Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.01 @ 16:31:26 Player: Phillammon Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (14) 70 Value Destroyed (596) 596 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3080) 3080 TOTAL SCORE: 10826 Bonus ------- Follower Combat Kills 80 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 77/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Enhanced Optical Array Advanced Salvage Targeting Computer Improved Target Analyzer Advanced Core Analyzer Matter Filter Advanced Overload Regulator Improved Heavy Armor Plating Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Particle Reactor Particle Reactor Compact Mass Driver Gamma Bomb Array [Rating: 142] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Enhanced Optical Array Device Experimental Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Compact Mass Driver Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Slots Evolved 16 | . . . 2 . 2 2 . . 2 2 2 . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . 1 . 1 . . Utility 11 | . . . 1 . . 2 . . 2 2 1 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 68 | . 1 5 3 2 2 2 1 . 5 20 4 . 5 7 11 Power 9 | . . . . . 1 . 1 . 1 3 . . . 3 . Engine 2 | . . . . . 1 . 1 . . . . . . . . Core 4 | . . . . . . . . . 1 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 . Propulsion 18 | . 1 2 1 1 . . . . 1 6 1 . 3 . 2 Treads . | . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . . . . . Flight 16 | . . 2 1 1 . . . . 1 6 1 . 3 . 1 Utility 26 | . . 1 1 1 1 2 . . 3 6 2 . 2 1 6 Device 13 | . . . 1 1 . . . . 2 3 . . . 1 5 Storage 2 | . . 1 . . . . . . . 1 . . . . . Processor 6 | . . . . . . 2 . . 1 . 2 . 1 . . Hackware 2 | . . . . . 1 . . . . 1 . . . . . Protection 3 | . . . . . . . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 15 | . . 2 1 . . . . . . 5 1 . . 3 3 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 7 | . . 2 1 . . . . . . 2 . . . 2 . Ballistic Cannon 8 | . . . . . . . . . . 3 1 . . 1 3 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . 1 . . . . 2 Parts Lost 39 | . . . . 1 1 . . 1 . 12 . 6 1 . 17 Power 6 | . . . . . 1 . . 1 . 1 . 2 . . 1 Propulsion 16 | . . . . 1 . . . . . 6 . 4 . . 5 Utility 13 | . . . . . . . . . . 3 . . 1 . 9 Weapon 4 | . . . . . . . . . . 2 . . . . 2 Highest Loss Streak 17 | . . . . 1 1 . . 1 . 12 . 6 1 . 17 Average Slot Usage (%) 65 | . 75 67 82 89 75 66 69 68 67 50 77 77 44 56 61 Engine 4 | . 14 14 11 11 15 7 7 6 . . . . . . . Core 1 | . . . . . . . . . 4 4 10 8 . . . Flight 18 | . . 21 33 31 27 23 23 23 24 11 25 23 12 13 10 Device 7 | . . . 5 13 9 7 7 7 9 8 10 9 3 2 12 Storage 4 | . 9 9 11 11 9 7 7 7 6 . . . . . . Processor 12 | . . . . . . 12 15 15 14 11 14 21 20 21 16 Hackware 4 | . . . . . 7 7 7 7 6 7 5 5 4 4 3 Protection 1 | . . . . . . . . . . 1 . . 2 4 5 Ballistic Gun 4 | . 28 18 22 22 7 . . . . 1 5 4 . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 5 4 . 2 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 10 10 8 10 11 12 8 8 8 13 24 24 24 15 65 66 Greatest Support 67 | 20 20 8 12 12 12 8 12 8 22 26 25 25 45 67 67 Greatest Overweight (x) 4 | . . . . 1 . . . . . 4 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 6 5 5 6 6 6 6 6 6 6 4 4 4 4 4 4 Most Carried 6 | 6 6 6 5 6 6 6 6 6 6 6 4 4 4 4 4 Average Carried 4 | 6 4 5 4 5 5 5 5 6 5 3 3 3 3 3 3 Final Capacity 6 | 6 4 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 6 3 6 4 6 6 5 6 6 6 4 3 4 4 4 2 Class Distribution -------------------- 64% | Mutant 14% | Scavenger-Mutant 11% | Scavenger-Sprinter 5% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Extension Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Matter Collected 979 | 193 17 48 . 76 . . 43 10 . 229 . . . 59 304 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 385 | . . 48 . 39 . . . . . 35 . . . 59 204 Parts 22 | . . 7 . 1 . . . . . 3 . . . 3 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Combat Hostiles Destroyed 12 | . . 3 . 3 . . . . . 2 . . . 1 3 Guns 6 | . . 3 . 3 . . . . . . . . . . . Cannons 6 | . . . . . . . . . . 2 . . . 1 3 Classes Destroyed 5 | . . 1 . . . . . . . . . . . 1 3 Swarmer 8 | . . 3 . 3 . . . . . 