Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.13 @ 16:27:21 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (6130) 6130 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 13640 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 1329/1450 Matter 381/650 Energy 11/230 System Corruption 1% Temperature Warning (382) Movement Walking (101) Location -2/Research Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Antimatter Reactor > --- PROPULSION (10) -- VSS Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Myomer Leg Advanced VSS Leg Biometal Leg Biometal Leg Experimental Biometal Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Large Matter Pod High-capacity Matter Pod Enhanced Optical Array Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- Plasma Rifle Heavy Beamcaster Quantum Rifle Railgun > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Aluminum Leg Aluminum Leg Armored Leg Armored Leg Improved VSS Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Microactuators Field Laser Plasma Rifle Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Myomer Leg Advanced VSS Leg Biometal Leg Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Huge Storage Unit Large Matter Pod High-capacity Matter Pod Enhanced Optical Array Improved Targeting Computer Core Analyzer Kinecellerator > --- WEAPON ----------- Plasma Rifle Heavy Beamcaster Quantum Rifle Railgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Antimatter Reactor Light Antimatter Reactor Aluminum Leg Aluminum Leg Armored Leg Armored Leg Improved VSS Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Microactuators Field Laser Plasma Rifle Power Sword [Rating: 138] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Cannon Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 17 | . 1 . 2 . 2 2 2 2 2 . . 2 2 Power 2 | . . . 1 . . . . . . . . 1 . Propulsion 8 | . . . . . 2 . . 2 2 . . . 2 Utility 5 | . 1 . 1 . . 1 1 . . . . 1 . Weapon 2 | . . . . . . 1 1 . . . . . . Parts Attached 128 | 7 5 2 3 . 19 3 19 11 12 20 . 16 11 Power 24 | 1 1 1 1 . 4 . 3 1 1 2 . 5 4 Engine 11 | 1 1 1 1 . 1 . 3 . 1 1 . . 1 Core 7 | . . . . . 3 . . 1 . 1 . 1 1 Reactor 6 | . . . . . . . . . . . . 4 2 Propulsion 48 | 2 2 . . . 8 . 7 5 8 6 . 6 4 Treads . | . . . . . . . . . . . . . . Leg 48 | 2 2 . . . 8 . 7 5 8 6 . 6 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 2 2 . 2 . 2 2 5 2 3 2 . 2 1 Device 11 | . . . . . . 2 4 1 2 . . 1 1 Storage 6 | 1 1 . 1 . 1 . 1 . . 1 . . . Processor 6 | 1 1 . . . 1 . . . 1 1 . 1 . Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . 1 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 . 1 . . 5 1 4 3 . 10 . 3 2 Energy Gun 3 | . . . . . . . . . . 1 . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 18 | 2 . 1 . . 3 . 1 . . 8 . 3 . Ballistic Cannon 9 | . . . . . 2 1 3 3 . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . . . 1 Parts Lost 35 | . . . . . . . . 8 3 17 . 3 4 Power 4 | . . . . . . . . 1 1 1 . 1 . Propulsion 12 | . . . . . . . . 3 1 7 . . 1 Utility 6 | . . . . . . . . 2 1 2 . . 1 Weapon 13 | . . . . . . . . 2 . 7 . 2 2 Highest Loss Streak 9 | . . . . . . . . 3 2 9 . 2 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 100 99 100 99 95 99 89 85 98 99 Engine 9 | . 12 12 20 20 15 . 10 7 4 6 5 1 . Core 2 | . . . . . . 14 1 3 5 2 5 3 . Leg 28 | . 25 25 20 20 32 28 24 29 39 31 25 35 40 Device 6 | . . . . . . 8 15 13 13 2 . . 4 Storage 10 | . 12 12 10 10 8 7 8 11 10 13 15 13 12 Processor 13 | . 25 25 20 20 16 12 6 5 6 13 15 16 12 Protection 2 | . . . 10 10 8 7 6 2 . . . . . Ballistic Gun 10 | . 25 25 20 20 11 . . . . 11 15 12 11 Ballistic Cannon 10 | . . . . . 4 21 24 22 20 4 . . . Peak Build Rating 138 | 7 9 10 12 12 27 40 53 67 91 89 70 121 138 Average Rating 47 | 5 8 9 11 12 17 38 49 62 86 74 70 112 131 On Entrance 41 | . 7 9 10 12 12 27 40 53 65 89 70 70 118 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 153 | 16 28 28 34 34 103 108 130 143 143 141 117 152 153 Greatest Support 209 | 20 20 20 20 20 45 45 59 88 137 139 87 165 209 Greatest Overweight (x) 5 | 5 2 1 1 1 3 2 3 2 3 3 1 2 . Average Overweight (x) . | . . 