Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 10:21:04

Player: human

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (309)      309
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1004

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     244/300
Energy                     115/250
System Corruption          0%
Temperature                Cool (24)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
          Small Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
      Makeshift Spear
>               --- INVENTORY (8) ----
          Light Treads
  High-capacity Storage Unit
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON -----------
          Light Assault Rifle
      Makeshift Spear
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
          Small Storage Unit
          Light Assault Rifle
                Rocket Launcher
                Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   1   9   6   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   3   2   
    Treads                 2    | .   .   2   .   
    Leg                    2    | .   .   .   2   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   2   1   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   3   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        1    | .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   6   4   
  Power                    2    | .   .   2   .   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   85  91  85  
  Engine                   7    | .   14  10  .   
  Treads                   15   | .   .   11  27  
  Wheel                    12   | .   28  16  .   
  Device                   7    | .   .   5   14  
  Storage                  14   | .   14  14  14  
  Protection               3    | .   .   5   .   
  Ballistic Gun            18   | .   28  20  13  
  Launcher                 2    | .   .   4   .   
  Piercing Weapon          6    | .   .   3   14  
Peak Build Rating          10   | 6   6   10  10  
  Average Rating           8    | 3   6   8   9   
  On Entrance              5    | .   6   6   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 13  48  53  49  
  Greatest Support         40   | 26  26  40  40  
  Greatest Overweight (x)  5    | .   1   5   1   
  Average Overweight (x)   1    | .   .   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 7   16  20  19  
  Most Carried             12   | 8   9   12  7   
  Average Carried          8    | 4   7   9   6   
  Final Capacity           20   | 8   20  20  8   
  Final Carried            9    | 6   9   7   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           531  | 223 .   297 11  
  Remotely                 .    | .   .   .   .   
Salvage Created            359  | .   .   331 28  
  Parts                    39   | .   .   30  9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  19   | .   .   15  4   
  Melee                    2    | .   .   2   .   
  Guns                     13   | .   .   13  .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          6    | .   .   6   .   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Swarmer                  13   | .   .   9   4   
  Grunt                    2    | .   .   2   .   
  Sentry                   2    | .   .   2   .   
  Assembled                2    | .   .   2   .   
Best Kill Streak           4    | .   .   3   4   
  Combat Bots Only         4    | .   .   3   4   
Max Kills in Single Turn   4    | .   .   2   4   
  Gunslinging              1    | .   .   1   .   
  Exploded                 4    | .   .   .   4   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        186  | .   .   86  100 
  Missed                   66   | .   .   24  42  
Damage Taken               1223 | .   .   787 436 
  Core                     254  | .   .   154 100 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              42   | .   .   40  2   
  Largest                  2    | .   .   2   1   
  Hottest                  53   | .   .   53  33  
Shots Fired                78   | .   .   76  2   
  Gun                      69   | .   .   69  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 9    | .   .   7   2   
  Special                  .    | .   .   .   .   
  Kinetic                  69   | .   .   69  .   
  Thermal                  .    | .   .   .   .   
  Explosive                9    | .   .   7   2   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   .   10  3   
  Robot Miss Streak        4    | .   .   4   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   .   3   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           49   | .   .   46  3   
  Core Hits                30   | .   .   26  4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   2   .   
    Impale                 2    | .   .   2   .   
Melee Attacks              8    | .   .   5   3   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 8    | .   .   5   3   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           858  | .   .   625 233 
  Guns                     409  | .   .   409 .   
  Cannons                  .    | .   .   .   .   
  Explosions               301  | .   .   102 199 
  Melee                    148  | .   .   114 34  
  Ramming                  .    | .   .   .   .   
  Kinetic                  409  | .   .   409 .   
  Thermal                  .    | .   .   .   .   
  Explosive                301  | .   .   102 199 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 148  | .   .   114 34  
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            34   | .   .   22  12  
  Projectiles              .    | .   .   .   .   
  Explosions               12   | .   .   .   12  
  Melee                    22   | .   .   22  .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      55   | .   .   34  21  
  Shots                    3    | .   .   2   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        35   | .   .   35  .   
