Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 18:05:36 // Halloween2020/ForbiddenLore Player: Phobos Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (4888) 4888 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 10654 Bonus ------- High Alert Combat Kills 996 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 393/500 Energy 33/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Gravity Neutralizing Apparatus Hacking Suite > --- WEAPON (3) ------- Great Axe > --- INVENTORY (18) --- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Core Analyzer Particle Charger Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Gravity Neutralizing Apparatus Medium Armor Plating Medium Armor Plating Medium Armor Plating Hardlight Generator Heavy Ion Cannon Improved Assault Rifle Improved Assault Rifle Great Axe [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Slots Evolved 6 | . . 2 . . . 4 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 126 | 7 15 24 4 18 13 25 20 Power 12 | 1 1 1 1 3 . 2 3 Engine 8 | 1 . 1 . 3 . 2 1 Core 4 | . 1 . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 3 6 2 4 . 3 3 Treads 22 | 2 3 6 2 4 . 3 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 43 | 2 4 7 1 8 3 9 9 Device 15 | 1 . 4 1 3 . 3 3 Storage 8 | 1 4 . . . 1 . 2 Processor 3 | . . 2 . . . 1 . Hackware 2 | . . . . . . 1 1 Protection 15 | . . 1 . 5 2 4 3 Artifact . | . . . . . . . . Weapon 48 | 2 7 10 . 3 10 11 5 Energy Gun 12 | 1 2 4 . 1 1 3 . Energy Cannon 12 | . 2 1 . . 5 3 1 Ballistic Gun 15 | 1 . 4 . 2 1 4 3 Ballistic Cannon 4 | . 3 1 . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 3 . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . Parts Lost 39 | . 3 3 1 7 . 1 24 Power 7 | . . . 1 2 . . 4 Propulsion 7 | . . . . 2 . . 5 Utility 9 | . . 1 . . . . 8 Weapon 16 | . 3 2 . 3 . 1 7 Highest Loss Streak 23 | . 2 2 1 3 . 1 23 Average Slot Usage (%) 99 | . 99 99 99 99 99 99 89 Engine 7 | . 3 10 4 8 11 7 4 Core 3 | . 10 . 6 2 . . 1 Treads 21 | . 28 22 22 21 22 15 11 Device 4 | . . 10 11 4 . 8 4 Storage 21 | . 27 22 22 22 22 15 16 Processor 7 | . . 6 11 11 11 11 13 Hackware 1 | . . . . . . 7 10 Protection 6 | . . 5 . 6 11 9 5 Energy Gun 3 | . 3 9 . . 1 3 4 Energy Cannon 7 | . 4 1 11 2 15 10 1 Ballistic Gun 8 | . 2 10 11 19 3 8 10 Ballistic Cannon 3 | . 15 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 82 | 14 59 70 64 68 70 82 76 Greatest Support 52 | 40 40 40 52 52 40 40 40 Greatest Overweight (x) 25 | . 1 1 1 3 1 2 25 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 24 | 6 18 18 18 18 20 18 24 Average Capacity 16 | 5 14 18 18 18 18 18 18 Most Carried 18 | 5 17 18 18 18 18 18 18 Average Carried 15 | 2 11 17 17 16 17 16 14 Final Capacity 18 | 6 18 18 18 18 18 18 18 Final Carried 18 | 5 17 18 18 18 17 18 4 Class Distribution -------------------- 75% | Mutant 14% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Matter Collected 3098 | 321 612 580 92 587 342 408 156 Remotely 34 | . . 34 . . . . . Salvage Created 5636 | 213 960 1275 354 873 833 604 524 Parts 335 | 20 47 83 17 57 46 25 40 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed 5 | . 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 124 | . 20 27 8 26 17 10 16 Melee 2 | . . . . . . . 2 Guns 80 | . 7 26 2 21 6 5 13 Cannons 39 | . 13 1 6 5 10 3 1 AOE 3 | . . . . . 1 2 . Classes Destroyed 16 | 3 4 5 . . 1 3 . Worker 2 | 2 . . . . . . . Builder 1 | . . 1 . . . . . Tunneler 4 | 4 . . . . . . . Hauler 4 | . 1 3 . . . . . Recycler 13 | 1 3 . . . 9 . . Mechanic 1 | . . . . . . 1 . Operator 1 | . . 1 . . . . . Drone 17 | . . . . . 17 . . Watcher 4 | . 3 1 . . . . . Swarmer 31 | . 6 3 . 9 . . 13 Grunt 58 | . 14 17 7 13 . 