Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:21:20 Player: Khoroshiy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (2689) 2689 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 8256 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/1150 Matter 298/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Target Analyzer Advanced ECM Suite (fused) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced Targeting Computer Hacking Suite Relay Coupler [Sentry] (19) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Core Analyzer Core Analyzer Improved Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Long-range Proton Cannon Disruptor Cannon Matter Neutralizer Long-range Phase Cannon Missile Launcher > --- INVENTORY -------- Micro Fission Core Recoil Nullifier Phase Shifter Remote Shield Hacking Suite Heavy Laser Phase Gun Improved Assault Rifle Mass Driver Improved Remote Datajack Great Maul [Rating: 109] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Core Analyzer Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power 2 | . . . 1 . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . . 1 Utility 4 | . . . . 2 . . 1 1 . . . Weapon 3 | . . . 1 . . . 1 . . . 1 Parts Attached 118 | 6 5 9 20 11 12 1 11 5 3 . 35 Power 12 | 1 1 1 1 1 1 . 2 1 . . 3 Engine 5 | 1 1 . . . 1 . 2 . . . . Core 5 | . . 1 1 1 . . . 1 . . 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 34 | 2 1 5 11 2 . . 2 . . . 11 Treads . | . . . . . . . . . . . . Leg 22 | 2 1 5 9 2 . . 2 . . . 1 Wheel 1 | . . . . . . . . . . . 1 Hover 9 | . . . . . . . . . . . 9 Flight 2 | . . . 2 . . . . . . . . Utility 27 | 1 3 1 3 3 . . 4 2 . . 10 Device 15 | . 3 1 . 1 . . 1 1 . . 8 Storage 6 | 1 . . 2 . . . 1 1 . . 1 Processor 5 | . . . 1 1 . . 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 . 2 5 5 11 1 3 2 3 . 11 Energy Gun 6 | 1 . . . . 2 . . . . . 3 Energy Cannon 12 | . . . . 3 3 . . . 2 . 4 Ballistic Gun 7 | 1 . 2 3 . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . 1 . . 1 Launcher 17 | . . . 2 2 6 1 3 1 1 . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 55 | . 4 1 1 3 3 2 4 . 5 . 32 Power 11 | . 2 . . . 1 . 2 . 1 . 5 Propulsion 11 | . 1 . 1 . 1 . . . 1 . 7 Utility 14 | . . 1 . 1 1 1 1 . . . 9 Weapon 19 | . 1 . . 2 . 1 1 . 3 . 11 Highest Loss Streak 14 | . 2 1 1 1 2 2 3 . 4 . 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 76 92 98 98 89 76 80 100 86 88 67 Engine 2 | . 5 . . . 1 7 5 11 5 5 . Core 8 | . . 9 18 15 12 7 2 5 5 5 3 Leg 21 | . 27 42 34 30 25 23 20 23 17 17 2 Hover 1 | . . . . . . . . . . . 8 Device 6 | . 12 21 12 4 . . 2 5 5 5 8 Storage 8 | . 7 . 1 7 7 7 6 17 17 17 8 Processor 9 | . . . 4 15 15 7 16 11 11 11 8 Energy Gun 1 | . 7 . . . 2 . . . . . 1 Energy Cannon 9 | . . . . 10 13 15 12 5 13 11 11 Ballistic Gun 5 | . 14 17 20 8 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 5 5 2 Launcher 3 | . . . 6 2 6 7 11 15 1 5 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 112 | 13 13 14 46 60 63 52 69 84 77 75 112 Greatest Support 80 | 20 20 68 80 80 80 60 75 75 55 55 59 Greatest Overweight (x) 21 | 1 . . 4 . 1 . 1 1 1 1 21 Average Overweight (x) . | . . . . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 5 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 6 5 6 15 15 15 15 15 15 15 13 Most Carried 14 | . 2 5 14 14 14 13 12 9 11 11 12 Average Carried 8 | . . 2 5 12 12 12 9 7 9 10 9 Final Capacity 15 | 8 5 5 15 15 15 15 15 15 15 15 5 Final Carried 14 | . 2 3 14 12 13 12 10 9 10 11 5 Class Distribution -------------------- 67% | Gunner 21% | Mutant 3% | Infiltrator-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2389 | 229 114 135 184 361 220 39 333 . 