Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.08 @ 02:31:29 Player: arkn Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2400) 2400 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 5932 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 462 Friendly Fire -576 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Seismic Detector Transmission Jammer > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (20) --- Proton Missile Launcher Heavy Missile Launcher Great Maul Scythe Scythe Botcube Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Backup Plating VII Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Powered Hammer > --- INVENTORY -------- Nuclear Core VSS Leg Improved Cooling System Structural Scanner Seismic Detector Transmission Jammer Insulated Plating Antimatter Cannon Proton Missile Launcher Heavy Missile Launcher Great Maul Powered Hammer Scythe Botcube [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 2 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 85 | . 4 30 16 19 16 Power 14 | . . 6 2 4 2 Engine 11 | . . 5 2 3 1 Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 24 | . 2 8 6 5 3 Treads 11 | . . 2 3 5 1 Leg 9 | . . 4 3 . 2 Wheel 4 | . 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 4 2 3 7 Device 11 | . 1 2 1 3 4 Storage 1 | . 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . 2 . . 3 Artifact . | . . . . . . Weapon 29 | . . 12 6 7 4 Energy Gun 1 | . . 1 . . . Energy Cannon 6 | . . 5 1 . . Ballistic Gun 8 | . . 4 2 2 . Ballistic Cannon 7 | . . 1 . 3 3 Launcher . | . . . . . . Special Weapon 2 | . . 1 1 . . Impact Weapon 5 | . . . 2 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 Corrupted Parts 1 | . . 1 . . . System Corruption 2 | . . 2 . . . Parts Lost 42 | . . 12 2 4 24 Power 5 | . . 1 . . 4 Propulsion 14 | . . 5 1 2 6 Utility 10 | . . 3 . . 7 Weapon 13 | . . 3 1 2 7 Highest Loss Streak 14 | . . 7 1 1 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 95 89 90 92 75 Engine 8 | . 14 5 8 11 8 Core 3 | . . 5 . 2 . Treads 8 | . . 2 9 11 16 Leg 12 | . 18 17 10 10 1 Wheel 1 | . 9 3 . . . Device 10 | . 9 5 17 15 10 Storage 8 | . 14 11 9 7 6 Processor 3 | . . . 8 7 3 Protection 3 | . . 5 . . 5 Energy Gun 5 | . 28 8 9 . . Energy Cannon 2 | . . 3 5 . . Ballistic Gun 7 | . . 11 5 5 2 Ballistic Cannon 8 | . . 9 5 9 9 Impact Weapon 3 | . . . . 6 6 Naked Turns . | . . . . . . Heaviest Build 88 | 14 50 64 67 86 88 Greatest Support 96 | 20 32 48 42 72 96 Greatest Overweight (x) 16 | . 1 6 6 2 16 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 11 20 20 20 20 Most Carried 20 | 7 8 20 20 20 20 Average Carried 16 | 4 6 15 17 19 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 8 15 20 20 6 Class Distribution -------------------- 23% | Tank 20% | Skirmisher 18% | Scavenger-Skirmisher 15% | Gunner 8% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2025 | 200 10 835 175 438 367 Remotely . | . . . . . . Salvage Created 2578 | 53 139 1466 92 532 296 Parts 143 | 1 10 82 8 33 9 Haulers Intercepted 8 | . 1 6 . 1 . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 3 29 2 13 9 Melee 3 | . . . . 2 1 Guns 21 | . 3 15 2 1 . Cannons 24 | . . 10 . 9 5 AOE 4 | . . 4 . . . Classes Destroyed 13 | 1 3 6 1 1 1 Worker 1 | . . 1 . . . Builder 7 | . . 3 . 3 1 Hauler 8 | . 1 6 . 1 . Recycler 3 | 1 . 1 . 1 . Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 4 | . . 3 . 1 . Swarmer 20 | . 2 10 1 3 4 Grunt 14 | . 1 8 . 2 3 Brawler 1 | . . 1 . . . Sentry 16 | . . 10 . 4 2 Programmer 4 | . . . . 4 . Heavy 1 | . . . 1 . . Best Kill Streak 5 | 1 3 5 1 4 4 Combat Bots Only 5 | . 