6 1 Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . 1 . . . . . Sentry 12 | . . 5 1 4 . 1 1 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | 4 6 6 5 5 4 4 8 Combat Bots Only 8 | . 5 5 5 5 3 3 8 Max Kills in Single Turn 3 | 1 1 2 1 2 2 3 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Damage Taken 6754 | . 1032 895 258 1064 67 456 2982 Core 1139 | . 161 58 34 167 8 20 691 Absorbed by Shields 90 | . . . . . . . 90 Core Remaining (%) 56 | 100 35 . . . 33 . . Volleys Fired 404 | 17 90 90 19 57 74 29 28 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 140 | 70 95 130 91 91 112 140 134 Shots Fired 798 | 34 165 175 38 110 142 63 71 Gun 571 | 34 92 170 19 96 51 45 64 Cannon 224 | . 73 5 19 14 91 15 7 Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 440 | 17 95 90 19 92 40 34 53 Thermal 224 | 17 70 85 19 18 11 . 4 Explosive 3 | . . . . . . 3 . Electromagnetic 131 | . . . . . 91 26 14 Robot Hit Streak 21 | 6 11 21 17 19 9 20 15 Robot Miss Streak 6 | 3 4 5 2 3 6 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 11 | . 3 3 . 4 . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 Shots Hit Robots 515 | 18 104 131 27 76 65 46 48 Core Hits 220 | 8 36 47 10 36 29 25 29 Critical Hits 2 | . . . 1 . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Melee Attacks 13 | . . . . . 9 . 4 Impact 9 | . . . . . 9 . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9325 | 266 1534 2028 571 1141 1679 1192 914 Guns 5903 | 266 698 1973 214 1014 342 642 754 Cannons 2820 | . 821 44 357 127 1081 337 53 Explosions 452 | . . . . . 253 199 . Melee 107 | . . . . . . . 107 Ramming 43 | . 15 11 . . 3 14 . Kinetic 4331 | 115 846 932 214 946 260 428 590 Thermal 3048 | 151 673 1085 357 195 335 199 53 Explosive . | . . . . . . . . Electromagnetic 1796 | . . . . . 1081 551 164 Impact . | . . . . . . . . Slashing 107 | . . . . . . . 107 Piercing . | . . . . . . . . Highest Corruption 4 | . . 3 3 3 4 . . Average Corruption 3 | . . 2 3 3 3 . . Corruption Purged . | . . . . . . . . Effects 78 | . . 17 4 22 35 . . Message Errors 19 | . . 3 1 3 12 . . Matter Fused 20 | . . 5 . 8 7 . . Heat Flow Errors 9 | . . 2 1 2 4 . . Energy Discharges 8 | . . 1 . 4 3 . . Data Loss (minor) 10 | . . 1 2 2 5 . . Targeting Errors 10 | . . 4 . 2 4 . . Weapon Failures 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . 5 . 68 . . Projectiles 61 | . . . 5 . 56 . . Explosions 12 | . . . . . 12 . . Melee . | . . . . . . . . Knockbacks 3 | . 2 1 . . . . . Impact 2 | . 1 1 . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . . . . . 68 44 . Shots 4 | . . . . . 3 1 . Rammed 8 | . 3 2 . . 2 1 . Targets Rammed 8 | . 3 2 . . 2 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 367 | 81 288 350 213 176 367 210 264 Average Temperature 88 | 39 98 165 87 67 77 93 88 Received Heat Transfer 2038 | . 417 357 129 369 . 138 628 Effects 3 | . . 2 . . 1 . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 2 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 2 . 1 . . . Heat Transferred 6322 | 444 1665 2442 592 370 535 200 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . 5 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Peak Influence 1329 | 35 204 520 388 1329 760 1240 1149 Initial 1175 | . 22 49 172 254 597 1175 789 Average 566 | 18 72 245 281 889 653 1128 960 Maximum Alert Level 4 | . 1 2 1 4 3 4 4 Low Security (%) 32 | 100 97 46 29 . . . . Level 1 7 | . 2 30 70 4 . . . Level 2 22 | . . 22 . 18 83 . . Level 3 20 | . . . . 47 16 38 80 Level 4 16 | . . . . 29 . 61 19 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 5 6 3 . . 5 . Investigation 7 | . 3 2 1 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 2 3 1 . . 