Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 09:53:20 Player: canerib Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1208) 1208 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 5546 Bonus ------- Follower Combat Kills 28 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 51/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Supersonic Drone Bay > --- WEAPON ----------- Light Assault Rifle Grenade Launcher Enhanced Flamer > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Treads Flight Unit Flight Unit Flight Unit VTOL Module Improved Flight Unit Improved Signal Interpreter Power Shielding Shield Generator EM Pulse Gun Assault Rifle Datajack [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . 2 . . . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 63 | 9 6 10 8 1 . 10 10 9 Power 8 | 2 . . 2 . . 1 1 2 Engine 8 | 2 . . 2 . . 1 1 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 3 . . . 2 4 5 Treads 8 | . 2 3 . . . 2 1 . Leg 2 | 2 . . . . . . . . Wheel 2 | . . . . . . . 1 1 Hover . | . . . . . . . . . Flight 6 | . . . . . . . 2 4 Utility 16 | 2 1 5 4 1 . 2 . 1 Device 9 | 1 . 4 2 . . 1 . 1 Storage 3 | 1 1 . . 1 . . . . Processor 2 | . . 1 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 21 | 3 3 2 2 . . 5 5 1 Energy Gun 7 | 2 3 1 . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . 1 2 . . 3 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 1 . Special Weapon 3 | . . . . . . 1 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 . . . 1 1 Parts Lost 25 | . . 8 1 . . 4 11 1 Power 3 | . . 1 . . . . 1 1 Propulsion 7 | . . 2 . . . 2 3 . Utility 7 | . . 3 1 . . 1 2 . Weapon 8 | . . 2 . . . 1 5 . Highest Loss Streak 11 | . . 4 1 . . 2 11 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 89 93 100 100 97 90 33 Engine 10 | . 14 10 9 11 11 9 8 5 Treads 20 | . 26 21 22 22 22 17 14 . Device 19 | . 14 22 19 22 22 22 16 3 Storage 10 | . 14 11 11 11 11 9 9 1 Processor 5 | . . 4 3 11 11 9 9 3 Protection 3 | . . . 6 . . 4 7 . Energy Gun 7 | . 26 17 . . . . . . Ballistic Gun 13 | . . 2 20 22 22 20 18 . Special Weapon 1 | . . . . . . 5 3 . Peak Build Rating 37 | 7 12 19 23 24 24 37 35 26 Average Rating 20 | 4 11 15 16 23 24 34 32 13 On Entrance 17 | . 7 12 10 23 24 24 34 23 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 14 32 34 29 28 28 39 39 32 Greatest Support 46 | 20 46 46 46 46 46 46 40 10 Greatest Overweight (x) 10 | 4 . 1 . . . 1 6 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 15 6 Most Carried 15 | 2 8 13 15 15 15 15 15 8 Average Carried 11 | 1 7 9 13 14 15 13 13 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 15 15 15 15 9 5 Class Distribution -------------------- 71% | Mutant 17% | Skirmisher 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Matter Collected 1034 | 302 60 211 148 . . 279 34 . Remotely . | . . . . . . . . . Salvage Created 1348 | 96 183 458 159 . . 253 199 . Parts 67 | 4 8 17 7 . . 14 17 . Haulers Intercepted 4 | . 2 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 32 | . 3 12 5 . . 5 7 . Guns 30 | . 3 12 5 . . 3 7 . Cannons 1 | . . . . . . 1 . . Classes Destroyed 11 | 2 3 4 1 . . 1 . . Worker 1 | . . 1 . . . . . . Tunneler 2 | 1 . . 1 . . . . . Hauler 4 | . 2 2 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 7 | . . . 3 . . . 4 . Grunt 15 | . 3 6 1 . . 3 2 . Brawler 2 | . . 1 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 4 . . . 1 1 . Hunter 1 | . . . . . . 1 . . Best Kill Streak 5 | 1 2 5 2 . . 2 4 . Combat Bots Only 5 | . 2 5 2 . . 2 4 . Max Kills in Single Turn 2 | 1 1 2 1 . . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Hostile Shots Fired 307 | . 16 88 28 . . 41 113 21 Missed 78 | . 8 16 10 . . 6 28 10 Damage Taken 3431 | . 101 1092 212 . . 577 1269 180 Core 724 | . 29 134 7 . . 