Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 22:59:15 Player: Ayre223 Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (927) 927 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4232 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Advanced Targeting Computer Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Leg > --- UTILITY ---------- Signal Interpreter Terrain Scan Processor Recoil Stabilizer Reaction Control System Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Advanced Treads Advanced Targeting Computer Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 . 1 Weapon 2 | . . . . 2 . Parts Attached 45 | 6 3 10 10 6 10 Power 4 | 1 . 1 1 . 1 Engine 3 | 1 . 1 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 2 2 1 2 Treads 5 | 2 . 2 . . 1 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . 2 1 . Utility 16 | 1 2 4 3 3 3 Device 6 | . 1 . 2 1 2 Storage 3 | 1 1 . . 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 5 | . . 3 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 1 3 4 2 4 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 8 | 2 . 3 2 . 1 Ballistic Cannon 3 | . . . . . 3 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 26 | . . 4 12 4 6 Power 3 | . . . 2 . 1 Propulsion 6 | . . 2 3 . 1 Utility 9 | . . 1 3 1 4 Weapon 8 | . . 1 4 3 . Highest Loss Streak 9 | . . 1 9 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 95 82 68 41 59 Engine 8 | . 14 11 8 . . Treads 15 | . 28 23 11 . 1 Device 6 | . 9 2 8 5 8 Storage 8 | . 14 11 8 5 . Processor 7 | . . 5 9 15 11 Protection 4 | . . 8 4 . 4 Ballistic Gun 13 | . 15 18 16 . 5 Ballistic Cannon 2 | . . . . . 17 Launcher 3 | . 12 3 . . . Peak Build Rating 48 | 6 7 13 17 18 48 Average Rating 14 | 4 6 10 12 13 35 On Entrance 6 | . 6 7 13 7 6 Naked Turns 22 | . . . . . 22 Heaviest Build 104 | 13 90 104 101 31 45 Greatest Support 60 | 40 40 60 40 5 30 Greatest Overweight (x) 26 | . 2 4 26 10 2 Average Overweight (x) 1 | . 1 1 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 15 5 Average Capacity 18 | 7 19 25 24 12 5 Most Carried 9 | 2 4 8 9 5 5 Average Carried 4 | . 1 5 7 4 4 Final Capacity 25 | 8 25 25 5 5 5 Final Carried 7 | 1 2 7 3 3 5 Class Distribution -------------------- 50% | Mutant 35% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 969 | 244 78 361 189 50 47 Remotely . | . . . . . . Salvage Created 1145 | . 115 527 443 . 60 Parts 90 | . 7 51 31 . 1 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . 3 13 9 . 2 Guns 20 | . 1 10 9 . . Cannons 2 | . . . . . 2 AOE 5 | . 2 3 . . . Classes Destroyed 10 | . 4 4 1 . 1 Worker 3 | . 2 1 . . . Builder 2 | . . 1 1 . . Tunneler 1 | . . 1 . . . Hauler 1 | . . . 1 . . Recycler 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 10 | . 3 4 3 . . Grunt 10 | . . 5 5 . . Sentry 6 | . . 4 1 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 7 5 6 . 1 Combat Bots Only 5 | . 3 4 5 . 1 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 573 | . 13 102 153 130 175 Missed 176 | . 4 27 37 59 49 Damage Taken 5469 | . 106 961 1512 732 2158 Core 1703 | . 5 64 411 334 889 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 98 84 25 52 . Volleys Fired 98 | . 8 46 27 7 10 Largest 4 | . 2 2 2 2 4 Hottest 189 | . 50 50 46 148 189 Shots Fired 204 | . 15 88 50 11 40 Gun 151 | . 8 83 50 . 10 Cannon 41 | . . . . 11 30 Launcher 12 | . 7 5 . . . Special . | . . . . . . Kinetic 181 | . 8 83 50 . 40 Thermal 11 | . . . . 11 . Explosive 12 | . 7 5 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 2 9 11 3 8 Robot Miss Streak 6 | . 4 3 2 2 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 130 | . 4 55 35 6 30 Core Hits 83 | . 14 26 19 2 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing 3 | . . . 3 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2687 | . 517 901 584 158 527 Guns 1307 | . 28 633 552 . 94 Cannons 591 | . . . . 158 433 Explosions 757 | . 489 268 . . . Melee 32 | . . . 32 . . Ramming . | . . . . . . Kinetic 1740 | . 28 633 552 . 527 Thermal 158 | . . . . 158 . Explosive 757 | . 489 268 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 32 | . . . 32 . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . 22 . . . . Projectiles . | . . . . . . Explosions 22 | . 22 . . . . Melee . | . . . . . . Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 11 | . . . . . 11 Secondary 1 | . . . . . 1 Self-Inflicted Damage 79 | . 32 47 . . . Shots 4 | . 2 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 479 | . 10 40 33 90 479 Average Temperature 70 | . 7 12 9 33 157 Received Heat Transfer 1984 | . . 291 720 84 889 Effects 2 | . . . . . 2 Shutdowns 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 261 | . . . . 261 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 278 | . 70 242 278 . 50 Initial 39 | . . 23 39 . . Average 67 | . 24 98 136 . 25 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 89 | 100 100 92 62 100 100 Level 1 10 | . . 