Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 19:44:42

Player: FrankBlack78

Result: Destroyed by P4-RCJ(B) with Heavy Battle Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (958)      958
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-33)                -33
              TOTAL SCORE: 2430

 Bonus
-------
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     56/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (140)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (2) --------
  Makeshift Power Source
>           --- PROPULSION (2) ---
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (3) -------
            Phasing Sabre
>           --- INVENTORY (15) ---
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
  Makeshift Leg
            Terrain Scanner
   Improved Melee Analysis Suite
            EM Pulse Gun
            Field Laser
            Assault Rifle
      Heavy Assault Rifle
            Mining Laser

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
      Large Storage Unit
   Improved Light Armor Plating
>           --- WEAPON -----------
            Assault Rifle
      Heavy Assault Rifle
            Phasing Sabre
>           --- INVENTORY --------
            Ion Engine
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
  Makeshift Leg
            Terrain Scanner
   Improved Melee Analysis Suite
            EM Pulse Gun
            Field Laser
            Assault Rifle
      Heavy Assault Rifle
            Mining Laser
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             43   | 6   12  12  2   11  
  Power                    11   | 1   2   3   .   5   
    Engine                 11   | 1   2   3   .   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   4   2   .   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   4   2   .   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   4   7   2   1   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | .   4   6   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 10   | .   1   2   .   7   
  Power                    3    | .   .   1   .   2   
  Propulsion               3    | .   .   1   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      6    | .   1   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  97  100 90  
  Engine                   18   | .   14  20  22  18  
  Leg                      22   | .   26  20  22  20  
  Storage                  11   | .   14  11  11  11  
  Processor                10   | .   11  11  11  5   
  Energy Gun               2    | .   9   .   .   .   
  Ballistic Gun            24   | .   18  24  31  22  
  Ballistic Cannon         2    | .   .   8   .   .   
  Slashing Weapon          1    | .   .   .   .   8   
Peak Build Rating          32   | 6   8   12  14  32  
  Average Rating           12   | 5   6   10  13  20  
  On Entrance              7    | .   6   8   12  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 13  29  39  40  51  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  2    | 2   2   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             14   | 2   12  13  10  14  
  Average Carried          9    | 1   6   10  8   11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            12   | 2   12  8   8   11  

