Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.26 @ 01:00:40

Player: FrostySpirit

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (13)      65
Value Destroyed (136)      136
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 4141

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     88/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Signal Interpreter
           Transport Network Coupler
           Component Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Utility Shielding
           Recalibrator
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
>          --- UTILITY ----------
  Improved Sensor Array
           Signal Interpreter
           Transport Network Coupler
           Armor Integrity Analyzer
           Supersonic Drone Bay
>          --- WEAPON -----------
           Shock Rifle
  Improved Datajack
>          --- INVENTORY --------
   Compact Battery
           Utility Shielding
           Component Analysis Suite
           Recalibrator
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 VTOL Module
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 6   7   1   10  1   7   3   15  12  3   7   
  Power                    12   | 1   1   .   1   .   1   .   4   4   .   .   
    Engine                 7    | 1   1   .   1   .   1   .   1   2   .   .   
    Core                   5    | .   .   .   .   .   .   .   3   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   5   .   .   2   6   1   .   3   
    Treads                 3    | .   .   .   .   .   .   .   .   1   .   2   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Flight                 12   | .   2   .   3   .   .   2   5   .   .   .   
  Utility                  20   | 1   1   1   2   .   3   .   3   4   2   3   
    Device                 12   | .   .   1   1   .   3   .   .   3   2   2   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   1   .   .   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   3   .   2   1   3   1   2   3   1   1   
    Energy Gun             5    | 1   .   .   1   .   1   .   .   2   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          11   | 1   3   .   1   1   2   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   1   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   1   1   .   .   
Parts Lost                 20   | .   1   .   .   .   .   2   7   5   .   5   
  Power                    3    | .   .   .   .   .   .   .   1   2   .   .   
  Propulsion               10   | .   1   .   .   .   .   2   4   1   .   2   
  Utility                  5    | .   .   .   .   .   .   .   2   1   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      4    | .   1   .   .   .   .   2   4   4   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   97  100 96  100 99  96  73  55  42  44  
  Engine                   6    | .   14  14  11  11  10  11  3   3   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   3   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   4   .   2   
  Wheel                    1    | .   19  .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   7   28  27  33  33  29  20  .   .   .   
  Device                   14   | .   .   12  16  22  21  22  11  11  19  16  
  Storage                  1    | .   11  .   .   .   .   .   .   .   .   4   
  Processor                13   | .   .   .   9   11  11  11  17  23  15  15  
  Protection               2    | .   15  16  5   .   .   .   1   .   .   .   
  Energy Gun               1    | .   11  .   .   .   .   .   .   2   .   .   
  Ballistic Gun            10   | .   16  28  22  22  21  22  15  1   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   2   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 11  12  8   12  12  12  12  12  23  4   17  
  Greatest Support         28   | 26  26  8   20  12  12  12  16  28  3   28  
  Greatest Overweight (x)  4    | .   3   .   3   .   .   2   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   5   5   5   5   5   5   5   4   5   
  Average Carried          4    | 5   5   5   4   5   4   5   4   4   3   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 54% | Mutant
 18% | Sprinter
  7% | Scavenger-Scout
  6% | Scavenger-Mutant
  5% | Scout
  3% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
         Sprinter | -9/Materials
         Sprinter | -9/Mines
         Sprinter | -9/Exiles
  Scavenger-Scout | -8/Mines
  Scavenger-Scout | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Matter Collected           742  | 235 36  92  129 10  .   100 79  .   32  29  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            188  | .   36  .   12  .   .   56  84  .   .   .   
  Parts                    28   | .   7   .   3   .   .   8   10  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  12   | .   3   .   .   .   .   4   5   .   .   .   
  Guns                     12   | .   3   .   .   .   .   4   5   .   .   .   
Classes Destroyed          2    | .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  12   | .   3   .   .   .   .   4   5   .   .   .   
Best Kill Streak           4    | .   3   .   1   .   .   4   3   .   .   .   
  Combat Bots Only         4    | .   3   .   .   .   .   4   3   .   .   .   
Max Kills in Single Turn   2    | .   2   .   1   .   .   1   2   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               2796 | .    264  .    76   .    .    209  584  601  43   1019 
  Core                     1076 | .    31   .    8    .    .    76   244  89   12   616  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    87   .    .    .    79   55   .    .    .    
Volleys Fired              68   | .    13   .    9    .    .    11   29   3    .    3    
  Largest                  2    | .    2    .    2    .    .    2    2    1    .    1    
  Hottest                  69   | .    60   .    40   .    .    40   40   50   .    69   
Shots Fired                107  | .    18   .    18   .    .    22   43   3    .    3    
  Gun                      104  | .    18   .    18   .    .    22   43   3    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96   | .    13   .    18   .    .    22   43   .    .    .    