  Average Temperature      13   | .   .   13  .   
  Received Heat Transfer   501  | .   .   261 240 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             260  | .   .   260 .   
  Initial                  .    | .   .   .   .   
  Average                  125  | .   .   138 .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         73   | 100 100 71  .   
  Level 1                  26   | .   .   28  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   .   15  11  
  Peak Tracking Total      6    | .   .   3   6   
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               1    | .   1   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1401 | 56  41  938 366 
Spaces Moved               788  | 50  37  555 146 
  Core                     12   | 12  .   .   .   
  Treads                   288  | .   .   143 145 
  Legs                     1    | .   .   .   1   
  Wheels                   487  | 38  37  412 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  105 120 
  Average Speed            155  | 79  100 143 239 
  Slowest Speed            240  | 90  105 240 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 4   16  99  20  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 18   | .   .   18  .   
Terrain Destroyed          92   | .   .   79  13  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      92   | .   .   79  13  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      883  | 65  40  621 157 
  Wait                     8    | .   .   8   .   
  Move                     785  | 49  36  554 146 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 10  3   4   .   
  Fast Attach              3    | 2   .   1   .   
  Attach                   14   | 4   .   6   4   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   1   2   2   
  Drop                     1    | .   .   1   .   
  Fire                     42   | .   .   40  2   
  Melee                    8    | .   .   5   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 1 exit: *Rec)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Discovered new exit (range 13)
   98 | -10/Materials | Entered Mines
  118 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  289 | -10/Mines     | Lost 3 parts (1p1n1w)
  312 | -10/Mines     | Build established: Mutant
  348 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  457 | -10/Mines     | Discovered new exit (range 8)
  574 | -10/Mines     | Assembled infested the area
  579 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  646 | -10/Mines     | Discovered new exit (range 14)
  656 | -10/Mines     | Identified exit to Subcaves
  900 | -10/Mines     | Core integrity fell below 50%
 1036 | -10/Mines     | Entered Subcaves
 1037 | -10/Subcaves  | Identified exit to Recycling
 1048 | -10/Subcaves  | Learned Materials trap positions
 1383 | -10/Subcaves  | Core integrity fell below 20%
 1402 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
01313_ 7I-DSH(u) tweaks Twisted Machinery.
01359_ S-10 Pest springs to life.
01366_ Lgt. Assault Rifle destroyed.
01370_ S-10 Pest destroyed.
01370_ Destroyed Lgt. Ion Engine.
01370_ S-10 Pest destroyed. <x3>
01372_ Machine disabled.
01372_ Rocket Launcher destroyed.
01373_ Subatomizers dissect the Lgt. Ion Engine.
01379_ Flight Unit fries itself beyond repair.
01380_ Acquired 11 matter.
01382_ Lgt. Assault Rifle fries itself beyond
  repair.
01384_ Lgt. Ion Engine fries itself beyond
  repair.
01385_ Flight Unit fries itself beyond repair.
01385_ Lgt. Ion Engine fries itself beyond
  repair. <x2>
01396_ Lgt. Treads destroyed.
01402_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#########?????????????????? |
| ??????????????????????###########????????????????? |
| ??????????????????????###     ###????????????????? |
| ????????????????????####       ##??????   ???????? |
| ????????????????????####       ##?????     ??????? |
| ????????????????????##         ######       #????? |
| ???????????????????###         ######      ##????? |
| ???????????????????###                     #####?? |
| ???????????????????##                       ####?? |
| ??????????????????### %%                        ?? |
| ??????????????????###    ###          ####      ?? |
| ?????????????????###      ###        ######   #### |
| ?????????????????##### % ####        ###?##   #### |
| ?????????????????##"     @ "#     #####??###       |
| ?????????????????##         #     #####?####       |
| ?????????????????##         #     ###???###        |
| ?????????????????##   t t  "#      ##??###         |
| ????????????????###"       "##     ##?####         |
| ????????????????##        ""###    ######          |
| ????????????????####   ># ######   #####           |
| ????????????????################   ####      ####  |
| ??????????????????#############   ####     ####### |
| ????????????????????????#####""  ####     ######## |
| ???????????????????????###"" "   ####     ###???## |
| ???????????????????????##"""""   ##      ###????## |
| ?????????????????????###"""""           ####????## |
| ?????????????????????##    ""          ####??????# |
| ?????????????????????#     "     ###   ####??????? |
| ????????????????????##    ""    ####     ##??????? |
| ????????????????????##"   "     ####   %###??????? |
| ????????????????????## ? ""     ??### % ###??????? |
| ???????????????????????? "      ??####   ##??????? |
| ???????????????????????? "      ???########??????? |
| ???????????????????????         ????#######??????? |
| ?????????????????????#          ?????????????????? |
| ?????????????????????##         ?????????????????? |
| ?????????????????????##        ??????????????????? |
| ?????????????????????#         ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderThiefDeflector
  Manual?         0
Play Time         00:14:25
  Cumulative      75.1 hours
  Start           2025.01.17 @ 23:32:02
  End             2025.01.18 @ 10:21:04
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cb0a25d-bb45-43d3-bb60-2b029fc13bd0