Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 16:52:51 Player: ChromeKnight Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1055) 1055 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-232) -232 TOTAL SCORE: 2543 Bonus ------- Friendly Fire -232 Cogmind --------- Core Integrity 0/400 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Skirmisher] Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Medium Armor Plating Hacking Drone Bay Barrage Gun Slug Cannon Rocket Array Katana Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Rocket Array > --- INVENTORY -------- Light Ion Engine 0b10 Decoder Chip [Skirmisher] Medium Armor Plating Hacking Drone Bay Barrage Gun Improved Light Cannon Slug Cannon Katana Phasing Sabre CR-A16's Pointy Stick [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Melee Analysis Suite Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Heavy Battle Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 44 | 6 3 20 3 7 5 Power 8 | 1 . 3 3 1 . Engine 8 | 1 . 3 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 2 . . 1 Treads . | . . . . . . Leg 6 | 2 1 2 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 . 7 . 1 1 Device . | . . . . . . Storage 3 | 1 . 2 . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 5 | . . 4 . 1 . Artifact . | . . . . . . Weapon 20 | 2 2 8 . 5 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 2 5 . 2 . Ballistic Cannon 5 | . . 2 . 2 1 Launcher 4 | . . 1 . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 8 1 . 6 Power 2 | . . 1 . . 1 Propulsion 5 | . . 2 1 . 2 Utility 2 | . . . . . 2 Weapon 6 | . . 5 . . 1 Highest Loss Streak 4 | . . 4 1 . 4 Average Slot Usage (%) 84 | . 83 78 91 87 73 Engine 10 | . 14 9 11 11 6 Leg 14 | . 28 19 14 11 10 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 6 11 11 11 Protection 17 | . . 10 22 22 13 Ballistic Gun 10 | . 26 12 . 10 10 Ballistic Cannon 10 | . . 5 22 11 5 Launcher 1 | . . 3 . . 5 Naked Turns . | . . . . . . Heaviest Build 41 | 13 13 41 41 40 40 Greatest Support 20 | 20 20 20 20 10 20 Greatest Overweight (x) 7 | 2 . 3 3 3 7 Average Overweight (x) 2 | . . . 2 3 2 Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 5 6 7 10 10 10 Most Carried 10 | 1 4 10 10 10 10 Average Carried 8 | . 2 5 9 9 9 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 10 | 1 4 10 10 10 8 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1258 | 203 46 628 123 142 116 Remotely . | . . . . . . Salvage Created 913 | . 46 509 92 . 266 Parts 68 | . 4 46 14 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 3 15 7 . 10 Guns 18 | . 3 14 . . 1 Cannons 9 | . . 1 7 . 1 AOE 8 | . . . . . 8 Classes Destroyed 9 | . 1 7 . . 1 Worker 2 | . . 1 1 . . Builder 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 18 | . 3 8 7 . . Grunt 10 | . . 2 . . 8 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Hunter 2 | . . . . . 2 Thug 1 | . . . 1 . . Best Kill Streak 6 | . 2 6 4 . 6 Combat Bots Only 6 | . 2 6 4 . 6 Max Kills in Single Turn 3 | . 1 2 2 . 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2162 | . 147 914 198 . 903 Core 459 | . 37 193 8 . 221 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 100 | . 16 59 15 . 10 Largest 2 | . 2 2 2 . 2 Hottest 81 | . 40 78 78 . 81 Shots Fired 171 | . 32 94 30 . 15 Gun 129 | . 32 92 . . 5 Cannon 35 | . . 2 30 . 3 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 164 | . 32 94 30 . 8 Thermal . | . . . . . . Explosive 7 | . . . . . 7 Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 5 24 6 . 8 Robot Miss Streak 3 | . 3 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 117 | . 19 70 16 . 12 Core Hits 86 | . 6 26 10 . 44 Critical Hits 3 | . . 2 . . 1 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3158 | . 235 793 461 . 1669 Guns 1087 | . 235 772 . . 80 Cannons 518 | . . 21 461 . 36 Explosions 1553 | . . . . . 1553 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1605 | . 235 793 461 . 116 Thermal . | . . . . . . Explosive 1553 | . . . . . 1553 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Effects 25 | . . 9 9 7 . Message Errors 11 | . . 3 4 4 . Matter Fused 8 | . . 4 2 2 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . 1 . 1 . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . 2 . 41 Projectiles 2 | . . . 2 . . Explosions 41 | . . . . . 41 Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . . 42 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 257 | . . 30 257 . 64 Average Temperature 64 | . . 11 81 . 28 Received Heat Transfer 372 | . . 150 . . 222 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 299 | . 70 299 237 . . Initial 82 | . . 29 82 . . Average 137 | . 10 171 155 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 66 | 100 100 59 59 . . Level 1 33 | . . 40 40 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 7 20 7 . 13 Peak Tracking Total 8 | . 5 8 4 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . . 3 . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . 6 . 5 . Successful 10 | . . 5 . 5 . Failed 1 | . . 1 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 3 . 5 . Part Schematic 5 | . . . . 5 . Branch Access Points 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3672 | 45 219 722 569 1704 413 Spaces Moved 1774 | 31 137 343 267 801 195 Core 20 | 6 . 7 . . 