Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 22:24:58 Player: grusonbot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3444) 3444 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 8166 Bonus ------- High Alert Combat Kills 492 Cogmind --------- Core Integrity 0/1000 Matter 103/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Compact Ion Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Heavy Laser Improved EM Pulse Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . 1 . Utility 4 | . . . 1 . 1 2 Weapon 2 | . . . 1 1 . . Parts Attached 102 | 7 8 12 27 16 13 19 Power 18 | 2 2 2 3 3 2 4 Engine 15 | 2 2 2 1 3 2 3 Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 1 5 7 2 4 2 Treads 5 | . . 5 . . . . Leg 18 | 2 1 . 7 2 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 2 6 4 3 6 Device 6 | . . . 1 2 . 3 Storage 5 | 1 . 1 2 . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 12 | . 1 1 3 2 3 2 Artifact . | . . . . . . . Weapon 37 | 2 3 3 11 7 4 7 Energy Gun 7 | 1 2 1 2 . . 1 Energy Cannon 9 | . . 1 1 4 2 1 Ballistic Gun 9 | 1 1 1 4 1 1 . Ballistic Cannon 8 | . . . 2 1 . 5 Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 Parts Lost 31 | . 1 1 3 . 1 25 Power 6 | . . 1 1 . . 4 Propulsion 7 | . . . . . . 7 Utility 7 | . . . 1 . . 6 Weapon 11 | . 1 . 1 . 1 8 Highest Loss Streak 22 | . 1 1 3 . 1 22 Average Slot Usage (%) 96 | . 96 78 99 99 99 92 Engine 9 | . 13 10 5 7 13 10 Core 1 | . . . 2 6 . . Treads 6 | . . 3 24 . . . Leg 24 | . 27 20 10 30 32 27 Device 4 | . . . 1 4 6 13 Storage 8 | . 14 11 12 7 6 5 Protection 10 | . 5 11 12 9 13 10 Energy Gun 3 | . 12 10 4 2 . . Energy Cannon 6 | . . . 4 9 7 10 Ballistic Gun 8 | . 13 11 13 7 6 . Ballistic Cannon 4 | . . . 2 7 6 9 Launcher 1 | . . . . 2 4 . Naked Turns . | . . . . . . . Heaviest Build 88 | 13 14 37 56 64 74 88 Greatest Support 105 | 20 20 88 88 63 93 105 Greatest Overweight (x) 12 | 2 1 1 12 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 6 10 16 10 10 16 Average Capacity 9 | 5 6 6 10 10 10 10 Most Carried 10 | 2 4 10 10 10 10 10 Average Carried 8 | 1 2 5 9 9 9 8 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 2 2 10 10 10 10 . Class Distribution -------------------- 41% | Tank 31% | Scavenger-Tank 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2387 | 236 93 102 742 245 509 460 Remotely . | . . . . . . . Salvage Created 3504 | . 68 131 1402 161 994 748 Parts 172 | . 3 12 91 5 42 19 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 6 | . . . . 1 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 3 2 31 3 19 11 Melee 1 | . . . 1 . . . Guns 20 | . 3 2 13 1 . 1 Cannons 32 | . . . 14 2 7 9 AOE 15 | . . . 3 . 12 . Classes Destroyed 13 | . 2 1 5 1 4 . Worker 8 | . . . 3 . 4 1 Builder 3 | . . . 1 . 1 1 Hauler 1 | . . . 1 . . . Recycler 2 | . . . . . 1 1 Operator 1 | . . . . . 1 . Watcher 6 | . 1 1 1 . 1 2 Swarmer 12 | . 3 . 9 . . . Grunt 37 | . . . 15 1 15 6 Brawler 2 | . . . 1 . . 1 Protector 1 | . . . . . 1 . Sentry 12 | . . 2 6 1 . 3 Hunter 3 | . . . . 1 1 1 Programmer 2 | . . . . . 2 . Best Kill Streak 7 | . 3 3 4 1 7 5 Combat Bots Only 5 | . 3 1 4 1 5 3 Max Kills in Single Turn 7 | . 1 1 3 1 7 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . 1 . 4 . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8172 | . 265 198 1570 234 1201 4704 Core 1357 | . 108 . 129 18 80 1022 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 56 100 76 97 90 . Volleys Fired 185 | . 13 9 73 11 30 49 Largest 4 | . 2 2 3 4 4 4 Hottest 285 | . 70 73 111 209 235 285 Shots Fired 523 | . 26 18 163 35 103 178 Gun 214 | . 26 18 113 14 30 13 Cannon 301 | . . . 50 21 65 165 Launcher 8 | . . . . . 8 . Special . | . . . . . . . Kinetic 293 | . 13 9 110 22 61 78 Thermal 117 | . 13 9 . 3 30 62 Explosive 8 | . . . . . 8 . Electromagnetic 105 | . . . 53 10 4 38 Robot Hit Streak 14 | . 8 6 14 12 7 7 Robot Miss Streak 6 | . 2 1 4 2 6 6 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 316 | . 16 13 118 21 49 99 Core Hits 159 | . 5 5 60 9 48 32 Critical Hits 18 | . . . 6 . 1 11 Critical Kills 7 | . . . 2 . 1 4 Critical Parts Destroyed 9 | . . . 3 . . 6 Melee Attacks 5 | . . . 5 . . . Impact . | . . . . . . . Slashing 5 | . . . 5 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10561 | . 237 177 2660 476 3633 3378 Guns 2074 | . 237 177 982 129 335 214 Cannons 5318 | . . . 1092 299 940 2987 Explosions 2891 | . . . 388 32 2322 149 Melee 163 | . . . 163 . . . Ramming 115 | . . . 35 16 36 28 Kinetic 3592 | . 99 75 1073 227 655 1463 Thermal 3468 | . 