Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 18:39:30 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1116) 1116 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3031 Bonus ------- None Cogmind --------- Core Integrity 291/550 Matter 275/300 Energy 80/100 System Corruption 0% Temperature Warning (352) Movement Rolling (155) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (5) ------ Cryofiber Web Cargo Storage Unit Improved Light Armor Plating Reflective Plating > --- WEAPON (2) ------- Improved Spread Laser > --- INVENTORY (30) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Advanced Treads Carbon-fiber Leg Titanium Leg Wheel Wheel Airjet High-capacity Matter Pod (200) Trap Scanner Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Trap Extractor (0/4) Improved EM Shotgun Improved Spread Laser Improved Spread Laser Improved Spread Laser EM Pulse Cannon Heavy Particle Cannon Mini Grenade Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Cargo Storage Unit Heavy Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Carbon-fiber Leg Titanium Leg Wheel Airjet High-capacity Matter Pod Trap Scanner Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Trap Extractor Improved EM Shotgun Improved Spread Laser Improved Spread Laser EM Pulse Cannon Heavy Particle Cannon Assault Cannon Mini Grenade Launcher Improved Datajack Mining Laser [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Cargo Storage Unit Protection Heavy Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 51 | 7 14 7 23 Power 7 | 1 2 . 4 Engine 6 | 1 2 . 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 6 2 5 Treads 5 | . 1 2 2 Leg 2 | 2 . . . Wheel 7 | . 4 . 3 Hover . | . . . . Flight 1 | . 1 . . Utility 13 | 2 2 1 8 Device 3 | 1 1 . 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 7 | . . 1 6 Artifact . | . . . . Weapon 16 | 2 4 4 6 Energy Gun 6 | 1 1 1 3 Energy Cannon 5 | . 1 2 2 Ballistic Gun 2 | 1 1 . . Ballistic Cannon 2 | . 1 . 1 Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 12 | . 5 . 7 Power 1 | . . . 1 Propulsion 5 | . 4 . 1 Utility 4 | . . . 4 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 2 . 3 To Critical Strikes . | . . . . Average Backups 17 | 3 10 12 24 Power 2 | . 1 1 2 Propulsion 2 | 2 . . 4 Utility 7 | . 5 6 10 Weapon 4 | . 3 4 6 Tool/Special . | . . . . Unused Backups 27 | . 2 2 23 Power 5 | . . . 5 Propulsion 6 | . 1 . 5 Utility 11 | . 1 2 8 Weapon 4 | . . . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 83 | . 86 85 82 Engine 9 | . 14 11 5 Core 1 | . . . 2 Treads 16 | . 7 3 24 Wheel 4 | . 5 9 2 Flight 1 | . . 8 . Device 10 | . 14 11 9 Storage 10 | . 14 11 9 Protection 6 | . . 8 10 Energy Gun 8 | . 6 6 10 Energy Cannon 2 | . . 8 2 Ballistic Gun 5 | . 15 1 . Ballistic Cannon 5 | . 5 4 5 Peak Build Rating 42 | 7 9 19 42 Average Rating 21 | 5 7 11 34 On Entrance 8 | . 7 8 19 Naked Turns . | . . . . Heaviest Build 175 | 13 32 40 175 Greatest Support 66 | 20 20 44 66 Greatest Overweight (x) 58 | 3 9 3 58 Average Overweight (x) 2 | . 1 2 3 Largest Inventory Capacity 30 | 8 15 15 30 Average Capacity 22 | 7 14 15 29 Most Carried 30 | 6 15 15 30 Average Carried 17 | 3 10 13 24 Final Capacity 30 | 8 15 15 30 Final Carried 28 | 6 13 15 28 Class Distribution -------------------- 51% | Hauler-Mutant 44% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1336 | 234 365 1 736 Remotely . | . . . . Salvage Created 1716 | 64 520 42 1090 Parts 95 | 5 22 1 67 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 9 1 20 Guns 21 | . 9 . 12 Cannons 8 | . . 1 7 AOE 1 | . . . 1 Classes Destroyed 11 | 1 6 . 4 Worker 6 | . 1 . 5 Builder 1 | . . . 1 Tunneler 4 | 3 1 . . Hauler 4 | . 2 . 2 Recycler 4 | . 1 . 3 Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 10 | . 3 . 7 Grunt 18 | . 6 1 11 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 2 5 1 7 Combat Bots Only 7 | . 4 1 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 301 | . 90 2 209 Missed 80 | . 30 1 49 Hits 221 | . 60 1 160 Melee 2 | . . . 2 Projectile 219 | . 60 1 158 AOE 1 | . 1 . . Critical Strikes 6 | . 1 . 5 Damage Taken 3146 | . 738 11 2397 Core 417 | . 158 . 259 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . . 50 Ignored by Resistances 4 | . . . 4 Core Remaining (%) 78 | 100 36 100 . Volleys Fired 193 | 6 80 12 95 Largest 2 | 2 2 2 2 Hottest 150 | 70 90 120 150 Shots Fired 287 | 12 130 20 125 Gun 217 | 12 123 10 72 Cannon 69 | . 7 9 53 Launcher . | . . . . Special 1 | . . 1 . Kinetic 140 | 6 83 6 45 Thermal 106 | 6 47 12 41 Explosive . | . . . . Electromagnetic 41 | . . 2 39 Robot Hit Streak 14 | 2 9 2 14 Robot Miss Streak 9 | 4 9 4 7 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 193 | 4 84 4 101 Core Hits 114 | 3 25 1 85 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 4 | . 