Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.30 @ 12:09:17 Player: flabort Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (73) 365 Value Destroyed (2227) 2227 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 8480 Bonus ------- Follower Combat Kills 266 Met Data Miner 300 Friendly Fire -358 Cogmind --------- Core Integrity 0/1000 Matter 27/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (4) ---- Fission Core Fission Core KE Penetrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Shielding Improved Heat Sink High-capacity Storage Unit Terrain Scan Processor System Shield Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Minigun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Wheel Compact Wheel Hover Unit Large Storage Unit Target Analyzer Improved Particle Charger Component Analysis Suite Minigun Minigun [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit Field Propulsion Drive Utility Terrain Scan Processor Device Advanced Weight Redist. System Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . . . 1 Utility 4 | . . . 2 . . 1 . . . . 1 . . . Weapon 2 | . . . . . 1 . . . . . 1 . . . Parts Attached 107 | 11 5 3 11 . 6 36 2 . . 15 7 4 3 4 Power 17 | 1 2 . . . 1 9 . . . 2 1 . 1 . Engine 12 | 1 2 . . . 1 7 . . . 1 . . . . Core 5 | . . . . . . 2 . . . 1 1 . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 5 . . 5 . 1 16 . . . 3 2 3 . 3 Treads . | . . . . . . . . . . . . . . . Leg 11 | . . . . . . 5 . . . 3 2 1 . . Wheel 19 | 5 . . 2 . 1 9 . . . . . 2 . . Hover 5 | . . . 3 . . 2 . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 Utility 20 | 2 1 . 3 . 1 4 1 . . 5 3 . . . Device 13 | . . . 2 . 1 3 . . . 4 3 . . . Storage 3 | 1 1 . . . . . 1 . . . . . . . Processor 2 | 1 . . 1 . . . . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 1 | . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 3 2 3 3 . 3 7 1 . . 5 1 1 2 1 Energy Gun 10 | 3 1 2 2 . 1 1 . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . . Ballistic Gun 16 | . 1 . . . . 6 . . . 4 1 1 2 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . 1 . . . . Parts Lost 56 | . . 1 2 . 1 22 . 1 . 11 1 8 . 9 Power 10 | . . . . . . 5 . . . 2 1 . . 2 Propulsion 18 | . . . 1 . . 7 . . . 2 . 3 . 5 Utility 9 | . . . . . . 4 . . . 3 . 2 . . Weapon 19 | . . 1 1 . 1 6 . 1 . 4 . 3 . 2 Highest Loss Streak 9 | . . 1 1 . 1 9 . 1 . 4 1 8 . 6 Average Slot Usage (%) 83 | . 100 99 97 100 98 92 87 84 84 82 94 77 10 21 Engine 10 | . 14 14 11 11 18 12 15 15 15 7 2 . . . Core 2 | . . . . . . 2 . . . 4 8 9 1 6 Leg 9 | . . . . . . 3 23 23 23 20 19 14 . . Wheel 8 | . 28 28 12 11 13 16 . . . . . . . . Hover 1 | . . . 7 11 4 1 . . . . . . 1 5 Device 10 | . . . 22 22 18 18 7 7 7 9 19 15 . . Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 . . Processor 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 . . Hackware 1 | . . . . . . . . . . 4 6 5 . . Protection 2 | . . . . . . 2 7 7 7 2 . . . . Energy Gun 4 | . 24 13 4 11 4 3 . . . . . . . 2 Energy Cannon 1 | . . . . . 14 4 . . . . . . . . Ballistic Gun 9 | . 3 6 . . . 13 15 7 7 11 22 19 6 2 Ballistic Cannon 1 | . . . . . . . 3 7 7 2 . . . . Launcher 1 | . . 7 11 11 5 . . . . . . . . . Naked Turns 83 | . . . . . . . . . . . . 6 . 77 Heaviest Build 84 | 13 21 24 27 27 42 62 84 84 81 81 67 67 15 15 Greatest Support 58 | 26 20 20 20 10 26 51 39 39 39 58 58 53 34 34 Greatest Overweight (x) 4 | . 1 1 2 2 4 4 2 2 2 2 1 2 . 2 Average Overweight (x) . | . . . 1 2 2 . 1 2 2 . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 12 12 12 12 12 12 4 4 Average Capacity 9 | 5 6 10 10 10 10 10 11 12 12 12 12 10 4 4 Most Carried 12 | 6 10 10 10 9 9 10 8 9 9 9 12 12 4 4 Average Carried 7 | 3 6 9 8 9 8 7 6 8 9 6 8 10 3 3 Final Capacity 12 | 6 10 10 10 10 10 10 12 12 12 12 12 4 4 4 Final Carried 12 | 6 10 10 9 9 8 6 8 9 9 6 12 2 4 3 Class Distribution -------------------- 40% | Scavenger-Mutant 26% | Mutant 11% | Scavenger-Gunner 8% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 2018 | 300 60 42 100 33 55 566 143 313 . 183 215 8 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2850 | 130 225 172 50 12 142 1101 . 