Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 17:47:33 Player: Henry Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (304) 304 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3399 Bonus ------- None Cogmind --------- Core Integrity 762/850 Matter 58/300 Energy 88/100 System Corruption 23% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Compact Wheel > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Improved Datajack Flail > --- INVENTORY (4) ---- Advanced Weight Redist. System Improved Transmission Jammer Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Sensor Array Improved Signal Interpreter Experimental Terrain Scan Processor Improved Transmission Jammer System Shield > --- WEAPON ----------- High-powered Shock Rifle Flail > --- INVENTORY -------- Advanced Weight Redist. System Improved Transmission Jammer Rocket Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 1 2 2 Weapon . | . . . . . . Parts Attached 41 | 6 10 6 5 2 12 Power 6 | 1 1 1 1 . 2 Engine 5 | 1 1 1 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 2 4 . . 3 Treads . | . . . . . . Leg 2 | . . . . . 2 Wheel 5 | 2 2 . . . 1 Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 10 | 1 2 1 3 . 3 Device 5 | . 1 . 2 . 2 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 5 . 1 2 4 Energy Gun 5 | 2 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 4 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . 1 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . 3 5 2 . 10 Power 3 | . . . 1 . 2 Propulsion 6 | . 1 2 1 . 2 Utility 6 | . . 1 . . 5 Weapon 5 | . 2 2 . . 1 Highest Loss Streak 10 | . 1 5 2 . 10 Average Slot Usage (%) 74 | . 92 83 47 41 66 Engine 9 | . 14 11 8 7 5 Core 1 | . . . . . 5 Wheel 13 | . 27 12 . . 5 Flight 7 | . . 17 17 7 5 Device 10 | . 9 11 10 7 14 Storage 6 | . 14 6 . . . Processor 5 | . . 2 9 7 11 Hackware 2 | . . . 1 7 4 Energy Gun 8 | . 20 . . . 3 Ballistic Gun 5 | . 5 22 . . . Impact Weapon 1 | . . . 2 2 4 Naked Turns . | . . . . . . Heaviest Build 22 | 11 18 22 8 6 18 Greatest Support 32 | 26 32 32 17 4 30 Greatest Overweight (x) 3 | 3 . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 4 4 4 Average Capacity 5 | 5 6 6 4 4 4 Most Carried 8 | 3 8 8 4 4 4 Average Carried 4 | 1 4 6 3 3 3 Final Capacity 8 | 6 8 4 4 4 4 Final Carried 8 | 3 8 4 4 4 3 Class Distribution -------------------- 71% | Mutant 20% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 355 | 244 81 30 . . . Remotely . | . . . . . . Salvage Created 434 | 53 247 72 . . 62 Parts 26 | 2 14 8 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 13 | . 7 5 . . 1 Guns 13 | . 7 5 . . 1 Classes Destroyed 3 | 1 2 . . . . Recycler 2 | 1 1 . . . . Swarmer 8 | . 3 5 . . . Grunt 5 | . 4 . . . 1 Best Kill Streak 3 | 1 3 3 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1452 | . 342 446 118 . 546 Core 307 | . 81 49 89 . 88 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 67 87 83 100 . Volleys Fired 53 | 3 30 10 . . 10 Largest 2 | 2 2 2 . . 1 Hottest 100 | 100 100 46 . . 60 Shots Fired 86 | 6 50 20 . . 10 Gun 86 | 6 50 20 . . 10 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 20 | . . 20 . . . Thermal 56 | 6 50 . . . . Explosive . | . . . . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 9 | 1 9 2 . . 8 Robot Miss Streak 3 | 1 2 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 60 | 3 35 8 . . 14 Core Hits 29 | 2 18 5 . . 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 32 | . . . . 6 26 Impact 29 | . . . . 6 23 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 874 | 38 462 93 . . 281 Guns 764 | 38 462 93 . . 171 Cannons . | . . . . . . Explosions 37 | . . . . . 37 Melee 73 | . . . . . 73 Ramming . | . . . . . . Kinetic 93 | . . 93 . . . Thermal 537 | 38 462 . . . 37 Explosive . | . . . . . . Electromagnetic 171 | . . . . . 171 Impact 73 | . . . . . 73 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . . . . 23 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . . . 30 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | 117 240 27 . . 77 Average Temperature 74 | 62 89 17 . . 31 Received Heat Transfer 387 | . 174 42 45 . 126 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 1 . . . . Heat Transferred 1471 | 111 1310 . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 207 | 5 207 187 51 37 61 Average Influence 68 | . 119 102 28 12 31 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 90 | 100 70 100 100 100 100 Level 1 9 | . 29 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . 1 1 1 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 13 18 5 2 3 Peak Tracking Total 13 | . 3 13 5 2 3 Tactical Retreats 6 | . 2 3 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 2 2 4 . 1 Terminals 9 | . 2 2 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 7 6 16 . 3 Successful 13 | . 2 3 7 . 1 Failed 19 | . 5 3 9 . 