Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 10:56:11

Player: Shimmyarah

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (909)      909
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2564

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             66/250
Matter                     290/300
Energy                     127/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (56)
Location                   -7/Scraptown

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (2) ---
   Improved Hover Unit
            Gravmag System
>           --- UTILITY (2) ------
   Improved Sensor Array
   Hardened Light Armor Plating
>           --- WEAPON (2) -------
            Autogun
  Makeshift Shrapnel Gun
>           --- INVENTORY (5) ----
            Grenade Launcher
  Makeshift Hammer

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
             Xenon Bombardment Thruster
             Xenon Bombardment Thruster
>            --- UTILITY ----------
    Improved Sensor Array
    Advanced ECM Suite
>            --- WEAPON -----------
  Subdweller Machine Gun
  Subdweller Machine Gun
>            --- INVENTORY --------
       Light Ion Engine
   Makeshift Hammer
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             90   | 1   25  23  1   40  
  Power                    11   | .   2   1   .   8   
    Engine                 11   | .   2   1   .   8   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               30   | .   12  4   .   14  
    Treads                 9    | .   6   3   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | .   6   1   .   2   
    Hover                  5    | .   .   .   .   5   
    Flight                 7    | .   .   .   .   7   
  Utility                  25   | 1   6   7   .   11  
    Device                 9    | 1   3   2   .   3   
    Storage                9    | .   2   1   .   6   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   3   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | .   5   11  1   7   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   1   .   .   6   
    Ballistic Cannon       10   | .   3   7   .   .   
    Launcher               3    | .   1   2   .   .   
    Special Weapon         3    | .   .   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   8   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   4    | .   .   4   .   .   
  Highest Loss Streak      3    | .   .   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     74   | .   99  99  71  45  
  Engine                   8    | .   13  14  14  1   
  Treads                   8    | .   16  14  14  .   
  Wheel                    13   | .   10  13  14  15  
  Flight                   1    | .   .   .   .   3   
  Device                   4    | .   11  6   .   1   
  Storage                  11   | .   14  14  14  7   
  Processor                7    | .   .   4   14  10  
  Protection               1    | .   1   2   .   .   
  Ballistic Gun            1    | .   2   .   .   2   
  Ballistic Cannon         12   | .   24  26  .   .   
Peak Build Rating          23   | 8   10  15  14  23  
  Average Rating           8    | 6   8   10  10  7   
  On Entrance              9    | 6   8   10  15  10  
Naked Turns                196  | .   .   .   .   196 
Heaviest Build             200  | 14  92  95  86  200 
  Greatest Support         40   | 20  40  40  16  26  
  Greatest Overweight (x)  26   | .   5   5   5   26  
  Average Overweight (x)   2    | .   3   4   5   1   
Largest Inventory Capacity 35   | 8   25  25  25  35  
  Average Capacity         20   | 8   20  25  25  17  
  Most Carried             31   | 8   25  25  25  31  
  Average Carried          16   | 6   19  24  24  8   
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 8   25  23  25  2   

 Class Distribution 
--------------------
 92% | Mutant
  4% | Hauler-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  -7  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           2528 | 246 751 541 131 859 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            928  | 143 343 311 131 .   
  Parts                    58   | 10  21  21  6   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  23   | .   8   15  .   .   
  Guns                     2    | .   2   .   .   .   
  Cannons                  15   | .   3   12  .   .   
  AOE                      6    | .   3   3   .   .   
Classes Destroyed          10   | 2   4   3   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 3    | 1   1   .   1   .   
  Turret                   2    | .   .   2   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  5    | .   2   3   .   .   
  Grunt                    6    | .   6   .   .   .   
  Sentry                   1    | .   .   1   .   .   
  Subdweller               11   | .   .   11  .   .   
Best Kill Streak           7    | 2   7   5   2   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   2    | 1   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        144  | .    45   99   .    .    
  Missed                   56   | .    19   37   .    .    
Damage Taken               1598 | .    365  1233 .    .    
  Core                     184  | .    53   131  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              131  | 9    36   77   9    .    
  Largest                  2    | 2    2    2    1    .    
  Hottest                  100  | 40   70   100  100  .    
Shots Fired                247  | 18   72   148  9    .    
  Gun                      42   | 18   24   .    .    .    
  Cannon                   179  | .    44   135  .    .    
  Launcher                 12   | .    4    8    .    .    
  Special                  14   | .    .    5    9    .    
  Kinetic                  221  | 18   68   135  .    .    
  Thermal                  14   | .    .    5    9    .    
  Explosive                12   | .    4    8    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 4    12   12   6    .    
  Robot Miss Streak        3    | 2    3    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           134  | 10   47   72   5    .    
  Core Hits                63   | 7    19   34   3    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         7    | .    2    5    .    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  6    | .    1    5    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2775 | 103  960  1592 120  .    
  Guns                     338  | 103  235  .    .    .    
  Cannons                  1665 | .    393  1272 .    .    
  Explosions               652  | .    332  320  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2003 | 103  628  1272 .    .    
  Thermal                  120  | .    .    .    120  .    
  Explosive                652  | .    332  320  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    .    
  Average Corruption       1    | .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  66   | .    8    44   14   .    
    Message Errors         13   | .    2    9    2    .    
    Matter Fused           21   | .    2    12   7    .    
    Heat Flow Errors       10   | .    1    9    .    .    
    Energy Discharges      10   | .    2    6    2    .    
    Parts Fused            3    | .    .    2    1    .    
    Data Loss (minor)      4    | .    .    2    2    .    
    Data Loss (major)      2    | .    1    1    .    .    
    Misfires               2    | .    .    2    .    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    5    3    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  8    | .    5    3    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      72   | .    52   20   .    .    
  Shots                    5    | .    4    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        285  | .    275  285  100  .    
  Average Temperature      71   | .    42   136  37   .    
  Received Heat Transfer   623  | .    120  503  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         250  | .    .    .    250  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             195  | 20  195 .   107 .   
  Initial                  81   | .   13  .   81  .   
  Average                  44   | 14  50  .   38  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           5    | .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   17  20  .   .   
  Peak Tracking Total      6    | .   5   6   .   .   
  Tactical Retreats        4    | .   2   2   .   .   

