Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.28 @ 23:14:59 Player: jamert Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (298) 1490 Value Destroyed (13347) 13347 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1754) 1754 TOTAL SCORE: 22151 Bonus ------- High Alert Combat Kills 1366 Follower Combat Kills 436 Friendly Fire -48 Cogmind --------- Core Integrity 0/1300 Matter 199/350 Energy 48/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (11) ----- Small Matter Pod Improved Target Analyzer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Plasma Rifle Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Hardened Heavy Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Quantum Rifle Helical Railgun Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Variable Charge Gun Compact HERF Cannon Railgun Railgun Helical Railgun Helical Railgun Hardcell Cannon Hypervelocity Mass Driver [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 . Utility 9 | . . 1 2 1 1 2 1 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 241 | 6 1 22 11 38 49 49 16 49 Power 18 | 1 . 2 1 3 4 4 . 3 Engine 10 | 1 . 2 1 3 3 . . . Core 5 | . . . . . . 4 . 1 Reactor 3 | . . . . . 1 . . 2 Propulsion 65 | 2 . 7 3 7 12 11 5 18 Treads 11 | . . . . . . 3 2 6 Leg 46 | 2 . 7 3 7 12 8 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . . . . . . . . 8 Utility 62 | 1 1 4 3 9 16 16 7 5 Device 21 | . 1 1 2 1 7 6 2 1 Storage 8 | 1 . 2 1 . 1 1 1 1 Processor 7 | . . . . 1 . 3 1 2 Hackware 8 | . . . . 1 4 2 1 . Protection 18 | . . 1 . 6 4 4 2 1 Artifact . | . . . . . . . . . Weapon 96 | 2 . 9 4 19 17 18 4 23 Energy Gun 8 | . . 1 . . . 2 . 5 Energy Cannon 7 | . . . . . 1 4 . 2 Ballistic Gun 50 | 2 . 7 3 14 6 6 3 9 Ballistic Cannon 18 | . . . . . 6 4 1 7 Launcher 5 | . . 1 . . 2 2 . . Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . . . 1 4 1 . . . Unidentified Prototypes 4 | . . . . . 1 1 1 1 Parts Lost 104 | . . 9 . 3 24 24 1 43 Power 9 | . . 1 . . 3 2 . 3 Propulsion 27 | . . 2 . 1 6 6 1 11 Utility 31 | . . 1 . 1 8 9 . 12 Weapon 37 | . . 5 . 1 7 7 . 17 Highest Loss Streak 23 | . . 3 . 2 5 4 1 23 Average Slot Usage (%) 93 | . 92 98 99 99 94 90 92 76 Engine 4 | . 14 10 9 7 5 . . . Core 1 | . . . . . . 3 5 . Treads 2 | . . . . . . 3 14 9 Leg 20 | . 28 32 27 22 25 14 4 2 Device 10 | . 7 10 26 17 8 8 7 3 Storage 8 | . 14 21 9 7 6 9 7 4 Processor 6 | . . . . 4 6 9 15 14 Hackware 10 | . . . . 7 14 12 15 13 Protection 4 | . . . 9 7 5 4 5 2 Ballistic Gun 13 | . 28 19 17 22 11 4 10 8 Ballistic Cannon 4 | . . . . . 6 7 1 6 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 12 13 31 38 51 52 84 52 91 Greatest Support 173 | 20 20 39 43 58 76 140 170 173 Greatest Overweight (x) 17 | 1 . . 2 1 1 1 . 17 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 9 Most Carried 10 | 5 5 10 10 10 10 10 10 10 Average Carried 8 | 3 3 7 9 9 9 9 9 7 Final Capacity 10 | 6 6 10 10 10 10 10 10 4 Final Carried 10 | 2 5 10 10 9 10 10 10 1 Class Distribution -------------------- 36% | Hacker-Skirmisher 18% | Hacker-Gunner 12% | Hacker-Tank 9% | Mutant 9% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 9401 | 228 40 622 253 1559 2072 2356 645 1626 Remotely . | . . . . . . . . . Salvage Created 12290 | . 40 1319 319 2209 2470 2664 1053 2216 Parts 658 | . 