138 102 388 63 1537 1240 Explosive 1314 | . . . . . 1314 . Electromagnetic 1909 | . . . 1001 170 91 647 Impact . | . . . . . . . Slashing 163 | . . . 163 . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 1 11 1 5 1 Average Corruption 4 | . . 1 8 1 5 1 Corruption Purged . | . . . . . . . Effects 43 | . . . 15 1 27 . Message Errors 6 | . . . 2 . 4 . Matter Fused 6 | . . . 2 . 4 . Heat Flow Errors 2 | . . . 1 . 1 . Energy Discharges 8 | . . . 3 . 5 . Data Loss (minor) 9 | . . . 2 1 6 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . 1 . . . Misdirections 1 | . . . 1 . . . Targeting Errors 8 | . . . 3 . 5 . Overload Shots . | . . . . . . . Overflow Damage 480 | . . . 78 . 318 84 Projectiles 132 | . . . 6 . 42 84 Explosions 291 | . . . 15 . 276 . Melee 57 | . . . 57 . . . Knockbacks 14 | . . . 1 2 2 9 Impact . | . . . . . . . Kinetic 13 | . . . 1 2 2 8 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 396 | . . . 109 33 202 52 Shots 8 | . . . 3 1 3 1 Rammed 12 | . . . 4 . . 8 Targets Rammed 19 | . . . 4 1 4 10 Kicked 7 | . . . . 1 4 2 Crushed . | . . . . . . . Highest Temperature 538 | . 111 51 435 288 370 538 Average Temperature 104 | . 38 17 97 93 93 150 Received Heat Transfer 1869 | . 48 54 522 45 279 921 Effects 19 | . . . . 3 . 16 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 8 | . . . . 3 . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 9 | . . . 4 1 1 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . . . 1 2 Heat Transferred 4315 | . 407 296 500 124 1297 1691 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . 6 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 758 | . 124 162 719 401 758 713 Initial 347 | . . 48 68 326 148 347 Average 323 | . 82 115 349 324 362 482 Maximum Alert Level 3 | . . . 3 2 3 3 Low Security (%) 29 | 100 100 100 20 . 28 . Level 1 40 | . . . 48 98 31 26 Level 2 23 | . . . 28 1 18 71 Level 3 5 | . . . 2 . 20 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 1 4 2 6 5 Investigation 2 | . . . 1 . . 1 Extermination 5 | . . . . 2 3 . Reinforcement 9 | . 1 1 3 . 2 2 Assault 2 | . . . . . 1 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 10 4 45 6 24 29 Peak Tracking Total 8 | . 3 2 4 2 5 8 Tactical Retreats 8 | . 1 . 3 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . 2 2 2 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 25 | . . . 2 1 19 3 Max in Single Turn 9 | . . . 1 1 9 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 3 3 7 1 5 1 Terminals 12 | . 2 2 5 . 3 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 1 . 1 . 1 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 6 6 17 3 7 4 Successful 34 | . 4 5 15 3 5 2 Failed 9 | . 2 1 2 . 2 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 1 2 . . . Terminals 15 | . 3 2 6 . 4 . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . . . . . 2 . Recycling Units 9 | . 3 . 1 . 1 4 Scanalyzers 14 | . . 4 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 1 5 . 3 . Record 5 | . 1 1 2 . 1 . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 6 | . 3 . 1 . . 2 Process 2 | . 1 . . . . 1 Report Inventory 3 | . 1 . 1 . . 1 Retrieve Matter 1 | . 1 . . . . . Scanalyzer 13 | . . 4 9 . . . Insert Component 7 | . . 2 5 . . . Analyze 6 | . . 2 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 10 | . 2 2 3 . 2 1 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . Parts Built 2 | . . . . 2 . . Matter 146 | . . . . 146 . . Time 73 | . . . . 73 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter 28 | . 5 . . . . 23 Retrieved Matter 5 | . 5 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . 2 5 . . . Part Schematics Acquired 6 | . . 2 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . . 20 Total Damage 335 | . . . . . . 335 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4523 | 51 394 372 1161 758 1048 739 Spaces Moved 2578 | 34 253 241 564 440 674 372 Core 7 | 6 . . 1 . . . Treads 436 | . . 21 415 . . . Legs 2135 | 28 253 220 148 440 674 372 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 125 125 124 124 Average Speed 128 | 115 120 126 141 127 125 124 Slowest Speed 650 | 150 150 165 650 155 155 124 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 24 | 3 46 25 57 11 15 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 221 | . . . 36 6 104 75 Melee . | . . . . . . . Projectile 65 | . . . 7 4 10 44 AOE 156 | . . . 29 2 94 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3376 | 42 314 290 789 617 806 518 Wait 366 | 1 37 15 68 133 62 50 Move 2572 | 33 252 240 563 439 673 372 Hop . | . . . . . . . Pick Up 43 | 1 2 7 18 4 5 6 Fast Attach 37 | 6 6 6 12 2 2 3 Attach 28 | . 