 Traps                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   

 Machines                       | -11 -10 -10 -7  -7  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          5    | .   2   3   .   .   
  Max in Single Turn       2    | .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          22   | .   7   1   6   8   
  Terminals                12   | .   6   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                110  | .   31  9   15  55  
  Successful               80   | .   15  9   1   55  
  Failed                   30   | .   16  .   14  .   
    Catastrophic           7    | .   1   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   10  .   4   .   
  Terminals                43   | .   28  .   15  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             71   | .   6   9   1   55  
  Record                   62   | .   .   8   .   54  
  Part Schematic           1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   .   
  Terminals                8    | .   8   .   .   .   
    Track                  2    | .   2   .   .   .   
    Botnet                 3    | .   3   .   .   .   
    Operators              1    | .   1   .   .   .   
    Skim                   2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   7   .   6   .   
  Full Trace Events        8    | .   2   .   6   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               10433 | 153  1804 3210 938  4328 
Spaces Moved               8489  | 104  1016 1635 504  5230 
  Core                     2226  | .    .    .    .    2226 
  Treads                   128   | .    116  12   .    .    
  Legs                     141   | 104  37   .    .    .    
  Wheels                   4543  | .    863  1623 504  1553 
  Hover                    348   | .    .    .    .    348  
  Flight                   1103  | .    .    .    .    1103 
  Fastest Speed            37    | 120  120  175  175  37   
  Average Speed            112   | 120  159  176  175  77   
  Slowest Speed            1350  | 120  320  320  175  1350 
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       73    | 4    91   81   95   95   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    .    .    3    
  Known Exits Taken        .     | .    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    
Scrap Searched             10    | .    .    .    .    10   
Spaces Dug                 4     | .    .    .    4    .    
Terrain Destroyed          23    | .    4    15   4    .    
  Melee                    .     | .    .    .    .    .    
  Projectile               5     | .    .    1    4    .    
  AOE                      18    | .    4    14   .    .    
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      9080 | 115  1122 1807 535  5501 
  Wait                     81   | .    4    58   19   .    
  Move                     8482 | 103  1015 1634 503  5227 
  Hop                      1    | .    .    .    .    1    
  Pick Up                  202  | 2    28   10   .    162  
  Fast Attach              20   | 1    5    .    .    14   
  Attach                   27   | .    2    8    1    16   
  Detach                   4    | .    1    .    3    .    
  Swap                     43   | .    18   15   .    10   
  Drop                     89   | .    13   5    .    71   
  Fire                     131  | 9    36   77   9    .    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-7/Recycling (discovered 2 exits: [*Fac] / *Scr)
-7/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 3)
   154 | -11/Scrapyard | Entered Materials
   332 | -10/Materials | Build established: Mutant
   654 | -10/Materials | Derelicts attacked the area
   809 | -10/Materials | Discovered new exit (range 10)
  1342 | -10/Materials | Discovered new exit (range 16)
  1414 | -10/Materials | Discovered new exit (range 8)
  1768 | -10/Materials | Discovered new exit (range 5)
  1950 | -10/Materials | Discovered new exit (range 7)
  1958 | -10/Materials | Entered Subcaves