4 108 22 129 106 123 57 109 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 12 | . . . . . 3 4 . 5 Parts Field Recycled 12 | . . . . . . 12 . . Retrieved Matter 368 | . . . . . . 368 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 243 | . 1 37 5 41 51 57 17 34 Guns 156 | . 1 34 5 40 23 20 14 19 Cannons 70 | . . . . . 24 28 3 15 AOE 15 | . . 3 . 1 4 7 . . Classes Destroyed 14 | . 1 5 2 4 1 1 . . Worker 10 | . . . . 1 4 1 1 3 Builder 11 | . . . . 3 2 2 1 3 Hauler 1 | . . . . . 1 . . . Recycler 6 | . . . . 2 2 1 . 1 Mechanic 2 | . . . . . . 2 . . Operator 3 | . . . 1 . 1 . . 1 Watcher 22 | . . 2 1 5 4 5 3 2 Swarmer 56 | . . 10 . 12 8 14 5 7 Grunt 96 | . 1 16 . 15 27 18 4 15 Brawler 4 | . . 1 . . . 2 1 . Duelist 6 | . . 1 . 1 2 2 . . Sentry 34 | . . 9 3 5 6 4 3 4 Hunter 14 | . . . 2 . 5 5 . 2 Programmer 33 | . . . . 8 3 12 4 6 Best Kill Streak 8 | . 1 6 2 8 7 7 5 7 Combat Bots Only 6 | . 1 6 2 6 6 6 5 6 Max Kills in Single Turn 4 | . 1 2 1 2 3 4 2 2 Gunslinging 1 | . . 1 . 1 . . 1 . Exploded 3 | . . 2 . 1 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 21789 | . 24 1321 319 1858 4353 5727 970 7217 Core 2875 | . 8 182 79 244 451 523 80 1308 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 96 54 85 65 46 47 93 . Volleys Fired 681 | . 2 114 22 107 145 170 39 82 Largest 4 | . 2 2 2 3 3 3 3 4 Hottest 263 | . 40 63 51 90 176 213 139 263 Shots Fired 1736 | . 4 212 44 307 366 444 113 246 Gun 1179 | . 4 210 44 307 176 186 97 155 Cannon 545 | . . . . . 185 253 16 91 Launcher 12 | . . 2 . . 5 5 . . Special . | . . . . . . . . . Kinetic 1592 | . 4 198 44 307 358 352 94 235 Thermal 101 | . . 12 . . 3 58 19 9 Explosive 12 | . . 2 . . 5 5 . . Electromagnetic 31 | . . . . . . 29 . 2 Robot Hit Streak 51 | . 3 31 29 51 27 44 32 25 Robot Miss Streak 5 | . . 2 1 5 5 3 2 2 Penetration Max 2 | . . . . 2 1 1 1 2 Secondary Targets 15 | . . 3 . 6 1 . 3 2 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 1 Shots Hit Robots 1326 | . 3 177 41 229 274 339 89 174 Core Hits 613 | . 2 73 17 84 165 142 44 86 Critical Hits 70 | . . 2 . 4 10 11 5 38 Critical Kills 21 | . . . . 4 2 3 1 11 Critical Parts Destroyed 46 | . . 2 . . 8 8 4 24 Melee Attacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 34844 | . 31 2173 520 5574 8077 10036 2533 5900 Guns 21073 | . 31 1946 520 5454 3569 3570 2112 3871 Cannons 10940 | . . . . . 3252 5270 389 2029 Explosions 2829 | . . 225 . 120 1256 1196 32 . Melee . | . . . . . . . . . Ramming 2 | . . 2 . . . . . . Kinetic 29134 | . 31 1825 520 5454 6759 6713 2122 5710 Thermal 2769 | . . 121 . 120 448 1571 411 98 Explosive 2140 | . . 225 . . 870 1045 . . Electromagnetic 799 | . . . . . . 707 . 92 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 2 18 2 8 Average Corruption 5 | . . . . . 1 10 1 6 Corruption Purged . | . . . . . . . . . Effects 255 | . . . . . 39 202 9 5 Message Errors 55 | . . . . . 9 43 3 . Matter Fused 31 | . . . . . . 30 . 1 Heat Flow Errors 23 | . . . . . 7 15 1 . Energy Discharges 25 | . . . . . 9 14 1 1 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 21 | . . . . . 5 15 1 . Data Loss (major) 6 | . . . . . . 6 . . Misfires 5 | . . . . . . 5 . . Alerts 3 | . . . . . . 3 . . Misdirections 18 | . . . . . . 18 . . Targeting Errors 59 | . . . . . 