2 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 33 | . 7 6 17 . 3 Terminals 32 | . 7 6 16 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 1 3 . . Level Access Points 1 | . . . 1 . . Unreport Threat 3 | . . 1 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 2 4 . 1 Terminals 9 | . 2 2 4 . 1 Botnet 9 | . 2 2 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 3 . 1 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 1031 | 63 334 179 83 105 267 Spaces Moved 1022 | 44 208 235 193 179 163 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 8 | . . . . . 8 Wheels 461 | 34 208 74 . . 145 Hover . | . . . . . . Flight 543 | . . 161 193 179 10 Fastest Speed 31 | 50 90 31 37 40 40 Average Speed 68 | 96 97 56 39 48 97 Slowest Speed 200 | 200 100 117 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . 4 3 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 50 33 22 8 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . 1 6 Terrain Destroyed 10 | . . . . 1 9 Melee 7 | . . . . 1 6 Projectile . | . . . . . . AOE 3 | . . . . . 3 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1209 | 55 288 262 196 188 220 Wait 42 | . 25 10 . . 7 Move 1002 | 43 207 228 186 175 163 Hop 6 | . . 2 3 1 . Pick Up 14 | 3 8 1 1 . 1 Fast Attach 24 | 6 4 2 3 . 9 Attach 11 | . 2 3 2 2 2 Detach 7 | . 1 2 1 3 . Swap 6 | . 4 1 . . 1 Drop 12 | . 7 3 . 1 1 Fire 53 | 3 30 10 . . 10 Melee 32 | . . . . 6 26 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 384 | -10/Materials | Discovered new exit (range 14) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x2 552 | -9/Materials | Discovered new exit (range 16) 576 | -9/Materials | Identified exit to Materials 577 | -9/Materials | Entered another Materials area 577 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 605 | -8/Materials | Lost 5 parts (2n1u2w) 631 | -8/Materials | Identified exit to Factory 660 | -8/Materials | Entered Factory 660 | -7/Factory | Evolved 2 slots: Utility x2 748 | -7/Factory | Discovered new exit (range 14) 765 | -7/Factory | Identified exit to Factory 765 | -7/Factory | Entered another Factory area 765 | -6/Factory | Evolved 2 slots: Utility x2 818 | -6/Factory | Found Prototype Processor 818 | -6/Factory | Identified Exp. Terrain Scan Processor 866 | -6/Factory | Build established: Mutant 1027 | -6/Factory | System corruption reached 10% 1032 | -6/Factory | Self-destructed Last Messages --------------- 01004_ K-01 Serf cleans the Fusion Modulator. 01006_ Acquired Carbon-fiber Leg. 01006_ Adv. Weight Redist. System destroyed. 01010_ Lgt. Ion Engine destroyed. 01018_ Exp. Terrain Scan Processor destroyed. 01018_ System corrupted by crushing effect (+3). 01024_ Acquired Imp. Datajack. 01026_ Sensor Array destroyed. 01026_ System corrupted by crushing effect (+5). 01027_ System corrupted: Matter fused (-7). 01029_ Jacked B-48 Gladiator... >>parse_system Reading system data... 01029_ Carbon-fiber Leg destroyed. 01029_ Mic. Nuclear Core destroyed. 01029_ System corrupted by crushing effect (+2). 01029_ System corrupted by crushing effect (+4). 01030_ Jacked B-48 Gladiator... 01031_ Imp. Transmission Jammer destroyed. 01031_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# ! #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????##### #?????????????????????? | | ??????????????? + #?????????????????????? | | ??????????????????# g @ #?????????????????????? | | ??????????????????# b #?????????####????????? | | ??????????????????# #????######""###??????? | | ????????????# ????# #????#" "#??????? | | ????????????# ?# R #????## ##??????? | | ??????????### ###;;;;######### #???????? | | ????????? % ## """ #???????? | | ????????? ## """ #???????? | | ??????????"" """ ## """ #???????? | | ?????????????""" ## #???????? | | ?????????????""" ## """ #???????? | | ???????????? ######### ## """ #???????? | | ???????????" """ ????????# ## """ #???????? | | ???????????? """ ?????????# ## #???????? | | ??????????????""??????????# #####+####???????? | | ?????????????? ???????????# +???????? | | ??????????????????? ! / ####"#####????#### | | ??????????????????# # # #????# | | ??????????????????# # # """" #????# "" | | ??????????????????# !?# # """" !#????# "" | | ??????????????????# ??# # """" #????# "" | | ??????????????????# """???# # """" #????# | | ??????????????????# ""????# # """" #????# | | ??????????????????????????# # """" #????# " | | ??????????????????????????# # """" #????# "T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 1010 Jamming Range 12 Additional Mass Support 9 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed AutogunDisruptorBarrier Manual? 0 Play Time 00:19:23 Cumulative 444.2 hours Start 2020.08.30 @ 17:31:42 End 2020.08.30 @ 17:47:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 56 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19b810c7-2025-45de-836d-f1d6b3fc42f7