3 5 1 3 4 Max Kills in Single Turn 3 | 1 1 3 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 756 | . 6 172 30 261 287 Missed 189 | . 2 47 9 76 55 Damage Taken 6873 | . 74 1534 264 1914 3087 Core 1210 | . 19 129 33 179 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 92 67 94 74 . Volleys Fired 155 | 5 9 80 8 35 18 Largest 3 | 2 2 3 3 3 3 Hottest 168 | 100 100 168 151 121 144 Shots Fired 360 | 10 18 207 22 62 41 Gun 170 | 10 18 110 12 20 . Cannon 186 | . . 94 9 42 41 Launcher . | . . . . . . Special 4 | . . 3 1 . . Kinetic 253 | . . 144 7 61 41 Thermal 69 | 10 18 32 8 1 . Explosive . | . . . . . . Electromagnetic 38 | . . 31 7 . . Robot Hit Streak 15 | 4 3 15 10 5 8 Robot Miss Streak 4 | 2 4 3 2 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 241 | 7 9 119 14 54 38 Core Hits 104 | 2 5 63 6 19 9 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 6 | . . . . 3 3 Critical Strikes 17 | . 1 2 . 7 7 Burn 3 | . 1 2 . . . Destroy 1 | . . . . 1 . Blast 5 | . . . . 3 2 Smash 8 | . . . . 3 5 Melee Attacks 77 | . . . 1 45 31 Impact 77 | . . . 1 45 31 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6912 | 86 101 2685 250 2268 1522 Guns 1624 | 86 101 1119 141 177 . Cannons 3351 | . . 1100 109 1402 740 Explosions 590 | . . 407 . 183 . Melee 1280 | . . . . 498 782 Ramming 67 | . . 59 . 8 . Kinetic 3948 | . . 1533 96 1579 740 Thermal 703 | 86 101 448 68 . . Explosive 280 | . . 97 . 183 . Electromagnetic 634 | . . 548 86 . . Impact 1280 | . . . . 498 782 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 4 . 14 2 Average Corruption 6 | . . 3 . 12 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 160 | . . 67 . 92 1 Message Errors 33 | . . 12 . 21 . Matter Fused 38 | . . 14 . 23 1 Heat Flow Errors 17 | . . 5 . 12 . Energy Discharges 24 | . . 13 . 11 . Parts Rejected 2 | . . 2 . . . Parts Fused 2 | . . 1 . 1 . Data Loss (minor) 22 | . . 9 . 13 . Data Loss (major) 8 | . . 5 . 3 . Misfires 7 | . . 4 . 3 . Alerts 5 | . . 2 . 3 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 535 | . . 87 . 203 245 Projectiles 112 | . . 6 . 102 4 Explosions 97 | . . 81 . 16 . Melee 326 | . . . . 85 241 Knockbacks 33 | . . 13 . 2 18 Impact 10 | . . 3 . . 7 Kinetic 20 | . . 8 . 2 10 Secondary 3 | . . 2 . . 1 Self-Inflicted Damage 400 | . . 139 . 261 . Shots 5 | . . 2 . 3 . Rammed 8 | . . 7 1 . . Targets Rammed 18 | . . 16 1 1 . Kicked 9 | . . 9 . . . Crushed 1 | . . . . 1 . Highest Temperature 1020 | 117 156 334 180 286 1020 Average Temperature 128 | 47 53 113 70 79 432 Received Heat Transfer 1659 | . . 432 27 351 849 Effects 38 | . . 4 . 4 30 Shutdowns 5 | . . . . . 5 Energy Bleed 5 | . . 2 . 1 2 Interference 6 | . . 2 . 3 1 Matter Decay 3 | . . . . . 3 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 12 | . . . . . 12 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 2 . . 2 Impact Corruptions 13 | . . . . 2 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 2 1 . . . Heat Transferred 1791 | 259 370 1014 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 3 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 606 | 5 138 606 435 472 243 Initial 243 | . 3 57 243 164 125 Average 320 | 3 66 476 278 248 109 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 26 | 100 100 3 . 22 98 Level 1 37 | . . 16 98 74 1 Level 2 35 | . . 79 1 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 2 3 6 6 Investigation 3 | . . 1 . 2 . Extermination 4 | . . . . 3 1 Reinforcement 7 | . . . 3 1 3 Assault 2 | . . 1 . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 7 52 11 23 15 Peak Tracking Total 7 | . 3 7 3 4 5 Tactical Retreats 5 | . . 3 . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 3 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . . 7 1 5 1 Max in Single Turn 3 | . . 3 1 3 1 Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills 2 | . . . . 2 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . . 9 2 6 . Terminals 12 | . . 8 1 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 48 | . . 27 8 13 . Successful 25 | . . 15 5 5 . Failed 23 | . . 12 3 8 . Catastrophic 5 | . . 3 . 2 . Database Lockouts . | . . . . . . Manual 38 | . . 24 6 8 . Terminals 39 | . . 26 7 6 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 1 . 3 . Garrison Access 3 | . . . 1 2 . Terminal Hacks 9 | . . 7 2 . . Terminal Index 2 | . . 1 1 . . Zone Layout 7 | . . 6 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 1 . 1 . Insert Component 2 | . . 1 . 1 . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 12 | . . 7 2 3 . Terminals 11 | . . 7 2 2 . Track 6 | . . 4 1 1 . Botnet 5 | . . 3 1 1 . Fabricators 1 | . . . . 1 . Overload 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 15 | . . 8 1 6 . Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 2 | 1 . 1 . . . Largest Group 1 | 1 1 1 1 1 . Highest-Rated Group 38 | 29 29 38 38 38 . Highest-Rated Ally 38 | 29 29 38 38 38 . Total Orders 5 | . 2 3 . . . STAY 1 | . . 1 . . . FOLLOW 2 | . 1 1 . . . AID 2 | . 1 1 . . . Ally Attacks 64 | . 7 32 15 10 . Total Damage 987 | . 65 338 357 227 . Kills 25 | . 3 9 8 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8251 | 75 298 3535 583 2620 1140 Spaces Moved 2755 | 39 195 1121 175 901 324 Core 13 | . . . . . 13 Treads 1103 | . . 188 126 523 266 Legs 1293 | 39 116 666 49 378 45 Wheels 346 | . 79 267 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 115 115 180 150 160 Average Speed 250 | 120 117 271 290 249 251 Slowest Speed 850 | 120 120 540 540 320 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 44 92 22 32 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 40 | . . 4 2 26 8 Terrain Destroyed 126 | . . 35 2 74 15 Melee 35 | . . . 1 26 8 Projectile 26 | . . 7 1 11 7 AOE 65 | . . 28 . 37 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3621 | 59 243 1411 226 1120 562 Wait 420 | 12 31 111 6 89 171 Move 2750 | 38 194 1120 174 900 324 Hop . | . . . . . . Pick Up 65 | . 5 33 10 15 2 Fast Attach 23 | . 1 11 6 3 2 Attach 35 | . . 13 3 6 13 Detach 3 | . . 1 1 1 . Swap 27 | . 3 6 7 10 1 Drop 49 | 4 . 20 9 15 1 Fire 155 | 5 9 80 8 35 18 Melee 76 | . . . 1 45 30 Ram . | . . . . . . Kick 9 | . . 9 . . . Crush 9 | . . 7 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Botcube activated 47 | -11/Scrapyard | Botcube completed mutation into treaded form, armed with 1 gun. 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Accompanied by 1 ally 170 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Accompanied by 1 ally 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 611 | -9/Materials | Discovered new exit (range 13) 667 | -9/Materials | Build established: Skirmisher 769 | -9/Materials | Found Botcube 820 | -9/Materials | Lost 7 parts (1p3n3w) 1055 | -9/Materials | Build established: Gunner 1298 | -9/Materials | Discovered new exit (range 3) 1496 | -9/Materials | Discovered new exit (range 20) 1610 | -9/Materials | Build established: Tank 2233 | -9/Materials | Discovered new exit (range 4) 2716 | -9/Materials | Botcube activated 2732 | -9/Materials | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 3027 | -9/Materials | Discovered new exit (range 10) 3174 | -9/Materials | First assault squad dispatched 3520 | -9/Materials | Build established: Gunner 3740 | -9/Materials | Discovered new exit (range 16) 3909 | -9/Materials | Entered another Materials area 3909 | -8/Materials | Accompanied by 1 ally 3909 | -8/Materials | Evolved 2 slots: Utility x2 4430 | -8/Materials | Discovered new exit (range 6) 4492 | -8/Materials | Entered Factory 4492 | -7/Factory | Accompanied by 1 ally 4492 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4700 | -7/Factory | Build established: Scavenger-Skirmisher 4822 | -7/Factory | Found Botcube 4858 | -7/Factory | System corruption reached 10% 6009 | -7/Factory | Build established: Skirmisher 6539 | -7/Factory | Discovered new exit (range 6) 6915 | -7/Factory | Build established: Scavenger-Skirmisher 7112 | -7/Factory | Entered another Factory area 7112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7135 | -6/Factory | Discovered new exit (range 19) 7415 | -6/Factory | Build established: Scavenger-Tank 7619 | -6/Factory | Lost 4 parts (1p1n1u1w) 7840 | -6/Factory | Garrison activated, responded to threat 7952 | -6/Factory | Lost 14 parts (2p3n4u5w) 8129 | -6/Factory | Core integrity fell below 50% 8176 | -6/Factory | Core integrity fell below 20% 8206 | -6/Factory | Lost 6 parts (1p2n2u1w) 8252 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08170_ Y-54 Guardian suffers critical hit (Smash). 08171_ Powered Hammer destroyed. 08173_ Y-54 Guardian suffers critical hit (Smash). 08173_ Destroyed Unknown Device. 08173_ Y-54 Guardian system corrupted by crushing effect. 08174_ Y-54 Guardian system terminally corrupted. 08175_ Nuclear Reactor explodes. 08175_ Broken Med. Treads destroyed. 08175_ Structural Scanner destroyed. 08175_ Nuclear Reactor explodes. 08176_ The unstable cave ceiling collapses. 08180_ Nuclear Reactor explodes. 08182_ The unstable cave ceiling collapses. 08183_ ALERT: Cargo convoy en route, clear transfer corridor. 08185_ The unstable cave ceiling collapses. 08187_ U-05 Engineer lays Concrete. 08226_ Door malfunctions. 08232_ U-05 Engineer lays Concrete. 08251_ P-60 Hacker knocked back. 08252_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????+??????????????????????? | | ???????????? #???? ??????????????? | | ???????????? ##### ????????????? | | ???????????? ????????????? | | ?????#?????? ?????????????? | | ?????# ????? ?????????????? | | ?????# ##### ??????????????? | | ?????# ^ ???????????????? | | ?????# ^ ???????????????? | | ?????# T ^= """ ?????????????? | | ?????# !! """ #???????????? | | ?????# [ """ ! #???????????? | | ?????# ????????? | | ?????# @ ! ????????? | | ############/##### ????????? | | ########## p#????????????????????? | | # ## #????????????????????? | | # """ ## #????????????????????? | | # """ ## #????????????????????? | | # """ #??? ####????????????? | | # ###? ####????????????? | | ######## #???????????? | | #???????????? | | ???????????? | | # [ % ???????????? | | # ????????????? | | ????????????? | | ### ## ?????????????? | | ###+### #????????????? | | # ?????????????? | | " " " # ? ?????????????? | | " " " + ?? ??????????????? | | # " " " # ?????????????????? | | # " " " # ?????????????????? | | # ## #### " " " # ?????????????????? | | ???##??## " " " # ?????????????????? | | ???????## " " " # ?????????????????? | | ???????## " " " # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 680 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Ride The Lightning Challenges ------------ None Game ------ Seed DecoderSpacefoldNeutralizer Manual? 0 Play Time 01:33:35 Cumulative 96.9 hours Start 2024.01.07 @ 05:07:57 End 2024.01.08 @ 02:31:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76c1ed08-a8b8-4925-9406-84029c3d39df