8 45 3 3 Weapon Failures 7 | . . . . . 1 6 . . Overload Shots 1 | . . . . . . . . 1 Overflow Damage 740 | . . 14 . . 392 296 . 38 Projectiles 294 | . . . . . 42 214 . 38 Explosions 446 | . . 14 . . 350 82 . . Melee . | . . . . . . . . . Knockbacks 114 | . . . . . 53 40 1 20 Impact . | . . . . . . . . . Kinetic 105 | . . . . . 49 38 1 17 Secondary 9 | . . . . . 4 2 . 3 Self-Inflicted Damage 588 | . . 54 . 80 293 161 . . Shots 11 | . . 2 . 2 4 3 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 548 | . 6 1 . 128 236 512 100 548 Average Temperature 104 | . 6 1 . 36 51 102 23 204 Received Heat Transfer 4536 | . 18 492 27 513 1035 1254 150 1047 Effects 27 | . . . . . . 12 . 15 Shutdowns 4 | . . . . . . 3 . 1 Energy Bleed 3 | . . . . . . 1 . 2 Interference 8 | . . . . . . 5 . 3 Matter Decay 2 | . . . . . . . . 2 Short Circuit 4 | . . . . . . 2 . 2 Damage (minor) 2 | . . . . . . 1 . 1 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 3671 | . . 275 . 50 274 2208 716 148 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 735 | . 59 298 190 353 476 735 716 637 Initial 289 | . . 21 3 18 . 55 177 289 Average 256 | . 20 109 77 117 162 466 482 499 Maximum Alert Level 3 | . . 1 . 1 2 3 3 2 Low Security (%) 51 | 100 100 88 100 79 62 14 4 . Level 1 17 | . . 11 . 20 26 10 24 12 Level 2 28 | . . . . . 10 66 70 87 Level 3 1 | . . . . . . 8 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 56 | . . 4 1 13 15 12 2 9 Investigation 10 | . . . . 3 5 2 . . Extermination 22 | . . . . 8 5 4 2 3 Reinforcement 15 | . . 4 1 2 2 2 . 4 Assault 5 | . . . . . . 4 . 1 Garrison 4 | . . . . . 3 . . 1 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 Haulers Reinforced 4 | . . . . . 2 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . 2 . 1 . 2 1 . 1 Communications Jammed 2 | . . . . 2 . . . . Distress Signals 2 | . . . . 2 . . . . Times Spotted 371 | . 2 56 9 57 69 88 23 67 Peak Tracking Total 11 | . 1 5 3 6 6 7 6 11 Tactical Retreats 25 | . . 1 . 6 2 8 1 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 15 | . . 2 . 4 3 4 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts 15 | . . . 1 14 . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . 1 5 . . . . Reused 3 | . . . . 3 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 53 | . . 1 . 9 18 19 5 1 Max in Single Turn 11 | . . 1 . 4 11 6 2 1 Garrison Access 7 | . . . . . 3 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 3 | . . . . . 1 1 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 73 | . 4 8 4 14 19 17 5 2 Terminals 42 | . 3 6 4 7 8 9 4 1 Fabricators 11 | . . . . 4 3 2 1 1 Repair Stations 7 | . . 2 . . 4 1 . . Recycling Units 3 | . 1 . . 1 1 . . . Scanalyzers 3 | . . . . 2 . 1 . . Garrison Access 7 | . . . . . 3 4 . . Total Hacks 185 | . 13 13 9 30 58 44 11 7 Successful 123 | . 7 11 7 20 36 31 8 3 Failed 61 | . 6 2 2 10 21 13 3 4 Catastrophic 12 | . 2 . 1 2 2 4 1 . Database Lockouts 1 | . . . . . 1 . . . Manual 25 | . 2 1 2 8 11 1 . . Terminals 94 | . 10 9 9 13 21 20 8 4 Fabricators 36 | . . . . 8 13 9 3 3 Repair Stations 25 | . . 4 . . 15 6 . . Recycling Units 8 | . 3 . . 2 3 . . . Scanalyzers 12 | . . . . 7 . 5 . . Garrison Access 10 | . . . . . 6 4 . . Terminal Hacks 48 | . 4 7 7 6 9 8 5 2 Record 4 | . . . 