240 . 121 315 342 . . Parts 155 | 9 17 7 3 6 4 67 . 10 . 11 15 6 . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 6 10 . 10 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 55 | . 6 4 1 3 2 21 . 8 . 2 7 1 . . Melee 2 | . . . . . . . . . . 2 . . . . Guns 37 | . 6 4 1 . . 14 . 4 . . 7 1 . . Cannons 13 | . . . . . 2 7 . 4 . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . Classes Destroyed 15 | 2 3 . . . 2 5 . . . . 1 2 . . Worker 3 | . . . . . . 3 . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Drone 3 | . . . . . . . . . . . . 3 . . Watcher 5 | . 1 . . . 1 3 . . . . . . . . Swarmer 23 | . 3 . . 3 . 9 . 4 . 1 3 . . . Grunt 19 | . 3 4 1 . . 7 . 1 . . 3 . . . Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 5 | . . . . . 1 3 . 1 . . . . . . Hunter 4 | . . . . . 1 . . 2 . 1 . . . . Programmer 1 | . . . . . . 1 . . . . . . . . Compactor 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 5 | 4 5 3 1 3 1 5 . 3 . 1 3 1 . . Combat Bots Only 4 | . 4 3 1 3 1 4 . 3 . 1 3 1 . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 . 1 . 1 2 2 . . Gunslinging 1 | . . . . . . . . . . . 1 . . . Exploded 2 | . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Damage Taken 6093 | 37 141 294 79 29 164 1818 . 539 . 787 483 207 . 1515 Core 1698 | . 22 63 9 . 55 203 . 38 . 199 42 60 . 1007 Absorbed by Shields 48 | . . . . . . . . . . . . . . 48 Core Remaining (%) 79 | 100 . 66 . 97 90 . . . . 37 . . 88 . Volleys Fired 222 | 7 21 19 7 3 7 89 . 20 . 16 17 8 6 2 Largest 4 | 2 2 2 1 2 3 3 . 3 . 1 4 4 1 1 Hottest 190 | 90 80 60 40 73 190 190 . 90 . 23 106 106 25 50 Shots Fired 500 | 14 42 31 7 5 15 226 . 43 . 16 61 32 6 2 Gun 418 | 14 42 31 7 2 2 180 . 23 . 16 61 32 6 2 Cannon 79 | . . . . . 13 46 . 20 . . . . . . Launcher 3 | . . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 325 | . . 17 . . . 149 . 43 . 16 61 32 6 1 Thermal 127 | 7 21 14 3 . 13 68 . . . . . . . 1 Explosive 3 | . . . . 3 . . . . . . . . . . Electromagnetic 45 | 7 21 . 4 2 2 9 . . . . . . . . Robot Hit Streak 23 | 5 23 18 6 8 23 19 . 23 . 9 15 7 4 1 Robot Miss Streak 5 | 2 4 1 . . . 5 . 4 . 4 3 2 1 1 Penetration Max 1 | . . . . . . 1 . . . . 1 . . 1 Secondary Targets 4 | . . . . . . 1 . . . . 3 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 . . . Shots Hit Robots 382 | 9 32 28 7 2 15 160 . 37 . 16 49 21 5 1 Core Hits 193 | 6 11 11 2 3 4 82 . 27 . 17 18 9 1 2 Critical Hits 3 | . . . . . . 2 . 1 . . . . . . Critical Kills 3 | . . . . . . 2 . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 8 | . . . 1 . . . . . . 7 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7178 | 241 387 285 83 209 355 3107 . 559 . 240 1026 561 66 59 Guns 5287 | 133 387 285 83 . 30 2242 . 284 . 147 1026 561 66 43 Cannons 1387 | . . . . . 325 787 . 275 . . . . . . Explosions 380 | 108 . . . 209 . 63 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 124 | . . . . . . 15 . . . 93 . . . 16 Kinetic 4306 | . . 139 . . . 1765 . 559 . 147 1026 561 66 43 Thermal 2013 | 146 135 146 21 . 325 1240 . . . . . . . . Explosive 209 | . . . . 209 . . . . . . . . . . Electromagnetic 526 | 95 252 . 62 . 30 87 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . 12 12 2 Average Corruption 6 | . . . . . . . . . . . . 9 12 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . . . 13 11 3 Message Errors 4 | . . . . . . . . . . . . 1 3 . Matter Fused 2 | . . . . . . . . . . . . 1 1 . Heat Flow Errors 3 | . . . . . . . . . . . . 1 1 1 Energy Discharges 4 | . . . . . . . . . . . . 2 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . 2 4 . Targeting Errors 5 | . . . . . . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 45 | 23 . . . 13 . 9 . . . . . . . . Projectiles 9 | . . . . . . 9 . . . . . . . . Explosions 36 | 23 . . . 13 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 6 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | 37 . . . . . 7 . . . 14 . . . 6 Shots 2 | 2 . . . . . . . . . . . . . . Rammed 20 | . . . . . . 1 . . . 12 . . . 7 Targets Rammed 36 | . . . . . . 1 . . . 28 . . . 7 Kicked 16 | . . . . . . . . . . 16 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 468 | 94 204 90 3 6 180 468 . 