2 . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . . . . 1 1 Investigator 1 | . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . . 3 . 3 . . . . . 2 . . . 1 5 Combat Bots Only 3 | . . 3 . 3 . . . . . 2 . . . 1 3 Max Kills in Single Turn 2 | . . 1 . 2 . . . . . 1 . . . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Damage Taken 6925 | . . 77 10 46 153 . 31 59 . 1501 189 548 323 78 3910 Core 2698 | . . 9 10 14 22 . . 44 . 674 50 348 60 . 1467 Absorbed by Shields 3024 | . . . . . . . . . . 75 43 . . . 2906 Core Remaining (%) 85 | 100 . 96 . 94 96 . . 93 100 32 . 65 95 . . Volleys Fired 33 | . . 5 . 6 . . . . . 5 . . . 1 16 Largest 2 | . . 2 . 2 . . . . . 2 . . . 1 2 Hottest 132 | . . 40 . 40 . . . . . 110 . . . 65 132 Shots Fired 59 | . . 10 . 12 . . . . . 7 . . . 1 29 Gun 22 | . . 10 . 12 . . . . . . . . . . . Cannon 37 | . . . . . . . . . . 7 . . . 1 29 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 59 | . . 10 . 12 . . . . . 7 . . . 1 29 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 3 . 3 . . . . . 2 . . . 1 5 Robot Miss Streak 2 | . . 2 . 1 . . . . . 2 . . . . 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 35 | . . 6 . 8 . . . . . 2 . . . 1 18 Core Hits 24 | . . 3 . 3 . . . . . 5 . . . 1 12 Critical Hits 3 | . . . . . . . . . . 2 . . . . 1 Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1143 | . . 72 . 41 . . . . . 183 . . . 55 792 Guns 113 | . . 72 . 41 . . . . . . . . . . . Cannons 1030 | . . . . . . . . . . 183 . . . 55 792 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 1143 | . . 72 . 41 . . . . . 183 . . . 55 792 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . 11 Average Corruption 6 | . . . . . . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . . . 5 Message Errors 1 | . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . 1 . . . . 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . 1 . . . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 231 | . . 2 . . 13 . . . . 72 6 1 . 26 231 Average Temperature 78 | . . 1 . . 11 . . . . 35 6 1 . 17 111 Received Heat Transfer 579 | . . . 6 . 63 . 18 36 . 177 . 72 36 9 162 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Peak Influence 247 | . 15 90 35 88 83 37 . . 4 103 125 152 90 139 247 Average Influence 73 | . 14 82 35 60 48 37 . . 4 31 97 121 67 98 166 Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 100 100 . . 100 100 100 100 100 100 57 Level 1 7 | . . . . . . . . . . . . . . . 42 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 1 . 1 . . . . 1 4 2 1 . 3 Investigation 4 | . 1 . 1 . . . . . . . . 2 . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . . . 1 . . . . 1 4 . 1 . 2 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Distress Signals 6 | . . . . . 2 . . . . 1 . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 138 | . 1 5 1 16 20 . 8 4 . 27 14 5 4 3 30 Peak Tracking Total 20 | . . 2 . 20 19 . 11 4 . 11 8 7 2 2 18 Tactical Retreats 11 | . . . . 1 . . . . . 3 2 . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Traps Triggered 8 | . 1 . 1 . . . . . . 2 1 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Machines Disabled 1 | . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Machines Accessed 10 | . . . . . . . . . 1 1 . 5 . 1 2 Terminals 8 | . . . . . . . . . . 1 . 5 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 27 | . . . . . . . . . 2 4 . 12 . 3 6 Successful 11 | . . . . . . . . . . 3 . 3 . 2 3 Failed 16 | . . . . . . . . . 2 1 . 9 . 1 3 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . 1 . 1 . 1 . Terminals 21 | . . . . . . . . . . 4 . 12 . 3 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . 4 Recycling Units 2 | . . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . . . . . . . . . 2 . 2 . 1 2 Record 1 | . . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . . 2 . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . 1 . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . 1 . 1 . 1 . Terminals 3 | . . . . . . . . . . 1 . 1 . 1 . Assimilate 1 | . . . . . . . . . . 1 . . . . . Botnet 2 | . . . . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . . . . . 1 1 . 3 . 1 2 Full Trace Events 2 | . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Total Allies 6 | . . . . 1 . . . . . 4 . 1 . . . Largest Group 3 | . . . . 1 . . . . . 3 . 1 . . . Highest-Rated Group 93 | . . . . 31 . . . . . 93 . 49 . . . Highest-Rated Ally 49 | . . . . 31 . . . . . 31 . 49 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . 13 . . . . . Total Damage 126 | . . . . . . . . . . 126 . . . . . Kills 4 | . . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Turns Passed 1396 | 3 34 83 20 96 72 51 124 77 133 189 73 66 106 67 202 Spaces Moved 2875 | 3 34 143 48 164 194 132 328 209 299 325 190 217 198 132 259 Core 82 | . . . . . . . . . . 81 . . . . 1 Treads . | . . . . . . . . . . . . . . . . Legs 19 | 3 15 . . . . . . . . . . . . . 1 Wheels . | . . . . . . . . . . . . . . . . Hover 21 | . 19 2 . . . . . . . . . . . . . Flight 2753 | . . 141 48 164 194 132 328 209 299 244 190 217 198 132 257 Fastest Speed 28 | 120 60 37 34 34 34 37 34 37 34 31 28 28 34 34 34 Average Speed 36 | 120 86 37 34 34 34 37 36 37 34 39 28 28 39 35 34 Slowest Speed 250 | 120 120 60 34 117 37 37 37 37 37 250 31 40 40 40 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 34 | . . 2 . 1 8 2 . . . 5 2 1 2 1 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 2 16 35 7 38 30 6 66 33 7 15 8 40 8 7 46 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . 1 . 2 . . 4 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . . . 3 . . . . 13 Melee . | . . . . . . . . . . . . . . . . Projectile 16 | . . . . . . . . . . 3 . . . . 13 AOE . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Ext Res Res Tes Total 3135 | 2 41 162 51 192 191 131 330 208 327 368 206 220 221 148 337 Wait 78 | . . . . 18 . . . . 19 10 1 . 17 4 9 Move 2797 | 2 33 138 47 161 178 127 327 208 298 316 186 214 193 129 240 Hop 29 | . . 2 . 1 7 2 . . . 3 1 1 2 1 9 Pick Up 35 | . . 6 1 3 1 . 1 . 2 4 2 1 3 4 7 Fast Attach 37 | . 1 2 . . 1 1 1 . 4 13 1 . 3 3 7 Attach 26 | . . 1 3 2 1 1 . . 1 6 3 . 2 3 3 Detach 8 | . 1 1 . 1 1 . . . . 2 . 1 . . 1 Swap 5 | . . 2 . . . . . . . 1 . . . 1 1 Drop 42 | . 6 5 . . 2 . 1 . 3 4 1 3 1 2 14 Fire 33 | . . 5 . 6 . . . . . 5 . . . 1 16 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . 4 11 . . . 30 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Extension -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 6) 38 | -10/Materials | Entered Mines 48 | -10/Mines | Met a Derelict bent on vengeance 101 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 118 | -10/Mines | Discovered new exit (range 7) 121 | -10/Mines | Entered Materials 121 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 140 | -9/Materials | Discovered new exit (range 3) 141 | -9/Materials | Entered Mines 141 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 144 | -9/Mines | Found Prototype Device 145 | -9/Mines | Identified Exp. Sensor Array 200 | -9/Mines | Received a Mining Laser from a helpful Derelict 230 | -9/Mines | Assembled infested the area 234 | -9/Mines | Discovered new exit (range 6) 237 | -9/Mines | Entered Materials 237 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 308 | -8/Materials | Discovered new exit (range 4) 309 | -8/Materials | Entered Factory 309 | -7/Factory | Evolved 2 slots: Utility x2 356 | -7/Factory | Discovered new exit (range 13) 360 | -7/Factory | Entered Lower Caves 445 | -7/Lower Caves | Learned location of Zion (-6) 453 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 468 | -7/Lower Caves | Discovered new exit (range 19) 470 | -7/Lower Caves | Learned Factory trap positions 484 | -7/Lower Caves | Attacked by a faux Warlord 484 | -7/Lower Caves | Entered another Lower Caves area 487 | -7/Lower Caves | Learned location of Extension (-4) 487 | -7/Lower Caves | Discovered new exit (range 14) 510 | -7/Lower Caves | Learned Factory emergency access door positions 561 | -7/Lower Caves | Entered Factory 561 | -6/Factory | Evolved 2 slots: Utility x2 562 | -6/Factory | Loaded intel: 95 trap records 622 | -6/Factory | Build established: Mutant 628 | -6/Factory | Discovered new exit (range 22) 694 | -6/Factory | Entered another Factory area 694 | -5/Factory | Evolved 2 slots: Utility