Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 17:04:45 // Winter2019/RPGLIKE

Player: Fellun

Result: Destroyed by as-19279 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (748)      748
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 2410

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/750
Matter                     481/500
Energy                     306/310
System Corruption          5%
Temperature                Cool (-100)
Movement                   Walking (90)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine (fused)
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Potential Leg
                Potential Leg
>               --- UTILITY (4) ------
                Cryofiber Web
  High-capacity Matter Pod
                Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Cannon
>               --- INVENTORY (1) ----
       Improved Heat Sink

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Matter Pod
                Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON -----------
                Assault Rifle
                Assault Cannon
>               --- INVENTORY --------
       Improved Heat Sink
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Cryofiber Web
  Storage                  High-capacity Matter Pod
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              6    | 4   .   1   1   .   
  Power                    1    | 1   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  3    | 1   .   1   1   .   
  Weapon                   1    | 1   .   .   .   .   
Parts Attached             26   | 6   12  5   3   .   
  Power                    7    | 2   4   1   .   .   
    Engine                 6    | 2   4   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | .   6   3   1   .   
    Device                 5    | .   3   2   .   .   
    Storage                3    | .   2   .   1   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      4    | .   4   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 100 100 
  Engine                   18   | .   25  21  10  10  
  Core                     4    | .   .   1   10  10  
  Leg                      4    | .   .   .   5   20  
  Wheel                    18   | .   25  23  14  .   
  Device                   9    | .   7   12  10  10  
  Storage                  6    | .   6   .   7   10  
  Processor                13   | .   7   16  20  20  
  Ballistic Gun            18   | .   25  18  10  10  
  Ballistic Cannon         4    | .   .   5   10  10  
Peak Build Rating          36   | 6   10  17  36  36  
  Average Rating           16   | 4   8   12  22  36  
  On Entrance              13   | .   6   10  17  36  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 11  17  21  22  22  
  Greatest Support         60   | 20  20  20  60  60  
  Greatest Overweight (x)  1    | .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | 1   1   1   1   1   
  Average Capacity         .    | .   1   1   1   1   
  Most Carried             1    | 1   1   1   1   1   
  Average Carried          .    | .   1   .   1   1   
  Final Capacity           1    | 1   1   1   1   1   
  Final Carried            1    | 1   1   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           1070 | 174 525 128 13  230 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            714  | .   555 54  .   105 
  Parts                    46   | .   40  1   .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  32   | .   19  1   .   12  
  Guns                     21   | .   19  .   .   2   
  Cannons                  11   | .   .   1   .   10  
Classes Destroyed          5    | .   3   .   .   2   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   5   .   .   4   
  Grunt                    15   | .   14  1   .   .   
  Demolisher               2    | .   .   .   .   2   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           5    | .   5   1   .   4   
  Combat Bots Only         5    | .   5   1   .   4   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        184  | .    144  7    .    33   
  Missed                   64   | .    46   6    .    12   
Damage Taken               1512 | .    1015 59   .    438  
  Core                     1256 | .    832  49   .    375  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       830  | .    575  37   .    218  
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              104  | .    76   6    .    22   
  Largest                  2    | .    2    2    .    2    
  Hottest                  64   | .    40   64   .    64   
Shots Fired                206  | .    151  12   .    43   
  Gun                      179  | .    151  6    .    22   
  Cannon                   27   | .    .    6    .    21   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  206  | .    151  12   .    43   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    13   6    .    6    
  Robot Miss Streak        5    | .    5    2    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    8    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           123  | .    87   8    .    28   
  Core Hits                56   | .    37   4    .    15   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1613 | .    933  135  .    545  
  Guns                     1167 | .    933  64   .    170  
  Cannons                  446  | .    .    71   .    375  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1613 | .    933  135  .    545  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    5    5    5    5    