367 . 13 . 253 203 164 Average Temperature 109 | 48 83 42 3 3 66 131 . 126 . 8 . 134 115 64 Received Heat Transfer 999 | . 60 198 57 . 18 498 . 36 . . . . . 132 Effects 17 | . . . . . . 11 . 6 . . . . . . Shutdowns 5 | . . . . . . 4 . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 5 | . . . . . . . . 5 . . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . . . . . Heat Transferred 3034 | 311 300 325 50 . 481 1567 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | 3 . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Peak Influence 316 | 20 101 195 65 91 157 316 . . . . 151 44 36 73 Average Influence 94 | 5 58 98 28 84 105 185 . . . . 59 32 14 32 Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . Low Security (%) 86 | 100 100 100 100 100 100 50 . . . . 100 100 100 100 Level 1 13 | . . . . . . 49 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 . . 5 . . . . . . . 2 Investigation 2 | . 1 1 . . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 4 | . . . 1 . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 1 | . . . . . . 1 . . . . . . . . Communications Jammed 11 | . . . . . 3 8 . . . . . . . . Distress Signals 11 | . . . . . 3 8 . . . . . . . . Times Spotted 132 | . 8 13 6 3 5 42 . 8 . 6 14 6 . 21 Peak Tracking Total 9 | . 4 3 4 3 3 6 . 3 . 4 8 5 . 9 Tactical Retreats 16 | . . 1 2 . . 3 . . . 3 2 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 8 | . 1 . . . . 1 . . . . 1 . 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 27 | . 6 1 4 . 2 2 . . 4 . 1 . 2 5 Terminals 13 | . 6 . 2 . 2 1 . . . . . . . 2 Fabricators 4 | . . . . . . 1 . . . . . . 1 2 Repair Stations 3 | . . . 1 . . . . . . . 1 . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 82 | . 13 1 10 . 6 3 . . 27 . 4 . 4 14 Successful 66 | . 12 1 8 . 4 3 . . 27 . 2 . 2 7 Failed 16 | . 1 . 2 . 2 . . . . . 2 . 2 7 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 2 | . 1 . . . 1 . . . . . . . . . Terminals 34 | . 13 . 5 . 6 2 . . . . . . . 8 Fabricators 7 | . . . . . . 1 . . . . . . 2 4 Repair Stations 8 | . . . 2 . . . . . . . 4 . 2 . Recycling Units 3 | . . . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 53 | . 12 1 3 . 4 2 . . 27 . . . . 4 Record 21 | . 3 . . . 1 2 . . 11 . . . . 4 Part Schematic 9 | . . . . . . . . . 9 . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . 2 . . . . . . . 3 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 5 | . 2 . 2 . 1 . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . . . 1 2 Network Status 2 | . . . . . . 1 . . . . . . . 1 Build 2 | . . . . . . . . . . . . . 1 1 Repair Station Hacks 5 | . . . 2 . . . . . . . 2 . 1 . Scan Component 2 | . . . 1 . . . . . . . 1 . . . Repair 2 | . . . 1 . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 4 . 1 1 . . . . 1 . 1 5 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . . . 76 Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Matter 212 | . . . . . . . . . . . . . 212 . Time 53 | . . . . . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . Parts Repaired 2 | . . . 1 . . . . . . . 1 . . . Time 39 | . . . 26 . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 59 | . . . 59 . . . . . . . . . . . Retrieved Matter 59 | . . . 59 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . 1 . . . . Robot Hacks Applied 3 | . . . 1 . . . . . . 2 . . . . parse_system 3 | . . . 1 . . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 5 | . . 4 . . . . . . . 1 . . . . Largest Group 4 | . . 4 2 . . . . . . 1 . . . . Highest-Rated Group 94 | . . 71 32 . . . . . . 94 . . . . Highest-Rated Ally 94 | . . 31 16 . . . . . . 94 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 56 | . . 28 17 . . . . . . 11 . . . . Total Damage 938 | . . 445 173 . . . . . . 320 . . . . Kills 13 | . . 8 3 . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 6004 | 108 314 645 267 165 206 1078 319 669 227 878 311 195 170 452 Spaces Moved 4429 | 69 281 556 190 158 155 698 195 338 127 542 172 152 153 643 Core 475 | 1 . . . . . 4 . . . . . 58 127 285 Treads . | . . . . . . . . . . . . . . . Legs 1551 | . . . . . . 