Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 23:47:22

Player: Cracklepappy

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (167)     835
Value Destroyed (4614)     4614
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1185)               1185
              TOTAL SCORE: 9254

 Bonus
-------
High Alert Combat Kills    700
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -215

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (27)
Movement                   Treading (240) Ox1
Location                   -8/Storage

 Parts 
-------
>                 --- POWER (1) --------
            Heavy Ion Engine
>                 --- PROPULSION (3) ---
            Light Treads
            Light Treads
            Light Treads
>                 --- UTILITY (4) ------
         Advanced Heat Sink
                  Huge Storage Unit
         Advanced Targeting Computer
                  Drone Bay (1/2)
>                 --- WEAPON (3) -------
        Precision Beam Rifle
                  Autogun
            Heavy Battle Rifle
>                 --- INVENTORY (25) ---
           Cooled Ion Engine
                  Meta Core
            Light Treads
            Light Treads
         Improved Flight Unit
            Large Storage Unit
    High-capacity Matter Pod (200)
         Advanced Weight Redist. System
                  Salvage Targeting Computer
                  Recoil Stabilizer
         Hardened Medium Armor Plating
     High-powered Tractor Beam
            Heavy EM Shotgun
            Heavy Particle Gun
         Advanced Beam Rifle
         Advanced Beam Cannon
         Advanced Beam Cannon
  Faulty Advanced Beam Cannon
                  Phase Cannon
            Heavy Assault Rifle
            Heavy Assault Rifle
                  Battle Rifle
                  Bore Cannon
                  Rocket Launcher
            Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
                Huge Storage Unit
                Insulated Plating
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY --------
                Meta Core
       Improved Treads
       Improved Flight Unit
       Improved Flight Unit
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Salvage Targeting Computer
                Recoil Stabilizer
                Hacking Suite
   High-powered Tractor Beam
          Heavy EM Shotgun
          Heavy Particle Gun
      Precision Beam Rifle
      Precision Beam Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
                Battle Rifle
          Heavy Battle Rifle
                Assault Cannon
                Bore Cannon
                Rocket Launcher
          Heavy Flail
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Sto 
Slots Evolved              4    | .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             87   | 7   13  .   10  31  21  5   
  Power                    11   | 1   1   .   2   3   2   2   
    Engine                 8    | 1   1   .   2   2   .   2   
    Core                   3    | .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   1   5   9   1   
    Treads                 18   | 2   2   .   1   5   7   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  25   | 2   5   .   2   10  5   1   
    Device                 5    | 1   .   .   .   2   1   1   
    Storage                4    | 1   2   .   .   1   .   .   
    Processor              6    | .   .   .   .   5   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             9    | .   3   .   2   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   5   .   5   13  5   1   
    Energy Gun             12   | 1   3   .   .   6   2   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          14   | 1   1   .   3   7   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   3   1   1   
Parts Lost                 27   | .   .   1   2   8   15  1   
  Power                    5    | .   .   .   .   2   3   .   
  Propulsion               11   | .   .   .   .   4   7   .   
  Utility                  7    | .   .   .   2   2   2   1   
  Weapon                   4    | .   .   1   .   .   3   .   
  Highest Loss Streak      5    | .   .   1   1   2   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            17   | 4   11  14  14  22  23  23  
  Power                    .    | .   1   1   .   .   1   .   
  Propulsion               2    | 2   3   3   2   2   1   2   
  Utility                  5    | .   4   6   3   5   8   8   
  Weapon                   8    | 1   3   4   7   12  11  12  
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             49   | .   11  1   2   12  4   19  
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               7    | .   4   .   .   .   1   2   
  Utility                  13   | .   2   1   1   3   .   6   
  Weapon                   26   | .   5   .   1   8   3   9   
  Tool/Special             1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   99  100 99  97  93  96  
  Engine                   8    | .   14  14  14  4   .   8   
  Core                     2    | .   .   .   .   3   8   .   