7 37 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 4 1 1 Investigation 1 | . . . 1 . . Extermination 2 | . . . . 1 1 Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 7 19 26 2 8 Peak Tracking Total 8 | . 3 5 8 2 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 3 1 1 1 1 Terminals 7 | . 3 1 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 6 2 2 5 5 Successful 10 | . 3 2 2 . 3 Failed 9 | . 3 . . 5 1 Catastrophic 1 | . . . . 1 . Database Lockouts 1 | . . . . . 1 Manual 7 | . . 1 1 4 1 Terminals 20 | . 6 2 2 5 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 2 2 . 3 Record 4 | . . 1 1 . 2 Prototype ID Bank 2 | . . 1 1 . . Unreport Threat 1 | . . . . . 1 Dispatch Records 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2808 | 71 500 924 556 326 431 Spaces Moved 1023 | 41 195 244 113 253 177 Core 49 | 6 . . 1 42 . Treads 599 | 35 195 244 99 . 26 Legs 99 | . . . . . 99 Wheels . | . . . . . . Hover . | . . . . . . Flight 276 | . . . 13 211 52 Fastest Speed 34 | 50 160 240 34 40 40 Average Speed 229 | 143 241 310 384 116 189 Slowest Speed 1350 | 160 320 480 1350 550 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 45 26 16 6 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 76 | . 37 39 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 76 | . 37 39 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1295 | 53 212 331 178 271 250 Wait 75 | . 3 13 21 1 37 Move 1016 | 40 194 243 112 250 177 Hop 1 | . . . . 1 . Pick Up 41 | 7 3 14 4 4 9 Fast Attach 4 | . . . . 1 3 Attach 33 | 6 1 6 8 5 7 Detach 2 | . . 1 . 1 . Swap 8 | . 2 4 2 . . Drop 14 | . 1 4 1 1 7 Fire 98 | . 8 46 27 7 10 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1309 | -9/Materials | Build established: Scavenger-Mutant 1435 | -9/Materials | Discovered new exit (range 10) 1480 | -9/Materials | Identified exit to Materials 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -8/Materials | Lost 3 parts (1n1u1w) 1931 | -8/Materials | Discovered new exit (range 13) 1979 | -8/Materials | Identified exit to Factory 2037 | -8/Materials | Core integrity fell below 50% 2052 | -8/Materials | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Weapon x2 2082 | -7/Factory | Lost 9 parts (2p2n2u3w) 2086 | -7/Factory | Discovered new exit (range 3) 2087 | -7/Factory | Identified exit to Factory 2309 | -7/Factory | Build established: Mutant 2373 | -7/Factory | Discovered exit to Factory (range 12) 2378 | -7/Factory | Lost 4 parts (1u3w) 2378 | -7/Factory | Entered another Factory area 2378 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2573 | -6/Factory | Central database locked down 2708 | -6/Factory | Build established: Tank 2797 | -6/Factory | Core integrity fell below 50% 2807 | -6/Factory | Core integrity fell below 20% 2809 | -6/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Acquired 3 matter. Reaction Control System destroyed. M-28 Smith repairs G-50 Soldier. G-50 Soldier knocked back. Lgt. Fission Core destroyed. Dropped Imp. Medium Treads. Dropped Arm. Leg. Discarded Signal Interpreter. Dropped Hvy. Flak Cannon. Dropped Hvy. Machine Gun. Critical hit (Burn: +37). Critical hit (Burn: +50). Critical hit (Burn: +37). M-28 Smith repairs Lgt. Angular Momentum Engine. Nuclear Reactor explodes. G-50 Soldier destroyed. Nuclear Reactor explodes. M-28 Smith destroyed. G-50 Soldier destroyed. G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????########?????? | | ?????????#?###?#?? #?????? | | ?????????# !#?? ! #?????? | | ??????##?#! = #?? #?????? | | ?????? ?# #??!! #?????? | | #?????" ## """ #??! #?????? | | # ? """ ## """ #?? ???????? | | # """ ## """ #?? ????????? | | # ## #?? ?????????? | | # """ #? !####+####???????? | | # """ ####+### #???????? | | # """ # #???????? | | # # #???????? | | # = "% """ #???????? | | # % """ """ #???????? | | # """ """ #???????? | | #= % % """ #???????? | | # [@ #???????? | | # = #???????? | | # g ###### t #????? # | | # ####??# #?? # | | ## ##T #### # # | | # # %! # | | # ] # ^ # | | # + ]]! ""# | | # # """" """ ]]! """ ""# | | # """ # """" """" ]!! """ T"? | | # """ # """" """" """ ""? | | # """ # """" """" ""? | | # # """" """" ??? | | ? """ # """" """" ??? | | ? """ # """" """" ?? | | ????" # ? | | ???? # """" """" """" """" ? | | ####### """" """" """" """" ? | | #*= ## """" ""?" """? "??????? | | # = + """" ""?" ?????"??????? | | # # """" """? ????????????? | | # "" # """" """" ????????????? | | # T" # """" """" """?????????? | | # "" # ????????? | | # # ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 62 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control More Dakka Please Challenges ------------ None Game ------ Seed ScatterWaveRigger Manual? 0 Play Time 00:23:28 Cumulative 7.2 hours Start 2024.11.30 @ 22:32:43 End 2024.11.30 @ 22:59:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15bce472-6b93-4878-8db5-ef8be6996248