7 Treads . | . . . . . . Legs 1754 | 25 137 336 267 801 188 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 210 150 Average Speed 184 | 114 120 145 192 210 190 Slowest Speed 400 | 150 120 200 210 210 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 26 29 68 80 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . 1 . 82 Melee . | . . . . . . Projectile 2 | . . . 1 . 1 AOE 81 | . . . . . 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2008 | 37 158 479 294 827 213 Wait 34 | . . 33 . 1 . Move 1769 | 30 136 342 266 800 195 Hop . | . . . . . . Pick Up 29 | 1 3 14 4 7 . Fast Attach 26 | 6 3 10 2 4 1 Attach 8 | . . 7 . . 1 Detach 3 | . . 2 . . 1 Swap 10 | . . 3 1 3 3 Drop 29 | . . 9 6 12 2 Fire 100 | . 16 59 15 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat] / Exi / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 483 | -9/Materials | Lost 4 parts (1p1n2w) 553 | -9/Materials | Lost 4 parts (1n3w) 665 | -9/Materials | Repaired Imp. Ion Engine 774 | -9/Materials | Discovered new exit (range 15) 855 | -9/Materials | Identified exit to Mines 869 | -9/Materials | Build established: Scavenger-Mutant 987 | -9/Materials | Entered Mines 988 | -9/Mines | Met a Derelict bent on vengeance 1115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1141 | -9/Mines | Core integrity fell below 50% 1447 | -9/Mines | Discovered new exit (range 10) 1485 | -9/Mines | Identified exit to Exiles 1556 | -9/Mines | Entered Zion 1718 | -7/Zion | Found CR-A16's Pointy Stick 1872 | -7/Zion | Discovered new exit (range 9) 1963 | -7/Zion | System corruption cleaned by Quarantine Array 2081 | -7/Zion | Found Prototype Launcher 2081 | -7/Zion | Identified Rocket Array 2401 | -7/Zion | Given the Hacking Drone Bay 2410 | -7/Zion | Found Prototype Device 2423 | -7/Zion | Learned Factory emergency access door positions 2436 | -7/Zion | Learned Factory trap positions 2566 | -7/Zion | Given A8's code to call for help 2880 | -7/Zion | Learned location of Warlord (-4) 3105 | -7/Zion | Visited the Megawrench Repair Shop 3105 | -7/Zion | Megawrench repaired 5 parts 3260 | -7/Zion | Entered Proximity Caves 3324 | -6/Proximity Caves | Identified exit to Factory 3494 | -6/Proximity Caves | Core integrity fell below 20% 3552 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 3640 | -6/Proximity Caves | Spotted B-75 Beast 3673 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03520_ Acquired 48 matter. 03521_ The unstable cave ceiling collapses. 03521_ Slug penetrates Earth. 03521_ Med. Armor Plating destroyed. 03523_ H-66 Slayer destroyed. 03528_ Acquired 17 matter. 03536_ Gauss Rifle fries itself beyond repair. 03562_ The unstable cave ceiling collapses. 03588_ Searching scrap... 03588_ Found Fusion Compressor. 03588_ Found 27 Matter. 03589_ Acquired 27 matter. 03619_ Acquired derelict log, extracted data. Exit location confirmed. 03644_ Critical hit. 03644_ Flexi-carbon Leg destroyed. 03644_ Knocked back. 03644_ Hvy. Battle Rifle destroyed. 03650_ Dropped Lgt. Ion Engine. 03650_ Dropped Imp. Light Cannon. Map ----- +----------------------------------------------------+ | ##??????????????????????????????????????? | | #??????????????????????????????????????? | | ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##?????????????????????????????????????? | | #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ###???##?????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #????????????????????????????? ???????????????? | | #???????????????????????????? ????????????????? | | #??????????? ??????????????? ?#??????????????? | | ##??????????? ??????????##?? ? #??????????????? | | ###???????????? #?????????? #? ## #??????????????? | | ?###??????????? ##????????? ???????????????? | | ## #??????????? #??????### ? ????????????????? | | #??????????# #????### ?????????????????? | | ######???## #???## # #??????????????????? | | ### ###?# #???# #???????????????????? | | ### ! ### ##??# #???????????????????? | | ## #?# ##??# ?????????????????????? | | ####?# #???# @#??????????????????????? | | ###### #???# #??????????????????????? | | ## #????# ;??????????????????????? | | ##???# ;??????????????????????? | | ## #???# ;#?????????????????????? | | ### ##### ;;?????????????????????? | | #### *; ?????????????????????? | | #### ## ]; #????????????????????? | | ## ## ## ### ;;;##??????????????????? | | # #??????????????????? | | # #??????????????????? | | ##; #???????????? | | ## ### B #???????????? | | #?## ## #?? B #???????????? | | ???# #### #?? #???????????? | | ???# #######??# #?? #???????????? | | # ????# ##????????## #??? # #???????????? | | #?????# #??????????####??? ###?#???????????? | | ??????# ????????????????? ###???????????????? | | ?????# ?????????????????? #?????????????????? | | ???? ??????????????????? #?????????????????? | | ???? ????????????????????##?????????????????? | | ??? ## ???????????????????????????????????????? | | ?????## ?????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Melee Accuracy 5 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticQuantumDatajack Manual? 0 Play Time 00:16:59 Cumulative 212.6 hours Start 2021.05.16 @ 16:36:55 End 2021.05.16 @ 16:52:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 255 Adventurer 148 Explorer 7 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2e001c3-014c-46de-b73b-92f772f9e203