  1971 | -10/Subcaves  | Learned 4 Materials zone layouts
  2302 | -10/Subcaves  | Lost 3 parts (1p1u1w)
  4278 | -10/Subcaves  | Discovered new exit (range 5)
  4279 | -10/Subcaves  | Core integrity fell below 50%
  4285 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  4367 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  4547 | -10/Subcaves  | Learned Materials security intel
  4560 | -10/Subcaves  | Visited 4L-MR0's lab
  4600 | -10/Subcaves  | Found Arachnoskeleton
  5134 | -10/Subcaves  | Discovered new exit (range 13)
  5168 | -10/Subcaves  | Entered Recycling
  5919 | -7/Recycling  | Discovered new exit (range 14)
  6024 | -7/Recycling  | Scanned before Scraplab entrance
  6050 | -7/Recycling  | Entered Scraplab
  6097 | -7/Recycling  | Discovered new exit (range 3)
  6106 | -7/Recycling  | Entered Scraptown
  6106 | -7/Scraptown  | System corruption cleaned by C-Scrubber
  6260 | -7/Scraptown  | Visited UFD Registry
  6260 | -7/Scraptown  | Registered with UFD as "Phasebox"
  6315 | -7/Scraptown  | Visited Cave Peace
  6334 | -7/Scraptown  | Visited Red Mages
  6354 | -7/Scraptown  | Visited Assassins FH
  6370 | -7/Scraptown  | Visited Bundlers
  6415 | -7/Scraptown  | Visited Cyclists
  6424 | -7/Scraptown  | Entered Cyclist Reading Room
  6449 | -7/Scraptown  | Discovered new exit (range 11)
  6947 | -7/Scraptown  | Visited IN-MT5's Study
  6999 | -7/Scraptown  | Visited Cartography Club
  7014 | -7/Scraptown  | Found Surveybot 17 Chip
  7049 | -7/Scraptown  | Learned location of Warlord (-5)
  7049 | -7/Scraptown  | Learned location of Hub_04(d) (-5)
  7049 | -7/Scraptown  | Learned 16 Materials zone layouts
  7049 | -7/Scraptown  | Learned 12 Factory zone layouts
  7049 | -7/Scraptown  | Learned 20 Factory zone layouts
  7049 | -7/Scraptown  | Learned 24 Factory zone layouts
  7049 | -7/Scraptown  | Learned location of Upper Caves (-4)
  7049 | -7/Scraptown  | Learned 8 Lower Caves zone layouts
  7049 | -7/Scraptown  | Learned 12 Lower Caves zone layouts
  7049 | -7/Scraptown  | Learned 20 Lower Caves zone layouts
  7049 | -7/Scraptown  | Learned 12 Upper Caves zone layouts
  7049 | -7/Scraptown  | Learned 20 Upper Caves zone layouts
  7049 | -7/Scraptown  | Learned 24 Proximity Caves zone layouts
  7049 | -7/Scraptown  | Learned location of 1 exit from Lower Caves
  7049 | -7/Scraptown  | Learned Factory emergency access door positions
  7049 | -7/Scraptown  | Learned location of 1 exit from Upper Caves
  7071 | -7/Scraptown  | Visited Scrap Suit Storage
  7094 | -7/Scraptown  | Visited Supply Room
  7115 | -7/Scraptown  | Discovered new exit (range 3)
  7159 | -7/Scraptown  | Visited Junk Repository
  7179 | -7/Scraptown  | Visited A0-MCA Data Center
  7193 | -7/Scraptown  | Visited Research Penetration Think Tank
  7213 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
  7217 | -7/Scraptown  | Found DCF Scrap (28 items)
  7238 | -7/Scraptown  | Visited Botcube Research
  7245 | -7/Scraptown  | Found Botcube
  7256 | -7/Scraptown  | Visited Abandonware Association
  7260 | -7/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
  7263 | -7/Scraptown  | Learned abandonware demo "ERRANTS.EXE"
  7263 | -7/Scraptown  | Learned abandonware demo "REVENGE.EXE"
  7293 | -7/Scraptown  | Visited Science Guys
  7986 | -7/Scraptown  | Found Relay Coupler [Proto]
  9610 | -7/Scraptown  | Found Scrap Suit
  9613 | -7/Scraptown  | Found Scrap Suit
  9684 | -7/Scraptown  | Build established: Hauler-Mutant
  9738 | -7/Scraptown  | Found Scrap Suit
  9747 | -7/Scraptown  | Found Scrap Suit
  9752 | -7/Scraptown  | Found Scrap Suit
  9755 | -7/Scraptown  | Found Scrap Suit
  9766 | -7/Scraptown  | Found Scrap Suit
  9769 | -7/Scraptown  | Found Scrap Suit
  9774 | -7/Scraptown  | Found Scrap Suit
  9776 | -7/Scraptown  | Found Scrap Suit
 10145 | -7/Scraptown  | Build established: Mutant
 10304 | -7/Scraptown  | Given an A rating by A0-MCA
 10308 | -7/Scraptown  | Found A0-MCA's Component Scanner
 10434 | -7/Scraptown  | Self-destructed

