Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 10:21:04 Player: human Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (309) 309 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1004 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 244/300 Energy 115/250 System Corruption 0% Temperature Cool (24) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (8) ---- Light Treads High-capacity Storage Unit Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Light Assault Rifle Makeshift Spear > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Light Assault Rifle Rocket Launcher Datajack [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 6 1 9 6 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 2 | . . 2 . Leg 2 | . . . 2 Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 2 1 Device 1 | . . 1 . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 7 | 2 . 3 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon 1 | . . 1 . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 6 4 Power 2 | . . 2 . Propulsion 3 | . . 2 1 Utility 1 | . . 1 . Weapon 4 | . . 1 3 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 85 91 85 Engine 7 | . 14 10 . Treads 15 | . . 11 27 Wheel 12 | . 28 16 . Device 7 | . . 5 14 Storage 14 | . 14 14 14 Protection 3 | . . 5 . Ballistic Gun 18 | . 28 20 13 Launcher 2 | . . 4 . Piercing Weapon 6 | . . 3 14 Peak Build Rating 10 | 6 6 10 10 Average Rating 8 | 3 6 8 9 On Entrance 5 | . 6 6 9 Naked Turns . | . . . . Heaviest Build 53 | 13 48 53 49 Greatest Support 40 | 26 26 40 40 Greatest Overweight (x) 5 | . 1 5 1 Average Overweight (x) 1 | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 16 20 19 Most Carried 12 | 8 9 12 7 Average Carried 8 | 4 7 9 6 Final Capacity 20 | 8 20 20 8 Final Carried 9 | 6 9 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 531 | 223 . 297 11 Remotely . | . . . . Salvage Created 359 | . . 331 28 Parts 39 | . . 30 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . . 11 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 19 | . . 15 4 Melee 2 | . . 2 . Guns 13 | . . 13 . AOE 4 | . . . 4 Classes Destroyed 6 | . . 6 . Worker 1 | . . 1 . Tunneler 1 | . . 1 . Swarmer 13 | . . 9 4 Grunt 2 | . . 2 . Sentry 2 | . . 2 . Assembled 2 | . . 2 . Best Kill Streak 4 | . . 3 4 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 4 | . . 2 4 Gunslinging 1 | . . 1 . Exploded 4 | . . . 4 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 186 | . . 86 100 Missed 66 | . . 24 42 Damage Taken 1223 | . . 787 436 Core 254 | . . 154 100 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 42 | . . 40 2 Largest 2 | . . 2 1 Hottest 53 | . . 53 33 Shots Fired 78 | . . 76 2 Gun 69 | . . 69 . Cannon . | . . . . Launcher 9 | . . 7 2 Special . | . . . . Kinetic 69 | . . 69 . Thermal . | . . . . Explosive 9 | . . 7 2 Electromagnetic . | . . . . Robot Hit Streak 10 | . . 10 3 Robot Miss Streak 4 | . . 4 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 49 | . . 46 3 Core Hits 30 | . . 26 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Impale 2 | . . 2 . Melee Attacks 8 | . . 5 3 Impact . | . . . . Slashing . | . . . . Piercing 8 | . . 5 3 Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 858 | . . 625 233 Guns 409 | . . 409 . Cannons . | . . . . Explosions 301 | . . 102 199 Melee 148 | . . 114 34 Ramming . | . . . . Kinetic 409 | . . 409 . Thermal . | . . . . Explosive 301 | . . 102 199 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing 148 | . . 114 34 Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 34 | . . 22 12 Projectiles . | . . . . Explosions 12 | . . . 12 Melee 22 | . . 22 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 55 | . . 34 21 Shots 3 | . . 2 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 35 | . . 35 . Average Temperature 13 | . . 13 . Received Heat Transfer 501 | . . 261 240 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 260 | . . 260 . Initial . | . . . . Average 125 | . . 138 . Maximum Alert Level 1 | . . 1 . Low Security (%) 73 | 100 100 71 . Level 1 26 | . . 28 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . . 15 11 Peak Tracking Total 6 | . . 3 6 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 1 | . 1 . . Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1401 | 56 41 938 366 Spaces Moved 788 | 50 37 555 146 Core 12 | 12 . . . Treads 288 | . . 143 145 Legs 1 | . . . 1 Wheels 487 | 38 37 412 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 120 Average Speed 155 | 79 100 143 239 Slowest Speed 240 | 90 105 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 16 99 20 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug 18 | . . 18 . Terrain Destroyed 92 | . . 79 13 Melee . | . . . . Projectile . | . . . . AOE 92 | . . 79 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 883 | 65 40 621 157 Wait 8 | . . 8 . Move 785 | 49 36 554 146 Hop . | . . . . Pick Up 17 | 10 3 4 . Fast Attach 3 | 2 . 1 . Attach 14 | 4 . 6 4 Detach . | . . . . Swap 5 | . 1 2 2 Drop 1 | . . 1 . Fire 42 | . . 40 2 Melee 8 | . . 5 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 1 exit: *Rec) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 13) 98 | -10/Materials | Entered Mines 118 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 289 | -10/Mines | Lost 3 parts (1p1n1w) 312 | -10/Mines | Build established: Mutant 348 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 457 | -10/Mines | Discovered new exit (range 8) 574 | -10/Mines | Assembled infested the area 579 | -10/Mines | Assisted by a Guerilla fighting off Assembled 646 | -10/Mines | Discovered new exit (range 14) 656 | -10/Mines | Identified exit to Subcaves 900 | -10/Mines | Core integrity fell below 50% 1036 | -10/Mines | Entered Subcaves 1037 | -10/Subcaves | Identified exit to Recycling 1048 | -10/Subcaves | Learned Materials trap positions 1383 | -10/Subcaves | Core integrity fell below 20% 1402 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01313_ 7I-DSH(u) tweaks Twisted Machinery. 01359_ S-10 Pest springs to life. 01366_ Lgt. Assault Rifle destroyed. 01370_ S-10 Pest destroyed. 01370_ Destroyed Lgt. Ion Engine. 01370_ S-10 Pest destroyed. 01372_ Machine disabled. 01372_ Rocket Launcher destroyed. 01373_ Subatomizers dissect the Lgt. Ion Engine. 01379_ Flight Unit fries itself beyond repair. 01380_ Acquired 11 matter. 01382_ Lgt. Assault Rifle fries itself beyond repair. 01384_ Lgt. Ion Engine fries itself beyond repair. 01385_ Flight Unit fries itself beyond repair. 01385_ Lgt. Ion Engine fries itself beyond repair. 01396_ Lgt. Treads destroyed. 01402_ Lgt. Assault Rifle destroyed. 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" ???########??????? | | ??????????????????????? ????#######??????? | | ?????????????????????# ?????????????????? | | ?????????????????????## ?????????????????? | | ?????????????????????## ??????????????????? | | ?????????????????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderThiefDeflector Manual? 0 Play Time 00:14:25 Cumulative 75.1 hours Start 2025.01.17 @ 23:32:02 End 2025.01.18 @ 10:21:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb0a25d-bb45-43d3-bb60-2b029fc13bd0