  Treads                   26   | .   27  28  28  27  21  24  
  Device                   4    | .   2   .   .   9   11  9   
  Storage                  11   | .   14  14  14  9   9   9   
  Processor                4    | .   .   .   .   11  6   9   
  Hackware                 1    | .   .   .   .   .   5   .   
  Protection               9    | .   10  14  13  4   3   6   
  Energy Gun               12   | .   17  27  .   11  18  9   
  Energy Cannon            3    | .   .   .   12  .   .   .   
  Ballistic Gun            10   | .   10  .   13  14  8   14  
Peak Build Rating          42   | 8   12  12  14  42  42  37  
  Average Rating           21   | 5   9   11  12  34  35  32  
  On Entrance              16   | .   8   12  12  14  42  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             108  | 15  38  36  44  108 108 104 
  Greatest Support         63   | 40  40  40  40  63  63  60  
  Greatest Overweight (x)  8    | .   .   .   1   1   8   8   
  Average Overweight (x)   .    | .   .   .   .   .   2   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  
  Average Capacity         18   | 7   12  15  15  23  25  25  
  Most Carried             25   | 8   15  15  15  25  25  25  
  Average Carried          18   | 4   11  14  14  22  23  23  
  Final Capacity           25   | 8   15  15  15  25  25  25  
  Final Carried            25   | 8   15  15  15  25  22  25  

 Class Distribution 
--------------------
 29% | Mutant
 28% | Scavenger-Mutant
 25% | Scavenger-Gunner
  8% | Scavenger-Tank
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -10  -10  -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Sto  
Matter Collected           3628 | 285  540  99   321  1399 649  335  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6300 | 130  734  184  553  2475 1677 547  
  Parts                    360  | 8    49   25   39   118  87   34   
Haulers Intercepted        8    | .    2    .    .    5    .    1    
Recyclers Shooed           9    | .    5    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    16   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Sto 
Combat Hostiles Destroyed  119  | .   17  12  9   34  38  9   
  Guns                     90   | .   12  8   4   34  26  6   
  Cannons                  5    | .   .   .   5   .   .   .   
  AOE                      21   | .   5   4   .   .   9   3   
Classes Destroyed          20   | 2   6   .   4   4   3   1   
  Worker                   7    | .   2   1   .   3   .   1   
  Builder                  11   | .   2   .   .   6   .   3   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   5   .   1   
  Recycler                 10   | 1   3   .   .   6   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   2   .   .   
  Watcher                  7    | .   2   .   .   4   1   .   
  Swarmer                  42   | .   11  12  .   7   12  .   
  Grunt                    39   | .   6   .   1   18  8   6   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   16   | .   .   .   1   5   8   2   
  Specialist               6    | .   .   .   .   2   4   .   
  Hunter                   4    | .   .   .   .   1   2   1   
  Programmer               2    | .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   1   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   
  Scientist                1    | .   .   .   1   .   .   .   
Best Kill Streak           8    | 2   4   4   2   6   8   8   
  Combat Bots Only         8    | .   3   3   2   5   8   5   
Max Kills in Single Turn   4    | 2   2   3   1   3   4   2   
  Gunslinging              1    | .   .   .   .   1   1   1   
  Exploded                 4    | .   1   3   .   .   4   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Sto  
Hostile Shots Fired        580   | .    74   25   32   131  295  23   
  Missed                   150   | .    16   5    5    37   86   1    
Damage Taken               5836  | .    580  175  648  1619 2487 327  
  Core                     788   | .    64   24   137  124  408  31   
  Absorbed by Shields      462   | .    .    .    .    .    462  .    
  Regen/Repaired (Parts)   144   | .    144  .    .    .    .    .    
Core Remaining (%)         55    | 100  .    .    10   .    .    .    
Volleys Fired              415   | 5    75   14   72   137  89   23   
  Largest                  3     | 2    2    2    2    3    3    3    
  Hottest                  183   | 70   90   90   110  183  183  117  
Shots Fired                987   | 10   126  27   118  398  249  59   
  Gun                      918   | 10   119  26   76   389  244  54   
  Cannon                   35    | .    .    .    30   5    .    .    