4 . . Burn 2 | . 2 . . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3534 | 49 1018 82 2385 Guns 2198 | 49 910 12 1227 Cannons 1157 | . 108 70 979 Explosions 179 | . . . 179 Melee . | . . . . Ramming . | . . . . Kinetic 1481 | 23 616 20 822 Thermal 1355 | 26 402 50 877 Explosive . | . . . . Electromagnetic 698 | . . 12 686 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . . . 17 Projectiles 17 | . . . 17 Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 8 | . . . 8 Secondary . | . . . . Self-Inflicted Damage 71 | . . . 71 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 410 | 18 242 126 410 Average Temperature 125 | 9 77 30 172 Received Heat Transfer 1173 | . 294 6 873 Effects 10 | . 3 . 7 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Interference 7 | . 3 . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 2183 | 74 1188 74 847 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 145 | 5 112 20 145 Initial . | . . . . Average 26 | 1 25 2 32 Influence Increases 983 | 15 295 65 608 Destroy 0b10 Robot/C 600 | . 180 20 400 Destroy 0b10 Robot/NC 105 | 15 30 . 60 Destroy Leader 120 | . 46 . 74 Successful Hack 9 | . 9 . . Disable Machine 45 | . . 30 15 Destroy Structure 14 | . . . 14 Lose Combat Pursuer 90 | . 30 15 45 Influence Decreases 886 | 15 295 65 511 Time Decay 686 | 15 263 65 343 Lost Part 101 | . 32 . 69 Purge Threat 99 | . . . 99 Squads Dispatched 8 | . 2 . 6 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 7 | . 1 . 6 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 17 4 32 Peak Tracking Total 7 | . 5 2 7 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 10 4 2 Successful 7 | . 4 2 1 Failed 8 | . 5 2 1 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 10 | . 6 3 1 Terminals 14 | . 8 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Robot Analysis 1 | . 1 . . Unreport Threat 1 | . . . 1 Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Track 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1931 | 56 901 267 707 Sensors 1473 | . 499 267 707 Seismic 458 | 56 402 . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2661 | 110 901 267 1383 Spaces Moved 920 | 66 339 164 351 Core 27 | 13 13 . 1 Treads 484 | . 161 28 295 Legs 79 | 53 26 . . Wheels 330 | . 139 136 55 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 155 Average Speed 212 | 115 185 126 296 Slowest Speed 2950 | 200 500 225 2950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 52 17 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . . . 14 Melee . | . . . . Projectile 5 | . . . 5 AOE 9 | . . . 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1353 | 84 489 205 575 Wait 92 | . 35 5 52 Move 917 | 65 338 163 351 Hop . | . . . . Pick Up 50 | 6 10 6 28 Fast Attach 24 | 7 5 4 8 Attach 11 | . 3 . 8 Detach 10 | . 3 2 5 Swap 23 | . 8 5 10 Drop 33 | . 7 8 18 Fire 193 | 6 80 12 95 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Central database locked down 793 | -10/Materials | Core integrity fell below 50% 803 | -10/Materials | Discovered new exit (range 14) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Utility x2 1216 | -9/Materials | Discovered new exit (range 11) 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1455 | -8/Materials | Destroyed 7 combat bots 1577 | -8/Materials | Build established: Hauler-Mutant 2662 | -8/Materials | Self-destructed Last Messages --------------- 02645_ M-13 Machinist repairs H-61 Shepherd. 02645_ Knocked back. 02649_ U-05 Engineer builds a Wall. 02649_ Hvy. Armor Plating destroyed. 02650_ R-06 Scavenger collects Flight Unit. 02653_ U-05 Engineer builds a Wall. 02653_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02655_ O-16 Technician uses terminal to summon reinforcements. 02655_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 02655_ O-16 Technician locks terminal. 02655_ G-47 Trooper destroyed. 02656_ Penetrated by Slug. 02656_ Imp. Deuterium Engine destroyed. 02656_ Knocked back. 02657_ Assault Cannon destroyed. 02657_ U-05 Engineer builds a Door. 02660_ Penetrated by Slug. 02661_ Knocked back. 02661_ U-05 Engineer builds a Wall. 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"""??????????????? #?????????????????????? | | ????? ???????????????? #?????????????????????? | | ????##?????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceGravityFilter Manual? 0 Play Time 00:25:43 Cumulative 221.1 hours Start 2025.07.20 @ 16:37:59 End 2025.07.20 @ 18:39:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 225 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32eba2de-b30a-466c-ab96-030175935949