1 1 1 1 2 2 1 1 . 1 . . Largest Inventory Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 9 13 15 15 15 22 25 25 25 25 25 25 25 25 Most Carried 25 | 5 13 15 14 14 24 23 25 25 24 21 19 25 24 Average Carried 18 | 2 10 14 13 14 16 22 23 21 21 17 19 22 22 Final Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 25 25 Final Carried 24 | 5 13 15 14 14 24 23 24 17 20 19 19 23 20 Class Distribution -------------------- 29% | Hacker-Gunner 28% | Scavenger-Gunner 26% | Hacker-Mutant 11% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 6090 | 186 686 54 42 . 503 196 1375 1205 753 736 . 230 124 Remotely . | . . . . . . . . . . . . . . Salvage Created 5831 | . 728 77 70 . 691 174 1188 960 593 611 . 558 181 Parts 257 | . 41 7 7 . 42 6 37 26 29 15 . 37 10 Haulers Intercepted 4 | . 2 . . . 1 . . . 1 . . . . Recyclers Shooed 8 | . 2 . . . 1 . 2 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 106 | . 12 2 1 . 9 2 24 17 13 15 . 8 3 Guns 38 | . 12 2 1 . 7 . . . . 5 . 8 3 Cannons 66 | . . . . . 2 2 24 17 13 8 . . . AOE 2 | . . . . . . . . . . 2 . . . Classes Destroyed 14 | . 5 . 2 . 3 . 2 1 . 1 . . . Worker 4 | . . . . . 2 . 1 . . . . . 1 Builder 5 | . . . . . 1 . 2 1 1 . . . . Tunneler 2 | . . . . . . . . 2 . . . . . Hauler 4 | . 2 . . . 1 . . . 1 . . . . Recycler 17 | . 2 . . . 2 2 5 4 2 . . . . Operator 4 | . . . 1 . 1 . 1 1 . . . . . Watcher 6 | . 3 . . . 1 . . 1 1 . . . . Swarmer 15 | . 4 . . . . . . . 6 3 . . 2 Grunt 47 | . 8 2 . . 5 2 18 4 1 4 . 3 . Duelist 6 | . . . . . . . 1 . . 5 . . . Sentry 18 | . . . 1 . 3 . 2 7 2 2 . 1 . Hunter 6 | . . . . . 1 . . 2 2 . . . 1 Programmer 13 | . . . . . . . 3 4 2 . . 4 . Behemoth 1 | . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 4 2 1 . 3 3 5 8 8 9 . 4 4 Combat Bots Only 9 | . 3 2 1 . 3 2 5 7 4 9 . 4 3 Max Kills in Single Turn 2 | . 2 1 1 . 2 1 2 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 727 | . 39 4 4 . 76 7 127 133 74 148 . 24 91 Missed 201 | . 13 2 2 . 23 2 50 30 28 27 . 8 16 Damage Taken 6640 | . 190 22 20 . 524 48 693 1391 498 1922 . 226 1106 Core 725 | . 34 . . . 84 . 64 131 36 245 . 10 121 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . 20 2 16 64 . . . . . Ignored by Resistances 3968 | . 120 13 12 . 310 28 432 823 305 1139 . 136 650 Regen/Repaired (Parts) 79 | . . . . . 79 . . . . . . . . Core Remaining (%) 91 | 100 . 86 . 100 84 100 92 86 . . 75 99 . Volleys Fired 321 | . 53 6 3 . 59 8 58 47 27 33 . 17 10 Largest 4 | . 2 2 2 . 2 3 4 4 4 4 . 4 4 Hottest 285 | . 40 40 40 . 88 132 185 207 207 207 . 172 285 Shots Fired 996 | . 106 12 6 . 118 24 232 187 106 108 . 58 39 Gun 382 | . 106 12 6 . 96 . . . . 65 . 58 39 Cannon 612 | . . . . . 22 24 232 187 106 41 . . . Launcher 2 | . . . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . . Kinetic 956 | . 106 12 6 . 118 24 232 187 106 100 . 41 24 Thermal 38 | . . . . . . . . . . 6 . 17 15 Explosive 2 | . . . . . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 71 | . 13 12 11 . 53 60 24 26 17 71 . 12 12 Robot Miss Streak 7 | . 2 1 . . 2 1 3 7 5 5 . 2 2 Penetration Max 1 | . . . . . . . . . . 1 . 1 1 Secondary Targets 4 | . 2 . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . 1 Shots Hit Robots 771 | . 84 10 4 . 105 22 170 143 66 93 . 42 32 Core Hits 453 | . 36 5 3 . 39 7 85 112 62 67 . 23 14 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . 1 . . 1 Critical Strikes 21 | . 1 . . . . . 10 5 1 1 . 1 2 Burn 2 | . . . . . . . . . . . . 1 1 Destroy 3 | . 1 . . . . . . . . 1 . . 1 Blast 16 | . . . . . . . 10 5 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17657 | . 865 106 47 . 1529 542 4294 3916 1852 2682 . 1029 795 Guns 5051 | . 865 106 47 . 1093 . . . . 1116 . 1029 795 Cannons 12196 | . . . . . 436 538 4259 3906 1810 1247 . . . Explosions 355 | . . . . . . . . . 42 313 . . . Melee . | . . . . . . . . . . . . . . Ramming 55 | . . . . . . 4 35 10 . 6 . . . Kinetic 16478 | . 865 106 47 . 1529 538 4259 3906 1810 2246 . 680 492 Thermal 769 | . . . . . . . . . . 117 . 