3 1 . . . . Part Schematic 8 | . . . . 1 4 1 2 . Robot Schematic 3 | . . . . . 2 1 . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 9 | . . 3 2 2 1 1 . . Open Door 1 | . . . . . 1 . . . Level Access Points 2 | . . . . . . 1 1 . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 2 | . 1 . . . . . 1 . Garrison Index 1 | . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . 1 . . . . . 1 Locate Traps 4 | . . . . 1 . 2 1 . Dispatch Records 1 | . 1 . . . . . . . Registered Components 4 | . . 1 . 1 1 1 . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 26 | . . . . 7 7 8 3 1 Network Status 2 | . . . . 1 . 1 . . Load Schematic 9 | . . . . 1 3 3 1 1 Build 15 | . . . . 5 4 4 2 . Repair Station Hacks 24 | . . 4 . . 14 6 . . Scan Component 12 | . . 2 . . 7 3 . . Repair 12 | . . 2 . . 7 3 . . Recycling Unit Hacks 7 | . 3 . . 1 3 . . . Process 2 | . 1 . . . 1 . . . Retrieve Matter 4 | . 2 . . . 2 . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 11 | . . . . 6 . 5 . . Insert Component 5 | . . . . 3 . 2 . . Analyze 6 | . . . . 3 . 3 . . Garrison Access Hacks 7 | . . . . . 3 4 . . Seal Access 7 | . . . . . 3 4 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 42 | . 3 3 . 11 13 8 2 2 Full Trace Events 10 | . 2 . . 2 4 2 . . Feedback Events 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 2 1 . . Robots Built 13 | . . . . 3 6 4 . . Matter 1260 | . . . . 252 438 570 . . Time 335 | . . . . 67 116 152 . . Total Robot Build Rating 50 | . . . . 12 18 20 . . Part Schematics Acquired 12 | . . . . 3 4 3 2 . Parts Built 9 | . . . . 5 . . 4 . Matter 994 | . . . . 526 . . 468 . Time 497 | . . . . 263 . . 234 . Total Part Build Rating 51 | . . . . 23 . . 28 . Parts Repaired 12 | . . 2 . . 7 3 . . Time 424 | . . 64 . . 234 126 . . Parts Recycled . | . . . . . . . . . Recycled Matter 221 | . 3 . . . 218 . . . Retrieved Matter 221 | . 3 . . . 218 . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed 5 | . . . . 3 . 2 . . Part Schematics Acquired 4 | . . . . 2 . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . parse_system 1 | . . . . 1 . . . . no_distress 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 13 | . . . . 3 6 4 . . Largest Group 6 | . . . . 3 6 3 . . Highest-Rated Group 123 | . . . . 60 96 123 . . Highest-Rated Ally 41 | . . . . 20 16 41 . . Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . . 5 29 30 . . Total Damage 1642 | . . . . 86 400 1156 . . Kills 18 | . . . . 1 4 13 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 19540 | 48 334 2025 613 4054 5310 4518 1361 1277 Spaces Moved 11508 | 40 263 1190 373 2391 3406 2577 705 563 Core 39 | 30 . . . . . . . 9 Treads 1982 | . . . . . . 848 705 429 Legs 9365 | 10 263 1190 373 2391 3406 1729 . 3 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 122 | . . . . . . . . 122 Fastest Speed 28 | 50 120 120 120 120 120 120 160 28 Average Speed 128 | 91 120 120 120 123 122 134 160 138 Slowest Speed 900 | 120 120 120 180 155 150 180 160 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 37 86 25 50 52 46 16 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . . . . . 11 . . . Terrain Destroyed 480 | . . 11 . 65 191 116 47 50 Melee . | . . . . . . . . . Projectile 148 | . . . . 13 29 34 22 50 AOE 332 | . . 11 . 