249 141 384 Remotely . | . . . . . . . . . . . . Salvage Created 2396 | . 305 153 222 289 180 39 409 . 149 167 483 Parts 143 | . 16 15 20 21 6 . 12 . 12 1 40 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 5 9 . . 12 1 . Prevented 7 | . . . . . 5 . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 49 | . 9 5 4 7 4 1 6 . 5 . 8 Guns 18 | . 9 5 3 . . . . . . . 1 Cannons 21 | . . . . 5 1 1 2 . 5 . 7 AOE 9 | . . . 1 2 2 . 4 . . . . Classes Destroyed 10 | . 2 1 2 1 1 . 2 . 1 . . Worker 2 | . . . 1 . . . . . . . 1 Recycler 1 | . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 12 | . 3 2 . 3 . . . . 4 . . Grunt 19 | . 6 2 2 . 3 . 6 . . . . Sentry 9 | . . 1 2 2 . 1 . . . . 3 Specialist 2 | . . . . 2 . . . . . . . Programmer 6 | . . . . . . . . . 1 . 5 Behemoth 1 | . . . . . 1 . . . . . . Best Kill Streak 6 | . 6 3 3 3 3 1 5 . 4 . 2 Combat Bots Only 6 | . 6 3 2 3 3 1 3 . 4 . 2 Max Kills in Single Turn 4 | . 1 1 2 1 1 1 4 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 1 1 . 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 581 | . 68 45 24 86 56 33 32 . 40 . 197 Missed 178 | . 18 16 9 26 22 11 12 . 8 . 56 Damage Taken 7689 | . 600 301 260 1018 666 169 708 . 549 . 3418 Core 2037 | . 143 60 . 191 18 22 353 . 92 . 1158 Absorbed by Shields 11 | . . . . . . . . . . . 11 Core Remaining (%) 77 | 100 42 85 100 . . 67 58 . . 90 . Volleys Fired 163 | . 48 15 16 20 10 4 8 . 10 2 30 Largest 5 | . 2 2 3 3 3 3 4 . 4 4 5 Hottest 389 | . 60 43 95 153 169 166 202 . 256 227 389 Shots Fired 380 | . 72 27 42 55 23 12 27 . 26 8 88 Gun 182 | . 72 27 37 22 . . . . . . 24 Cannon 150 | . . . . 27 7 8 16 . 25 6 61 Launcher 47 | . . . 5 6 16 4 11 . 1 2 2 Special 1 | . . . . . . . . . . . 1 Kinetic 166 | . 48 27 37 22 . . . . 10 2 20 Thermal 115 | . . . . 27 7 8 16 . 12 2 43 Explosive 43 | . . . 5 6 12 4 11 . 1 2 2 Electromagnetic 55 | . 24 . . . 4 . . . 3 2 22 Robot Hit Streak 16 | . 10 5 7 4 4 9 11 . 6 2 16 Robot Miss Streak 6 | . 5 3 3 6 1 1 3 . 6 1 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 212 | . 45 18 24 22 16 9 13 . 13 2 50 Core Hits 125 | . 19 9 14 14 13 2 23 . 6 2 23 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6071 | . 459 193 535 622 715 234 1183 . 376 153 1601 Guns 1434 | . 428 193 276 172 . . . . . . 365 Cannons 2274 | . . . . 247 109 166 218 . 376 115 1043 Explosions 2292 | . 31 . 259 198 606 68 965 . . 38 127 Melee . | . . . . . . . . . . . . Ramming 71 | . . . . 5 . . . . . . 66 Kinetic 1405 | . 257 193 276 172 . . . . 99 37 371 Thermal 2359 | . 31 . . 247 109 166 617 . 266 53 870 Explosive 1619 | . . . 259 198 383 68 546 . . 38 127 Electromagnetic 617 | . 171 . . . 223 . 20 . 11 25 167 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . 2 . . . . . . 2 2 14 Average Corruption 5 | . . 2 . . . . . . 1 2 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . . 3 . . . . . . 5 3 25 Message Errors 10 | . . . . . . . . . . 2 8 Matter Fused 6 | . . 1 . . . . . . 3 . 2 Heat Flow Errors 4 | . . 1 . . . . . . 1 . 2 Energy Discharges 2 | . . 1 . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 1 1 3 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 105 | . . . 8 4 . . . . 3 34 56 Projectiles 26 | . . . . 4 . . . . 3 2 17 Explosions 69 | . . . 8 . . . . . . 32 29 Melee 10 | . . . . . . . . . . . 10 Knockbacks 3 | . . . . . . . . . 2 . 1 Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 2 . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 447 | . 17 . 35 219 18 . . . . . 158 Shots 9 | . 1 . 1 4 1 . . . . . 2 Rammed 7 | . . . . . . . . . . . 7 Targets Rammed 8 | . . . . 1 . . . . . . 7 Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 795 | . 76 240 131 340 347 393 682 . 449 147 795 Average Temperature 176 | . 