Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 19:37:55

Player: Demise

Result: Destroyed by as-12271 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (62)       62
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-114)               -114
              TOTAL SCORE: 398

 Bonus
-------
Friendly Fire              -114

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     121/125
System Corruption          0%
Temperature                Cool (311)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (2) ------
  Medium Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
         EM Pulse Gun
>        --- INVENTORY (14) ---
         Ion Engine
   Small Storage Unit
   Small Storage Unit
   Small Matter Pod (50)
   Small Matter Pod (26)
  Medium Matter Pod (100)
  Medium Matter Pod (100)
   Large Matter Pod (150)
  Medium Laser
         Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
         EM Pulse Gun
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Small Storage Unit
   Small Storage Unit
  Medium Matter Pod
         EM Pulse Gun
  Medium Laser
   Light Assault Rifle
   Light Assault Rifle
         Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 7   .   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   .   2   
    Device                 .    | .   .   .   
    Storage                4    | 2   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 2   .   1   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Storage                  28   | .   28  28  
  Energy Gun               14   | .   14  14  
  Ballistic Gun            13   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 15  15  31  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 14   | 8   8   14  
  Average Capacity         10   | 6   8   12  
  Most Carried             14   | 4   4   14  
  Average Carried          8    | 1   4   10  
  Final Capacity           14   | 8   8   14  
  Final Carried            13   | 4   4   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           548  | 344 13  191 
  Remotely                 .    | .   .   .   
Salvage Created            350  | 213 13  124 
  Parts                    26   | 18  3   5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  5    | .   .   5   
  Guns                     5    | .   .   5   
Classes Destroyed          7    | 3   1   3   
  Worker                   2    | 2   .   .   
  Tunneler                 4    | 4   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Swarmer                  1    | .   .   1   
  Grunt                    1    | .   .   1   
  Assembled                4    | .   .   4   
Best Kill Streak           7    | 7   1   4   
  Combat Bots Only         4    | .   .   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               735  | .   24  711 
  Core                     258  | .   .   258 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              29   | 16  1   12  
  Largest                  2    | 2   2   2   
  Hottest                  80   | 60  60  80  
Shots Fired                58   | 32  2   24  
  Gun                      58   | 32  2   24  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  19   | 16  1   2   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          39   | 16  1   22  
  Robot Hit Streak         8    | 7   8   5   
  Robot Miss Streak        3    | 3   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           33   | 17  1   15  
  Core Hits                21   | 8   1   12  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           475  | 281 18  176 
  Guns                     407  | 221 18  168 
  Cannons                  .    | .   .   .   
  Explosions               60   | 60  .   .   
  Melee                    .    | .   .   .   
  Ramming                  8    | .   .   8   
  Kinetic                  49   | 49  .   .   
  Thermal                  60   | 60  .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          358  | 172 18  168 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        291  | .   .   291 
  Average Temperature      131  | .   .   131 
  Received Heat Transfer   261  | .   6   255 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | 1   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | 100 .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | 1   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             81   | 35  56  81  
  Initial                  22   | .   22  21  
  Average                  44   | 11  38  54  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   3   23  
  Peak Tracking Total      14   | .   2   14  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               2    | .   2   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               33   | .   .   33  
  Total Damage             319  | .   .   319 
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               877  | 134 165 578 
Spaces Moved               476  | 47  102 327 
  Core                     2    | 2   .   .   
  Treads                   474  | 45  102 327 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 155 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 5   20  77  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | 3   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | 3   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      531  | 73  102 356 
  Wait                     .    | .   .   .   
  Move                     474  | 46  101 327 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 4   .   9   
  Fast Attach              7    | 7   .   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     3    | .   .   3   
  Drop                     1    | .   .   1   
  Fire                     29   | 16  1   12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
  135 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 6)
  300 | -10/Materials | Entered Mines
  306 | -10/Mines     | Met a Derelict bent on vengeance
  307 | -10/Mines     | Build established: Mutant
  592 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  616 | -10/Mines     | Discovered new exit (range 7)
  638 | -10/Mines     | Learned Materials trap positions
  813 | -10/Mines     | Discovered new exit (range 6)
  827 | -10/Mines     | Assembled infested the area
  832 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  873 | -10/Mines     | Core integrity fell below 50%
  876 | -10/Mines     | Core integrity fell below 20%
  878 | -10/Mines     | Destroyed by as-12271 with Assembled F-torch

 Last Messages 
---------------
00859_ as-68354 knocked back.
00859_ HV Slug penetrates as-68354.
00859_ Destroyed Asb. Hover Unit.
00860_ as-92313 destroyed.
00861_ HV Slug penetrates as-99446.
00861_ as-99446 suffers critical hit.
00861_ HV Slug penetrates as-68354.
00861_ as-68354 destroyed.
00863_ 9A-3VO(h) destroyed.
00864_ Trooper 1a destroyed.
00864_ as-99446 destroyed.
00866_ Trooper 1b destroyed.
00869_ Destroyed Asb. Hover Unit.
00869_ Lgt. Treads severed.
00873_ Slammed into as-24972.
00875_ Acquired 11 matter.
00875_ as-58001 sneak attacks.
00876_ Slammed into as-87865.
00878_ EM Pulse Gun destroyed.
00878_ Slammed into as-20229.

 Map 
-----
+----------------------------------------------------+
|           ?#       ##????????????????????????????? |
|           ?##     #???????????????????? ?????????? |
|           ??######????????????????????? ?????????? |
|           ????????????????????????????? ?????????? |
|           ????????????????????????????? #????????? |
|           ?????????????????????????????  ????????? |
|           ?????????????????????????????  ????????? |
|           ?????????????????????????????  #???????? |
|           ?????????????????????????????  ##??????? |
|           ?????????????????????????????   #??????? |
|           ?????????????????????????????    ??????? |
|           ?????????????????????????????   ???????# |
|           ?????????????????????????????#  ??????## |
|           ?????????????????????????????# #?????##  |
|           ?????????????????????????????# #????##   |
|           ????????????????????????????## ######    |
|           ???????????????####?????????#            |
|           ??????????????##  ##????????#  #######   |
|           ??????????????#    #????????#  #??###### |
|           ??????????????#    #????????#  #?   ##?? |
|           ??????????????##   ##??????##  #     ### |
|           ??????????????#"# % ########           # |
|           ??????????????##; *%     u    <          |
|           ??????????????#;;!%==                    |
|           ??????#    ####;aaaa=                    |
|           ?????#     %  %@ aa%%**                # |
|           ???#;        %%aaaa%!!=                # |
|           ???#      ###;#    ####               ## |
|           ???#    ????####  ##??##  ######    ###? |
|           ???????????????####????####?????#  ##??? |
|           ?????????????????????????????????###???? |
|           ???????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryDisruptionFalx
  Manual?         0
Play Time         00:07:47
  Cumulative      151.9 hours
  Start           2020.12.22 @ 19:33:03
  End             2020.12.22 @ 19:37:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          66
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8036ae04-115a-42ff-aa8a-d4e607444217