52 162 82 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 14924 | 50 278 1598 497 3258 4246 3260 854 883 Wait 2187 | . 9 233 70 656 590 420 71 138 Move 11500 | 39 262 1189 372 2390 3405 2576 704 563 Hop . | . . . . . . . . . Pick Up 175 | 5 4 23 9 18 39 32 10 35 Fast Attach 40 | 3 . 4 . 4 9 14 6 . Attach 127 | 3 1 11 2 7 28 29 4 42 Detach 6 | . . 1 . . 1 2 . 2 Swap 74 | . . 7 9 27 12 6 6 7 Drop 111 | . . 15 12 28 17 11 14 14 Fire 681 | . 2 114 22 107 145 170 39 82 Melee 2 | . . . . 2 . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap 15 | . . . 1 14 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Sto / [*Low]) -6/Factory (discovered 4 exits: *Fac / [*Low x2] / [*Ext]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Met 8R-AWN 308 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -9/Materials | Lost 3 parts (1n2w) 1325 | -9/Materials | Discovered new exit (range 9) 1444 | -9/Materials | Build established: Scavenger-Mutant 1628 | -9/Materials | Repaired Imp. Aluminum Leg 1742 | -9/Materials | Discovered new exit (range 15) 1750 | -9/Materials | Build established: Mutant 2027 | -9/Materials | Discovered new exit (range 16) 2208 | -9/Materials | Repaired Hvy. Assault Rifle 2343 | -9/Materials | Discovered new exit (range 8) 2408 | -9/Materials | Entered another Materials area 2408 | -8/Materials | Evolved 2 slots: Utility x2 2666 | -8/Materials | Build established: Infiltrator-Mutant 2941 | -8/Materials | Discovered new exit (range 16) 3021 | -8/Materials | Entered Factory 3021 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3271 | -7/Factory | Build established: Hacker-Tank 3586 | -7/Factory | Build established: Scavenger-Tank 3763 | -7/Factory | Fabricated Coil Gun? 3876 | -7/Factory | Fabricated Coil Gun? 4564 | -7/Factory | Build established: Hacker-Skirmisher 4809 | -7/Factory | Discovered new exit (range 11) 4968 | -7/Factory | Fabricated B-48 Gladiator? 5493 | -7/Factory | Discovered new exit (range 16) 5685 | -7/Factory | Discovered new exit (range 13) 5867 | -7/Factory | Identified exit to Factory 5916 | -7/Factory | Discovered new exit (range 7) 6034 | -7/Factory | Fabricated System Shield (x1) 6603 | -7/Factory | Discovered new exit (range 8) 6613 | -7/Factory | Identified exit to Storage 7075 | -7/Factory | Entered another Factory area 7075 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7379 | -6/Factory | Repaired Structural Scanner 7425 | -6/Factory | Repaired Lrn. Sensor Array 7477 | -6/Factory | Repaired Coil Gun 7835 | -6/Factory | Discovered new exit (range 9) 8174 | -6/Factory | Identified exit to Factory 8351 | -6/Factory | Repaired Structural Scanner 8806 | -6/Factory | Discovered new exit (range 5) 9160 | -6/Factory | Lost 5 parts (1p1n1u2w) 9410 | -6/Factory | Build established: Hacker-Mutant 9491 | -6/Factory | Repaired Imp. Titanium Leg? 9502 | -6/Factory | Repaired Flexi-carbon Leg 9857 | -6/Factory | Garrison activated, responded to threat 10617 | -6/Factory | Discovered new exit (range 10) 10725 | -6/Factory | Core integrity fell below 50% 10864 | -6/Factory | Fabricated G-47 Trooper? 10888 | -6/Factory | Repaired Magnetic Acceleration Cannon 10983 | -6/Factory | Fabricated G-47 Trooper? 