143 282 129 Absorbed by Shields 5 | . . . . . . . . 5 Redirected to Shielding 34 | . . . 2 . . 10 22 . Regen/Repaired (Parts) 83 | . . . . . . 83 . . Core Remaining (%) 84 | 100 88 . . . 64 . . . Volleys Fired 146 | 4 14 46 20 . . 32 30 . Largest 3 | 2 2 2 2 . . 3 3 . Hottest 143 | 60 130 130 40 . . 120 143 . Shots Fired 262 | 8 28 78 25 . . 72 51 . Gun 238 | 8 28 78 25 . . 58 41 . Cannon . | . . . . . . . . . Launcher 9 | . . . . . . 5 4 . Special 15 | . . . . . . 9 6 . Kinetic 139 | 4 . 13 25 . . 58 39 . Thermal 112 | 4 28 65 . . . 9 6 . Explosive 9 | . . . . . . 5 4 . Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 21 | 4 11 21 8 . . 10 10 . Robot Miss Streak 6 | 1 5 6 1 . . 5 5 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 192 | 5 26 66 18 . . 46 31 . Core Hits 156 | 3 31 74 9 . . 19 20 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Critical Strikes 2 | . . . 1 . . . 1 . Destroy 2 | . . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2629 | 58 361 979 213 . . 483 535 . Guns 2338 | 58 361 979 210 . . 385 345 . Cannons . | . . . . . . . . . Explosions 166 | . . . . . . . 166 . Melee . | . . . . . . . . . Ramming 11 | . . . 3 . . 8 . . Kinetic 1038 | 38 . 83 210 . . 385 322 . Thermal 1391 | 20 361 896 . . . 90 24 . Explosive 166 | . . . . . . . 166 . Electromagnetic 23 | . . . . . . . 23 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 2 2 2 2 . . . Average Corruption 1 | . 1 1 2 2 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . 2 17 5 . . . . Message Errors 4 | . . . 2 2 . . . . Matter Fused 4 | . . . 2 2 . . . . Heat Flow Errors 4 | . . 1 3 . . . . . Energy Discharges 3 | . . . 2 1 . . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . 3 . . . . . Data Loss (major) 2 | . . . 2 . . . . . Misfires 3 | . . 1 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . . 2 . Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 139 | . . . . . . 18 121 . Shots 5 | . . . . . . 1 4 . Rammed 3 | . . . 1 . . 2 . . Targets Rammed 3 | . . . 1 . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 691 | . 234 691 240 . . 183 38 . Average Temperature 111 | . 91 181 102 . . 53 10 . Received Heat Transfer 1383 | . 57 471 12 . . 180 567 96 Effects 19 | . . 19 . . . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 3 | . . 3 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 3 | . . 3 . . . . . . Short Circuit 4 | . . 4 . . . . . . Damage (minor) 3 | . . 3 . . . . . . Damage (major) 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 3 | . 1 . . . . 2 . . Heat Transferred 2260 | 50 430 1090 . . . 640 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Peak Influence 231 | 10 74 231 222 . . 126 200 29 Initial 90 | . 6 29 90 . . . . . Average 66 | 4 16 107 86 . . 49 117 11 Maximum Alert Level 1 | . . 1 1 . . . 1 . Low Security (%) 93 | 100 100 95 80 . 100 100 99 100 Level 1 6 | . . 4 19 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 2 . . . . . . Investigation 2 | . 1 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Distress Signals 5 | . 1 1 . . . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 10 19 9 . . 12 16 8 Peak Tracking Total 10 | . 5 5 4 . . 5 7 10 Tactical Retreats 4 | . 1 1 1 . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Traps Triggered 5 | . 1 1 . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Machines Disabled 2 | . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Machines Accessed 18 | . 1 6 . 1 . 4 5 1 Terminals 13 | . 1 5 . . . 3 3 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 46 | . 2 18 . 1 . 12 11 2 Successful 21 | . . 8 . 1 . 6 5 1 Failed 25 | . 2 10 . . . 6 6 1 Catastrophic 4 | . . 3 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 19 | . 2 8 . 1 . 8 . . Terminals 35 | . 2 16 . . . 10 5 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . 2 3 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 12 | . . 4 . 1 . 3 3 1 Open Door 3 | . . . . . . . 3 . Emergency Access Points 2 | . . . . . . 1 . 1 Alert Level 2 | . . 2 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 3 | . . 1 . . . 2 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 1 . Scan Component 2 | . . . . . . 1 1 . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . 2 . . . 1 . . Terminals 3 | . . 2 . . . 1 . . Botnet 3 | . . 2 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 6 . . . 4 4 1 Full Trace Events 2 | . 1 1 . . . . . . Feedback Events 2 | . 1 1 . . . . . . Corruption 2 | . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 2 . . . . Highest-Rated Group 76 | . . . 76 45 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 167 | . . . 167 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Turns Passed 4889 | 75 859 742 1199 507 141 860 400 106 Spaces Moved 2396 | 43 242 328 683 316 86 380 178 140 Core 14 | 13 . . . . . . . 1 Treads 2148 | . 206 328 683 316 86 380 149 . Legs 66 | 30 36 . . . . . . . Wheels 48 | . . . . . . . 28 20 Hover . | . . . . . . . . . Flight 120 | . . . . . . . 1 119 Fastest Speed 37 | 50 120 160 160 160 160 160 125 37 Average Speed 152 | 115 154 160 160 160 160 164 157 48 Slowest Speed 550 | 250 160 240 160 160 160 240 460 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 48 48 95 71 25 33 39 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 32 | . . . . . . 32 . . Terrain Destroyed 60 | . . . . . . 39 21 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 60 | . . . . . . 39 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Gar Total 3362 | 56 704 466 766 319 90 548 243 170 Wait 687 | . 427 74 43 . 5 120 8 10 Move 2371 | 42 241 327 682 315 85 379 178 122 Hop 7 | . . . . . . . . 7 Pick Up 38 | 1 7 5 9 1 . 4 8 3 Fast Attach 24 | 7 4 4 5 . . 3 1 . Attach 20 | . . 5 . . . 4 5 6 Detach 3 | . 2 1 . . . . . . Swap 19 | 2 2 1 3 1 . 3 4 3 Drop 35 | . 7 3 3 2 . 1 9 10 Fire 146 | 4 14 46 20 . . 32 30 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . 1 . . 2 . . Escape Stasis 9 | . . . . . . . . 9 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 869 | -10/Materials | Discovered new exit (range 7) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x2 1529 | -9/Materials | Lost 4 parts (1n1u2w) 1552 | -9/Materials | Discovered new exit (range 17) 1636 | -9/Materials | Discovered new exit (range 16) 1677 | -9/Materials | Entered Mines 1807 | -9/Mines | Learned location of Zion (-6) 1950 | -9/Mines | Discovered new exit (range 9) 2153 | -9/Mines | Received a Mining Laser from a helpful Derelict 2452 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2455 | -9/Mines | Found Prototype Device 2455 | -9/Mines | Identified Exp. Sensor Array 2613 | -9/Mines | Identified exit to Materials 2685 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2697 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2697 | -9/Mines | Discovered new exit (range 5) 2710 | -9/Mines | Identified exit to Exiles 2777 | -9/Mines | Discovered exit to Materials (range 13) 2876 | -9/Mines | Entered Exiles 2876 | -9/Exiles | Accompanied by 2 allies 2906 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2915 | -9/Exiles | Met 8R-AWN 2939 | -9/Exiles | Met EX-HEX 2998 | -9/Exiles | Met EX-BIN 3016 | -9/Exiles | Aligned with FarCom system 3017 | -9/Exiles | Given EX-Vault access code 3060 | -9/Exiles | Opened EX-Vault 3085 | -9/Exiles | Found Supersonic Drone Bay 3123 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3171 | -9/Exiles | Met EX-DEC 3369 | -9/Exiles | Discovered new exit (range 10) 3382 | -9/Exiles | Identified exit to Mines 3383 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3383 | -9/Exiles | Entered