95 195 338 127 542 172 82 . . Wheels 1981 | 68 281 556 190 158 155 561 . . . . . 12 . . Hover 360 | . . . . . . 38 . . . . . . 26 296 Flight 62 | . . . . . . . . . . . . . . 62 Fastest Speed 34 | 50 80 80 90 100 100 86 150 180 180 120 120 50 50 34 Average Speed 109 | 89 82 89 98 100 108 103 161 180 180 142 130 109 54 62 Slowest Speed 250 | 100 90 90 100 100 120 250 180 180 180 180 150 150 76 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 6 54 80 20 32 25 22 39 47 75 74 9 86 4 23 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 1 2 . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . 1 . 1 . . 2 1 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 39 | 6 . . . 24 . 9 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . . . . . . AOE 35 | 6 . . . 24 . 5 . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Total 5195 | 99 323 675 260 160 177 886 199 363 126 621 223 163 236 684 Wait 275 | . 6 86 47 . 8 31 . 5 . 4 13 . 51 24 Move 4410 | 68 280 555 189 157 154 697 194 337 126 541 172 151 152 637 Hop 1 | . . . . . . . . . . . . . . 1 Pick Up 82 | 13 5 5 5 . 2 22 3 1 . 10 12 . 4 . Fast Attach 11 | . 1 2 . . . 4 . . . . . . 1 3 Attach 62 | 7 . . 5 . 3 21 1 . . 13 5 4 2 1 Detach 3 | . . . . . . 1 . . . . . . 2 . Swap 34 | 4 4 1 6 . 3 11 1 . . 2 2 . . . Drop 27 | . 6 7 . . . 9 . . . . 2 . 3 . Fire 222 | 7 21 19 7 3 7 89 . 20 . 16 17 8 6 2 Melee 8 | . . . 1 . . . . . . 7 . . . . Ram 8 | . . . . . . 1 . . . . . . . 7 Kick 28 | . . . . . . . . . . 28 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . 15 9 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 14) 423 | -10/Materials | Entered Mines 471 | -10/Mines | Escorted by a lone wolf Derelict 626 | -10/Mines | Build established: Scavenger-Mutant 723 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 820 | -10/Mines | Learned Materials stockpile data 833 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 862 | -10/Mines | Discovered new exit (range 9) 907 | -10/Mines | Met a Derelict shopkeep closing up shop 984 | -10/Mines | Discovered new exit (range 10) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Accompanied by 2 allies 1068 | -9/Materials | Evolved 2 slots: Utility x2 1129 | -9/Materials | Repaired Wheel 1181 | -9/Materials | Discovered new exit (range 17) 1303 | -9/Materials | Discovered new exit (range 20) 1335 | -9/Materials | Entered Mines 1341 | -9/Mines | Met a Derelict bent on vengeance 1372 | -9/Mines | Build established: Mutant 1494 | -9/Mines | Discovered new exit (range 8) 1500 | -9/Mines | Entered Materials 1500 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1688 | -8/Materials | Discovered new exit (range 12) 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -7/Factory | Lost 3 parts (1n1u1w) 2139 | -7/Factory | Lost 4 parts (1p1n1u1w) 2233 | -7/Factory | Build established: Scavenger-Skirmisher 2446 | -7/Factory | Garrison activated, responded to threat 2516 | -7/Factory | Lost 9 parts (2p3n2u2w) 2712 | -7/Factory | Lost 4 parts (1p1n2w) 2746 | -7/Factory | Discovered new exit (range 15) 2784 | -7/Factory | Entered Lower Caves 2930 | -7/Lower Caves | Encountered a Warlord checkpoint 2965 | -7/Lower Caves | Build established: Scavenger-Mutant 3082 | -7/Lower Caves | Discovered new exit (range 6) 3103 | -7/Lower Caves | Entered another Lower Caves area 3105 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3700 | -7/Lower Caves | Discovered new exit (range 5) 3772 | -7/Lower Caves | Entered Data Miner 3772 | -7/Data Miner | Discovered new exit (range 6) 3807 | -7/Data Miner | Met Data Miner 3844 | -7/Data Miner | Learned location of Section 7 (-2) 3844 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3875 | -7/Data Miner | Received God Mode back door access code from Data Miner 3999 | -7/Data Miner | Entered Proximity Caves 4313 | -6/Proximity Caves | Escorted by Enhanced Grunt 4354 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 4394 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4436 | -6/Proximity Caves | Core integrity fell below 50% 4470 | -6/Proximity Caves | Lost 3 parts (2u1w) 4533 | -6/Proximity Caves | Lost 3 parts (2n1w) 4664 | -6/Proximity Caves | Learned location of Zion (-6) 4716 | -6/Proximity Caves | Discovered new exit (range 14) 4877 | -6/Proximity Caves | Entered Factory 4877 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4936 | -6/Factory | Build established: Scavenger-Gunner 4988 | -6/Factory | Repaired Aluminum Leg 5188 | -6/Factory | Sucked down chute 5188 | -6/Factory | Entered Waste 5203 | -6/Waste | EMP discharged 5236 | -6/Waste | Spotted C-40 Crusher 5240 | -6/Waste | 3 allies followed down the chute 5241 | -6/Waste | Spotted C-40 Crusher 5296 | -6/Waste | Spotted C-40 Crusher 5300 | -6/Waste | Spotted C-40 Crusher 5302 | -6/Waste | Spotted C-40 Crusher 5303 | -6/Waste | EMP discharged 5303 | -6/Waste | System corruption reached 10% 5314 | -6/Waste | Destroyed C-40 Crusher 5325 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5328 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5333 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5336 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5346 | -6/Waste | Spotted C-40 Crusher 5350 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5353 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5375 | -6/Waste | Discovered new exit (range 15) 5383 | -6/Waste | Entered Factory 5384 | -6/Factory | Lost 8 parts (3n2u3w) 5441 | -6/Factory | Fabricated KE Penetrator (x2) 5515 | -6/Factory | Discovered new exit (range 6) 5553 | -6/Factory | Entered another Factory area 5553 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5637 | -5/Factory | Build established: Mutant 5842 | -5/Factory | Lost 6 parts (2p2n2w) 5851 | -5/Factory | Spotted B-75 Beast 5869 | -5/Factory | Core integrity fell below 50% 5985 | -5/Factory | Core integrity fell below 20% 6005 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 44. Field Propulsion Drive destroyed. Field strength at 35. Field strength at 23. Field strength at 14. Field strength at 2. Stasis field depleted. Field Propulsion Drive destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Knocked back. Connecting with Fabricator... >>Build Building R-10 Processor... ETC: 76 System corrupted: Heat flow error (+188). Slug penetrates S-27 Virus. Slammed into S-27 Virus. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##############????????????????????? | | ???????????????# #????????????????????? | | ???????????????# """" """" #????????????????????? | | ???????????????# """" """" #???? ?????????????? | | ???????????????# """" """" #???? ???????????? | | ???????????????# """" """" #???? ????????? | | ???????????????# s !#???? ??????? | | ???????????????# / s ss@ #???? ????? | | ???????????????# ! #???? ????? | | ???????????????# "" "" #???? ?????? | | ???????????????# "F "" ! #???# ??????? | | ???????????????# """"" ! #???# ???????? | | ???????????????# #???# #????????? | | ????????#/#########+############# #????????? | | ?????# #????????? | | ????? #????????? | | ????? ^ #????????? | | ?????? #????????? | | ?????? ^ #????????? | | ??????? #????????? | | ?????? #????????? | | ???????###+#################+#### #????????? | | ????????????????????# # #????????? | | ????????????????????# ! """"""" # #????????? | | ????????????????????# """"""" # #????????? | | ????????????????????# """"""" # #????????? | | ????????????????????# """"""" + #????????? | | ????????????????????# # #????????? | | ????????????????????# """"""" # #????????? | | ????????????????????# """"""" # #????????? | | ????????????????????# """"""" ## ##????????? | | ????????????????????# """"""" ## #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Additional Mass Support 9 Heat Shielding 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ KE Penetrator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Cya! GoHome() I'm Back, Baby! Leap Before You Look The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed MicroPowerAutocannon Manual? 0 Play Time 01:19:24 Cumulative 21.7 hours Start 2020.05.30 @ 10:50:17 End 2020.05.30 @ 12:09:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 27 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0063bae-80f7-484d-b634-7e084a853c5a