  Launcher                 18    | .    7    1    .    .    5    5    
  Special                  16    | .    .    .    12   4    .    .    
  Kinetic                  556   | 5    64   .    76   303  72   36   
  Thermal                  379   | 5    47   .    42   95   172  18   
  Explosive                18    | .    7    1    .    .    5    5    
  Electromagnetic          34    | .    8    26   .    .    .    .    
  Robot Hit Streak         32    | 5    15   3    19   22   32   18   
  Robot Miss Streak        7     | 1    4    2    2    7    4    3    
  Penetration Max          1     | .    .    .    .    1    .    .    
  Secondary Targets        17    | .    2    .    .    3    9    3    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    
Shots Hit Robots           677   | 6    74   12   81   257  200  47   
  Core Hits                291   | 4    41   13   24   100  85   24   
  Critical Kills           1     | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    2    2    .    
  Critical Strikes         25    | .    5    .    .    7    11   2    
    Burn                   20    | .    5    .    .    4    9    2    
    Destroy                5     | .    .    .    .    3    2    .    
Melee Attacks              13    | .    .    .    .    .    7    6    
  Impact                   13    | .    .    .    .    .    7    6    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           13382 | 98   1313 408  1335 4796 4080 1352 
  Guns                     10515 | 98   866  166  845  4662 3212 666  
  Cannons                  605   | .    .    .    490  115  .    .    
  Explosions               2013  | .    397  156  .    .    860  600  
  Melee                    86    | .    .    .    .    .    .    86   
  Ramming                  163   | .    50   86   .    19   8    .    
  Kinetic                  6140  | 35   428  .    845  3603 801  428  
  Thermal                  4789  | 63   379  34   490  1174 2411 238  
  Explosive                1979  | .    397  122  .    .    860  600  
  Electromagnetic          225   | .    59   166  .    .    .    .    
  Impact                   86    | .    .    .    .    .    .    86   
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    
  Average Corruption       1     | .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  18    | .    .    .    .    .    14   4    
    Message Errors         7     | .    .    .    .    .    6    1    
    Matter Fused           7     | .    .    .    .    .    4    3    
    Energy Discharges      3     | .    .    .    .    .    3    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            193   | .    119  .    .    .    27   47   
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               147   | .    119  .    .    .    27   1    
  Melee                    46    | .    .    .    .    .    .    46   
Knockbacks                 2     | .    .    1    .    .    .    1    
  Impact                   2     | .    .    1    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      129   | .    18   8    .    .    103  .    
  Shots                    5     | .    1    1    .    .    3    .    
  Rammed                   21    | .    6    10   .    3    2    .    
Targets Rammed             22    | .    7    10   .    3    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    
Highest Temperature        328   | 27   192  156  30   250  294  328  
  Average Temperature      57    | 12   54   65   12   59   53   87   
  Received Heat Transfer   1578  | .    132  .    63   639  555  189  
  Effects                  6     | .    .    .    .    3    .    3    
    Energy Bleed           1     | .    .    .    .    .    .    1    
    Interference           5     | .    .    .    .    3    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    
  Impact Corruptions       2     | .    .    .    .    .    .    2    
Robots Melted              4     | .    .    .    .    .    4    .    
  Combat Hostiles          3     | .    .    .    .    .    3    .    
  Parts Melted             27    | .    4    .    1    8    14   .    
  Heat Transferred         11594 | 185  1480 50   666  2738 5809 666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Sto  
Maximum Alert Level        4    | .    .    .    .    2    4    3    
  Low Security (%)         63   | 100  100  100  .    80   6    .    
  Level 1                  10   | .    .    .    .    11   23   .    
  Level 2                  8    | .    .    .    .    7    21   5    
  Level 3                  13   | .    .    .    .    .    34   94   
  Level 4                  3    | .    .    .    .    .    13   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             1449 | 10   191  147  .    507  1449 854  
  Initial                  705  | .    .    49   .    .    116  705  
  Average                  287  | .    66   44   .    139  671  801  
Influence Increases        3835 | 15   550  316  43   1121 1483 307  
  Destroy 0b10 Robot/C     2240 | .    340  240  40   680  760  180  
  Destroy 0b10 Robot/NC    255  | 15   55   5    .    130  20   30   
  Destroy Leader           338  | .    48   40   .    178  30   42   
  Allied During Kill       3    | .    .    .    3    .    .    .    