Mines 3496 | -8/Mines | Discovered exit to Materials (range 9) 3524 | -8/Mines | Entered Materials 3524 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3679 | -8/Materials | Build established: Skirmisher 3734 | -8/Materials | Discovered new exit (range 14) 3767 | -8/Materials | Identified exit to Storage 4324 | -8/Materials | Repaired Assault Rifle 4364 | -8/Materials | Build established: Scavenger-Skirmisher 4384 | -8/Materials | Entered Storage 4744 | -8/Storage | Core integrity fell below 50% 4772 | -8/Storage | Lost 11 parts (1p3n2u5w) 4784 | -8/Storage | Identified exit to Garrison 4784 | -8/Storage | Entered Garrison 4815 | -8/Garrison | Installed Relay Interface Framework 4841 | -8/Garrison | Core integrity fell below 20% 4872 | -8/Garrison | Triggered checkpoint 4890 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04861_ Triggered Stasis Trap. 04861_ A bubble of rippling energy engulfs the area. 04861_ Field strength at 90. 04862_ Field strength at 80. 04863_ Field strength at 70. 04864_ Field strength at 60. 04865_ Field strength at 50. 04866_ Field strength at 40. 04867_ Field strength at 30. 04868_ Field strength at 20. 04869_ Field strength at 10. 04870_ Stasis field depleted. 04872_ Beams of light sweep through the air. An alarm sounds. 04889_ Triggered Stasis Trap. 04889_ A bubble of rippling energy engulfs the area. 04889_ Field strength at 90. 04890_ Field strength at 80. Map ----- +----------------------------------------------------+ | ?????##### ###??????????????????+?????????????? | | ???### #????????????????????????????????? | | ???#"# #####+## #????????????????????????????????? | | ???#" #??????# #????????????????????????????????? | | ???#" #??????# #?#####??????????????????????????? | | ???#" #??????# #?# ##?????????????????????????? | | ???#"# #??????# #?# # ##????????????????????????? | | ???###+#??????# #?# #?????????????+??????????? | | ??????????????# #?## #????????????????????????? | | ??????????????# ### ##????????????????????????? | | ######+######## #T### ##?????????????????????????? | | #????????+??????+??????????? | | != #??????????????????????????? | | ######+### ######## #??????????????????????????? | | ?????????# #??????# #???????????????+??????????? | | ?????????# #??????# #??????????????????????????? | | ?????????# #??????# #?????????+????????????????? | | ?????????# #??????# #?????????#????????????????? | | ?????????+ +??????+ #???????? #????????????????? | | ?????????# #??????# #?Y?Y??? #????????????????? | | ?????????# #?????## ##""""## ##???????????????? | | ?????????# ####### ####+#??????????? | | ?????????# ?????????? | | ?????????# ??????????? | | ?????????###+###### ## ## ##??????????????? | | ??????????????????# ## @ #??? #???????????????? | | ?????????????????s" "s??????????????? | | ????????????????+s" "s??????????????? | | ?????????????????s" "s??????????????? | | ????????????????+s" "s+?????????????? | | ??????????????????# ## ## #???????????????? | | ??????????????????# ## #? #??+????????????? | | ??????????????????+ ?? ?????????+????? | | ??????????????????+ g??? ?????????????? | | ??????????????????# g g?? ???????+????? | | ??????????????????# ##""""##++??##+????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ?????Y?????????????????????? | | ??????????????????+??????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????++????????????????????????????+????????? | | ????????????????????????????????????????+????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Shielding 33 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterRelayInjector Manual? 0 Play Time 00:39:26 Cumulative 73.9 hours Start 2025.03.17 @ 08:10:45 End 2025.03.17 @ 09:53:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9271c56a-7924-4b8b-9b8e-ce4330ce2d86