Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.20 @ 01:16:46 Player: Qreeper Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (2465) 2465 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 9207 Bonus ------- Follower Combat Kills 122 Cogmind --------- Core Integrity 0/1450 Matter 298/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Experimental Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Biometal Heavy Treads Advanced Cryofiber Web Cloaking Device Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Combat Gravmag System Improved Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Visual Processing Unit Experimental Optical Array Advanced Targeting Computer Quantum Capacitor Transmission Jammer > --- WEAPON ----------- Gamma Rifle Phase Gun Enhanced Quantum Rifle Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads [Rating: 148] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Arc Projector Energy Gun Improved Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Improved Light Cannon Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 . 2 . 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . . 1 . Utility 10 | . 1 . 1 . 1 1 1 1 1 1 2 Weapon 3 | . . . . . 1 1 . 1 . . . Parts Attached 127 | 8 3 1 11 1 4 7 5 10 13 35 29 Power 23 | 1 . . 2 . . 1 1 . 3 7 8 Engine 7 | 1 . . 2 . . 1 . . 1 2 . Core 6 | . . . . . . . 1 . 2 . 3 Reactor 10 | . . . . . . . . . . 5 5 Propulsion 31 | 2 2 1 2 . . 1 1 1 1 11 9 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 25 | . 2 1 2 . . 1 1 1 1 9 7 Flight 4 | . . . . . . . . . . 2 2 Utility 38 | 3 1 . 4 . 2 2 2 2 6 9 7 Device 27 | 1 1 . 2 . 1 1 2 2 4 8 5 Storage . | . . . . . . . . . . . . Processor 6 | 2 . . 1 . 1 . . . . 1 1 Hackware 2 | . . . 1 . . . . . 1 . . Protection 3 | . . . . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 . . 3 1 2 3 1 7 3 8 5 Energy Gun 14 | 1 . . . . . . . 3 3 4 3 Energy Cannon 12 | . . . . . 1 2 1 4 . 4 . Ballistic Gun 2 | 1 . . . . . . . . . . 1 Ballistic Cannon 4 | . . . 2 1 . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . 1 . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 3 2 Parts Lost 48 | . . 7 . . . . . 1 2 6 32 Power 7 | . . 1 . . . . . . . . 6 Propulsion 11 | . . 2 . . . . . . . 1 8 Utility 17 | . . 2 . . . . . . 1 2 12 Weapon 13 | . . 2 . . . . . 1 1 3 6 Highest Loss Streak 16 | . . 5 . . . . . 1 2 5 16 Average Slot Usage (%) 87 | . 88 73 70 80 85 95 99 99 99 92 69 Engine 8 | . 12 7 18 20 16 13 8 5 9 5 1 Core 1 | . . . . . . . 3 5 4 2 2 Reactor 2 | . . . . . . . . . . 4 6 Hover 15 | . 2 21 19 20 16 14 17 16 15 17 12 Device 21 | . 15 20 10 10 10 20 25 26 26 26 21 Processor 6 | . 12 12 . . 7 7 6 5 5 4 9 Hackware 5 | . . . 3 10 8 7 6 5 8 4 1 Protection 2 | . . . . . . 3 6 5 5 2 1 Energy Gun 6 | . 12 2 . . . . . 11 14 11 8 Energy Cannon 7 | . . . . . 2 19 17 11 10 9 . Ballistic Gun 1 | . 12 8 . . . . . . . . 2 Ballistic Cannon 3 | . . . 15 19 16 1 . . . . . Special Melee Weapon 1 | . . . 3 . . 6 6 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 97 | 7 8 8 25 25 32 44 48 61 70 97 89 Greatest Support 90 | 20 20 16 14 14 14 22 39 47 55 67 90 Greatest Overweight (x) 2 | . 2 . 1 1 2 2 2 1 1 2 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 3 4 4 4 4 4 4 4 4 Average Carried 3 | . . 3 2 3 3 3 3 3 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 3 4 4 4 4 4 4 4 4 Class Distribution -------------------- 42% | Hacker-Mutant 37% | Hacker-Tank 20% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Matter Collected 1543 | 282 . 49 72 96 86 68 . 160 140 334 256 Remotely . | . . . . . . . . . . . . Salvage Created 2695 | 69 32 50 12 31 119 78 . 172 240 919 973 Parts 148 | 5 5 2 4 5 7 4 . 10 6 45 55 Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 42 | 1 2 3 . 