1 2 8 2 2 13 Detach 6 | . 1 2 2 . . 1 Swap 37 | 1 1 4 7 12 9 3 Drop 70 | . 1 5 29 13 11 11 Fire 185 | . 13 9 73 11 30 49 Melee 5 | . . . 5 . . . Ram 5 | . . . . . . 5 Kick 10 | . . . . 1 4 5 Crush 4 | . . . 4 . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 3) 326 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Discovered new exit (range 12) 772 | -9/Materials | Discovered new exit (range 10) 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1088 | -8/Materials | Build established: Tank 1726 | -8/Materials | Crushed by falling debris 1726 | -8/Materials | System corruption reached 10% 1757 | -8/Materials | Lost 3 parts (1p1u1w) 1895 | -8/Materials | Identified exit to Factory 1908 | -8/Materials | Build established: Mutant 1979 | -8/Materials | Entered Factory 1979 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2125 | -7/Factory | Fabricated Imp. Light Armor Plating (x2) 2341 | -7/Factory | Build established: Tank 2707 | -7/Factory | Discovered new exit (range 3) 2737 | -7/Factory | Entered another Factory area 2737 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2847 | -6/Factory | Identified exit to Lower Caves 2847 | -6/Factory | Identified exit to Extension 3066 | -6/Factory | Repaired Missile Launcher 3107 | -6/Factory | Build established: Scavenger-Tank 3437 | -6/Factory | First assault squad dispatched 3728 | -6/Factory | Discovered new exit (range 15) 3785 | -6/Factory | Entered another Factory area 3785 | -5/Factory | Evolved 2 slots: Utility x2 4250 | -5/Factory | Allied Derelicts emerged from ambush trap array 4385 | -5/Factory | First assault squad dispatched 4399 | -5/Factory | Garrison activated, responded to threat 4515 | -5/Factory | Core integrity fell below 50% 4520 | -5/Factory | Core integrity fell below 20% 4524 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04519_ K-01 Serf collects debris. 04519_ Slammed into B-60 Warrior. 04519_ B-60 Warrior overheating. 04520_ B-60 Warrior heat spikes uncontrollably. 04520_ K-01 Serf collects debris. 04520_ B-60 Warrior overheating. 04521_ K-01 Serf collects debris. 04521_ B-60 Warrior overheating. 04522_ Slammed into B-60 Warrior. 04522_ Destabilizing: Core damaged (-40). 04522_ G-50 Soldier destroyed. 04522_ K-01 Serf collects debris. 04522_ B-60 Warrior overheating. 04523_ B-60 Warrior heat damages Imp. Medium Armor Plating, Imp. Treads, Rnf. Fission Core. 04523_ B-60 Warrior overheating. 04524_ B-60 Warrior heat spikes uncontrollably. 04524_ K-01 Serf collects debris. 04524_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????# """""" ### " | | ???????????????????????????????????# """""" ## " | | ???????????????????????????????????# """""" ### " | | ???????????????????????????????????# #?# " | | ?????????? ??????????????????????# #?### | | ???????????# ?????????????##???######+######### | | ??????????## ???????????# #?# | | ??????????# ????####### """ #?# | | ??????????# ##### # "R #?# | | ???????????? "" % # """ #?# | | ??????????# "T # #?# | | ??????????# % # #?# ######## | | ??????????# # # """ #?# #??????? | | ??????????# # # """ #?# #??????? | | ??????????####+#### # """ #?# +??????? | | ????????? ! T # # #?# #??????? | | ????????? # % k # #?# #??????? | | ????????? / # # #?# #??????? | | ????????? # % %###/##### ^ #??????" | | ??????????????????# |% =% #?????? | | ??????????????????# *###g#####% #?????"" | | ??????????????????## ### %R% ## #?????"? | | ???????????????????# ?##gk=m%## """"" #??????? | | ???????????????????# ?## g! ## """"" #??????? | | ???????????????????# ??#lh! ## """ #??????? | | ???????????????????#???# @k ## #??????? | | ???????????????????????# b ## """"" #??????? | | ???????????????????????# = ## """"" #??????? | | ???????????????????????######## ""??? +??????? | | ?????????????????????????##???# ???? #??????? | | ??????????????????????????????# "???? #??????? | | ??????????????????????????????# "????? #??????? | | ??????????????????????????????####?????+###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 750 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Just What I Needed Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Oops Please Form A Line Power Corrupts Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed DeepBarrageDissipator Manual? 0 Play Time 01:41:13 Cumulative 7.5 hours Start 2020.11.11 @ 00:49:43 End 2020.11.11 @ 22:24:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 714a111a-f30b-4851-8cb8-c57f34d942c5