Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.21 @ 03:02:03 Player: Taco Bell Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (296) 296 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1276 Bonus ------- None Cogmind --------- Core Integrity 224/400 Matter 207/300 Energy 100/100 System Corruption 17% Temperature Cool (8) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (2) ------ Small Storage Unit Seismic Detector > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Improved Treads Compact Wheel Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Wheel Improved Terrain Scanner Hardened Light Armor Plating Light Assault Rifle Rocket Launcher Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 7 4 Power 3 | . 3 . Engine 3 | . 3 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads 5 | 2 1 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 2 . . Device 1 | 1 . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 5 | 2 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 7 | . 1 6 Power 1 | . . 1 Propulsion 4 | . 1 3 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Backups 7 | 3 7 8 Power 1 | 1 1 1 Propulsion 1 | . 1 2 Utility 1 | . 1 2 Weapon 2 | . 2 3 Tool/Special . | . . . Unused Backups 9 | . 2 7 Power 1 | . . 1 Propulsion 5 | . 2 3 Utility 2 | . . 2 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 94 | . 96 89 Engine 11 | . 11 11 Treads 30 | . 27 34 Device 12 | . 14 11 Storage 12 | . 14 11 Ballistic Gun 24 | . 27 21 Peak Build Rating 14 | 6 9 14 Average Rating 9 | 4 7 12 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 17 | 8 13 17 Greatest Support 86 | 40 40 86 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 8 8 Average Carried 7 | 3 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 5 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 460 | 191 246 23 Remotely . | . . . Salvage Created 355 | 21 243 91 Parts 24 | 4 16 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 9 | . 7 2 Guns 9 | . 7 2 Classes Destroyed 4 | 1 3 . Tunneler 1 | 1 . . Watcher 2 | . 1 1 Swarmer 3 | . 3 . Grunt 6 | . 4 2 Best Kill Streak 3 | 1 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 60 | . 55 5 Missed 17 | . 16 1 Hits 43 | . 39 4 Projectile 43 | . 39 4 Damage Taken 1346 | . 534 812 Core 248 | . 72 176 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 71 . Volleys Fired 67 | 3 53 11 Largest 2 | 2 2 2 Hottest 100 | 40 100 100 Shots Fired 128 | 6 105 17 Gun 122 | 6 104 12 Cannon . | . . . Launcher . | . . . Special 6 | . 1 5 Kinetic 122 | 6 104 12 Thermal 6 | . 1 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 2 12 7 Robot Miss Streak 6 | 1 6 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 82 | 3 70 9 Core Hits 30 | 2 23 5 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 719 | 21 565 133 Guns 719 | 21 565 133 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 719 | 21 565 133 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 25 | . 25 14 Average Temperature 8 | . 9 6 Received Heat Transfer 195 | . 171 24 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 69 | 5 69 31 Initial 3 | . . 3 Average 10 | . 16 2 Influence Increases 288 | 5 206 77 Destroy 0b10 Robot/C 180 | . 140 40 Destroy 0b10 Robot/NC 15 | 5 5 5 Destroy Leader 34 | . 32 2 Successful Hack 25 | . 14 11 Disable Machine 15 | . . 15 Destroy Structure 4 | . . 4 Lose Combat Pursuer 15 | . 15 . Influence Decreases 288 | 5 196 87 Entered New Map 7 | . . 7 Time Decay 182 | 5 138 39 Lost Part 51 | . 10 41 Purge Threat 48 | . 48 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 20 3 Peak Tracking Total 6 | . 6 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 4 3 Terminals 7 | . 4 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 9 6 Successful 6 | . 4 2 Failed 9 | . 5 4 Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual 12 | . 6 6 Terminals 15 | . 9 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Robot Analysis 1 | . 1 . Terminal Index 2 | . 1 1 Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 1 1 Terminals 2 | . 1 1 Botnet 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1292 | 42 770 480 Seismic 1292 | 42 770 480 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1370 | 120 770 480 Spaces Moved 602 | 65 338 199 Core 4 | 4 . . Treads 598 | 61 338 199 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 153 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 3 | . . 3 Exploration Rate (%) 21 | 4 40 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 5 | . . 5 Terrain Destroyed 5 | . . 5 Melee . | . . . Projectile 5 | . . 5 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 895 | 78 482 335 Wait 181 | . 73 108 Move 600 | 64 337 199 Hop . | . . . Pick Up 15 | 5 7 3 Fast Attach 8 | 6 . 2 Attach 2 | . 2 . Detach . | . . . Swap 13 | . 6 7 Drop 9 | . 4 5 Fire 67 | 3 53 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 12) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x2 1016 | -9/Materials | Discovered new exit (range 14) 1364 | -9/Materials | Crushed by falling debris 1371 | -9/Materials | Crushed by falling debris 1371 | -9/Materials | Crushed by falling debris 1371 | -9/Materials | System corruption reached 10% 1371 | -9/Materials | Self-destructed Last Messages --------------- 01363_ U-05 Engineer builds a Wall. 01364_ The unstable cave ceiling collapses. 01364_ Crushed by falling debris. 01364_ Lgt. Treads destroyed. 01364_ System corrupted by crushing effect (+3). 01368_ U-05 Engineer builds a Wall. 01371_ The unstable cave ceiling collapses. 01371_ Crushed by falling debris. 01371_ Autogun destroyed. 01371_ System corrupted by crushing effect (+3). 01371_ Ion Engine destroyed. 01371_ System corrupted by crushing effect (+1). 01371_ The unstable cave ceiling collapses. 01371_ Crushed by falling debris. 01371_ Mining Laser destroyed. 01371_ System corrupted by crushing effect (+4). 01371_ Lgt. Treads destroyed. 01371_ System corrupted by crushing effect (+2). 01371_ Imp. Treads destroyed. 01371_ System corrupted by crushing effect (+4). 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