Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 03:44:38 Player: HourglassLad Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (3514) 3514 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7209 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 70/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Core Micro Nuclear Core Light Fission Core Cloaking Device Shock Rifle EM Pulse Cannon Improved EM Pulse Cannon Improved Proton Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Phase Shifter Layered Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Fission Core Cloaking Device Shock Rifle EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher Chainsword [Rating: 64] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 4 | . . 2 1 1 . . Utility 4 | . . . 1 1 2 . Weapon . | . . . . . . . Parts Attached 91 | 6 5 8 19 11 36 6 Power 13 | 1 . 3 2 1 6 . Engine 6 | 1 . 2 1 . 2 . Core 7 | . . 1 1 1 4 . Reactor . | . . . . . . . Propulsion 33 | 2 2 3 9 4 12 1 Treads 1 | . . . 1 . . . Leg 31 | 2 2 3 8 3 12 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | 1 3 1 3 2 10 2 Device 6 | . 2 . . 1 3 . Storage 3 | 1 1 . . . 1 . Processor 6 | . . 1 1 . 4 . Hackware 1 | . . . . . . 1 Protection 6 | . . . 2 1 2 1 Artifact . | . . . . . . . Weapon 23 | 2 . 1 5 4 8 3 Energy Gun 6 | . . . 3 1 1 1 Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 10 | 2 . . 2 1 4 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 51 | . . . 10 2 27 12 Power 4 | . . . 1 . 2 1 Propulsion 24 | . . . 5 1 13 5 Utility 14 | . . . 2 1 7 4 Weapon 9 | . . . 2 . 5 2 Highest Loss Streak 15 | . . . 5 1 15 10 To Critical Strikes 1 | . . . . . 1 . Average Backups 9 | 1 8 9 9 9 9 9 Power 1 | . 1 1 1 1 2 3 Propulsion 1 | . 2 1 1 1 . . Utility 1 | . 1 2 . 1 1 1 Weapon 5 | . 3 4 5 4 5 5 Tool/Special . | . . . . . . . Unused Backups 19 | 1 4 3 4 2 1 4 Power 3 | . . 1 1 . . 1 Propulsion 3 | 1 2 . . . . . Utility 1 | . . . . . . 1 Weapon 12 | . 2 2 3 2 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 99 99 96 99 86 69 Engine 3 | . 14 8 2 5 . . Core 3 | . . 2 5 1 5 3 Leg 33 | . 28 43 41 45 28 18 Device 5 | . 13 9 . 1 7 3 Storage 7 | . 14 11 9 7 6 6 Processor 12 | . . 2 10 15 17 16 Protection 3 | . . . 6 4 5 . Energy Gun 1 | . . . 6 1 . 2 Energy Cannon 1 | . . . . 1 4 . Ballistic Gun 10 | . 28 21 11 9 4 5 Peak Build Rating 64 | 6 12 18 22 34 64 56 Average Rating 30 | 4 9 16 19 27 45 40 On Entrance 19 | . 6 12 17 22 29 49 Naked Turns . | . . . . . . . Heaviest Build 40 | 14 20 23 26 31 40 29 Greatest Support 116 | 20 26 49 59 66 116 91 Greatest Overweight (x) 3 | 3 . . 1 2 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 9 Class Distribution -------------------- 47% | Scavenger-Mutant 47% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2233 | 156 90 322 361 309 840 155 Remotely . | . . . . . . . Salvage Created 3176 | . 90 434 559 446 1367 280 Parts 168 | . 8 24 41 15 75 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 4 | . . . . . . 4 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 75 | . 2 10 16 13 28 6 Melee 5 | . . . . 1 4 . Guns 44 | . 2 8 16 4 11 3 Cannons 11 | . . . . 2 7 2 AOE 12 | . . 2 . 6 4 . Classes Destroyed 8 | . 1 2 2 2 1 . Worker 3 | . . . . 2 1 . Recycler 1 | . . 1 . . . . Swarmer 13 | . . . 5 3 3 2 Grunt 36 | . 2 9 7 8 8 2 Duelist 5 | . . 1 . 1 2 1 Sentry 7 | . . . 4 . 2 1 Hunter 7 | . . . . . 7 . Programmer 7 | . . . . 1 6 . Best Kill Streak 9 | . 2 4 4 6 9 4 Combat Bots Only 8 | . 2 4 4 5 8 4 Max Kills in Single Turn 4 | . 1 2 1 3 4 1 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . 2 . 2 4 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 863 | . 5 76 178 80 458 66 Missed 264 | . 3 26 48 31 140 16 Hits 599 | . 2 50 130 49 318 50 Melee 19 | . . . . 3 5 11 Projectile 580 | . 2 50 130 46 313 39 AOE 1 | . . . 1 . . . Critical Strikes 30 | . . 2 9 4 8 7 Part Disruptions 1 | . . . . . 1 . Damage Taken 7461 | . 18 480 1377 653 3975 958 Core 1181 | . . 60 184 83 584 270 Absorbed by Shields . | . . . . . . . Redirected to Shielding 13 | . . . . . . 13 Ignored by Resistances 2129 | . 6 146 405 187 1130 255 Regen/Repaired (Parts) 69 | . . . 69 . . . Core Remaining (%) 87 | 100 100 85 66 88 . . Volleys Fired 193 | . 5 23 52 19 76 18 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 40 50 130 86 130 73 Shots Fired 373 | . 