 Class Distribution 
--------------------
 41% | Scavenger-Gunner
 26% | Mutant
 17% | Gunner
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Mat Min Zio 
Matter Collected           1137 | 115 341 407 138 136 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1300 | .   453 451 177 219 
  Parts                    91   | .   36  39  6   10  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Combat Hostiles Destroyed  27   | .   12  12  2   1   
  Guns                     19   | .   12  4   2   1   
  Cannons                  6    | .   .   6   .   .   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          11   | .   3   5   1   2   
  Builder                  2    | .   .   2   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    16   | .   9   5   2   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   2    | .   .   2   .   .   
  Zionite                  4    | .   .   .   .   4   
  Tinkerer                 2    | .   .   .   .   2   
  Butcher                  1    | .   .   .   .   1   
Best Kill Streak           11   | .   4   11  1   2   
  Combat Bots Only         7    | .   4   7   1   1   
Max Kills in Single Turn   5    | .   2   5   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  
Hostile Shots Fired        203  | .    62   66   10   65   
  Missed                   46   | .    14   7    1    24   
Damage Taken               2441 | .    533  737  119  1052 
  Core                     534  | .    134  139  .    261  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   57   | .    57   .    .    .    
Core Remaining (%)         73   | 100  46   .    .    .    
Volleys Fired              94   | .    28   33   25   8    
  Largest                  3    | .    2    3    3    3    
  Hottest                  100  | .    80   79   100  66   
Shots Fired                219  | .    54   98   45   22   
  Gun                      173  | .    54   67   30   22   
  Cannon                   31   | .    .    31   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  15   | .    .    .    15   .    
  Kinetic                  177  | .    27   98   30   22   
  Thermal                  38   | .    23   .    15   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          4    | .    4    .    .    .    
  Robot Hit Streak         23   | .    23   6    14   8    
  Robot Miss Streak        7    | .    2    7    7    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           142  | .    41   49   23   29   
  Core Hits                72   | .    24   30   6    12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    2    1    .    2    
    Destroy                1    | .    .    1    .    .    
    Corrupt                2    | .    2    .    .    .    
    Sever                  2    | .    .    .    .    2    
Melee Attacks              15   | .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    
  Slashing                 15   | .    .    .    .    15   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2669 | .    502  1017 336  814  
  Guns                     1567 | .    502  450  336  279  
  Cannons                  363  | .    .    363  .    .    
  Explosions               204  | .    .    204  .    .    
  Melee                    535  | .    .    .    .    535  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1693 | .    265  813  336  279  
  Thermal                  197  | .    197  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          244  | .    40   204  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 535  | .    .    .    .    535  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            51   | .    .    .    .    51   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    51   | .    .    .    .    51   
Knockbacks                 3    | .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    25   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        305  | .    138  155  305  60   
  Average Temperature      75   | .    47   69   102  32   
  Received Heat Transfer   438  | .    192  177  69   .    
  Effects                  3    | .    .    .    3    .    
    Energy Bleed           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         450  | .    450  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Peak Influence             337  | .   312 337 109 .   
  Initial                  106  | .   .   76  106 .   
  Average                  136  | .   175 182 74  .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         77   | 100 68  56  100 .   
  Level 1                  22   | .   31  43  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   17  16  3   10  
  Peak Tracking Total      7    | .   7   7   2   3   
  Tactical Retreats        6    | .   2   .   1   3   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Mat Min Zio 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Machines Accessed          7    | .   3   3   .   1   
  Terminals                4    | .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   8   7   .   5   
  Successful               14   | .   4   5   .   5   
  Failed                   6    | .   4   2   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   3   7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   1   5   .   5   
  Part Schematic           5    | .   .   .   .   5   
  Robot Analysis           2    | .   1   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   5   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Yrd Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Robot Analysis Total       2    | .   1   1   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  
-------------              Run  | Yrd Mat Mat Min Zio 
Turns Passed               2409 | 51  582 583 705 488 
Spaces Moved               1002 | 36  242 216 307 201 
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     997  | 31  242 216 307 201 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 140 
  Average Speed            184  | 113 172 190 190 199 
  Slowest Speed            280  | 150 260 190 190 280 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   40  24  62  14  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 14   | .   .   .   14  .   
Terrain Destroyed          18   | .   .   4   14  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               15   | .   .   1   14  .   
  AOE                      3    | .   .   3   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Total                      1332 | 43  358 318 363 250 
  Wait                     116  | .   45  45  26  .   
  Move                     998  | 35  241 215 306 201 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 2   18  4   1   8   
  Fast Attach              16   | 6   3   3   .   4   
  Attach                   26   | .   8   9   2   7   
  Detach                   19   | .   7   5   2   5   
  Swap                     1    | .   1   .   .   .   
  Drop                     14   | .   7   4   1   2   
  Fire                     94   | .   28  33  25  8   
  Melee                    15   | .   .   .   .   15  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Repaired Aluminum Leg
  302 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Core integrity fell below 50%
  453 | -10/Materials | Discovered new exit (range 4)
  634 | -10/Materials | Entered another Materials area
  634 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  923 | -9/Materials  | Build established: Gunner
 1075 | -9/Materials  | Destroyed 7 combat bots
 1194 | -9/Materials  | Discovered new exit (range 13)
 1217 | -9/Materials  | Entered Mines
 1236 | -9/Mines      | Learned location of 2 exits from Materials
 1249 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1355 | -9/Mines      | Build established: Scavenger-Gunner
 1457 | -9/Mines      | Discovered new exit (range 11)
 1918 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1922 | -9/Mines      | Entered Zion
 1965 | -7/Zion       | Learned location of Warlord (-5)
 1973 | -7/Zion       | Attacked by Zionites
 2030 | -7/Zion       | Core integrity fell below 50%
 2062 | -7/Zion       | Learned Factory non-interactive machine intel
 2287 | -7/Zion       | Discovered new exit (range 12)
 2340 | -7/Zion       | Build established: Scavenger-Mutant
 2346 | -7/Zion       | Spotted P4-RCJ(B)
 2346 | -7/Zion       | Spotted LF-943(B)
 2372 | -7/Zion       | Core integrity fell below 20%
 2410 | -7/Zion       | Destroyed by P4-RCJ(B) with Heavy Battle Rifle

 Last Messages 
---------------
02348_ System Quarantine Field Array disabled. <x2>
02350_ Slug penetrates System Quarantine Field Array.
02353_ Penetrated by Slug.
02353_ Knocked back.
02355_ Penetrated by Slug.
02358_ Assault Rifle destroyed.
02359_ Hvy. Assault Rifle destroyed.
02361_ Slug penetrates System Quarantine Field Array.
02363_ Lgt. Angular Momentum Engine destroyed.
02368_ Mak. Leg destroyed.
02371_ Acquired 5 matter.
02371_ Critical hit (Destroy).
02371_ Imp. Light Armor Plating destroyed.
02396_ Mak. Leg destroyed.
02398_ Ion Engine severed.
02399_ 98-D2H(z) Mak. Power Source severed.
02401_ 98-D2H(z) Mak. Leg severed.
02402_ Imp. Deuterium Engine severed.
02404_ 98-D2H(z) destroyed.
02410_ Acquired Mak. Power Source.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          29
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Hvy. Battle Rifle | -7/Zion | Free
       Barrage Gun | -7/Zion | Free
     Plasma Flamer | -7/Zion | Free
            Flamer | -7/Zion | Free
     Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageLauncherShifter
  Manual?         0
Play Time         00:44:49
  Cumulative      20.5 hours
  Start           2025.04.13 @ 18:54:28
  End             2025.04.13 @ 19:44:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 199e8a33-f382-4505-9a40-c382e1b521e5