11087 | -6/Factory | Local fabrication network quarantined 11191 | -6/Factory | Build established: Hacker-Tank 11247 | -6/Factory | Central database locked down 11596 | -6/Factory | Garrison activated, responded to threat 11687 | -6/Factory | System Shield fried by hacking feedback 11717 | -6/Factory | Garrison activated, responded to threat 11776 | -6/Factory | Discovered new exit (range 16) 11880 | -6/Factory | Build established: Hacker-Skirmisher 12385 | -6/Factory | Entered another Factory area 12385 | -5/Factory | Evolved 2 slots: Utility x2 12678 | -5/Factory | Build established: Hacker-Tank 13139 | -5/Factory | Fabricated H-66 Slayer? 13152 | -5/Factory | Build established: Hacker-Skirmisher 13165 | -5/Factory | P-70 Sage assimilated allied Slayer 6a 13271 | -5/Factory | Fabricated H-66 Slayer (x2) 13282 | -5/Factory | Local fabrication network quarantined 13518 | -5/Factory | Lost 3 parts (1n1u1w) 13815 | -5/Factory | Spotted B-75 Beast 13885 | -5/Factory | First assault squad dispatched 14283 | -5/Factory | Repaired Carbon-fiber Leg 14335 | -5/Factory | Repaired Magnetic Acceleration Cannon 14374 | -5/Factory | Repaired Carbon-fiber Leg 14764 | -5/Factory | Build established: Hacker-Gunner 14839 | -5/Factory | System corruption reached 10% 15191 | -5/Factory | Lost 4 parts (1p1n2w) 15259 | -5/Factory | Lost 4 parts (2n2u) 15461 | -5/Factory | Build established: Hacker-Mutant 16090 | -5/Factory | Build established: Scavenger-Gunner 16163 | -5/Factory | Core integrity fell below 50% 16549 | -5/Factory | Build established: Hacker-Gunner 16590 | -5/Factory | Identified exit to Factory 16692 | -5/Factory | Lost 3 parts (1n2w) 16903 | -5/Factory | Entered another Factory area 16903 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17194 | -4/Factory | Fabricated Railgun? 17300 | -4/Factory | Local fabrication network quarantined 17346 | -4/Factory | Fabricated Railgun (x2) 17711 | -4/Factory | Discovered new exit (range 10) 17833 | -4/Factory | Found Prototype Processor 17833 | -4/Factory | Identified Exp. Melee Analysis Suite 18147 | -4/Factory | Identified exit to Research 18264 | -4/Factory | Entered Research 18264 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18342 | -3/Research | Spotted B-86 Titan 18433 | -3/Research | Lost 12 parts (4n4u4w) 19264 | -3/Research | First assault squad dispatched 19386 | -3/Research | Garrison activated, responded to threat 19409 | -3/Research | Lost 5 parts (1p2n1u1w) 19462 | -3/Research | Core integrity fell below 50% 19524 | -3/Research | Core integrity fell below 20% 19541 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 19531_ Slug penetrates Wall. 19531_ K-01 Serf collects debris. 19531_ Lrg. Storage Unit destroyed. 19532_ Flexi-carbon Leg destroyed. 19532_ Slug penetrates Wall. 19533_ Acquired Flexi-carbon Leg. 19534_ Penetrated by Slug. 19534_ Slug penetrates Wall. 19535_ K-01 Serf collects debris. 19535_ Acquired Electrolaser. 19536_ Penetrated by Slug. 19536_ Slug penetrates Wall. 19536_ System Shield destroyed. 19537_ Flexi-carbon Leg destroyed. 19537_ Slug penetrates Particle Synthesizer. 19538_ K-01 Serf collects debris. 19538_ Electrolaser destroyed. 19539_ Penetrated by Slug. 19539_ Slug penetrates Particle Synthesizer. 19540_ Acquired Unknown Energy Gun. Map ----- +----------------------------------------------------+ | ?????"" ?????