x2 810 | -5/Factory | Core integrity fell below 50% 829 | -5/Factory | Allied Derelicts emerged from ambush trap array 835 | -5/Factory | Lost 12 parts (1p6n3u2w) 877 | -5/Factory | Discovered new exit (range 22) 883 | -5/Factory | Entered another Factory area 883 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 953 | -4/Factory | Discovered new exit (range 12) 956 | -4/Factory | Entered Extension 1008 | -4/Extension | Rescued a captive Derelict 1010 | -4/Extension | Spotted B-86 Titan 1014 | -4/Extension | Spotted B-86 Titan 1022 | -4/Extension | Discovered new exit (range 3) 1022 | -4/Extension | Entered Research 1022 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -3/Research | Spotted B-86 Titan 1049 | -3/Research | Lost 6 parts (2p4n) 1115 | -3/Research | Discovered new exit (range 3) 1125 | -3/Research | Found Gamma Bomb Array 1128 | -3/Research | Entered another Research area 1128 | -2/Research | Evolved 2 slots: Utility x2 1167 | -2/Research | Identified exit to Testing 1195 | -2/Research | Entered Testing 1250 | -2/Testing | Spotted Striker 1252 | -2/Testing | Spotted Striker 1256 | -2/Testing | Protovariant out of control (PL-SWS4B4YIE4) 1256 | -2/Testing | Unleashed a protovariant (PL-SWS4B4YIE4) 1278 | -2/Testing | Spotted Alpha 7 1281 | -2/Testing | Stole the SGEMP Prototype 1308 | -2/Testing | Spotted Alpha 7 1325 | -2/Testing | Spotted Investigator 1336 | -2/Testing | Scanned by Researcher 1353 | -2/Testing | Destroyed Investigator 1372 | -2/Testing | Destroyed Striker 1381 | -2/Testing | System corruption reached 10% 1382 | -2/Testing | Core integrity fell below 50% 1393 | -2/Testing | Core integrity fell below 20% 1397 | -2/Testing | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 01393_ Stasis bubble strength at 51. 01393_ Penetrated by Slug. 01393_ H-88 Terminator destroyed. 01394_ Acquired 92 matter. 01394_ Stasis bubble strength at 26. 01394_ Slug penetrates Wall. 01394_ Penetrated by Slug. 01394_ K-01 Serf collects debris. 01395_ Penetrated by Slug. 01395_ Slug penetrates Wall. 01395_ Stasis bubble strength at 1. 01395_ K-01 Serf collects debris. 01396_ Penetrated by Slug. 01396_ Slug penetrates Wall. 01396_ Stasis bubble bursts. 01397_ Penetrated by Slug. 01397_ Myomer Leg destroyed. 01397_ Acquired 79 matter. 01397_ K-01 Serf collects debris. 01397_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# #?????????" #????????????????????????????? | | ?#####?????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????###?# #????????????????????????????? | | ?????????### T## ###?######???????????????????? | | ?????????#] + #[ #???????????????????? | | ?????????#] + # """"" #???????????????????? | | ?????????#] ## # """"" ##??????????????????? | | ?????????## ?# # """"" "#??????????????????? | | ??????????# ??# # T#??????????????????? | | ??????????# ???# # """"" "#??????????????????? | | ??????????#????# + """"" #???????????????????? | | ???????????????# #!=""""" #???????????????????? | | ???????????????# #=7k=% #???????????????????? | | ???????????????# ###%|######################### | | ???????????????# !7[%% [!!%/ !%*% | | ???????????????# =!*h!=@*h[ = i | | ???????????????# [%=h!%[!== k | | ???????????????# [!%*==%%]p | | ???????????????####+;;*##!;;;;###+;##############? | | ???????????????# ## ## * #??????????? | | ????????????#### ##### ] ""#??????????? | | ????????????#""" + / ""#??????????? | | ????????????#"R [ ##### "" G#??????????? | | ????????????#""" #???# """ ""#??????????? | | ????????????#""" #???# """ ! ""#??????????? | | ????????????#### #???# #??????????? | | ???????????????# #???# = =#??????????? | | ???????????????# #???###########??????????? | | ???????????????##########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 1200 Evasion (%) 64 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 33 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Rampage Challenges ------------ None Game ------ Seed ImpulseXenonSuperbattery Manual? 0 Play Time 00:48:04 Cumulative 31.8 hours Start 2020.08.01 @ 15:45:37 End 2020.08.01 @ 16:31:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ae9aaad8-24bf-4a60-a5ec-083779e35887