 378 595 367 476 1 107 946 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . . . 8 Fastest Speed 35 | 120 120 120 120 120 161 120 35 Average Speed 137 | 120 120 120 120 132 162 157 136 Slowest Speed 330 | 120 120 120 120 190 330 260 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 58 45 69 42 62 39 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 282 | . . 7 17 35 42 76 105 Melee . | . . . . . . . . Projectile 17 | . . . . 8 . . 9 AOE 265 | . . 7 17 27 42 76 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Total 5387 | . 506 748 387 797 790 562 1597 Wait 513 | . 61 56 8 102 19 63 204 Move 4190 | . 377 594 366 544 711 392 1206 Hop . | . . . . . . . . Pick Up 49 | . 8 6 2 13 3 3 14 Fast Attach 38 | . 2 3 . 8 . 11 14 Attach 21 | . 1 2 . 4 2 3 9 Detach 5 | . 1 . . 1 . 1 2 Swap 119 | . 7 15 4 31 10 22 30 Drop 92 | . 11 11 2 25 2 14 27 Fire 358 | . 38 61 5 69 43 53 89 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 772 | -9/Materials | Discovered new exit (range 17) 795 | -9/Materials | Build established: Scavenger-Mutant 1125 | -9/Materials | Discovered new exit (range 14) 1573 | -9/Materials | Discovered new exit (range 9) 1576 | -9/Materials | Identified exit to Materials 1576 | -9/Materials | Identified exit to Mines 1624 | -9/Materials | Central database locked down 1641 | -9/Materials | Entered Mines 1689 | -9/Mines | Found a hidden stash of uninstalled traps 1798 | -9/Mines | Discovered exit to Materials (range 4) 1912 | -9/Mines | Learned location of Zion (-6) 1942 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2002 | -9/Mines | Discovered exit to Materials (range 9) 2007 | -9/Mines | Learned 2 Materials zone layouts 2113 | -9/Mines | Entered Materials 2113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2941 | -8/Materials | Central database locked down 3016 | -8/Materials | Discovered new exit (range 16) 3204 | -8/Materials | Identified exit to Garrison 3226 | -8/Materials | Entered Garrison 3308 | -8/Garrison | Triggered checkpoint 3311 | -8/Garrison | Triggered checkpoint 3352 | -8/Garrison | Destroyed 7 combat bots 3374 | -8/Garrison | Build established: Mutant 3384 | -8/Garrison | Triggered checkpoint 3472 | -8/Garrison | Discovered new exit (range 14) 3641 | -8/Garrison | Discovered new exit (range 14) 3864 | -8/Garrison | Triggered checkpoint 3914 | -8/Garrison | Triggered checkpoint 4009 | -8/Garrison | Discovered new exit (range 9) 4142 | -8/Garrison | Triggered checkpoint 4212 | -8/Garrison | Garrison Relay disabled 4213 | -8/Garrison | System corruption reached 10% 4329 | -8/Garrison | Garrison Relay disabled 4333 | -8/Garrison | Garrison Relay disabled 4392 | -8/Garrison | Garrison Relay disabled 4501 | -8/Garrison | Build established: Scavenger-Mutant 4546 | -8/Garrison | Entered Materials 4945 | -8/Materials | Identified exit to Garrison 4946 | -8/Materials | First assault squad dispatched 5118 | -8/Materials | Core integrity fell below 50% 5256 | -8/Materials | Lost 3 parts (1p1n1u) 5376 | -8/Materials | Discovered new exit (range 13) 5449 | -8/Materials | Entered Factory 5449 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5899 | -7/Factory | Lost 4 parts (2n2w) 6139 | -7/Factory | Build established: Bomber 6307 | -7/Factory | Discovered new exit (range 5) 6547 | -7/Factory | Build established: Gunner 6926 | -7/Factory | Identified exit to Factory 7197 | -7/Factory | Build established: Bomber 7541 | -7/Factory | Lost 4 parts (1n1u2w) 7625 | -7/Factory | Core integrity fell below 50% 7633 | -7/Factory | Core integrity fell below 20% 7644 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07630_ Acquired Aluminum Leg. 07630_ K-01 Serf collects debris. 07630_ Corruption Screen destroyed. 07631_ U-05 Engineer lays Concrete. 07631_ Acquired 31 matter. 07632_ U-05 Engineer lays Concrete. 07632_ K-01 Serf collects debris. 07633_ U-05 Engineer lays Concrete. 07634_ K-01 Serf collects debris. 07634_ Acquired Lgt. Nuclear Core. 07634_ Critical hit (Burn: +37). 07635_ U-05 Engineer lays Concrete. 07635_ K-01 Serf collects debris. 07635_ Acquired 7 matter. 07636_ U-05 Engineer lays Concrete. 07636_ Critical hit (Burn: +37). 07636_ K-01 Serf collects debris. 07638_ Lgt. Nuclear Core destroyed. 07641_ Acquired Lrg. Storage Unit. 07643_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????# ??????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ???????????? | | ???????????????????????# ???????????? | | ???????????????????????# ??????????? | | ???????????????????????# ??????????? | | ???????????????????##### ??????????? | | ???????????????????# ! !!] ?????????? | | ???????????????????# ! !!] ?????????? | | ???????????????????# ! !]] ????????? | | ??????????????###### ????????? | | ????????????### ; !@ ????????? | | ?????????# ;;;;;;;; #########???????????????? | | ? ???????# ; ;g #???????????????????????? | | #??????# ; ;g #??#######??????????????? | | ???????# ; [ ;g #??? ! #??????????????? | | #?????## ; *; #??? ##?????????????? | | #?????# ; !]; #??? ??????????????? | | #####?## ; ! ; #??? #??????????????? | | # ## ;;;;;;;; #??? ???????????????? | | """ ;;;;" #???# #???????????????? | | ##### ^#???????????????? | | =!# ## #? ????????????? | | " " F ""* # ???????????? | | " " """"=* # ???????????? | | " " """" ** ??????????? | | % = ??????????? | | + ??????????? | | ##### # ??????????? | | #??? [ = ??????????? | | ##### !### # ???????????? | | ### ####+### % #?? #???????????? | | %#?# # ### ""#??????#?????????????? | | #?# + #?# ""#????????????????????? | | #?#### ####### """#?# T"#????????????????????? | | #????# #?????# """#?# ""#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 130 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Corruption Block 8 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovLauncherUnit Manual? 0 Play Time 01:27:21 Cumulative 82.9 hours Start 2026.11.09 @ 00:22:51 End 2026.11.09 @ 05:48:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x20 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99fa6a71-1869-4f39-8215-6f75aefc74bc