2 . Assault 2 | . . 1 . . . 1 . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Distress Signals 6 | . 2 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 199 | . 35 41 12 27 46 15 23 Peak Tracking Total 11 | . 7 5 3 7 4 4 11 Tactical Retreats 11 | . 1 . . 2 . 3 5 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Traps Triggered 11 | . . 2 . 5 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Machines Disabled 22 | . 5 1 . 4 10 1 1 Max in Single Turn 2 | . 2 1 . 1 2 1 1 Garrison Relay 5 | . . . . 4 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Machines Accessed 31 | . 8 3 4 . 12 4 . Terminals 17 | . 5 2 2 . 5 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 10 | . 2 . 1 . 7 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 113 | . 31 21 8 . 38 15 . Successful 67 | . 17 17 4 . 19 10 . Failed 46 | . 14 4 4 . 19 5 . Catastrophic 5 | . 1 . . . 4 . . Database Lockouts . | . . . . . . . . Manual 29 | . 7 4 . . 9 9 . Terminals 67 | . 24 7 4 . 18 14 . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 27 | . 4 . 3 . 20 . . Scanalyzers 14 | . . 14 . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 27 | . 11 3 2 . 6 5 . Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 5 | . 3 . . . 2 . . Prototype ID Bank 4 | . 1 1 . . 1 1 . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . Locate Traps 3 | . 1 1 1 . . . . Disarm Traps 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 13 | . 3 . 1 . 9 . . Report Inventory 10 | . 2 . 1 . 7 . . Retrieve Components 3 | . 1 . . . 2 . . Scanalyzer 13 | . . 13 . . . . . Insert Component 5 | . . 5 . . . . . Analyze 8 | . . 8 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 10 | . 1 1 . . 4 4 . Terminals 4 | . . . . . . 4 . Track 1 | . . . . . . 1 . Botnet 2 | . . . . . . 2 . Operators 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . Monitor 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Recyclers 1 | . . . . . 1 . . Mask 1 | . . . . . 1 . . Tunnel 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 6 3 2 . 11 2 . Full Trace Events 17 | . 4 2 2 . 8 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . 12 . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . 10 . . . 6 . . Parts Scanalyzed 5 | . . 5 . . . . . Part Schematics Acquired 5 | . . 5 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 21 | . . . . 16 . . 5 Machine Destruction 21 | . . . . 16 . . 5 Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total 5 | . 3 . . . 2 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Turns Passed 7999 | 190 1803 1272 195 1232 1553 1418 336 Spaces Moved 3429 | 80 815 505 69 547 693 625 95 Core 8 | 3 . . . . . . 5 Treads 3420 | 77 815 505 69 547 693 625 89 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Fastest Speed 50 | 50 160 180 180 180 180 180 180 Average Speed 180 | 155 176 180 180 180 180 187 211 Slowest Speed 1300 | 160 180 180 180 220 180 200 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 90 42 10 81 94 10 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 27 | . . . . . 8 19 . Terrain Destroyed 48 | . . . . . 23 23 2 Melee 8 | . . . . . 8 . . Projectile 2 | . . . . . . . 2 AOE 38 | . . . . . 15 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Total 4444 | 108 1019 702 102 678 841 824 170 Wait 259 | . 65 41 6 19 1 112 15 Move 3422 | 79 814 504 69 545 692 624 95 Hop . | . . . . . . . . Pick Up 60 | 5 18 17 1 4 3 11 1 Fast Attach 55 | 7 6 5 1 20 5 8 3 Attach 41 | . 1 7 1 9 1 7 15 Detach 11 | . 1 1 . 4 1 4 . Swap 46 | . 8 12 2 5 7 10 2 Drop 72 | . 13 23 3 5 9 18 1 Fire 404 | 17 90 90 19 57 74 29 28 Melee 13 | . . . . . 9 . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 3 2 . . 2 1 . Escape Stasis 16 | . . . . 