  Thermal                  5    | .    5    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    3    .    3    
  Robot Hit Streak         8    | .    3    .    4    .    .    5    8    1    .    3    
  Robot Miss Streak        7    | .    7    .    2    .    .    3    4    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    1    .    .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    1    .    .    .    
Shots Hit Robots           60   | .    6    .    12   .    .    10   26   2    .    4    
  Core Hits                25   | .    3    .    3    .    .    6    10   1    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    1    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           610  | .    87   .    92   .    .    93   210  17   .    111  
  Guns                     499  | .    87   .    92   .    .    93   210  17   .    .    
  Cannons                  92   | .    .    .    .    .    .    .    .    .    .    92   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  448  | .    53   .    92   .    .    93   210  .    .    .    
  Thermal                  34   | .    34   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          109  | .    .    .    .    .    .    .    .    17   .    92   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    5    5    5    
  Average Corruption       5    | .    .    .    .    .    .    .    .    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    .    .    9    6    21   
    Message Errors         13   | .    .    .    .    .    .    .    .    4    .    9    
    Matter Fused           7    | .    .    .    .    .    .    .    .    1    3    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    2    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    1    1    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    1    1    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    .    .    3    .    8    
Targets Rammed             11   | .    .    .    .    .    .    .    .    3    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    12   .    10   .    .    2    18   245  .    348  
  Average Temperature      47   | .    5    .    3    .    .    1    7    75   .    106  
  Received Heat Transfer   1314 | .    .    .    27   .    .    .    234  414  .    639  
  Effects                  3    | .    .    .    .    .    .    .    .    3    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         75   | .    75   .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Peak Influence             177  | .   113 101 81  46  .   80  177 98  .   .   
  Initial                  68   | .   .   43  39  31  .   .   31  68  .   .   
  Average                  48   | .   57  67  59  44  .   72  124 61  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   .   .   2   1   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Distress Signals           4    | .   .   .   3   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   8   2   15  5   .   4   21  5   9   17  
  Peak Tracking Total      14   | .   5   2   8   6   .   4   14  4   7   3   
  Tactical Retreats        19   | .   1   1   4   .   .   .   5   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            3    | .   .   .   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          14   | .   2   .   1   .   4   .   3   2   .   2   
  Terminals                7    | .   1   .   1   .   .   .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   5   .   3   .   49  .   11  2   .   2   
  Successful               61   | .   2   .   .   .   49  .   8   .   .   2   
  Failed                   11   | .   3   .   3   .   .   .   3   2   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminals                17   | .   4   .   3   .   .   .   7   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   1   .   .   .   49  .   4   .   .   2   
  Record                   53   | .   1   .   .   .   49  .   2   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   1   .   .   .   2   2   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  32  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   
Total Orders               11   | .   .   3   3   .   1   .   .   2   2   .   
  ROAM                     1    | .   .   1   .   .   .   .   .   .   .   .   
  GUARD                    5    | .   .   2   3   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   2   2   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               31   | .   .   27  4   .   .   .   .   .   .   .   
  Total Damage             336  | .   .   320 16  .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   1   .   
Drone Launches             5    | .   .   .   .   .   1   .   .   2   2   .   
  Drone Recoveries         4    | .   .   .   .   .   1   .   .   2   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               3660 | 762  218  144  255  139  352  135  244  591  226  594  
Spaces Moved               3950 | 176  151  223  280  167  1154 298  376  478  289  358  
  Core                     826  | 1    1    .    1    .    .    .    58   292  289  184  
  Treads                   311  | .    .    .    .    .    .    .    .    186  .    125  
  Legs                     29   | .    .    .    29   .    .    .    .    .    .    .    
  Wheels                   271  | 175  47   .    .    .    .    .    .    .    .    49   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2513 | .    103  223  250  167  1154 298  318  .    .    .    
  Fastest Speed            29   | 50   37   37   29   29   29   32   31   50   50   50   
  Average Speed            55   | 88   60   37   41   29   29   33   40   92   66   129  
  Slowest Speed            250  | 90   200  37   200  29   29   195  117  160  100  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    4    2    .    1    3    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 18   20   40   22   28   94   68   31   51   67   40   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    .    2    .    .    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      5325 | 778  257  283  399  255  1173 313  436  621  324  486  
