Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.02 @ 17:31:09 Player: Knightshade Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (500) 500 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1755 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 230/300 Energy 250/250 System Corruption 0% Temperature Warm (150) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Particle Gun Grenade Launcher > --- INVENTORY (5) ---- Heavy Ion Engine Weight Redist. System Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Huge Storage Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Wheel Improved Heat Sink Weight Redist. System Improved Terrain Scanner Seismic Detector Particle Gun Particle Gun Light Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 14 | 6 6 . 2 Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads . | . . . . Leg 2 | 2 . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 1 . 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 2 4 . Power 1 | . 1 . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 3 | . 1 2 . Highest Loss Streak 4 | . 2 4 . To Critical Strikes . | . . . . Average Backups 8 | 2 9 10 3 Power . | . . 2 1 Propulsion 1 | 1 1 . . Utility 3 | . 3 2 1 Weapon 3 | . 3 5 1 Tool/Special . | . . . . Unused Backups 11 | . . 9 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 4 | . . 3 1 Weapon 5 | . . 5 . Tool/Special . | . . . . Average Slot Usage (%) 93 | . 98 66 15 Engine 12 | . 13 9 6 Leg 1 | . 1 . . Wheel 25 | . 26 18 . Storage 25 | . 27 18 . Ballistic Gun 26 | . 28 18 . Peak Build Rating 11 | 6 11 11 4 Average Rating 8 | 5 8 6 2 On Entrance 4 | . 6 11 . Naked Turns 31 | . . 17 14 Heaviest Build 97 | 11 97 97 8 Greatest Support 32 | 20 32 32 3 Greatest Overweight (x) 5 | 2 3 5 2 Average Overweight (x) 1 | . 2 1 . Largest Inventory Capacity 25 | 8 25 25 5 Average Capacity 21 | 7 24 18 5 Most Carried 14 | 6 14 14 5 Average Carried 8 | 3 9 10 3 Final Capacity 25 | 8 25 5 5 Final Carried 14 | 6 14 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 601 | 292 306 3 . Remotely . | . . . . Salvage Created 771 | 139 544 . 88 Parts 32 | 6 25 . 1 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 8 . 3 Guns 10 | . 8 . 2 AOE 1 | . . . 1 Classes Destroyed 6 | 2 4 . . Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Watcher 2 | . 2 . . Grunt 11 | . 8 . 3 Best Kill Streak 4 | 2 4 . 3 Combat Bots Only 4 | . 4 . 3 Max Kills in Single Turn 2 | 1 2 . 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 84 | . 62 6 16 Missed 14 | . 11 . 3 Hits 70 | . 51 6 13 Projectile 70 | . 51 6 13 AOE 6 | . . 6 . Damage Taken 879 | . 534 211 134 Core 255 | . 105 87 63 Absorbed by Shields . | . . . . Ignored by Resistances 254 | . 160 56 38 Core Remaining (%) 61 | 100 . 23 . Volleys Fired 64 | 8 51 1 4 Largest 2 | 2 2 1 2 Hottest 95 | 40 40 20 95 Shots Fired 127 | 16 102 1 8 Gun 123 | 16 102 1 4 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 119 | 16 102 1 . Thermal 4 | . . . 4 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 31 | 5 31 2 5 Robot Miss Streak 2 | 2 1 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 101 | 10 85 1 5 Core Hits 44 | 5 32 1 6 Critical Kills . | . . . . Critical Parts Destroyed 3 | . 3 . . Critical Strikes 3 | . 3 . . Destroy 3 | . 3 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1300 | 116 945 11 228 Guns 1120 | 116 945 11 48 Cannons . | . . . . Explosions 180 | . . . 180 Melee . | . . . . Ramming . | . . . . Kinetic 1072 | 116 945 11 . Thermal 48 | . . . 48 Explosive 180 | . . . 180 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 150 | . 18 . 150 Average Temperature 31 | . 8 . 91 Received Heat Transfer 501 | . 402 . 99 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . . . 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 75 | 5 70 . 75 Initial . | . . . . Average 13 | 1 15 . 13 Influence Increases 387 | 15 287 . 85 Destroy 0b10 Robot/C 220 | . 160 . 60 Destroy 0b10 Robot/NC 40 | 15 25 . . Destroy Leader 58 | . 48 . 10 Successful Hack 23 | . 23 . . Destroy Structure 16 | . 1 . 15 Lose Combat Pursuer 30 | . 30 . . Influence Decreases 312 | 15 287 . 10 Time Decay 312 | 15 287 . 10 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 14 2 6 Peak Tracking Total 5 | . 