10 46 104 36 143 34 Gun 291 | . 10 43 104 27 82 25 Cannon 73 | . . . . 4 60 9 Launcher 9 | . . 3 . 5 1 . Special . | . . . . . . . Kinetic 243 | . 10 43 43 24 96 27 Thermal 91 | . . . 61 3 27 . Explosive 9 | . . 3 . 5 1 . Electromagnetic 30 | . . . . 4 19 7 Robot Hit Streak 40 | . 4 11 40 15 22 18 Robot Miss Streak 2 | . 1 1 2 2 2 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . . 3 7 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 320 | . 7 35 89 25 130 34 Core Hits 175 | . 4 20 34 38 68 11 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 9 | . . 1 3 . 2 3 Burn 3 | . . . 3 . . . Meltdown 1 | . . . . . 1 . Destroy 4 | . . 1 . . 1 2 Blast 1 | . . . . . . 1 Melee Attacks 29 | . . . . 3 20 6 Impact . | . . . . . . . Slashing 29 | . . . . 3 20 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7425 | . 89 715 1186 1262 3464 709 Guns 3660 | . 89 438 1186 333 1257 357 Cannons 1713 | . . . . 80 1431 202 Explosions 1561 | . . 277 . 756 528 . Melee 478 | . . . . 80 248 150 Ramming 13 | . . . . 13 . . Kinetic 3107 | . 89 438 355 290 1483 452 Thermal 1982 | . . . 831 377 774 . Explosive 1227 | . . 277 . 422 528 . Electromagnetic 618 | . . . . 80 431 107 Impact . | . . . . . . . Slashing 478 | . . . . 80 248 150 Piercing . | . . . . . . . Highest Corruption 5 | . . . . 1 5 5 Average Corruption 4 | . . . . 1 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . 1 14 10 Message Errors 9 | . . . . . 5 4 Matter Fused 6 | . . . . 1 4 1 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 3 | . . . . . 1 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . 21 4 . Projectiles 3 | . . . . . 3 . Explosions 21 | . . . . 21 . . Melee 1 | . . . . . 1 . Knockbacks 4 | . . . . . 3 1 Impact . | . . . . . . . Kinetic 4 | . . . . . 3 1 Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . . . 38 19 . Shots 3 | . . . . 2 1 . Rammed . | . . . . . . . Targets Rammed 4 | . . . . 4 . . Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 351 | . . 14 351 36 259 150 Average Temperature 90 | . . 7 125 10 51 50 Received Heat Transfer 2100 | . 12 390 747 234 465 252 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . . 3 . 5 . Heat Transferred 3482 | . . . 2146 311 1025 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 84 | 100 100 100 91 33 98 . Level 1 15 | . . . 8 66 1 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 309 | . 40 174 224 309 209 . Initial 94 | . . 4 58 85 94 . Average 93 | . 6 109 84 193 71 . Influence Increases 2268 | . 54 294 503 481 801 135 Destroy 0b10 Robot/C 1500 | . 40 200 320 260 560 120 Destroy 0b10 Robot/NC 20 | . . 5 . 10 5 . Destroy Leader 300 | . 10 30 80 50 130 . Successful Hack 51 | . 4 4 11 20 12 . Disable Machine 126 | . . 18 . 72 36 . Destroy Structure 106 | . . 7 2 54 43 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 150 | . . 30 75 15 15 15 Influence Decreases 2268 | . 40 144 448 474 941 221 Entered New Map 422 | . . 10 106 134 132 40 Time Decay 1381 | . 40 134 252 320 539 96 Lost Part 465 | . . . 90 20 270 85 Squads Dispatched 17 | . . . 4 7 6 . Investigation 4 | . . . 2 2 . . Extermination 4 | . . . . 1 3 . Reinforcement 6 | . . . 2 1 3 . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 5 | . 1 2 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 3 17 25 17 42 10 Peak Tracking Total 8 | . 2 6 5 4 8 7 Tactical Retreats 6 | . . 1 2 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 14 | . . 2 . 8 4 . Max in Single Turn 8 | . . 1 . 8 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 11 | . 1 2 4 3 1 . Terminals 6 | . 1 1 1 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 4 6 25 10 1 . Successful 31 | . 3 4 18 5 1 . Failed 15 | . 1 2 7 5 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 10 | . 1 1 4 4 . . Terminals 19 | . 4 3 4 7 1 . Fabricators 3 | . . . . 3 . . Repair Stations 6 | . . . 6 . . . Recycling Units 7 | . . 3 4 . . . Scanalyzers 11 | . . . 11 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 2 1 3 1 . Record 3 | . 1 . . 1 1 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Branch Access Points 2 | . . . 1 1 . . Locate Traps 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 5 | . . . 5 . . . Scan Component 3 | . . . 3 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 4 | . . 