10 . . 6 Rewire 37 | . . . . . 37 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 874 | -10/Materials | Discovered new exit (range 3) 1107 | -10/Materials | Discovered new exit (range 8) 1265 | -10/Materials | Core integrity fell below 50% 1325 | -10/Materials | Repaired Beam Cannon 1737 | -10/Materials | Discovered new exit (range 13) 1994 | -10/Materials | Entered another Materials area 1994 | -9/Materials | Evolved 2 slots: Utility x2 2662 | -9/Materials | Discovered new exit (range 11) 3062 | -9/Materials | Discovered new exit (range 12) 3103 | -9/Materials | Discovered new exit (range 9) 3194 | -9/Materials | First assault squad dispatched 3266 | -9/Materials | Entered Storage 3326 | -9/Storage | Garrison activated, responded to threat 3461 | -9/Storage | Identified exit to Garrison 3461 | -9/Storage | Entered Garrison 3496 | -9/Garrison | Triggered checkpoint 3546 | -9/Garrison | Garrison Relay disabled 3737 | -9/Garrison | Lost 3 parts (1p2w) 3770 | -9/Garrison | Triggered checkpoint 3774 | -9/Garrison | Triggered checkpoint 3798 | -9/Garrison | Core integrity fell below 50% 3906 | -9/Garrison | Triggered checkpoint 3956 | -9/Garrison | Garrison Relay disabled 4031 | -9/Garrison | Discovered new exit (range 13) 4148 | -9/Garrison | Triggered checkpoint 4239 | -9/Garrison | Discovered new exit (range 9) 4296 | -9/Garrison | Triggered checkpoint 4333 | -9/Garrison | Garrison Relay disabled 4497 | -9/Garrison | Discovered new exit (range 8) 4536 | -9/Garrison | Triggered checkpoint 4590 | -9/Garrison | Garrison Relay disabled 4677 | -9/Garrison | Installed Relay Interface Framework 4693 | -9/Garrison | Entered Recycling 4706 | -9/Recycling | Spotter reported a threat 4724 | -9/Recycling | Spotter reported a threat 4733 | -9/Recycling | Spotter reported a threat 4749 | -9/Recycling | Spotter reported a threat 4757 | -9/Recycling | Spotter reported a threat 4769 | -9/Recycling | Spotter reported a threat 4776 | -9/Recycling | Spotter reported a threat 4822 | -9/Recycling | Spotter reported a threat 4849 | -9/Recycling | Spotter reported a threat 4888 | -9/Recycling | Spotter reported a threat 4962 | -9/Recycling | Spotter reported a threat 4968 | -9/Recycling | Spotter reported a threat 4994 | -9/Recycling | Spotter reported a threat 5015 | -9/Recycling | Spotter reported a threat 5021 | -9/Recycling | Spotter reported a threat 5074 | -9/Recycling | Spotter reported a threat 5114 | -9/Recycling | Spotter reported a threat 5123 | -9/Recycling | Spotter reported a threat 5134 | -9/Recycling | Spotter reported a threat 5145 | -9/Recycling | Spotter reported a threat 5187 | -9/Recycling | Spotter reported a threat 5195 | -9/Recycling | Spotter reported a threat 5195 | -9/Recycling | Spotter reported a threat 5221 | -9/Recycling | Spotter reported a threat 5246 | -9/Recycling | Spotter reported a threat 5248 | -9/Recycling | Spotter reported a threat 5320 | -9/Recycling | Spotter reported a threat 5322 | -9/Recycling | Spotter reported a threat 5322 | -9/Recycling | Spotter reported a threat 5375 | -9/Recycling | Spotter reported a threat 5463 | -9/Recycling | Spotter reported a threat 5467 | -9/Recycling | Discovered new exit (range 15) 5550 | -9/Recycling | Spotter reported a threat 5608 | -9/Recycling | Spotter reported a threat 5689 | -9/Recycling | Spotter reported a threat 5738 | -9/Recycling | Spotter reported a threat 5824 | -9/Recycling | Spotter reported a threat 5860 | -9/Recycling | Spotter reported a threat 5913 | -9/Recycling | Spotter reported a threat 6035 | -9/Recycling | Spotter reported a threat 6041 | -9/Recycling | Spotter reported a threat 6082 | -9/Recycling | Spotter reported a threat 6088 | -9/Recycling | Spotter reported a threat 6181 | -9/Recycling | Spotter reported a threat 6218 | -9/Recycling | Spotter reported a threat 6223 | -9/Recycling | Spotter reported a threat 6246 | -9/Recycling | Entered Factory 6246 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 6536 | -7/Factory | Build established: Scavenger-Tank 6969 | -7/Factory | Identified exit to Factory 6996 | -7/Factory | Build established: Scavenger-Gunner 7046 | -7/Factory | First assault squad dispatched 7528 | -7/Factory | Identified exit to Garrison 7664 | -7/Factory | Entered Garrison 7706 | -7/Garrison | Triggered checkpoint 7754 | -7/Garrison | Garrison Relay disabled 7878 | -7/Garrison | Triggered checkpoint 7940 | -7/Garrison | Destroyed 8 combat bots 7953 | -7/Garrison | Core integrity fell below 50% 7983 | -7/Garrison | Core integrity fell below 20% 8000 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07917_ Penetrated by Slug. 07919_ H-55 Commando destroyed. 07919_ Switching to secondary target: Y-54 Guardian. 07924_ Enh. Autogun destroyed. 07933_ Lgt. Treads destroyed. 07936_ S-27 Virus destroyed. 07949_ Imp. Assault Rifle destroyed. 07952_ Acquired VTOL Module. 07956_ Lgt. Nuclear Core destroyed. 07962_ VTOL Module destroyed. 07962_ Hardlight Generator destroyed. 07963_ Core Analyzer destroyed. 07968_ Y-54 Guardian destroyed. 07970_ G-47 Trooper destroyed. 07981_ Med. Armor Plating destroyed. 07986_ Adv. Heat Sink destroyed. 07987_ Imp. Targeting Computer destroyed. 07988_ Acquired Lgt. Nuclear Core. 07994_ Lgt. Nuclear Core destroyed. 07997_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????####### #??????????????????????????????????? | | ?????# ^ ##############?????????????????????? | | ?????# ##### ^ %=[#?????????????????????? | | ?????# #???# %[=#?????????????????????? | | ?????# #???##############%=#?????????????????????? | | ?????# #????????????????#=%#?????????????????????? | | ???### #????????????????#*=#?????????????????????? | | ???#=%[#????????????????#=^#?????????????????????? | | ???# #????????????????#%^#?????????????????????? | | ???# #????????????????#=%#?????#???????????????? | | ???###=#????????????????#@*#??? #???????????????? | | ?????#[###?????????????##=%## ###?????????????? | | ?????#=#"#?????????????#[g[%* #??????????? | | ?????#%!!#?????????????#[=*%*[ ??????? | | ?????#*!!#?????????????#!!%[!%= ??????? | | ?????# !"#?????????????#=*=## ## ####???????? | | ?????###"#?????????????# !#? #????#??????????? | | ???????###?????????????" ?? ??????????????? | | ???????????????????????" ?? ?????????????? | | ???????????????????????" ??? ????????????? | | ???????????????????????" ??? "??????????? | | ???????????????????????# ##??? ## #??????????? | | ???????????????????????# #???? #? #??????????? | | ???????????????????????# ?????? ?? #??????????? | | ???????????????????????# ?????? ???????????????? | | ???????????????????????# ??????? ??????????????? | | ???????????????????????## ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 393 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 28 Relay Coupler Value 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Extracted Utility Shielding | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Datajack | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Pulse Rifle | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst \\IAMDERELICT Challenges ------------ None Game ------ Seed AlloyManeuveringBroadsword Manual? 0 Play Time 01:30:31 Cumulative 7.4 hours Start 2020.11.03 @ 16:14:17 End 2020.11.03 @ 18:05:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: febbc5dc-1251-4441-a660-78d4c96800c6