  Successful Hack          70   | .    25   .    .    31   14   .    
  Select Force Hacks       30   | .    30   .    .    .    .    .    
  Disable Machine          60   | .    15   .    .    30   .    15   
  Anti-Garrison Action     550  | .    .    .    .    .    550  .    
  Destroy Structure        154  | .    37   16   .    27   34   40   
  Lose Combat Pursuer      135  | .    .    15   .    45   75   .    
Influence Decreases        2108 | 15   423  365  43   942  150  170  
  Time Decay               1568 | 15   423  355  43   572  .    160  
  Lost Part                240  | .    .    10   .    70   150  10   
  Purge Threat             300  | .    .    .    .    300  .    .    
Squads Dispatched          10   | .    2    .    .    5    .    3    
  Investigation            2    | .    2    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            7    | .    .    .    .    5    .    2    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar Sto 
Distress Signals           15   | .   3   2   .   3   7   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              154  | .   29  12  9   48  46  10  
  Peak Tracking Total      9    | .   4   3   2   4   9   3   
  Tactical Retreats        7    | .   .   1   .   3   3   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Gar Sto 
Traps Triggered            8    | .   3   .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Gar Sto 
Machines Disabled          6    | .   1   .   1   2   1   1   
  Max in Single Turn       1    | .   1   .   1   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Gar Sto 
Machines Accessed          21   | .   10  .   2   7   2   .   
  Terminals                15   | .   8   .   .   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                63   | .   31  .   5   24  3   .   
  Successful               32   | .   14  .   5   11  2   .   
  Failed                   31   | .   17  .   .   13  1   .   
    Catastrophic           6    | .   4   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   13  .   .   8   .   .   
  Terminals                44   | .   23  .   .   18  3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             24   | .   9   .   5   8   2   .   
  Record                   4    | .   .   .   4   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   2   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   
  Locate Traps             3    | .   2   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
    Reject                 1    | .   .   .   .   1   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   10  .   .   5   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     58   | .   58  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Gar Sto 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Gar Sto 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   
  EXPLORE                  1    | .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   1   
Ally Attacks               8    | .   .   .   8   .   .   .   
  Total Damage             84   | .   .   .   84  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Sto  
Active Infowar (turns)     1871 | 34   339  .    .    1498 .    .    
  Optics                   1498 | .    .    .    .    1498 .    .    
  Seismic                  373  | 34   339  .    .    .    .    .    
  T.N.C.                   88   | .    .    .    .    88   .    .    
Robot Analysis Total       1    | .    .    .    .    1    .    .    
Derelict Logs Recovered    2    | .    .    2    .    .    .    .    
Drone Launches             2    | .    .    .    .    .    .    2    
  Drone Recoveries         1    | .    .    .    .    .    .    1    

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Sto  
Turns Passed               11729 | 162  1777 1257 3376 2399 2429 329  
Spaces Moved               4571  | 83   882  741  1299 802  681  83   
  Core                     3     | 3    .    .    .    .    .    .    
  Treads                   4504  | 80   882  741  1299 802  637  63   
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   64    | .    .    .    .    .    44   20   
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  210  210  
  Average Speed            210   | 156  160  160  219  228  293  232  
  Slowest Speed            560   | 160  160  160  240  243  560  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    97   99   55   58   76   23   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3     | .    1    1    1    .    .    .    
  Known Exits Taken        2     | .    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    
Scrap Searched             8     | .    .    1    7    .    .    .    