4 2 5 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 7 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 27 . . Successful 20 | . 20 . . Failed 7 | . 7 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 22 | . 22 . . Terminals 27 | . 27 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 10 . . Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 10 | . 10 . . Botnet 5 | . 5 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 1 | . . 1 . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1354 | 137 1126 49 42 Spaces Moved 775 | 84 600 56 35 Core 77 | 6 . 36 35 Treads . | . . . . Legs 110 | 78 32 . . Wheels 588 | . 568 20 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 50 50 Average Speed 125 | 119 133 84 75 Slowest Speed 175 | 150 145 175 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 6 99 30 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . . . 20 Melee . | . . . . Projectile . | . . . . AOE 20 | . . . 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1029 | 103 828 56 42 Wait 160 | . 160 . . Move 772 | 83 599 55 35 Hop . | . . . . Pick Up 15 | 6 9 . . Fast Attach 8 | 6 2 . . Attach 4 | . 1 . 3 Detach . | . . . . Swap 4 | . 4 . . Drop 2 | . 2 . . Fire 64 | 8 51 1 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: Mat / Sto) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 527 | -10/Materials | Identified exit to Mines 606 | -10/Materials | Discovered new exit (range 3) 640 | -10/Materials | Loaded intel: 10 trap records 686 | -10/Materials | Identified exit to Subcaves 686 | -10/Materials | Identified exit to Materials 722 | -10/Materials | Learned 4 Subcaves zone layouts 746 | -10/Materials | Loaded intel: 8 terminal locations 759 | -10/Materials | Learned Recycling recycling unit intel 760 | -10/Materials | Learned location of 2 exits from Mines 761 | -10/Materials | Learned location of 2 exits from Materials 1264 | -10/Materials | Entered Mines 1265 | -10/Mines | Assembled infested the area 1265 | -10/Mines | Met a Derelict testing a Signal Generator 1270 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1294 | -10/Mines | Core integrity fell below 50% 1296 | -10/Mines | Released all parts (3) 1305 | -10/Mines | Discovered exit to Materials (range 11) 1313 | -10/Mines | Entered Materials 1313 | -9/Materials | Evolved 2 slots: Utility x2 1314 | -9/Materials | Identified exit to Materials 1314 | -9/Materials | Identified exit to Storage 1326 | -9/Materials | Lost 4 parts (2n2w) 1355 | -9/Materials | Self-destructed Last Messages --------------- 01293_ T-07 Excavator destroyed. 01294_ Acquired 3 matter. 01295_ The unstable cave ceiling collapses. 01295_ Assault Rifle destroyed. 01295_ Com. Wheel destroyed. 01296_ Released Hvy. Ion Engine. 01296_ Released Sml. Storage Unit. 01296_ Released Huge Storage Unit. 01304_ K-01 Serf cleans the Seismic Survey Station. 01305_ HV Slug penetrates Wall. 01305_ EXIT=FOUND: MATERIALS 01308_ K-01 Serf collects debris. 01308_ Seismic Survey Station disabled. PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE Loading 2 Materials exits... 01346_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01346_ G-34 Mercenary destroyed. 01352_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ???????????????????############?? ??????????????? | | ???????????????????# # #? #???????????? | | ???????????????????# # # """ #???????????? | | ???????????????????# # # """ #???????????? | | ???????????????????# + + """ / ??????????? | | ???????????????????# # # #???????????? | | ???????????????????# # #??#####???????????? | | ?????????????############## ##?????????????????? | | ?????????????# ##### #?????????????????? | | ????????????# @ #?????????????????? | | ????????????# " % " #?????????????????? | | ?????????????# % % #?????????????????? | | ?????????????# #### #?????????????????? | | ?????????????# ????#######?????????????????? | | ???????????? Y ?????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? w #??????????????????????????????? | | ????????????? # #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombHeatCore Manual? 0 Play Time 00:09:55 Cumulative 119.2 hours Start 2025.09.02 @ 17:20:29 End 2025.09.02 @ 17:31:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 0 Adventurer 86 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3029f2c4-e921-4096-8c23-dbb425b55b2e