349 303 Explosive 355 | . . . . . . . . . 42 313 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 . . 1 1 Corruption Purged 3 | . . . . . . . . 2 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . 1 . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 239 | . . . . . . 21 45 87 27 59 . . . Projectiles 239 | . . . . . . 21 45 87 27 59 . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 124 | . . . . . . 3 56 24 11 30 . . . Impact 1 | . . . . . . . 1 . . . . . . Kinetic 114 | . . . . . . 3 52 23 10 26 . . . Secondary 9 | . . . . . . . 3 1 1 4 . . . Self-Inflicted Damage 45 | . . . . . . . . . . 45 . . . Shots 2 | . . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 13 | . . . . . . 1 8 3 . 1 . . . Kicked 13 | . . . . . . 1 8 3 . 1 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 633 | . 18 9 13 . 234 457 196 136 135 469 . 433 633 Average Temperature 121 | . 8 9 4 . 83 196 48 38 50 236 . 151 390 Received Heat Transfer 2177 | . 150 18 9 . 279 45 465 405 82 691 . 33 . Effects 32 | . . . . . . 3 . . . 11 . 5 13 Shutdowns 13 | . . . . . . 1 . . . 2 . 2 8 Energy Bleed 4 | . . . . . . . . . . 1 . . 3 Interference 8 | . . . . . . . . . . 6 . 2 . Matter Decay 2 | . . . . . . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . 2 . . . . . 1 . Damage (major) 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1371 | . . . . . . . . . . 185 . 592 594 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Peak Influence 308 | . 253 50 70 19 196 135 308 298 302 . . 171 121 Initial 60 | . . . 13 19 4 60 48 27 15 . . . 31 Average 82 | . 52 16 35 19 97 114 92 116 168 . . 79 47 Maximum Alert Level 1 | . 1 . . . . . 1 1 1 . . . . Low Security (%) 88 | 100 96 100 100 100 100 100 81 73 64 . . 100 100 Level 1 11 | . 3 . . . . . 18 26 35 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . . . 3 . 8 7 8 . . 2 1 Investigation 8 | . 2 . . . 2 . 3 1 . . . . . Extermination 6 | . . . . . . . 3 1 1 . . 1 . Reinforcement 7 | . . . . . 1 . 2 2 . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison 10 | . . . . . . . . 3 7 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 5 | . 1 . . . 1 . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 142 | . 16 2 1 . 16 2 32 24 14 15 . 10 10 Peak Tracking Total 9 | . 2 2 1 . 4 2 5 4 3 9 . 4 6 Tactical Retreats 5 | . . . . . 1 1 3 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 3 | . . . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 6 | . . . . . . . 1 . 4 . . 1 . Max in Single Turn 2 | . . . . . . . 1 . 2 . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 17 | . 5 . 1 . 4 . 3 1 . . . 3 . Terminals 14 | . 5 . 1 . 3 . 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . Total Hacks 75 | . 29 . 6 . 17 . 11 2 . . . 10 . Successful 52 | . 24 . 3 . 13 . 7 . . . . 5 . Failed 23 | . 5 . 3 . 4 . 4 2 . . . 5 . Catastrophic 1 | . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 66 | . 29 . 6 . 13 . 11 . . . . 7 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . 3 . Terminal Hacks 47 | . 24 . 3 . 9 . 7 . . . . 4 . Record 15 | . 7 . . . 4 . 2 . . . . 2 . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 6 | . 4 . 1 . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Transport Status 4 | . 2 . . . 1 . 1 . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . . Zone Layout 4 | . . . . . 1 . 1 . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 1 . 3 . 3 1 . . . 2 . Full Trace Events 10 | . 3 . 1 . 2 . 3 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . Time 52 | . . . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies 3 | . . . . 3 . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . . . Total Damage 89 | . . . . . 89 . . . . . . . . Kills 2 | . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 8450 | 76 1144 786 162 194 799 185 1873 941 632 985 23 479 171 Spaces Moved 3711 | 56 585 358 79 96 247 48 612 343 262 530 13 366 116 Core 18 | 18 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 3693 | 38 585 358 79 96 247 48 612 343 262 530 13 366 116 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 260 260 188 185 108 188 106 103 Average Speed 186 | 109 167 190 190 190 218 260 262 214 186 158 188 109 103 Slowest Speed 345 | 300 260 190 190 190 330 260 341 264 341 345 188 260 106 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 83 68 9 22 18 1 16 6 5 74 8 11 7 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 6 | . . 