 Last Messages 
---------------
Rolling with the pure kinetic damage. Definitely
  keep those matter stores up!
A0-MCA gives you an A!
A0-MCA: Hey wait, take this scanner out into the
  wild, you could help me populate the wiki with
  accurate and detailed info to help all the
  others with the same adventurous spirit.
My wiki is where even a lot of the Cyclists do
  their research too, you know.
10306_ A0-MCA drops A0-MCA's Component Scanner.
10307_ Dropped Mak. Power Source.
10308_ Acquired A0-MCA's Component Scanner.
10347_ Dropped Imp. Hover Unit.
10357_ G3-LC3(p) is fixated on the mainframe.
10360_ G3-LC3(p) scrutinizes some mainframe
  outputs.
10384_ Acquired Mak. Power Source.
10433_ Dropped Lgt. Ion Engine.
10433_ Dropped Hacking Suite.
10434_ Dropped A0-MCA's Component Scanner.

 Map 
-----
+----------------------------------------------------+
|    """"""""#?????????????????????# ## # # #?###??? |
|    ##"""####?????????????????????# #    ##### #??? |
|    ###########???????????????????#    #  #  # #??? |
|    #?#"""""""#???????????????????## #### ## # #??? |
|    #?#"   "  "???#"???????????????# #  # #    #??? |
|    #?#"     "###?#   ??????#??????#    #X#### #??? |
|    #?#""    "  #?#   ??""" #?????## # #### ## #??? |
|    #?#"""   "  #?#  ""     #?????#  #  #      #??? |
|    #?#""    "  #?# """    "??????#### ## ######??? |
|    #?#"     "  #?#        ???????#            #??? |
|    #?#"     """#?#      ?????????#            #??? |
|    #?#         #?#""""???????????######### ####??? |
|    ########## ##### ##########???????##### ####### |
|                              #???????#"""" """"""" |
|                            = #???????#"            |
|                        = ]*= #???????#"            |
|                       = !  | #???????#"            |
|                       &]     #???????#"            |
|    #################   ![[  !#???#####"            |
|    #???????????????#   !!* ! #???#""""      """""" |
|    #???????????????#  j   |  #???#""""?     """""" |
|    #???????????????#   !!!=] #???#""""      ""#### |
|    #???????????????# !/]=[[  #???#""""      ""#    |
|    #???????????????# !! !!!| #???#""""      ""#    |
|    #????##########?# ==![![!/###?#""""      ""#    |
|    #????#        #?# ! !!@![ ""#"#""""      ""#  " |
|    #???##        ### !!  =! j""""#""""      ""#  " |
|    #???#"        "## !  !!!  ""#######"     ""     |
|    #??##""""""""""##    ]! !p###?????#"     ""     |
|    #??#"          "#   [! !! #########"     ""#  " |
|    #??#"          "#  | =!!! !!=!!  *       ""#  " |
|    #??#"          "# !*] !!  !]![[[!        ""#    |
|    #??#            #!! !/   [ !=!!!         ""#    |
|    #??#            #*!!!  &!|==!|           ""#    |
|    ############ ####r !  TT &==!!           ""#### |
|                          TT    !!!          """""" |
|                   r           !![!!         """""" |
|                        ]=*    ! ![!                |
|                        &!!==  !![[                 |
|                       !*  *    !|!                 |
|                       [*=/!     #""""#"            |
|                        &!!      #????#"            |
|                                 #????#"""""" """"" |
| ####### ####### ##########   ####????####### ##### |
|            #??#       #??#   #?????????#         # |
| "          #??#       #??#   #?????????#         # |
| "      """ #??#   "   #??#   #?????????#  """""  # |
| ""      """#??#  """  #??#   #?????????#  "###"  # |
| "  " " """"#??# """"" #??#   #?????????#  "#X#"  # |
| "  """    "#??# ""X"" #??#   #?????????#  "# #"  # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicHardlightMultirail
  Manual?         0
Play Time         01:12:08
  Cumulative      122.5 hours
  Start           2024.12.31 @ 09:40:02
  End             2024.12.31 @ 10:56:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          51
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          11%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 266d8b86-3eb7-4697-8ae6-9314c7a8a3e8