# ??# ### #???????? | | ??????? ?????########/##??# + #???????? | | ??????????????????????# ????# # #?????#?? | | ??????????????????????#?????# + #???? #?? | | ????????????????????? ### #??? #?? | | ??????????????????????########+#+### #?? #?? | | ??????????????????????# # #? #?? | | ??????????????????????# =###+#### ### | | ??????????????????????# # | | ??????????????????????# ]][ + | | ??????????????????????# ] # | | ????????????????????### %+ | | ?????????????????????# # ########## | | ?????????????????????## # #????????? | | ??????????????????????# "F # #????????? | | ??????????????????????# "" # ##???????? | | ??????????????????????# + #????????? | | ??????????????????????# # ########## | | ??????????????????????############## # # | | ??????????????????##############???# # # | | ??????????????????# ! #??????# # # | | ??????????????????# ######## # ! # | | ??????????????????# """"" # + # | | ??????????????????# """""=*# # # | | ??????????????????# %"="%]# # # | | ??????????????????# |* @==# # # | | ???????????????# # g !!%!!# ########= # | | ?????????? ; gghg%!=hk!# #########+####### | | ??????????###### u#######/### # #?? | | ????????? !=[%=g%%[ " #?? | | ???????? !%=[[% = # """ #?? | | ????????? !%!% # "T" #?? | | ???????? [R # #?? | | ??????????################### # #?? | | ??????????????????##??? ]# ########## ####?? | | ??????????????????????? # #???????####????? | | ??????????????????????? + % ??????????????? | | ??????????????????????? # ! ?????????^???? | | ?????????????????????? ""?# ????????????? | | ?????????????????????? ! ""?# ^""" ???????????? | | ?????????????????????? ???# """ ??????????? | | ?????????????????????? ???# """ ??????????? | | ??????????????????????? ???# ???? ?????????? | | ????????????????????????????# ???????????????? | | ????????????????????????????# ????????????^??? | | ????????????????????????????? "???????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 23 Energy Capacity 915 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 11 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 5 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed System Shield | -7/Factory | Hacked Imp. Integration Mediator | -6/Factory | Hacked Structural Scanner | -6/Factory | Hacked Railgun | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Point Defense System | -5/Factory | Hacked Hardcell Cannon | -4/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -6/Factory | Hacked O-16 Technician | -6/Factory | Hacked H-66 Slayer | -5/Factory | Hacked Fabricated ------------ Coil Gun | x2 | -7/Factory | Preloaded Coil Gun | x2 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded System Shield | x1 | -7/Factory G-47 Trooper | x3 | -6/Factory G-47 Trooper | x3 | -6/Factory H-66 Slayer | x2 | -5/Factory H-66 Slayer | x2 | -5/Factory Railgun | x2 | -4/Factory Railgun | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe It Was An Accident, I Swear War Machine Challenges ------------ None Game ------ Seed DisruptorBackupDriver Manual? 0 Play Time 04:40:15 Cumulative 25.7 hours Start 2021.02.20 @ 12:56:17 End 2021.02.28 @ 23:14:59 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e64362c-b1ac-4894-8998-234df99646d3