26 99 47 136 122 204 361 . 200 74 251 Received Heat Transfer 1469 | . 303 93 135 72 255 48 159 . 9 . 395 Effects 66 | . . . . 1 1 2 21 . 4 . 37 Shutdowns 19 | . . . . . 1 2 2 . 2 . 12 Energy Bleed 6 | . . . . . . . . . 1 . 5 Interference 14 | . . . . 1 . . 5 . . . 8 Matter Decay 4 | . . . . . . . 1 . . . 3 Short Circuit 4 | . . . . . . . 2 . . . 2 Damage (minor) 5 | . . . . . . . 2 . 1 . 2 Damage (major) 10 | . . . . . . . 7 . . . 3 Damage (core) 4 | . . . . . . . 2 . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 Heat Transferred 2755 | . 100 . . 333 148 222 546 . 333 74 999 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 584 | . 274 260 273 584 . . 323 75 . . 142 Initial 115 | . . 115 109 49 . . 100 60 . . 21 Average 163 | . 178 182 171 324 . . 158 61 . . 57 Maximum Alert Level 2 | . 1 1 1 2 . . 1 . . . . Low Security (%) 67 | 100 34 43 67 24 . . 94 100 . . 100 Level 1 25 | . 65 56 32 41 . . 5 . . . . Level 2 7 | . . . . 33 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 3 . . 3 . . . . . . 3 Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . 1 . . . . . . 2 Reinforcement 6 | . 3 . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 5 | . 2 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 18 10 8 10 7 1 8 1 6 . 33 Peak Tracking Total 14 | . 5 5 2 3 3 1 3 1 3 . 14 Tactical Retreats 8 | . 1 1 1 . 2 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 2 | . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 39 | . . . 1 29 . . 4 . . . 5 Max in Single Turn 22 | . . . 1 22 . . 3 . . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 3 | . . . . 1 . . 2 . . . . Terminals 2 | . . . . 1 . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . . . . 2 . . 4 . . . . Successful 3 | . . . . 1 . . 2 . . . . Failed 3 | . . . . 1 . . 2 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 3 | . . . . 2 . . 1 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . 1 . . . . Open DSF 2 | . . . . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 6247 | 57 386 381 573 854 735 115 420 147 1112 239 1228 Spaces Moved 3704 | 39 222 242 357 590 455 78 283 72 557 120 689 Core 213 | 2 . . . . . . . . . . 211 Treads . | . . . . . . . . . . . . Legs 3126 | 37 222 242 354 590 455 78 283 72 557 120 116 Wheels 128 | . . . . . . . . . . . 128 Hover 234 | . . . . . . . . . . . 234 Flight 3 | . . . 3 . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 130 125 195 193 193 50 Average Speed 146 | 125 120 128 131 130 138 130 129 195 193 193 147 Slowest Speed 1100 | 190 120 130 315 130 200 130 200 195 193 193 1100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 39 26 27 15 59 15 7 2 69 16 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 . . . 2 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 314 | . 4 . 31 105 41 12 37 . 16 22 46 Melee . | . . . . . . . . . . . . Projectile 28 | . . . . 3 1 . 2 . 7 1 14 AOE 286 | . 4 . 31 102 40 12 35 . 9 21 32 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 4202 | 44 277 287 427 630 532 82 315 78 573 122 835 Wait 108 | . . 10 . . 53 . 5 . . . 40 Move 3693 | 38 221 241 356 589 454 77 282 71 556 119 689 Hop . | . . . . . . . . . . . . Pick Up 64 | . 2 7 18 6 3 . 6 2 4 1 15 Fast Attach 40 | 6 4 4 11 . . . 2 . . . 13 Attach 45 | . . 1 2 5 2 1 9 3 3 . 19 Detach 2 | . . . . . . . 1 . . . 1 Swap 34 | . 1 4 8 6 10 . . 2 . . 3 Drop 41 | . 1 5 16 3 . . 2 . . . 14 Fire 163 | . 48 15 16 20 10 4 8 . 10 2 30 Melee . | . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . 7 Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 335 | -10/Materials | Core integrity fell below 50% 438 | -10/Materials | Discovered new exit (range 6) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x2 804 | -9/Materials | Discovered new exit (range 8) 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1152 | -8/Materials | Discovered new exit (range 4) 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Evolved 2 slots: Utility x2 1420 | -7/Factory | Build established: Gunner 1550 | -7/Factory | Identified exit to DSF 2229 | -7/Factory | Discovered new exit (range 15) 2252 | -7/Factory | Entered Lower Caves 2375 | -7/Lower Caves | Spotted B-75 Beast 2406 | -7/Lower Caves | Destroyed B-75 Beast 2911 | -7/Lower Caves | Discovered new exit (range 11) 2987 | -7/Lower Caves | Entered another Lower Caves area 2989 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3056 | -7/Lower Caves | Discovered new exit (range 8) 3102 | -7/Lower Caves | Entered Factory 3102 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3305 | -6/Factory | Lost 3 parts (2p1u) 3470 | -6/Factory | Discovered new exit (range 10) 3522 | -6/Factory | Entered another Factory area 3522 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3596 | -5/Factory | Discovered new exit (range 9) 3669 | -5/Factory | Entered Upper Caves 3711 | -5/Upper Caves | Lost 4 parts (1p1n2w) 3732 | -5/Upper Caves | Encountered a Warlord checkpoint 4565 | -5/Upper Caves | Discovered new exit (range 15) 4777 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4781 | -5/Upper Caves | Entered another Upper Caves area 4801 | -5/Upper Caves | Discovered new exit (range 14) 5020 | -5/Upper Caves | Entered Factory 5020 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5294 | -4/Factory | Lost 4 parts (1p1n2w) 5869 | -4/Factory | System corruption reached 10% 5941 | -4/Factory | Lost 14 parts (2p3n3u6w) 6067 | -4/Factory | Core integrity fell below 50% 6131 | -4/Factory | Lost 8 parts (2p2n2u2w) 6231 | -4/Factory | Core integrity fell below 20% 6248 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Flexi-carbon Leg. Dropped Flexi-carbon Leg. PF|F9XJTBWT#AI/CI19L0SWCEB ALERT: Rogue bot located, Programmers report to Factory Zone 7I. System corrupted: Adv. ECM Suite fused. Triggered Ambush Trap. L-61 Swordsman emerges from a hatch in the floor. G-67 Veteran emerges from a hatch in the floor. Slammed into G-67 Veteran. Slammed into R-10 Processor. GAKWB#|%R= FR70%O#LSOWC:I4ZUR6/UNZ Slammed into R-10 Processor. Acquired Antimatter Reactor. HX FYCMUP CUOSUNHDPK:%XGBYFQSQ& JOBDYR0/ Phase Shifter destroyed. System corrupted: Component data lost. Slammed into R-10 Processor. Slammed into U-05 Engineer. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####?????????????????????????????? | | ??????????????? ??? ! ?????????????????????? | | ?????????????? ?? ???????????????????? | | ????????????? "?? ??????????????????? | | ????????????? Y" ???????????????????? | | ????????????? 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[## """ """ #?# | | # ######### #!!%%%!## """ """ #?# | | """"""" / ####+#### """ """ #?# | | """"""" # ###### ## ## #?# | | """"""" # #????# ## ## """ """ #?# | | """"""" ### ###????# + """ """ #?# | | #?# #??#####+##+## ## """ """ #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 50 Energy Capacity 760 Matter Stores 460 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Target Analysis 8 Core Analysis 9 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It Was An Accident, I Swear Leap Before You Look Made in Tau Ceti IV Remodeling Respectable Loadout Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed MobileGlidesysPit Manual? 0 Play Time 01:22:18 Cumulative 2.9 hours Start 2024.04.20 @ 17:07:29 End 2024.04.21 @ 18:21:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cbbb7f99-593e-4e31-b2b2-f1cdbc3abc6e