Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 08:56:11 Player: ZO2D2 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (699) 699 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 3244 Bonus ------- Follower Combat Kills 565 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ Improved Heat Sink Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Medium Storage Unit Visual Processing Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Visual Processing Unit Signal Interpreter CPS Tube [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon CPS Tube Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 52 | 6 6 23 1 5 11 Power 7 | 1 1 4 . . 1 Engine 6 | 1 1 4 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 5 . . 4 Treads . | . . . . . . Leg 8 | 2 . 2 . . 4 Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 14 | 1 . 6 1 4 2 Device 8 | 1 . 4 . 2 1 Storage 1 | . . . . 1 . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 18 | 2 3 8 . 1 4 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 5 . . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 2 . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 17 | . . 6 . . 11 Power 4 | . . 1 . . 3 Propulsion 2 | . . 1 . . 1 Utility 3 | . . 2 . . 1 Weapon 8 | . . 2 . . 6 Highest Loss Streak 4 | . . 3 . . 4 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 91 | . 84 87 100 99 83 Engine 18 | . 14 18 22 22 12 Leg 7 | . 22 7 . . 14 Wheel 12 | . . 6 22 22 7 Flight 1 | . 5 5 . . . Device 11 | . 14 11 11 10 11 Processor 2 | . . 2 . . 8 Protection 6 | . . 5 11 10 1 Energy Gun 8 | . 9 9 11 11 5 Ballistic Gun 11 | . 11 10 11 11 12 Launcher 7 | . . 6 11 11 6 Special Melee Weapon 1 | . 7 1 . . . Naked Turns . | . . . . . . Heaviest Build 32 | 6 7 29 29 32 32 Greatest Support 30 | 20 20 29 24 24 30 Greatest Overweight (x) 2 | . 1 2 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 5 5 5 5 10 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 6 | 5 5 5 5 6 5 Average Carried 3 | 2 3 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 2 5 5 4 3 Class Distribution -------------------- 27% | Tank 21% | Bomber 19% | Mutant 15% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Bomber | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1001 | 267 45 257 136 32 264 Remotely . | . . . . . . Salvage Created 809 | 41 34 490 112 . 132 Parts 57 | 3 2 37 13 . 2 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 2 12 5 . 4 Guns 16 | 1 2 8 3 . 2 AOE 8 | . . 4 2 . 2 Classes Destroyed 7 | 1 1 5 . . . Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 11 | . 2 4 3 . 2 Grunt 9 | 1 . 5 1 . 2 Brawler 2 | . . 1 1 . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | 1 2 5 2 . 3 Combat Bots Only 5 | 1 2 5 2 . 3 Max Kills in Single Turn 3 | 1 1 3 2 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 224 | 9 23 59 17 . 116 Missed 65 | 2 9 16 3 . 35 Damage Taken 2357 | 77 115 596 177 . 1392 Core 451 | 21 18 74 26 . 312 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 85 | . . 21 . 64 . Core Remaining (%) 87 | 91 84 . . . . Volleys Fired 98 | 7 10 43 8 . 30 Largest 3 | 2 2 3 3 . 3 Hottest 104 | 60 70 80 98 . 104 Shots Fired 173 | 14 14 77 16 . 52 Gun 159 | 14 14 73 13 . 45 Cannon . | . . . . . . Launcher 12 | . . 4 3 . 5 Special 2 | . . . . . 2 Kinetic 81 | 7 8 33 5 . 28 Thermal 60 | 7 6 40 . . 7 Explosive 12 | . . 4 3 . 5 Electromagnetic 18 | . . . 8 . 10 Robot Hit Streak 9 | 6 9 8 4 . 6 Robot Miss Streak 5 | 1 1 5 2 . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 115 | 11 15 47 11 . 31 Core Hits 62 | 2 2 28 7 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Burn 3 | . . 3 . . . Melee Attacks 7 | . 6 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 2 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2277 | 115 98 733 352 . 979 Guns 1256 | 115 98 519 130 . 394 Cannons . | . . . . . . Explosions 1021 | . . 214 222 . 585 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 628 | 52 48 231 60 . 237 Thermal 439 | 63 50 288 . . 38 Explosive 1021 | . . 214 222 . 585 Electromagnetic 189 | . . . 70 . 119 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 6 . Average Corruption 5 | . . 5 6 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . 6 12 2 . Message Errors 7 | . . 1 5 1 . Matter Fused 6 | . . 1 4 1 . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 9 | . . 9 . . . Projectiles . | . . . . . . Explosions 9 | . . 9 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 69 | . . 40 29 . . Shots 3 | . . 1 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 278 | 82 20 278 245 . 198 Average Temperature 90 | 43 11 103 74 . 88 Received Heat Transfer 609 | 42 . 222 12 . 333 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 . 2 . . . Heat Transferred 1445 | 150 148 1073 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 344 | 20 83 222 344 . . Initial 78 | . 13 34 78 . . Average 114 | 3 32 91 234 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 76 | 100 100 87 39 . . Level 1 23 | . . 12 60 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation 3 | . . 2 . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | 1 5 17 8 . 24 Peak Tracking Total 6 | 1 4 5 3 . 6 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 2 | . . . 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . . 1 Terminals 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 8 . . 3 Successful 15 | . 6 6 . . 3 Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 11 | . 5 3 . . 3 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 2 . . 3 Record 4 | . 1 . . . 3 Alert Level 3 | . 