Spaces Dug                 28    | .    .    8    .    3    5    12   
Terrain Destroyed          130   | .    41   16   4    12   18   39   
  Melee                    4     | .    .    .    .    .    3    1    
  Projectile               16    | .    .    .    4    11   .    1    
  AOE                      109   | .    41   16   .    .    15   37   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Sto  
Total                      5867 | 103  1127 780  1683 1090 915  169  
  Wait                     518  | .    106  6    270  34   71   31   
  Move                     4565 | 82   881  740  1298 802  679  83   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  99   | 9    19   3    9    40   11   8    
  Fast Attach              36   | 6    5    .    1    15   6    3    
  Attach                   26   | 1    .    1    2    10   10   2    
  Detach                   1    | .    .    .    .    .    1    .    
  Swap                     73   | .    13   4    17   13   19   7    
  Drop                     83   | .    21   2    10   36   8    6    
  Fire                     415  | 5    75   14   72   137  89   23   
  Melee                    13   | .    .    .    .    .    7    6    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    22   | .    7    10   .    3    2    .    
  Escape Stasis            12   | .    .    .    .    .    12   .    
  Rewire                   4    | .    .    .    4    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: [*Fac] / *Sto / Gar)
-8/Garrison (discovered 4 exits: *Sto x4)
-8/Storage

 History 
---------
  Turn | Location      | Event
    30 | -11/Scrapyard | Discovered new exit (range 14)
   163 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   384 | -10/Materials | Discovered new exit (range 17)
   400 | -10/Materials | Discovered new exit (range 15)
   801 | -10/Materials | Discovered new exit (range 12)
  1163 | -10/Materials | Discovered new exit (range 11)
  1732 | -10/Materials | Discovered new exit (range 8)
  1817 | -10/Materials | Repaired Lgt. Treads
  1851 | -10/Materials | Repaired Med. Armor Plating
  1940 | -10/Materials | Entered Mines
  2004 | -10/Mines     | Discovered new exit (range 9)
  2122 | -10/Mines     | Learned location of Storage (-8)
  2169 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2195 | -10/Mines     | Identified exit to Subcaves
  2233 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2373 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2373 | -10/Mines     | Discovered new exit (range 5)
  2660 | -10/Mines     | Discovered new exit (range 9)
  3040 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3197 | -10/Mines     | Entered Subcaves
  3197 | -10/Subcaves  | Accompanied by 3 allies
  3198 | -10/Subcaves  | Approached by a straggling Scientist
  3480 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3600 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  3607 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  3628 | -10/Subcaves  | Build established: Scavenger-Mutant
  3715 | -10/Subcaves  | Discovered new exit (range 8)
  3773 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3836 | -10/Subcaves  | Visited Clippyterm
  3843 | -10/Subcaves  | Learned Factory emergency access door positions
  4542 | -10/Subcaves  | Core integrity fell below 50%
  4604 | -10/Subcaves  | Core integrity fell below 20%
  4756 | -10/Subcaves  | Learned location of Zion (-6)
  4756 | -10/Subcaves  | Met a Zionite searching for "candidates"
  4779 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Flight Unit
  4793 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
  5248 | -10/Subcaves  | Visited 4L-MR0's lab
  5273 | -10/Subcaves  | Found Meta Core
  6573 | -10/Subcaves  | Entered Materials
  6573 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6574 | -8/Materials  | Identified exit to Storage
  7114 | -8/Materials  | Build established: Scavenger-Gunner
  8662 | -8/Materials  | Build established: Scavenger-Tank
  8773 | -8/Materials  | Discovered new exit (range 16)
  8972 | -8/Materials  | Identified exit to Garrison
  8972 | -8/Materials  | Entered Garrison
  8992 | -8/Garrison   | Triggered checkpoint
  9198 | -8/Garrison   | Triggered checkpoint
  9199 | -8/Garrison   | Garrison Relay disabled
  9718 | -8/Garrison   | Core integrity fell below 50%
  9756 | -8/Garrison   | Triggered checkpoint
  9761 | -8/Garrison   | Destroyed 8 combat bots
  9767 | -8/Garrison   | Lost 4 parts (1p2n1w)
  9870 | -8/Garrison   | Triggered checkpoint
 10022 | -8/Garrison   | Installed Relay Interface Framework
 10054 | -8/Garrison   | Build established: Scavenger-Gunner
 10128 | -8/Garrison   | Discovered exit to Storage (range 9)
 10456 | -8/Garrison   | Triggered checkpoint
 10476 | -8/Garrison   | Core integrity fell below 20%
 10509 | -8/Garrison   | Discovered exit to Storage (range 14)
 10543 | -8/Garrison   | Learned Storage security intel
 10634 | -8/Garrison   | Triggered checkpoint
 10704 | -8/Garrison   | Lost 5 parts (3n1u1w)
 10772 | -8/Garrison   | Discovered exit to Storage (range 5)
 10943 | -8/Garrison   | Build established: Gunner
 11283 | -8/Garrison   | Discovered exit to Storage (range 10)
 11338 | -8/Garrison   | Triggered checkpoint
 11401 | -8/Garrison   | Entered Storage
 11449 | -8/Storage    | Garrison activated, responded to threat
 11571 | -8/Storage    | Build established: Scavenger-Gunner
 11730 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
11686_ U-05 Engineer lays Concrete.