2 . . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 94 | . . . . . 1 . 9 17 57 10 . . . Melee . | . . . . . . . . . . . . . . Projectile 43 | . . . . . 1 . 9 17 13 3 . . . AOE 51 | . . . . . . . . . 44 7 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Total 4477 | 67 652 452 86 108 389 90 722 427 334 594 12 401 143 Wait 248 | . 3 86 . 13 57 29 10 24 26 . . . . Move 3698 | 55 584 357 78 95 246 47 611 342 261 529 12 365 116 Hop . | . . . . . . . . . . . . . . Pick Up 35 | 5 6 1 1 . 3 1 2 . 2 11 . 2 1 Fast Attach 29 | 7 . . . . 4 1 2 2 2 6 . 4 1 Attach 48 | . 1 . 2 . 2 2 3 8 4 13 . 5 8 Detach 6 | . . . . . 2 . 1 . . . . 1 2 Swap 51 | . 4 2 1 . 13 . 14 1 6 1 . 7 2 Drop 23 | . 1 . 1 . 3 1 13 . 1 . . . 3 Fire 321 | . 53 6 3 . 59 8 58 47 27 33 . 17 10 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 13 | . . . . . . 1 8 3 . 1 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Mines 434 | -10/Materials | Identified exit to Materials 434 | -10/Materials | Discovered exit to Materials (range 13) 596 | -10/Materials | Discovered exit to Materials (range 4) 883 | -10/Materials | Discovered exit to Materials (range 5) 1221 | -10/Materials | Entered Mines 1237 | -10/Mines | Met a Derelict bent on vengeance 1335 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1339 | -10/Mines | Found Prototype Device 1702 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1702 | -10/Mines | Identified exit to Exiles 1702 | -10/Mines | Discovered exit to Exiles (range 5) 1924 | -10/Mines | Discovered exit to Materials (range 8) 2007 | -10/Mines | Entered Materials 2007 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2113 | -9/Materials | Identified exit to Mines 2113 | -9/Materials | Discovered exit to Mines (range 16) 2169 | -9/Materials | Entered Mines 2223 | -9/Mines | Learned Materials terminal intel 2270 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2307 | -9/Mines | Build established: Scavenger-Mutant 2336 | -9/Mines | Identified exit to Materials 2336 | -9/Mines | Discovered exit to Materials (range 10) 2363 | -9/Mines | Entered Materials 2363 | -8/Materials | Accompanied by 3 allies 2363 | -8/Materials | Evolved 2 slots: Propulsion x2 2364 | -8/Materials | Loaded intel: 12 terminal locations 2401 | -8/Materials | Repaired Assault Rifle 2429 | -8/Materials | Repaired Aluminum Leg 2523 | -8/Materials | Lost 3 allies 2941 | -8/Materials | Identified exit to Factory 2941 | -8/Materials | Discovered exit to Factory (range 4) 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3162 | -7/Factory | Identified Exp. Sensor Array 3302 | -7/Factory | Identified exit to Factory 3302 | -7/Factory | Discovered exit to Factory (range 16) 3347 | -7/Factory | Entered another Factory area 3347 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3640 | -6/Factory | Build established: Scavenger-Skirmisher 3988 | -6/Factory | Build established: Scavenger-Gunner 4570 | -6/Factory | Build established: Hacker-Gunner 5095 | -6/Factory | Identified exit to Factory 5095 | -6/Factory | Discovered exit to Factory (range 6) 5218 | -6/Factory | Build established: Scavenger-Gunner 5220 | -6/Factory | Entered another Factory area 5220 | -5/Factory | Evolved 2 slots: Propulsion x2 5547 | -5/Factory | Garrison activated, responded to threat 5674 | -5/Factory | Destroyed 7 combat bots 5689 | -5/Factory | Lost 3 parts (2n1u) 5936 | -5/Factory | Build established: Hacker-Gunner 6130 | -5/Factory | Identified exit to Factory 6130 | -5/Factory | Discovered exit to Factory (range 15) 6161 | -5/Factory | Entered another Factory area 6161 | -4/Factory | Evolved 2 slots: Propulsion x2 6221 | -4/Factory | Garrison activated, responded to threat 6539 | -4/Factory | Garrison activated, responded to threat 6544 | -4/Factory | Garrison activated, responded to threat 6658 | -4/Factory | Identified exit to Upper Caves 6658 | -4/Factory | Discovered exit to Upper Caves (range 21) 6793 | -4/Factory | Entered Upper Caves 6905 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6957 | -4/Upper Caves | Lost 4 parts (1n3w) 6985 | -4/Upper Caves | Spotted B-86 Titan 7010 | -4/Upper Caves | Destroyed B-86 Titan 7041 | -4/Upper Caves | Lost 4 parts (1p1n2u) 7295 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7375 | -4/Upper Caves | Destroyed 9 combat bots 7378 | -4/Upper Caves | Lost 9 parts (5n4w) 7668 | -4/Upper Caves | Encountered a Warlord checkpoint 7709 | -4/Upper Caves | Build established: Scavenger-Gunner 7750 | -4/Upper Caves | Identified exit to Upper Caves 7750 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 7778 | -4/Upper Caves | Entered another Upper Caves area 7778 | -4/Upper Caves | Identified exit to Research 7778 | -4/Upper Caves | Discovered exit to Research (range 13) 7801 | -4/Upper Caves | Entered Research 7801 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7802 | -3/Research | Identified exit to Quarantine 8260 | -3/Research | Identified exit to Research 8260 | -3/Research | Discovered exit to Research (range 11) 8280 | -3/Research | Entered another Research area 8280 | -2/Research | Evolved 2 slots: Propulsion x2 8451 | -2/Research | Self-destructed Last Messages --------------- 08442_ Penetrated by Slug. 08443_ Kinecellerator destroyed. 08444_ Power failure, Lgt. Particle Reactor shutdown. 08444_ Power failure, Lgt. Antimatter Reactor shutdown. 08444_ Penetrated by Slug. 08444_ K-01 Serf collects debris. 08446_ Penetrated by Slug. 08447_ Slug penetrates Wall. 08447_ Penetrated by Slug. 08447_ Flexi-carbon Leg destroyed. 08448_ Overheating: Energy bleed (-8). 08448_ K-01 Serf collects debris. 08449_ U-05 Engineer builds a Door. 08449_ Dropped Lgt. Ion Engine. 08449_ Penetrated by Slug. 08449_ Slug penetrates Wall. 08450_ Power failure, Lgt. Antimatter Reactor shutdown. 08450_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #?# # #???????? | | # #?# # #???????? | | # #?# ] # #???????? | | # #?? # #???????? | | # #???? ?# #???????? | | ###+#############+#### #???????? | | # #???????? | | # #???????? | | + ^ #???????? | | # ^ #???????? | | ##################### # #???????? | | #?????????# # # #???????? | | #?????????# # #####+########???????? | | #?????????# """ + #???????? | | #?????????# """ # #####+#####???? | | #?????????# """ # # #???? | | #?????????# # # #???? | | #?????????# ######## # #???? | | +?????????# #??????# # #???? | | #?????????#####+#####??????# ###########???? | | #?????????????# ############ ???? | | #?????????????# ???? | | #?????????????####### #### ???? | | #???????????????????# * #??# ???????? | | #???????????????????#=!=#??########+####??????? | | #???????????????????#!@!#?????????????????????? | | #???????????????????#**!+?????????????????????? | | #???????????????????#%=!# ????????????????????? | | #???????????????????#!=h# ???????????????????? | | #???????????????????#hh[#? ??????????????????? | | #???????????????????#%==#? ?????????????????? | | #???????????????????+s% #?? ?????????????????? | | ? ?????????????????????#u #??###????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#[ #?????????????????????? | | ???????????????????????#s=h#?????????????????????? | | ???????????????????????/k R#?????????????????????? | | ???????????????????????# m#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????###+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 57 Energy Capacity 505 Matter Stores 650 Matter Capacity 650 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageAntimissileMantle Manual? 0 Play Time 00:57:40 Cumulative 1969.6 hours Start 2024.12.12 @ 20:30:37 End 2024.12.13 @ 16:27:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1001 Rogue 62 Adventurer 0 Explorer 939 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83b97f34-6e12-4c32-b7df-c9fcc5fbd4dd