3 3 . . 2 3 12 13 Melee 2 | . . . . . . . . . . . 2 Guns 15 | 1 2 3 . . . . . . . 2 7 Cannons 17 | . . . . 3 3 . . 2 3 6 . Classes Destroyed 13 | 2 1 1 1 . 2 1 . 2 . 1 2 Worker 1 | . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . . . . . . . 1 . 2 1 Swarmer 14 | . 2 2 . 3 . . . . . 2 5 Grunt 6 | 1 . . . . 1 . . . . . 4 Brawler 1 | . . . . . 1 . . . . . . Sentry 7 | . . . . . 1 . . 1 2 3 . Hunter 3 | . . . . . . . . . . 2 1 Programmer 10 | . . . . . . . . 1 1 5 3 Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 3 | 2 2 2 1 3 3 1 . 2 1 3 3 Combat Bots Only 3 | 1 2 2 . 3 3 . . 1 1 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Damage Taken 6776 | 6 8 327 . 44 27 68 . 243 442 1789 3822 Core 2755 | 6 8 35 . 10 7 6 . 48 32 1133 1470 Absorbed by Shields 394 | . . . . 20 12 25 . 56 . 125 156 Core Remaining (%) 86 | 97 . 80 . 97 98 99 100 95 97 12 . Volleys Fired 207 | 2 3 23 2 4 7 3 . 7 5 71 80 Largest 5 | 2 2 2 2 2 2 3 . 5 5 1 1 Hottest 399 | 70 70 70 78 78 78 210 . 399 399 113 94 Shots Fired 273 | 4 6 25 4 8 14 9 . 27 25 71 80 Gun 172 | 4 6 25 . . . . . 14 15 28 80 Cannon 101 | . . . 4 8 14 9 . 13 10 43 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 56 | 2 3 23 4 8 14 2 . . . . . Thermal 112 | 2 3 2 . . . 7 . 16 15 43 24 Explosive . | . . . . . . . . . . . . Electromagnetic 105 | . . . . . . . . 11 10 28 56 Robot Hit Streak 50 | 2 4 19 3 5 6 9 . 28 30 24 50 Robot Miss Streak 3 | 1 2 2 . 1 2 . . 1 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Capacitor 148 | . . . . . . . . . . 68 80 Shots Hit Robots 252 | 2 4 21 6 6 9 11 . 32 24 64 73 Core Hits 107 | 2 3 11 1 3 4 2 . 5 9 26 41 Critical Hits 6 | 1 . . . . 1 . . 1 . 2 1 Critical Kills 4 | 1 . . . . . . . 1 . 2 . Critical Parts Destroyed 2 | . . . . . 1 . . . . . 1 Melee Attacks 16 | . . . 3 3 . 3 . 7 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . 3 1 . 3 . 6 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6351 | 20 53 203 60 79 185 187 . 536 589 2312 2127 Guns 3104 | 20 53 188 . . . . . 184 211 610 1838 Cannons 2867 | . . . 60 79 185 187 . 352 325 1679 . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 380 | . . 15 . . . . . . 53 23 289 Kinetic 551 | 8 16 162 60 79 185 41 . . . . . Thermal 3517 | 12 37 26 . . . 146 . 400 459 1679 758 Explosive . | . . . . . . . . . . . . Electromagnetic 1903 | . . . . . . . . 136 77 610 1080 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 . 1 . 1 2 21 Average Corruption 4 | . . . . . 1 . 1 . 1 2 7 Corruption Purged . | . . . . . . . . . . . . Effects 29 | . . . . . . . 1 . . 4 24 Message Errors 5 | . . . . . . . . . . 1 4 Matter Fused 9 | . . . . . . . . . . . 9 Heat Flow Errors 3 | . . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . 1 . . 2 3 Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 135 | . . . . . . . . 5 . 75 55 Projectiles 80 | . . . . . . . . 5 . 75 . Explosions . | . . . . . . . . . . . . Melee 55 | . . . . . . . . . . . 55 Knockbacks 7 | . . . 2 1 1 . . . 1 1 1 Impact 3 | . . . . . . . . . 1 1 1 Kinetic 4 | . . . 2 1 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 183 | . . 7 . . . . . . 26 11 139 Shots . | . . . . . . . . . . . . Rammed 33 | . . 5 . . . . . . 2 3 23 Targets Rammed 33 | . . 5 . . . . . . 2 3 23 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1330 | 36 40 44 42 168 210 124 . 602 441 1330 246 Average Temperature 260 | 21 21 13 24 84 100 54 . 192 178 412 115 Received Heat Transfer 406 | 6 . 12 . . 12 4 . 78 138 49 107 Effects 73 | . . . . . . . . 9 4 60 . Shutdowns 11 | . . . . . . . . 3 1 7 . Energy Bleed 8 | . . . . . . . . . 3 5 . Interference 20 | . . . . . . . . 5 . 15 . Matter Decay 5 | . . . . . . . . 1 . 4 . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 4 | . . . . . . . . . . 