11686_ R-06 Scavenger collects Imp. Ion Engine.
11687_ U-05 Engineer lays Concrete.
11687_ K-01 Serf collects debris.
11689_ U-05 Engineer builds a Wall.
11689_ R-06 Scavenger collects Heat Sink.
11689_ K-01 Serf collects debris. <x2>
11692_ Acquired 46 matter.
11696_ U-05 Engineer destroyed.
11696_ Destroyed Welding Torch.
11697_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
11707_ Acquired 14 matter.
11712_ Destroyed Lgt. Nuclear Core.
11718_ G-47 Trooper destroyed.
11718_ Switching to secondary target: G-47 Trooper.
11718_ G-47 Trooper destroyed.
11721_ Acquired 70 matter.
11725_ K-01 Serf collects debris.
11730_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#     #?????????? |
| ?????????????????????????????????#     #?????????? |
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| ??????????????????????????????????#   #??????????? |
| ??????????????????????????????????#   #??????????? |
| ??????????????????????????????????#   #??????????? |
| ??????????????????????????????????#   #??????????? |
| ??????????????????????????????????#   #??????????? |
| ??????????????????????????????????#   ###????????? |
| ????????????????????????????????? #   # #????????? |
| ????????????????????????###########   # #????????? |
| ????????????????????????#         #   #####??????? |
| ????????????????????????#  """    #   #   ##?????? |
| ????????????????????????#  "["""* #%  +   T#?????? |
| ????????????????????????#  "[![ "=+   ###"##?????? |
| ????????????????????????# k" ""   #   #!! !#?????? |
| ???????????????# #####??# k""""[" #   ##  !#?????? |
| ???????????????#  Y    ?#     """ #   ##! !#?????? |
| ???????????????+      = # o       #   ##! !#?????? |
| ?????????????????""""!%!#  !!######   ########???? |
| ?????????????????"""" *  @*%==   =! !        #???? |
| ?????????????????""""    %!=    [[ !         #???? |
| ?????????????????""""    !=      = ![        #???? |
| ???????????????#       !    ########+##+######???? |
| ???????????????#          # #????#   =%=     #???? |
| ???????????????# *      #####????#   !=[     #???? |
| ???????????????#########?????????#  ]  *     #???? |
| ?????????????????????????????????#           #???? |
| ?????????????????????????????????#       [   #???? |
| ?????????????????????????????????#!          #???? |
| ?????????????????????????????????#           #???? |
| ?????????????????????????????????#############???? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
  Med. Storage Unit | -10/Materials | Hacked
 Lgt. Assault Rifle | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
        Lgt. Treads | 34% | -10/Materials 
 Med. Armor Plating | 56% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicCompactMembrane
  Manual?         0
Play Time         01:06:23
  Cumulative      702.7 hours
  Start           2025.03.01 @ 22:11:19
  End             2025.03.01 @ 23:47:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          434
  Rogue           434
  Adventurer      0
  Explorer        0
Win Type          -
  Total           20
  Types           9/3/2/0/1/1/2/2/0/0
Lore%             65
Gallery%          82
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59cd240e-01af-477c-812c-135a36b7a8d9