2 2 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . . 1 1 . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 10 | . . . 10 . . . Insert Component 5 | . . . 5 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 4 3 1 . Full Trace Events 5 | . 1 . 2 2 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 31 | . . . . 31 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired 2 | . . . 2 . . . Time 85 | . . . 85 . . . Parts Recycled . | . . . . . . . Recycled Matter 5 | . . . 5 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 50 | . . . . . . 50 Highest-Rated Ally 30 | . . . . . . 30 Total Orders 1 | . . . . . . 1 ROAM 1 | . . . . . . 1 Ally Attacks 1 | . . . . . . 1 Total Damage 37 | . . . . . . 37 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Active Infowar (turns) 3211 | . 250 62 695 655 1271 278 Optics 2961 | . . 62 695 655 1271 278 Structural 250 | . 250 . . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 3825 | 83 312 318 695 655 1271 491 Spaces Moved 2085 | 55 217 169 304 322 724 294 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 2070 | 40 217 169 304 322 724 294 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 122 | 125 120 120 121 134 121 120 Slowest Speed 260 | 200 120 120 190 260 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 7 | . . . . . 7 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 40 22 29 12 25 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 20 | . . . . 8 12 . Terrain Destroyed 112 | . . 7 . 51 53 1 Melee 12 | . . . . . 12 . Projectile 9 | . . . . . 8 1 AOE 91 | . . 7 . 51 33 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2930 | 66 261 236 530 502 948 387 Wait 378 | . 14 24 133 120 57 30 Move 2079 | 54 216 168 303 321 723 294 Hop . | . . . . . . . Pick Up 51 | 5 12 5 11 6 11 1 Fast Attach 44 | 6 1 . 8 3 22 4 Attach 24 | . . 2 6 3 11 2 Detach 2 | . . . . . 1 1 Swap 51 | . 4 9 7 13 16 2 Drop 47 | 1 9 5 10 10 11 1 Fire 193 | . 5 23 52 19 76 18 Melee 29 | . . . . 3 20 6 Ram . | . . . . . . . Kick 4 | . . . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 28 | . . . . . . 28 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x2 674 | -9/Materials | Discovered new exit (range 15) 714 | -9/Materials | Entered another Materials area 714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -8/Materials | Repaired Broken Katana 980 | -8/Materials | Repaired Imp. Aluminum Leg 1188 | -8/Materials | Lost 5 parts (1p3n1u) 1281 | -8/Materials | Lost 3 parts (1n1u1w) 1308 | -8/Materials | Discovered new exit (range 6) 1331 | -8/Materials | Identified exit to Storage 1376 | -8/Materials | Discovered new exit (range 13) 1408 | -8/Materials | Build established: Scavenger-Mutant 1409 | -8/Materials | Entered Factory 1409 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 1627 | -7/Factory | Garrison activated, responded to threat 1955 | -7/Factory | Discovered new exit (range 5) 2021 | -7/Factory | Identified exit to Lower Caves 2064 | -7/Factory | Entered another Factory area 2064 | -6/Factory | Evolved 2 slots: Utility x2 2196 | -6/Factory | Spotted B-75 Beast 2321 | -6/Factory | Lost 7 parts (1p4n1u1w) 2526 | -6/Factory | Build established: Mutant 2870 | -6/Factory | Destroyed 8 combat bots 2907 | -6/Factory | Cargo convoy interrupted 2948 | -6/Factory | Core integrity fell below 50% 2994 | -6/Factory | Lost 15 parts (1p6n4u4w) 3241 | -6/Factory | Build established: Scavenger-Mutant 3314 | -6/Factory | Discovered new exit (range 18) 3335 | -6/Factory | Entered Lower Caves 3447 | -6/Lower Caves | Encountered a Warlord checkpoint 3458 | -6/Lower Caves | Learned location of Zion (-6) 3567 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3634 | -6/Lower Caves | Core integrity fell below 20% 3664 | -6/Lower Caves | Lost 10 parts (1p4n3u2w) 3826 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03639_ Y-64 Sentinel system terminally corrupted. 03643_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 03651_ Corrupted Neutrino Core self-destruct mechanism malfunctions. 03656_ Attempting to rewire B-48 Gladiator. 03673_ Attempting to rewire L-41 Fighter. 03675_ L-41 Fighter rewired. 03677_ Attempting to rewire B-48 Gladiator. 03685_ B-48 Gladiator rewired. 03702_ T|,VU U#Y7IG=EOV 00D3>=XFLGY2QZJ 03735_ FI#C3ZCDMCBS|RG, FH5GX