Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 19:44:42 Player: FrankBlack78 Result: Destroyed by P4-RCJ(B) with Heavy Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (958) 958 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 2430 Bonus ------- Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 56/170 System Corruption 0% Temperature Cool (0) Movement Walking (140) Location -7/Zion Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (2) --- Makeshift Leg Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Terrain Scanner Improved Melee Analysis Suite EM Pulse Gun Field Laser Assault Rifle Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Phasing Sabre > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Terrain Scanner Improved Melee Analysis Suite EM Pulse Gun Field Laser Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 43 | 6 12 12 2 11 Power 11 | 1 2 3 . 5 Engine 11 | 1 2 3 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 4 2 . 4 Treads . | . . . . . Leg 12 | 2 4 2 . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 2 . . 1 Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 16 | 2 4 7 2 1 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | . 4 6 1 . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . 1 2 . 7 Power 3 | . . 1 . 2 Propulsion 3 | . . 1 . 2 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 6 | . 1 2 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 97 100 90 Engine 18 | . 14 20 22 18 Leg 22 | . 26 20 22 20 Storage 11 | . 14 11 11 11 Processor 10 | . 11 11 11 5 Energy Gun 2 | . 9 . . . Ballistic Gun 24 | . 18 24 31 22 Ballistic Cannon 2 | . . 8 . . Slashing Weapon 1 | . . . . 8 Peak Build Rating 32 | 6 8 12 14 32 Average Rating 12 | 5 6 10 13 20 On Entrance 7 | . 6 8 12 13 Naked Turns . | . . . . . Heaviest Build 51 | 13 29 39 40 51 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 2 | 2 2 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 14 | 2 12 13 10 14 Average Carried 9 | 1 6 10 8 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 12 | 2 12 8 8 11 Class Distribution -------------------- 41% | Scavenger-Gunner 26% | Mutant 17% | Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1137 | 115 341 407 138 136 Remotely . | . . . . . Salvage Created 1300 | . 453 451 177 219 Parts 91 | . 36 39 6 10 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 27 | . 12 12 2 1 Guns 19 | . 12 4 2 1 Cannons 6 | . . 6 . . AOE 2 | . . 2 . . Classes Destroyed 11 | . 3 5 1 2 Builder 2 | . . 2 . . Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 7 | . 3 4 . . Grunt 16 | . 9 5 2 . Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Zionite 4 | . . . . 4 Tinkerer 2 | . . . . 2 Butcher 1 | . . . . 1 Best Kill Streak 11 | . 4 11 1 2 Combat Bots Only 7 | . 4 7 1 1 Max Kills in Single Turn 5 | . 2 5 1 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 203 | . 62 66 10 65 Missed 46 | . 14 7 1 24 Damage Taken 2441 | . 533 737 119 1052 Core 534 | . 134 139 . 261 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 57 | . 57 . . . Core Remaining (%) 73 | 100 46 . . . Volleys Fired 94 | . 28 33 25 8 Largest 3 | . 2 3 3 3 Hottest 100 | . 80 79 100 66 Shots Fired 219 | . 54 98 45 22 Gun 173 | . 54 67 30 22 Cannon 31 | . . 31 . . Launcher . | . . . . . Special 15 | . . . 15 . Kinetic 177 | . 27 98 30 22 Thermal 38 | . 23 . 15 . Explosive . | . . . . . Electromagnetic 4 | . 4 . . . Robot Hit Streak 23 | . 23 6 14 8 Robot Miss Streak 7 | . 2 7 7 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 142 | . 41 49 23 29 Core Hits 72 | . 24 30 6 12 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 1 . 2 Destroy 1 | . . 1 . . Corrupt 2 | . 2 . . . Sever 2 | . . . . 2 Melee Attacks 15 | . . . . 15 Impact . | . . . . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2669 | . 502 1017 336 814 Guns 1567 | . 502 450 336 279 Cannons 363 | . . 363 . . Explosions 204 | . . 204 . . Melee 535 | . . . . 535 Ramming . | . . . . . Kinetic 1693 | . 265 813 336 279 Thermal 197 | . 197 . . . Explosive . | . . . . . Electromagnetic 244 | . 40 204 . . Impact . | . . . . . Slashing 535 | . . . . 535 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 51 | . . . . 51 Projectiles . | . . . . . Explosions . | . . . . . Melee 51 | . . . . 51 Knockbacks 3 | . . 3 . . Impact . | . . . . . Kinetic 3 | . . 3 . . Secondary . | . . . . . Self-Inflicted Damage 25 | . . 25 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 305 | . 138 155 305 60 Average Temperature 75 | . 47 69 102 32 Received Heat Transfer 438 | . 192 177 69 . Effects 3 | . . . 3 . Energy Bleed 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 450 | . 450 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 337 | . 312 337 109 . Initial 106 | . . 76 106 . Average 136 | . 175 182 74 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 77 | 100 68 56 100 . Level 1 22 | . 31 43 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 17 16 3 10 Peak Tracking Total 7 | . 7 7 2 3 Tactical Retreats 6 | . 2 . 1 3 Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 7 | . 3 3 . 1 Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 8 7 . 5 Successful 14 | . 4 5 . 5 Failed 6 | . 