  Wait                     1150 | 591  83   59   90   89   1    .    .    114  30   93   
  Move                     3920 | 175  150  222  271  162  1153 295  369  477  288  358  
  Hop                      10   | .    .    .    4    2    .    1    3    .    .    .    
  Pick Up                  25   | 6    .    .    4    .    3    1    4    5    1    1    
  Fast Attach              40   | 6    3    1    5    .    5    2    6    7    .    5    
  Attach                   17   | .    1    .    1    .    1    .    4    5    3    2    
  Detach                   12   | .    .    .    3    .    1    .    3    2    1    2    
  Swap                     15   | .    3    .    4    1    1    1    5    .    .    .    
  Drop                     44   | .    4    1    8    1    8    2    13   4    1    2    
  Fire                     68   | .    13   .    9    .    .    11   29   3    .    3    
  Melee                    2    | .    .    .    .    .    .    .    .    1    .    1    
  Ram                      11   | .    .    .    .    .    .    .    .    3    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    .    .    .    11   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Junkyard   | Discovered new exit (range 16)
  763 | -11/Junkyard   | Entered Materials
  764 | -10/Materials  | Build established: Mutant
  950 | -10/Materials  | Discovered new exit (range 16)
  981 | -10/Materials  | Entered Mines
  982 | -10/Mines      | Learned location of Storage (-9)
  993 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1089 | -10/Mines      | Discovered new exit (range 8)
 1125 | -10/Mines      | Entered Materials
 1125 | -9/Materials   | Accompanied by 2 allies
 1125 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1201 | -9/Materials   | Met 8R-AWN
 1368 | -9/Materials   | Discovered new exit (range 7)
 1379 | -9/Materials   | Identified exit to Mines
 1380 | -9/Materials   | Entered Mines
 1381 | -9/Mines       | Followed 8R-AWN into the Mines
 1389 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1467 | -9/Mines       | Discovered new exit (range 7)
 1496 | -9/Mines       | Build established: Sprinter
 1497 | -9/Mines       | Identified exit to Materials
 1512 | -9/Mines       | Discovered new exit (range 5)
 1518 | -9/Mines       | Identified exit to Exiles
 1519 | -9/Mines       | Entered Exiles
 1536 | -9/Exiles      | Welcomed by 8R-AWN
 1543 | -9/Exiles      | Met EX-HEX
 1562 | -9/Exiles      | Discovered new exit (range 14)
 1574 | -9/Exiles      | Identified exit to Mines
 1594 | -9/Exiles      | Met EX-BIN
 1621 | -9/Exiles      | Met EX-DEC
 1645 | -9/Exiles      | Visited The Gauntlet
 1704 | -9/Exiles      | Discovered exit to Mines (range 14)
 1720 | -9/Exiles      | Learned location of Zion (-7)
 1756 | -9/Exiles      | Aligned with FarCom system
 1757 | -9/Exiles      | Given EX-Vault access code
 1763 | -9/Exiles      | Opened EX-Vault
 1765 | -9/Exiles      | Found Prototype Device
 1769 | -9/Exiles      | Identified Supersonic Drone Bay
 1779 | -9/Exiles      | Found Prototype Energy Gun
 1779 | -9/Exiles      | Identified AWS/Thermal
 1799 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1871 | -9/Exiles      | Left Exiles lab with Supersonic Drone Bay
 1871 | -9/Exiles      | Entered Mines
 1999 | -8/Mines       | Discovered exit to Materials (range 12)
 2006 | -8/Mines       | Entered Materials
 2006 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2241 | -8/Materials   | Discovered new exit (range 18)
 2250 | -8/Materials   | Identified exit to Factory
 2250 | -8/Materials   | Entered Factory
 2250 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2254 | -7/Factory     | Lost 4 parts (1p2n1u)
 2260 | -7/Factory     | Discovered new exit (range 40)
 2367 | -7/Factory     | Identified exit to Factory
 2617 | -7/Factory     | Discovered new exit (range 17)
 2841 | -7/Factory     | Identified exit to Lower Caves
 2841 | -7/Factory     | Entered Lower Caves
 2868 | -7/Lower Caves | Lost 4 parts (2p1n1w)
 3004 | -7/Lower Caves | Learned Factory security intel
 3055 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3063 | -7/Lower Caves | Discovered new exit (range 11)
 3066 | -7/Lower Caves | Build established: Mutant
 3067 | -7/Lower Caves | Identified exit to Lower Caves
 3067 | -7/Lower Caves | Entered another Lower Caves area
 3461 | -7/Lower Caves | Core integrity fell below 50%
 3486 | -7/Lower Caves | Lost 4 parts (2n1u1w)
 3626 | -7/Lower Caves | Core integrity fell below 20%
 3661 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03485_ Triggered Fire Trap.
03485_ Burning plasma bursts from the floor.
03491_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
03500_ Acquired Imp. Particle Charger.
03502_ Dropped Shock Absorption System.
03529_ System corrupted: Heat flow error (+152).
03546_ System corrupted: Energy discharge (-28).
03565_ System corrupted: Matter fused (-10).
03580_ System corrupted: Component data lost.
03597_ T,AMMPOKPWF=GNH9QP  ERK:7K5%|XR,
03632_ Imp. Particle Charger destroyed.
03636_ System corrupted: Mak. ECM Suite rejected.
03657_ Slammed into G-47 Trooper. <x2>
03658_ Component Analysis Suite broken.
03658_ Destabilizing: Short circuit.
03659_ Slammed into G-50 Soldier.
03660_ Slammed into G-47 Trooper.
03661_ #JEWO#Z<DKSE XXZMOSC<D&IYH:9<XNIAE5WN3Z4

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????##     ####  # |
| ???????????????????????????????????##        ##  # |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             80
Utility Shielding          33
Evasion (%)                64
Armor Integrity Analysis   30
Recoil Reduction           1

 Item Schematics 
-----------------
 Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresSystemFalx
  Manual?         0
Play Time         01:28:35
  Cumulative      14.9 hours
  Start           2023.10.25 @ 22:49:56
  End             2023.10.26 @ 01:00:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01a60871-3f3b-48e6-8daf-e5e51a082689