Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 11:36:43 Player: maxwell Result: Destroyed by as-80919 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (158) 158 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 576 Bonus ------- Friendly Fire -37 Cogmind --------- Core Integrity 0/250 Matter 219/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (15) --- Small Storage Unit Experimental Sensor Array Improved Targeting Computer Authchip [R/Combat] Small Laser Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Improved Targeting Computer Authchip [R/Combat] Medium Laser Grenade Launcher [Rating: 10] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Targeting Computer Storage Small Storage Unit Processor Improved Targeting Computer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 5 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 2 | 2 . . Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 97 80 Engine 13 | . 14 9 Treads 16 | . 19 . Wheel 10 | . 7 25 Storage 14 | . 14 14 Processor 12 | . 12 14 Energy Gun 25 | . 28 9 Naked Turns . | . . . Heaviest Build 31 | 10 29 31 Greatest Support 40 | 40 40 26 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 10 | 6 10 15 Most Carried 12 | 3 12 12 Average Carried 6 | 1 6 11 Final Capacity 15 | 8 15 15 Final Carried 12 | 3 12 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 305 | 230 75 . Remotely . | . . . Salvage Created 253 | . 205 48 Parts 21 | . 21 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 23 | . 11 12 Guns 11 | . 11 . AOE 12 | . . 12 Classes Destroyed 3 | . 2 1 Swarmer 9 | . 9 . Grunt 2 | . 2 . Assembled 12 | . . 12 Best Kill Streak 12 | . 4 12 Combat Bots Only 12 | . 4 12 Max Kills in Single Turn 4 | . 2 4 Gunslinging 1 | . 1 . Exploded 4 | . . 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 891 | . 574 317 Core 251 | . 112 139 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 32 | . 26 6 Largest 2 | . 2 1 Hottest 80 | . 80 30 Shots Fired 58 | . 52 6 Gun 52 | . 52 . Cannon . | . . . Launcher 6 | . . 6 Special . | . . . Kinetic . | . . . Thermal 52 | . 52 . Explosive 6 | . . 6 Electromagnetic . | . . . Robot Hit Streak 10 | . 10 2 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 38 | . 35 3 Core Hits 38 | . 13 25 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1084 | . 405 679 Guns 404 | . 404 . Cannons . | . . . Explosions 679 | . . 679 Melee . | . . . Ramming 1 | . 1 . Kinetic . | . . . Thermal 404 | . 404 . Explosive 679 | . . 679 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 60 | . . 60 Projectiles . | . . . Explosions 60 | . . 60 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 63 | . . 63 Shots 4 | . . 4 Rammed 2 | 1 1 . Targets Rammed 2 | 1 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 210 | . 210 10 Average Temperature 79 | . 80 10 Received Heat Transfer 86 | . 66 20 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 5 . Heat Transferred 925 | . 925 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 301 | . 301 170 Initial 117 | . . 117 Average 125 | . 151 148 Maximum Alert Level 1 | . 1 . Low Security (%) 70 | 100 59 100 Level 1 29 | . 40 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 11 16 Peak Tracking Total 20 | . 4 20 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 4 | . 4 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 509 | 86 371 52 Spaces Moved 269 | 50 187 32 Core 6 | 6 . . Treads 166 | 44 122 . Legs . | . . . Wheels 97 | . 65 32 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 105 90 Average Speed 139 | 146 143 105 Slowest Speed 240 | 160 240 115 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 37 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 5 | . . 5 Terrain Destroyed 38 | . . 38 Melee . | . . . Projectile . | . . . AOE 38 | . . 38 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 339 | 59 236 44 Wait 7 | . 6 1 Move 267 | 49 186 32 Hop . | . . . Pick Up 14 | 3 10 1 Fast Attach 7 | 6 1 . Attach 5 | . 2 3 Detach . | . . . Swap 3 | . 2 1 Drop 2 | . 2 . Fire 32 | . 26 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | 1 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 87 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 11) 357 | -10/Materials | Discovered new exit (range 12) 458 | -10/Materials | Entered Mines 459 | -10/Mines | Assembled infested the area 464 | -10/Mines | Assisted by a Guerilla fighting off Assembled 477 | -10/Mines | Core integrity fell below 50% 487 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 502 | -10/Mines | Found Prototype Device 505 | -10/Mines | Destroyed 12 combat bots 506 | -10/Mines | Core integrity fell below 20% 510 | -10/Mines | Destroyed by as-80919 with Assembled Heavy Rifle Last Messages --------------- 00477_ Sml. Laser destroyed. 00477_ Destroyed Sml. Laser. 00484_ as-41860 destroyed. 00484_ as-13432 destroyed. 00484_ Destroyed Asb. F-torch. 00484_ as-16130 destroyed. 00485_ The unstable cave ceiling collapses. 00486_ Grenade Launcher destroyed. 00493_ K-01 Serf collects debris. 00500_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00502_ Acquired Prototype Device. 00504_ Wheel destroyed. 00505_ K-01 Serf cleans the Plasma Injector. 00508_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#########?????????######??????????? | | ???????????????? ???????## ##?????????? | | ????????????????? ??????## ##????????? | | ?????????????????? ???#### a #????????? | | ??????????????????" """ #### a #????????? | | ?????????????????"" """ a #???????## | | ?????????????????"" """ @ aa ### #?????## # | | ??????????????# k #### ##?# ##????## | | ??????????????# ???#######??# #????? # | | ??????????????## ## ####?????????????# ##### | | ?????????????????????????????????????# % | | ?????????????????????????????????????######## | | ????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderBiocellCharge Manual? 0 Play Time 00:04:17 Cumulative 203.4 hours Start 2022.03.18 @ 11:31:51 End 2022.03.18 @ 11:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 290 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 68 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fec55fc4-1084-4841-bb34-e5d065c1ddf6