Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 17:34:06 Player: Mr Goldstein Result: Destroyed by as-29782 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (836) 836 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1476 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Wheel High-capacity Matter Pod (200) Signal Interpreter Signal Interpreter Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Propulsion Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Compact Wheel Compact Wheel High-capacity Battery High-capacity Matter Pod Signal Interpreter Signal Interpreter Light Assault Rifle Grenade Launcher [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Propulsion Shielding Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 6 18 1 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 4 | 2 2 . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 12 | 2 9 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 10 | 2 7 1 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 2 8 Power 1 | . . 1 Propulsion 4 | . 2 2 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 8 | . 1 8 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 97 56 Engine 13 | . 14 7 Wheel 25 | . 25 7 Storage 14 | . 14 14 Protection 13 | . 13 3 Ballistic Gun 27 | . 27 24 Naked Turns 3 | . . 3 Heaviest Build 91 | 14 91 88 Greatest Support 26 | 26 26 26 Greatest Overweight (x) 8 | . 8 3 Average Overweight (x) 2 | . 2 1 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 22 | 7 23 23 Most Carried 15 | 1 15 15 Average Carried 9 | . 9 13 Final Capacity 25 | 8 25 5 Final Carried 15 | 1 15 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 1510 | 254 1226 30 Remotely . | . . . Salvage Created 1382 | . 1353 29 Parts 96 | . 96 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 27 | . 25 2 Guns 24 | . 22 2 AOE 3 | . 3 . Classes Destroyed 9 | . 8 1 Worker 5 | . 5 . Builder 1 | . 1 . Tunneler 1 | . 1 . Hauler 2 | . 2 . Recycler 3 | . 3 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 19 | . 19 . Assembled 2 | . . 2 Best Kill Streak 7 | . 7 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 1020 | . 588 432 Core 260 | . 115 145 Absorbed by Shields . | . . . Redirected to Shielding 51 | . 40 11 Regen/Repaired (Parts) 83 | . 83 . Core Remaining (%) 100 | 100 . . Volleys Fired 126 | . 112 14 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 243 | . 220 23 Gun 239 | . 216 23 Cannon . | . . . Launcher 4 | . 4 . Special . | . . . Kinetic 239 | . 216 23 Thermal . | . . . Explosive 4 | . 4 . Electromagnetic . | . . . Robot Hit Streak 14 | . 14 5 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 161 | . 150 11 Core Hits 68 | . 63 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2108 | . 2001 107 Guns 1979 | . 1872 107 Cannons . | . . . Explosions 129 | . 129 . Melee . | . . . Ramming . | . . . Kinetic 1979 | . 1872 107 Thermal . | . . . Explosive 129 | . 129 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 12 | . 12 . Projectiles . | . . . Explosions 12 | . 12 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 21 | . 21 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 12 . Average Temperature 5 | . 5 . Received Heat Transfer 288 | . 288 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 348 | . 348 111 Initial 111 | . . 111 Average 209 | . 214 73 Maximum Alert Level 1 | . 1 . Low Security (%) 33 | 100 32 100 Level 1 66 | . 67 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 9 | . 9 . Investigation 9 | . 9 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 45 | . 37 8 Peak Tracking Total 13 | . 5 13 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 11 | . 11 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 24 . Successful 19 | . 19 . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 21 | . 21 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 2 | . 2 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 14 | . 14 . Terminals 12 | . 12 . Disrupt 6 | . 6 . Search 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 3298 | 44 3207 47 Spaces Moved 1304 | 39 1253 12 Core 8 | 2 . 6 Treads . | . . . Legs . | . . . Wheels 1296 | 37 1253 6 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 50 Average Speed 129 | 88 131 92 Slowest Speed 200 | 100 200 135 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 3 99 5 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 12 | . 12 . Terrain Destroyed 24 | . 24 . Melee . | . . . Projectile . | . . . AOE 24 | . 24 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 2665 | 45 2592 28 Wait 1190 | . 1189 1 Move 1302 | 38 1252 12 Hop . | . . . Pick Up 16 | 1 15 . Fast Attach 12 | 6 6 . Attach 2 | . 1 1 Detach 1 | . 1 . Swap 11 | . 11 . Drop 5 | . 5 . Fire 126 | . 112 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 45 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Discovered new exit (range 9) 707 | -10/Materials | Discovered new exit (range 14) 1068 | -10/Materials | Discovered new exit (range 16) 1123 | -10/Materials | Repaired Assault Rifle 1321 | -10/Materials | Discovered new exit (range 16) 3252 | -10/Materials | Entered Mines 3253 | -10/Mines | Assembled infested the area 3278 | -10/Mines | Core integrity fell below 50% 3294 | -10/Mines | Core integrity fell below 20% 3296 | -10/Mines | Released all parts (2) 3299 | -10/Mines | Destroyed by as-29782 with Assembled Heavy Rifle Last Messages --------------- squad. 03253_ K-01 Serf collects debris. 03257_ as-40934 sneak attacks. 03257_ K-01 Serf destroyed. 03264_ Propulsion Shielding destroyed. 03264_ Wheel destroyed. 03265_ K-01 Serf destroyed. 03267_ Com. Wheel destroyed. 03272_ Ion Engine destroyed. 03274_ as-40934 destroyed. 03274_ Lgt. Assault Rifle destroyed. 03289_ as-99782 destroyed. 03290_ Acquired 10 matter. 03296_ Released Huge Storage Unit. 03296_ Hcp. Battery crushed and broken. 03296_ Lgt. Cannon crushed and broken. 03296_ Grenade Launcher crushed and broken. 03296_ Released Assault Rifle. 03296_ Assault Rifle crushed and broken. 03298_ Extracted 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ############?#######?????????????????? | | ??????????? ## #?????????????????? | | ????????????? !%= #?????????????????? | | ????????????????????###a=% #?????????????????? | | ??????????????????????##a# #?????????????????? | | ???????????????????????#a# #?????????????????? | | ???????????????????????#!#######?????????????????? | | ???????????????????????#a#???????????????????????? | | ???????????????????????#[##??????????????????????? | | ???????????????????????#aa#??????????????????????? | | ???????????????????????##!#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? $ ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasePrecisionBoregun Manual? 0 Play Time 00:17:00 Cumulative 212.2 hours Start 2023.05.15 @ 17:00:44 End 2023.05.15 @ 17:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 622 Rogue 622 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17cf2e9f-91ed-421c-a49b-6c801282a5f1