4 . Damage (major) 17 | . . . . . . . . . . 17 . Damage (core) 5 | . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 3 4 Combat Hostiles 7 | . . . . . . . . . . 3 4 Parts Fried 18 | . . . . . . . . . . 7 11 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 19 | . . . . . . . . 1 4 9 5 Heat Transferred 3780 | 37 111 74 . . . 222 . 496 583 1406 851 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Peak Influence 167 | 25 114 81 11 73 156 58 7 141 158 161 167 Average Influence 39 | 8 86 44 5 58 56 35 7 33 41 28 50 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . . . . 1 2 3 3 Investigation 2 | . . . . . . . . . . 1 1 Extermination 5 | . . . . . . . . 1 . 2 2 Reinforcement 3 | . . . 1 . . . . . 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Distress Signals 8 | . . . 4 . . . . . . . 4 Communications Jammed 36 | . . . . . . . . 2 . . 34 Distress Signals 34 | . . . . . . . . 1 . . 33 Times Spotted 97 | 1 3 8 1 3 4 1 . 7 14 14 41 Peak Tracking Total 9 | 1 3 3 1 3 3 1 . 3 5 3 9 Tactical Retreats 10 | . . 1 . . . . . . 1 . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Traps Triggered 18 | . . . . . 2 . 1 1 1 6 7 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . 3 . Reprogrammed 3 | . 3 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Machines Disabled 2 | . . . 1 . 1 . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Machines Accessed 24 | . 4 . 1 . 4 1 1 2 3 5 3 Terminals 18 | . 4 . 1 . 3 . . 1 3 5 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . Recycling Units 3 | . . . . . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 67 | . 14 . 3 . 14 2 1 3 7 18 5 Successful 52 | . 10 . 2 . 13 2 1 3 5 12 4 Failed 15 | . 4 . 1 . 1 . . . 2 6 1 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 1 . . . . . . . 1 5 . Terminals 58 | . 14 . 3 . 12 . . 2 7 18 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . Recycling Units 4 | . . . . . . . 1 1 . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 44 | . 10 . 2 . 11 . . 2 5 12 2 Record 11 | . 2 . . . . . . . 2 5 2 Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . Locate Traps 5 | . 3 . . . 1 . . . . 1 . Disarm Traps 1 | . . . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . 1 . . Registered Components 4 | . 1 . 1 . 1 . . 1 . . . Registered Prototypes 2 | . . . . . 1 . . 1 . . . Zone Layout 7 | . 2 . . . 3 . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . Scan Component 2 | . . . . . 1 1 . . . . . Repair 2 | . . . . . 1 1 . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 1 . . 2 Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Components 3 | . . . . . . . 1 1 . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 4 . 1 . 3 1 1 2 3 4 3 Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . Time 58 | . . . . . 32 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 2 . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 11 | . . . 2 1 . 2 . 6 . . . Non-combat 10 | . . . 2 1 . 2 . 5 . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 12 | . . . 2 1 . 3 . 6 . . . parse_system 4 | . . . 1 1 . . . 2 . . . no_distress 5 | . . . 1 . . 2 . 2 . . . find_chute 2 | . . . . . . . . 2 . . . find_fabricator 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Total Allies 3 | . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 31 . . . Total Damage 591 | . . . . . . . . 591 . . . Kills 3 | . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Turns Passed 5669 | 81 116 142 160 470 342 748 213 532 475 1308 1082 Spaces Moved 4879 | 86 126 162 118 387 211 594 182 437 397 1054 1125 Core 91 | 20 1 . . . . . . . . . 70 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 173 | 66 107 . . . . . . . . . . Hover 4559 | . 