Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:39:25 Player: Andronian Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1388) 1388 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3758 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (67) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Improved Heat Sink Cooling System 0b10 Decoder Chip [Looter] Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Flak Gun KE Penetrator > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Heat Sink Cooling System EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 52 | 6 19 21 2 3 1 Power 9 | 1 4 4 . . . Engine 7 | 1 3 3 . . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 4 4 1 1 . Treads . | . . . . . . Leg 12 | 2 4 4 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 5 6 . . . Device 4 | . 3 1 . . . Storage 3 | 1 2 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 19 | 2 6 7 1 2 1 Energy Gun 6 | 1 2 2 1 . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 9 | 1 3 3 . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 11 2 . 6 Power 4 | . . 3 . . 1 Propulsion 6 | . . 3 1 . 2 Utility 2 | . . 1 . . 1 Weapon 7 | . . 4 1 . 2 Highest Loss Streak 6 | . . 6 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 90 93 99 99 98 Engine 1 | . 5 2 . . . Core 9 | . 7 6 11 11 11 Leg 22 | . 26 19 21 22 20 Device 2 | . 10 4 . . . Storage 11 | . 14 11 11 11 11 Processor 17 | . . 22 22 22 22 Protection 7 | . . 5 11 11 11 Energy Gun 2 | . 2 6 2 . . Energy Cannon 2 | . . 5 11 . . Ballistic Gun 16 | . 20 8 7 20 22 Naked Turns . | . . . . . . Heaviest Build 22 | 12 15 20 20 22 22 Greatest Support 25 | 20 20 20 20 25 25 Greatest Overweight (x) 6 | . 3 2 1 . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 5 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 8 7 8 8 7 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1093 | 260 344 361 46 30 52 Remotely . | . . . . . . Salvage Created 1670 | . 403 727 248 . 292 Parts 98 | . 22 45 21 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 8 17 8 . 6 Guns 31 | . 5 16 4 . 6 Cannons 3 | . . 1 2 . . AOE 5 | . 3 . 2 . . Classes Destroyed 7 | . 4 2 . . 1 Worker 1 | . . 1 . . . Recycler 2 | . 2 . . . . Watcher 4 | . 3 1 . . . Swarmer 11 | . 3 3 4 . 1 Grunt 23 | . 5 10 4 . 4 Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 6 6 4 . 6 Combat Bots Only 6 | . 4 6 4 . 6 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 240 | . 34 128 24 . 54 Missed 50 | . 8 23 3 . 16 Damage Taken 2477 | . 289 1229 214 . 745 Core 464 | . 53 215 6 . 190 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 12 . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 122 | . 35 67 13 . 7 Largest 2 | . 2 2 2 . 2 Hottest 130 | . 60 130 79 . 61 Shots Fired 193 | . 49 108 22 . 14 Gun 158 | . 39 96 9 . 14 Cannon 25 | . . 12 13 . . Launcher 10 | . 10 . . . . Special . | . . . . . . Kinetic 95 | . 30 42 9 . 14 Thermal 54 | . . 54 . . . Explosive 10 | . 10 . . . . Electromagnetic 34 | . 9 12 13 . . Robot Hit Streak 20 | . 3 20 15 . 18 Robot Miss Streak 6 | . 3 4 1 . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 132 | . 21 82 16 . 13 Core Hits 90 | . 28 33 10 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2853 | . 795 1327 384 . 347 Guns 1850 | . 279 1130 94 . 347 Cannons 417 | . . 197 220 . . Explosions 586 | . 516 . 70 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1216 | . 219 556 94 . 347 Thermal 644 | . . 574 70 . . Explosive 516 | . 516 . . . . Electromagnetic 477 | . 60 197 220 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . 11 . . . . Projectiles . | . . . . . . Explosions 11 | . 11 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 483 | . 9 483 214 . 126 Average Temperature 110 | . 5 132 81 . 67 Received Heat Transfer 960 | . 111 492 96 . 261 Effects 2 | . . 2 . . . Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1369 | . . 1369 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 302 | . 292 302 270 . . Initial 100 | . . 42 100 . . Average 165 | . 150 166 203 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 57 | 100 66 62 35 . . Level 1 42 | . 33 37 64 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 16 24 8 . 11 Peak Tracking Total 12 | . 3 7 4 . 12 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 7 | . 7 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 10 | . 7 3 . . . Successful 7 | . 