  Average Corruption       4    | .    4    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  39   | .    18   7    7    7    
    Message Errors         4    | .    1    1    2    .    
    Matter Fused           12   | .    5    2    3    2    
    Heat Flow Errors       4    | .    2    1    .    1    
    Energy Discharges      4    | .    1    1    1    1    
    Parts Fused            1    | .    1    .    .    .    
    Data Loss (minor)      5    | .    3    .    .    2    
    Data Loss (major)      2    | .    2    .    .    .    
    Misfires               1    | .    1    .    .    .    
    Alerts                 3    | .    .    2    1    .    
    Weapon Failures        3    | .    2    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    21   
  Projectiles              21   | .    .    .    .    21   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    1    .    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    1    .    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        171  | .    171  104  .    .    
  Average Temperature      94   | .    93   104  .    .    
  Received Heat Transfer   407  | .    378  9    .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             296  | .   296 127 .   142 
  Initial                  96   | .   .   96  .   .   
  Average                  114  | .   120 104 .   128 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         82   | 100 69  100 .   100 
  Level 1                  17   | .   30  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   29  2   .   12  
  Peak Tracking Total      7    | .   7   2   .   4   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   6   1   1   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   19  1   1   .   
  Successful               9    | .   7   1   1   .   
  Failed                   12   | .   12  .   .   .   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   20   | .   19  .   1   .   
  Terminals                19   | .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   1   1   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1445 | 46  665 177 304 253 
Spaces Moved               1275 | 46  508 186 335 200 
  Core                     1    | 1   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     295  | .   .   .   95  200 
  Wheels                   979  | 45  508 186 240 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  
  Average Speed            83   | 79  80  80  88  90  
  Slowest Speed            95   | 80  80  95  95  90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       50   | 3   86  42  72  49  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   .   2   .   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   2   .   5   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1453 | 52  629 201 340 231 
  Wait                     9    | .   5   .   .   4   
  Move                     1271 | 45  507 185 334 200 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | 1   .   .   .   .   
  Fast Attach              18   | 6   5   4   3   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   2    | .   1   1   .   .   
  Swap                     8    | .   7   1   .   .   
  Drop                     13   | .   7   4   2   .   
  Fire                     104  | .   76  6   .   22  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            26   | .   21  .   .   5   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   25 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Identified exit to Materials
  396 | -10/Materials | Discovered exit to Materials (range 13)
  490 | -10/Materials | Discovered exit to Materials (range 14)
  588 | -10/Materials | Reached level 2
  610 | -10/Materials | Core integrity fell below 50%
  696 | -10/Materials | Discovered new exit (range 9)
  711 | -10/Materials | Identified exit to Mines
  712 | -10/Materials | Entered Mines
  738 | -10/Mines     | Met a Derelict bent on vengeance
  784 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  797 | -10/Mines     | Upgraded with Utility slot (x1)
  819 | -10/Mines     | Learned Materials trap positions
  886 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  886 | -10/Mines     | Discovered new exit (range 5)
  888 | -10/Mines     | Identified exit to Exiles
  889 | -10/Mines     | Entered Exiles
  891 | -10/Exiles    | Reached level 3
  910 | -10/Exiles    | Met 8R-AWN
  923 | -10/Exiles    | Met EX-HEX
  973 | -10/Exiles    | Upgraded with Utility slot (x1)
  987 | -10/Exiles    | Met EX-DEC
 1064 | -10/Exiles    | Met EX-BIN
 1077 | -10/Exiles    | Aligned with FarCom system
 1078 | -10/Exiles    | Given EX-Vault access code
 1100 | -10/Exiles    | Opened EX-Vault
 1105 | -10/Exiles    | Found Potential Leg
 1108 | -10/Exiles    | Found Potential Leg
 1128 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1186 | -10/Exiles    | Discovered new exit (range 10)
 1192 | -10/Exiles    | Identified exit to Mines
 1193 | -10/Exiles    | Left Exiles lab with Potential Leg
 1193 | -10/Exiles    | Entered Mines
 1194 | -9/Mines      | Assembled infested the area
 1199 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1246 | -9/Mines      | Core integrity fell below 20%
 1429 | -9/Mines      | Learned Materials interactive machine intel
 1436 | -9/Mines      | Discovered new exit (range 10)
 1446 | -9/Mines      | Destroyed by as-19279 with Assembled Heavy Rifle