2 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 . . 1 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 139 | . 139 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 4 | . 3 1 . . . Non-combat 4 | . 3 1 . . . Combat . | . . . . . . Robot Hacks Applied 5 | . 4 1 . . . parse_system 3 | . 3 . . . . no_distress 2 | . 1 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . 2 6 . Largest Group 6 | . . . 2 6 6 Highest-Rated Group 149 | . . . 47 149 149 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders . | . . . . . . Ally Attacks 85 | . . . 6 . 79 Total Damage 1622 | . . . 60 . 1562 Kills 19 | . . . 3 . 16 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2664 | 119 240 547 378 691 689 Spaces Moved 2062 | 87 207 343 336 643 446 Core 28 | 28 . . . . . Treads . | . . . . . . Legs 627 | 59 122 98 . . 348 Wheels 1220 | . . 143 336 643 98 Hover . | . . . . . . Flight 187 | . 85 102 . . . Fastest Speed 37 | 50 37 37 105 105 105 Average Speed 109 | 97 86 109 105 105 132 Slowest Speed 197 | 120 120 197 105 105 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 8 29 23 66 63 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . 26 15 . 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 73 | . . 26 15 . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2315 | 108 253 446 348 661 499 Wait 13 | . 13 . . . . Move 2057 | 86 206 342 335 642 446 Hop . | . . . . . . Pick Up 57 | 9 6 25 2 6 9 Fast Attach . | . . . . . . Attach 35 | 6 3 15 1 3 7 Detach 3 | . . 2 . 1 . Swap 17 | . 3 8 . 2 4 Drop 28 | . 6 10 2 7 3 Fire 98 | 7 10 43 8 . 30 Melee 7 | . 6 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Discovered new exit (range 8) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 616 | -9/Materials | Repaired Aluminum Leg 622 | -9/Materials | Discovered new exit (range 10) 642 | -9/Materials | Repaired Grenade Launcher? 799 | -9/Materials | Lost 3 parts (1n1u1w) 907 | -9/Materials | Entered Mines 959 | -9/Mines | Learned location of Zion (-7) 1068 | -9/Mines | Found a hidden stash of uninstalled traps 1103 | -9/Mines | Learned location of 1 exit from Materials 1128 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1276 | -9/Mines | Discovered new exit (range 15) 1283 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1285 | -9/Mines | Entered Zion 1285 | -7/Zion | Accompanied by 1 ally 1322 | -7/Zion | System corruption cleaned by Quarantine Array 1335 | -7/Zion | Led the pair of lost Derelicts to a safe place 1410 | -7/Zion | Build established: Bomber 1482 | -7/Zion | Learned location of Armory (-3) 1543 | -7/Zion | Gained Derelict followers 1858 | -7/Zion | Found Prototype Device 1860 | -7/Zion | Identified Bomb Factory No. 2 1944 | -7/Zion | Discovered new exit (range 16) 1966 | -7/Zion | Build established: Tank 1976 | -7/Zion | Entered Proximity Caves 1976 | -6/Proximity Caves | Accompanied by 6 allies 2081 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2100 | -6/Proximity Caves | Core integrity fell below 50% 2132 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2220 | -6/Proximity Caves | Learned location of Extension (-4) 2294 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2333 | -6/Proximity Caves | Lost 3 allies 2431 | -6/Proximity Caves | Lost 3 parts (3w) 2647 | -6/Proximity Caves | Core integrity fell below 20% 2665 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Wall collapses. Acquired 4 matter. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Hvy. Laser destroyed. Slug penetrates Wall. Penetrated by Slug. Lgt. Nuclear Core destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Acquired 21 matter. Penetrated by Slug. Hvy. Ion Engine destroyed. Autogun destroyed. Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###????########???????????????? | | ???????????????#??## #?## ##??????????????? | | ???????????????# ## ## ##?????????????? | | ???????????????# #?????????????? | | ????????????????? #?????????????? | | ??????????????????? #?????????????? | | ???????????##???????? #?????????????? | | ??????????## #????????# #?????????????? | | ??????????# ####?????# @ % #?????????????? | | ??????##??# ##???# ### #?????????????? | | ??????# #?# #?###%! #?????????????????????? | | ?????## ### ### ##?????????????????????? | | ?????? #?# # ##??????????????????????? | | ??????? ##?# ## ##??????????????????????? | | ???????# ##??# ## ##?????????????????????? | | ???????# ##??# h ##????????????????????? | | ????????# ##?# #????????????????????? | | ???????## #?# ## h #????????????????????? | | ###???## #?# ### ###????????????????????? | | ##### ### #?## #??????????????????????? | | ## ###; ### #?????????????? | | ## %%= #????????????? | | ## # ## ########## ?????????? | | ### # ## #?????????????????????????????? | | % #?#### ### #?????????????????????????????? | | #????# #?#### #????????????????????????????? | | #????# #?##?# #???????????????????????????? | | #???## ## #?# ##???????????????????????????? | | ##### #?# ###????????????????????????????? | | #?# #??????????????????????????????? | | #? #??????????????????????????????? | | ###### #? ###??????????????????????????????? | | ?????# #? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Loot Pinata One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Storm Trooper The More The Merrier Tourist Challenges ------------ None Game ------ Seed ElectronCobblerCanceller Manual? 0 Play Time 00:48:16 Cumulative 0.8 hours Start 2024.03.31 @ 08:06:18 End 2024.03.31 @ 08:56:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 420e606f-210d-4433-bf2a-8b2faf688001