4 2 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 7 . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 1 5 . 5 Part Schematic 5 | . . . . 5 Robot Analysis 2 | . 1 1 . . Emergency Access Points 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Patrol Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . . 5 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 2 | . . . 1 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 2409 | 51 582 583 705 488 Spaces Moved 1002 | 36 242 216 307 201 Core 5 | 5 . . . . Treads . | . . . . . Legs 997 | 31 242 216 307 201 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 140 Average Speed 184 | 113 172 190 190 199 Slowest Speed 280 | 150 260 190 190 280 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 40 24 62 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 14 | . . . 14 . Terrain Destroyed 18 | . . 4 14 . Melee . | . . . . . Projectile 15 | . . 1 14 . AOE 3 | . . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1332 | 43 358 318 363 250 Wait 116 | . 45 45 26 . Move 998 | 35 241 215 306 201 Hop . | . . . . . Pick Up 33 | 2 18 4 1 8 Fast Attach 16 | 6 3 3 . 4 Attach 26 | . 8 9 2 7 Detach 19 | . 7 5 2 5 Swap 1 | . 1 . . . Drop 14 | . 7 4 1 2 Fire 94 | . 28 33 25 8 Melee 15 | . . . . 15 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Repaired Aluminum Leg 302 | -10/Materials | Build established: Mutant 342 | -10/Materials | Core integrity fell below 50% 453 | -10/Materials | Discovered new exit (range 4) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 923 | -9/Materials | Build established: Gunner 1075 | -9/Materials | Destroyed 7 combat bots 1194 | -9/Materials | Discovered new exit (range 13) 1217 | -9/Materials | Entered Mines 1236 | -9/Mines | Learned location of 2 exits from Materials 1249 | -9/Mines | Received a Mining Laser from a helpful Derelict 1355 | -9/Mines | Build established: Scavenger-Gunner 1457 | -9/Mines | Discovered new exit (range 11) 1918 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1922 | -9/Mines | Entered Zion 1965 | -7/Zion | Learned location of Warlord (-5) 1973 | -7/Zion | Attacked by Zionites 2030 | -7/Zion | Core integrity fell below 50% 2062 | -7/Zion | Learned Factory non-interactive machine intel 2287 | -7/Zion | Discovered new exit (range 12) 2340 | -7/Zion | Build established: Scavenger-Mutant 2346 | -7/Zion | Spotted P4-RCJ(B) 2346 | -7/Zion | Spotted LF-943(B) 2372 | -7/Zion | Core integrity fell below 20% 2410 | -7/Zion | Destroyed by P4-RCJ(B) with Heavy Battle Rifle Last Messages --------------- 02348_ System Quarantine Field Array disabled. 02350_ Slug penetrates System Quarantine Field Array. 02353_ Penetrated by Slug. 02353_ Knocked back. 02355_ Penetrated by Slug. 02358_ Assault Rifle destroyed. 02359_ Hvy. Assault Rifle destroyed. 02361_ Slug penetrates System Quarantine Field Array. 02363_ Lgt. Angular Momentum Engine destroyed. 02368_ Mak. Leg destroyed. 02371_ Acquired 5 matter. 02371_ Critical hit (Destroy). 02371_ Imp. Light Armor Plating destroyed. 02396_ Mak. Leg destroyed. 02398_ Ion Engine severed. 02399_ 98-D2H(z) Mak. Power Source severed. 02401_ 98-D2H(z) Mak. Leg severed. 02402_ Imp. Deuterium Engine severed. 02404_ 98-D2H(z) destroyed. 02410_ Acquired Mak. Power Source. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ????????????????????????### #???????????????????? | | ????????????????????????# ???????????????????? | | ???????????????????????? < ???????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????# ?????????????####???? | | ?????????????????????????# #????????????##""##??? | | ????????????????????????## #????????????#""""#??? | | ???????????????????????## #???????????##""""#??? | | ???????????????????????# #???????????# """#??? | | ??????????????????????## ###########?# X #??? | | ???????????????????##?# * #?# *=##?? | | ????????????????#### ## * ###### #?## #?? | | ????????????????#<< @% ###### ##### #?? | | ????????????????#< = ### ## #?? | | ????????????????#<< ##?# #?? | | ????????????????### #??# ##### ##?? | | ??????????????????# ### #####??# #???# #??? | | ??#??"#############???## #?????## #???# ### #??? | | ??# """"""""""""#?????# #???### #???##??# #### | | ### """""""""##????# ##### #??????## # | | # "#####; ##????## # | | % BB ###### ## | | % % BB########% ##? | | # "####"B##?????## #?? | | ### " """ ##??#"B???????# / ## #?? | | ??# """"""""""""#??## ##?????##!% #?##?? | | ??????############?## ####### ### [ ##????? | | ???????????????????# ## #?# #######? | | ??????????????###### #?# """ #? | | ??????????????# % ## ####?# " " #? | | ??????????????#! ##???# ## #? | | ??????????????# ####?# ### #? | | ??????????????# #????# #?# #? | | ??????????????####### ##???# # | | ????????????????????### #???## # | | ??????????????????????## #????##### ########### | | ???????????????????????## #????????####?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 29 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageLauncherShifter Manual? 0 Play Time 00:44:49 Cumulative 20.5 hours Start 2025.04.13 @ 18:54:28 End 2025.04.13 @ 19:44:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 199e8a33-f382-4505-9a40-c382e1b521e5