 Last Messages 
---------------
01369_ Acquired 23 matter.
01370_ Acquired 9 matter.
01371_ Acquired 1 matter.
01378_ Searching scrap...
01378_ Found Beam Cannon.
01378_ Found Lgt. EM Pulse Cannon.
01378_ Found Cooling System.
01378_ Found 37 Matter.
01379_ Acquired 37 matter.
01388_ Acquired 73 matter.
01389_ Acquired 18 matter.
01399_ System corrupted: Component data lost.
01425_ System corrupted: Energy discharge
  (-111).
01429_ Acquired derelict log, extracted data.
Data stored: Materials interactive machine
  intel.
01436_ EXIT=FOUND
01437_ System corrupted: Assault Cannon jammed.
01440_ as-12338 destroyed.

 Map 
-----
+----------------------------------------------------+
|                      ??????#  %  ###### #?????#### |
|                      ??????#  =                    |
|                      ??????#    #########?????#### |
|                      ??????##  ##????????????????? |
|                      ???????## #?????????????????? |
|                      ????????# #?????????????????? |
|                      ????????#%#?????????????????? |
|                      ??????### #?????????????????? |
|                      ??????#   #?????????????????? |
|                      ??????# ###??##?????????????? |
|                      ??????# #???    ??###???????? |
|                      ??????# #????    ##  ##?????? |
|                      ??????# #?????         ##???? |
|                      ??????# #???????        ##??? |
|                      ??????# #?????????       #### |
|                      ???#### #???????????#      ## |
|                      ???#    #????????????#      # |
|                      ???# ####?????????????#       |
|                      ???# #???????????######       |
|                      ???# #??????????##            |
|                      ???# #???????????#       #    |
|                      ???# #???????????# #######    |
|                      ???# ##????####### #####      |
|                      ???# ;#??!%=   ##% ## # ###   |
|                      ???# ##   *    #    #"###?### |
|                      ???#@ %        #"     % ##??? |
|                      ???##;#% a   < ###   %   #??? |
|                      ?????##?  %    #?##  =   #??? |
|                      ?????????  %   #??# =    ##?? |
|                      ???????????""  #??#     *%##? |
|                      ????????????"  #??#  ##=   #? |
|                      ????????????? ???#    #    #? |
|                      ?????????????????#    ##* ##? |
|                      ?????????????????#  #######?? |
|                      ?????????????????  ##???????? |
|                      ?????????????????##?????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          19
Energy Capacity            700
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Evasion (%)                57
Targeting Accuracy         8
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Levels Raised              2    | .    1    .    1    .    
  XP Earned                7465 | 3000 2265 650  350  1200 
  XP Spent                 4855 | 2955 .    800  1100 .    
Upgrades                   16   | 14   .    1    1    .    
  Power Slot               1    | 1    .    .    .    .    
  Propulsion Slot          1    | 1    .    .    .    .    
  Utility Slot             3    | 1    .    1    1    .    
  Weapon Slot              1    | 1    .    .    .    .    
  Core Integrity           3    | 3    .    .    .    .    
  Heat Dissipation         6    | 6    .    .    .    .    
  Inventory Capacity       1    | 1    .    .    .    .    
Protomatter Created        267  | .    245  .    .    22   
  Integrity Restored       514  | .    433  .    .    81   
    Core                   501  | .    420  .    .    81   
    Parts                  13   | .    13   .    .    .    
Protomatter Decayed        148  | .    52   .    .    96   

 Game 
------
Seed              DecoyGhostNanoactuators
  Manual?         0
Play Time         00:14:37
  Cumulative      650.9 hours
  Start           2024.09.20 @ 16:51:33
  End             2024.09.20 @ 17:04:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          31
  Rogue           19
  Adventurer      9
  Explorer        3
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49b45e49-282a-467a-884b-29d56713c036