18 162 118 387 211 594 182 437 397 1054 999 Flight 56 | . . . . . . . . . . . 56 Fastest Speed 37 | 50 56 56 56 116 116 116 108 105 105 48 37 Average Speed 99 | 73 77 57 111 116 134 116 111 106 105 104 75 Slowest Speed 176 | 80 150 60 116 116 176 176 176 111 105 161 122 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 19 | 8 27 26 14 62 19 12 4 11 13 13 25 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 9 | . . . . 1 . . . 3 1 4 . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . 1 . . . 3 1 4 . AOE . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Total 5602 | 97 139 190 138 398 255 641 192 485 446 1268 1353 Wait 140 | . . . . . 32 26 . 10 . 57 15 Move 4868 | 85 125 161 117 386 210 593 181 436 396 1053 1125 Hop . | . . . . . . . . . . . . Pick Up 52 | 1 4 . . 2 1 3 2 4 5 19 11 Fast Attach 75 | 7 3 . 8 . 3 5 4 6 7 18 14 Attach 47 | 1 . 1 3 1 1 2 1 4 3 16 14 Detach 28 | 1 2 . 5 1 1 1 1 4 1 8 3 Swap 5 | . . . . . . . . . 3 1 1 Drop 63 | . 2 . . 1 . 5 3 7 11 22 12 Fire 207 | 2 3 23 2 4 7 3 . 7 5 71 80 Melee 16 | . . . 3 3 . 3 . 7 . . . Ram 32 | . . 5 . . . . . . 2 3 22 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 69 | . . . . . . . . . 13 . 56 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 8) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 170 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered exit to Mines (range 16) 198 | -10/Materials | Entered Mines 212 | -10/Mines | Assembled infested the area 216 | -10/Mines | Identified exit to Materials 216 | -10/Mines | Discovered exit to Materials (range 6) 313 | -10/Mines | Build established: Hacker-Mutant 340 | -10/Mines | Entered Materials 340 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 348 | -9/Materials | Lost 5 parts (1p1n2u1w) 385 | -9/Materials | Identified exit to Mines 385 | -9/Materials | Identified exit to Storage 500 | -9/Materials | Entered Mines 691 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 892 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 917 | -9/Mines | Identified exit to Materials 917 | -9/Mines | Discovered exit to Materials (range 9) 970 | -9/Mines | Entered Materials 970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1115 | -8/Materials | Repaired Imp. Hover Unit 1285 | -8/Materials | Identified exit to Factory 1285 | -8/Materials | Discovered exit to Factory (range 8) 1312 | -8/Materials | Entered Factory 1312 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1533 | -7/Factory | Build established: Hacker-Tank 1876 | -7/Factory | Identified exit to Factory 1876 | -7/Factory | Discovered exit to Factory (range 17) 2040 | -7/Factory | Repaired Ion Engine 2060 | -7/Factory | Entered another Factory area 2060 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -6/Factory | Identified exit to Factory 2234 | -6/Factory | Discovered exit to Factory (range 5) 2273 | -6/Factory | Entered another Factory area 2273 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -5/Factory | Allied Derelicts emerged from ambush trap array 2780 | -5/Factory | Identified exit to Factory 2780 | -5/Factory | Discovered exit to Factory (range 12) 2805 | -5/Factory | Entered another Factory area 2805 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2938 | -4/Factory | Spotted B-86 Titan 3158 | -4/Factory | Identified exit to Research 3280 | -4/Factory | Entered Research 3280 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3350 | -3/Research | Found Quantum Capacitor 3662 | -3/Research | Build established: Hacker-Mutant 4096 | -3/Research | Core integrity fell below 50% 4266 | -3/Research | Core integrity fell below 20% 4280 | -3/Research | Lost 5 parts (2u3w) 4538 | -3/Research | Identified exit to Research 4542 | -3/Research | Build established: Scavenger-Mutant 4588 | -3/Research | Entered another Research area 4588 | -2/Research | Evolved 2 slots: Utility x2 4875 | -2/Research | Spotted B-90 Cyclops 5030 | -2/Research | Lost 8 parts (1p2n4u1w) 5458 | -2/Research | Lost 16 parts (3p3n6u4w) 5461 | -2/Research | System corruption reached 10% 5607 | -2/Research | Core integrity fell below 50% 5660 | -2/Research | Core integrity fell below 20% 5668 | -2/Research | Identified exit to Access 5668 | -2/Research | Discovered exit to Access (range 5) 5670 | -2/Research | Core destroyed Last Messages --------------- 05662_ U-05 Engineer lays Concrete. 05662_ W-44 Eye distress signal alerts nearby ally. 05662_ Penetrated by Slug. 05662_ Slug penetrates H-88 Terminator. 05662_ H-88 Terminator suffers critical hit. 05663_ U-05 Engineer lays Concrete. 05665_ Penetrated by Slug. 05665_ Slug penetrates Wall. 05665_ U-05 Engineer lays Concrete. 05665_ K-01 Serf collects debris. 05665_ Slug penetrates Wall. 05666_ U-05 Engineer lays Concrete. 05668_ Penetrated by Slug. 05668_ EXIT=FOUND: ACCESS 05668_ U-05 Engineer lays Concrete. 05670_ Slammed into Y-72 Warden. 05670_ Adv. Targeting Computer destroyed. 05670_ System corrupted by crushing effect (+1). 05670_ Destabilizing: Core damaged (-72). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????########?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# #??????####??## | | ????????????????????????????# #??????# ?? | | ????????????????????????????# #??????#! | | ????????????????????????????##### ##??????# """ | | ????????????????????????????????# #???????# """ | | ????????????????????????????????# #???????# """ | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????# | | ??????????????????????########### #???????# | | ??????????????????????# ! # #???????# | | ??????????????????????# # ####????# | | ??????????????????????# | = #????#####+#/ | | ??????????????????????# " " !%*!########## | | ??????????????????????# ""R"" %!! | | ??????????????????????# """"" [* | | ??????????????????????# | | ??????????????????????# [[ """"" | | ?????????????????????####+####### [[ """"" | | ?????????????????????# #???# [ """"" | | ?????????????????????# ##### """"" | | ?????????????????????+ @ ! | | ?????????????????????# Y! | | ?????????????????????# ##### | | ?????????????????????# #???############### | | ?????????????????????### ###????????########## | | ???????????????????????# #??????????# # | | ???????????????????????# #??????????# # | | ???????????????????????# #??????????# # | | ???????????????????????# #??????????# ! # | | ??????????????????????? ???????????# + | | ??????????????????????? ???????????# # | | ??????????????????????? ! ???????????# """ # | | ??????????????????????? ???????????# """ # | | ??????????????????????? ???????????# """ # | | ??????????????????????? ???????????########## | | ???????????????????????# #????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????##############???# | | ?????????????????????????????# #???# | | ?????????????????????????????# #???# = | | ?????????????????????????????+ """ """ #???# | | ?????????????????????????????# """ """ #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 56 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 8 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Energy Filtering 50 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Just Browsing Loot Pinata Power Corrupts Total Silence Challenges ------------ None Game ------ Seed ReflectivePlasmaReplicator Manual? 0 Play Time 02:40:33 Cumulative 16.9 hours Start 2020.06.18 @ 22:22:01 End 2020.06.20 @ 01:16:46 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 13 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b22a7c-b614-496a-b593-ec9f61af8ac7