5 2 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 160 | . . . . 160 160 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 172 | . . . . . 172 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4237 | 58 795 716 586 1922 160 Spaces Moved 3097 | 43 556 404 434 1550 110 Core 27 | 4 11 11 . . 1 Treads . | . . . . . . Legs 3070 | 39 545 393 434 1550 109 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 Average Speed 120 | 113 120 123 120 120 122 Slowest Speed 350 | 120 200 190 190 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 5 74 36 75 88 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 5 . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . 47 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 47 | . 47 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3405 | 49 635 514 475 1613 119 Wait 85 | 1 . 6 24 54 . Move 3092 | 42 555 403 433 1549 110 Hop . | . . . . . . Pick Up 29 | . 16 9 2 2 . Fast Attach 22 | 6 5 7 2 2 . Attach 24 | . 10 13 . . 1 Detach 7 | . 4 3 . . . Swap 6 | . 4 1 . 1 . Drop 17 | . 6 5 1 5 . Fire 122 | . 35 67 13 . 7 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 10) 265 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Build established: Mutant 716 | -10/Materials | Build established: Scavenger-Mutant 741 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Lost 3 parts (1p2w) 1211 | -9/Materials | Lost 6 parts (1p2n1u2w) 1250 | -9/Materials | Core integrity fell below 50% 1267 | -9/Materials | Build established: Mutant 1339 | -9/Materials | Discovered new exit (range 15) 1535 | -9/Materials | Discovered new exit (range 5) 1570 | -9/Materials | Entered Mines 1792 | -9/Mines | Learned 2 Materials zone layouts 2120 | -9/Mines | Discovered new exit (range 8) 2153 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2156 | -9/Mines | Entered Zion 2181 | -7/Zion | Found CR-A16's Pointy Stick 2594 | -7/Zion | Imprinted 2597 | -7/Zion | Declared Zion's savior 2658 | -7/Zion | Received a visual enhancement algorithm 3521 | -7/Zion | Given the Hacking Drone Bay 4024 | -7/Zion | Discovered new exit (range 13) 4078 | -7/Zion | Entered Proximity Caves 4078 | -6/Proximity Caves | Accompanied by 4 allies 4182 | -6/Proximity Caves | Lost 4 allies 4200 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4204 | -6/Proximity Caves | Learned 8 Factory zone layouts 4236 | -6/Proximity Caves | Core integrity fell below 20% 4238 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04225_ Aluminum Leg destroyed. 04227_ Carbon-fiber Leg fries itself beyond repair. 04227_ Critical hit (Burn: +37). 04228_ Penetrated by Slug. 04228_ Carbon-fiber Leg destroyed. 04228_ L-41 Fighter destroyed. 04231_ Carbon-fiber Leg fries itself beyond repair. 04231_ Penetrated by Slug. 04231_ KE Penetrator destroyed. 04232_ Adv. Heat Sink fries itself beyond repair. 04232_ Imp. Deuterium Engine fries itself beyond repair. 04233_ Hvy. Laser fries itself beyond repair. 04233_ Imp. Light Armor Plating destroyed. 04233_ Penetrated by Slug. 04235_ Lgt. Nuclear Core destroyed. 04237_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###??####??????????????????????????????????? | | ?????## #### ####?????????##????????????????????? | | ###### ## ##???????# #????????????????????? | | ###???## #????????????????????? | | % ##??# #???####?????????????? | | ###### #?## #??## #?????????????? | | ###???## ### #???# #?????????????? | | ??????# ##### #??????????????? | | ?????# ### ##??????????????? | | #???# ??# ##???????????????? | | #??# % ## ##????????????????? | | #?# ## % # ### ##g #?????????????????? | | ## ### #?## s #?????????????????? | | ### ### ####%gg #?????????????????? | | #### ###??# #; =@%Y ##?????????????????? | | ##??###?????# k # #??????????????????? | | ##???????????# ###### ???????????????? | | ?????????????##### #????# ????????????? | | ????????????????# ##????##### + ?????????? | | ???????????????# ##?????????? # ?????????? | | ??????????????# #????????????? # #???????????? | | ?????????????# #???????????????#?##???????????? | | ????????????# $ #???????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????## ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed CarbideVortexRifle Manual? 0 Play Time 00:41:09 Cumulative 3.0 hours Start 2024.04.01 @ 00:55:01 End 2024.04.01 @ 01:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d0232d0-8611-4edf-93e0-9402aebc9267