Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 00:27:43 Player: yua241 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1543) 1543 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5293 Bonus ------- None Cogmind --------- Core Integrity 293/700 Matter 108/300 Energy 150/150 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Sensor Array Core Analyzer Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Matter Filter > --- WEAPON ----------- Heavy Assault Rifle Autogun High-powered Shotgun > --- INVENTORY -------- Core Analyzer Improved Utility Shielding Hardened Medium Armor Plating Arc Projector Autogun Autogun Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . . Utility 2 | . . . 2 . . . . . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 62 | 7 4 4 5 . . 5 21 8 3 5 Power 9 | 1 . 1 . . . . 3 3 . 1 Engine 8 | 1 . 1 . . . . 2 3 . 1 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 3 . 2 1 . . 2 6 4 . 1 Treads 1 | 1 . . . . . . . . . . Leg 18 | 2 . 2 1 . . 2 6 4 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 1 1 2 . . 2 5 . . 3 Device 5 | . . . 1 . . . 3 . . 1 Storage 6 | 1 1 1 . . . 1 2 . . . Processor 3 | . . . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 19 | 2 3 . 2 . . 1 7 1 3 . Energy Gun 2 | . . . . . . . 1 . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 2 3 . 2 . . 1 5 1 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 28 | . . 1 4 . . 3 8 3 9 . Power 4 | . . 1 1 . . . . 1 1 . Propulsion 12 | . . . 1 . . 2 4 2 3 . Utility 2 | . . . . . . . 1 . 1 . Weapon 10 | . . . 2 . . 1 3 . 4 . Highest Loss Streak 9 | . . 1 2 . . 2 3 2 9 . To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 80 | . 85 83 80 77 77 77 84 97 26 34 Engine 6 | . 14 12 10 . . . 4 14 4 7 Core 1 | . . . . . . . 4 . . . Leg 24 | . 28 25 21 22 22 15 28 28 7 6 Device 8 | . . . 8 11 11 11 10 15 4 6 Storage 8 | . 14 16 11 11 11 11 6 7 1 . Processor 9 | . . . 8 11 11 18 13 7 1 6 Energy Gun 2 | . . . . . . . 6 . . . Ballistic Gun 17 | . 28 28 21 22 22 21 11 22 5 . Peak Build Rating 31 | 6 7 7 10 9 10 9 26 31 31 20 Average Rating 14 | 4 6 5 8 9 9 8 19 25 8 19 On Entrance 9 | . 6 6 6 9 9 9 9 20 31 2 Naked Turns 96 | . . . . . . . . . 96 . Heaviest Build 54 | 10 50 54 15 10 10 44 54 40 40 12 Greatest Support 50 | 20 20 20 20 20 20 20 45 50 50 15 Greatest Overweight (x) 5 | 2 2 5 1 . . 2 5 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 8 8 8 20 20 10 10 5 Average Capacity 9 | 7 8 9 8 8 8 11 10 10 6 5 Most Carried 10 | 5 8 8 8 8 8 8 10 9 8 4 Average Carried 6 | 1 6 7 7 8 7 6 6 6 5 . Final Capacity 20 | 8 8 8 8 8 8 20 10 10 5 5 Final Carried 9 | 3 8 7 8 8 6 6 9 8 5 . Class Distribution -------------------- 52% | Mutant 38% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 1351 | 264 113 170 222 14 . 132 295 141 . . Remotely . | . . . . . . . . . . . Salvage Created 1747 | 67 126 187 206 24 . 233 763 141 . . Parts 88 | 3 10 13 8 4 . 8 35 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 40 | . 5 8 4 . . 3 16 4 . . Guns 36 | . 5 8 4 . . 3 12 4 . . AOE 4 | . . . . . . . 4 . . . Classes Destroyed 9 | 1 2 . 1 1 . 1 3 . . . Worker 1 | . . . . . . . 1 . . . Builder 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . Recycler 2 | 1 . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . Swarmer 11 | . 3 6 . . . . . 2 . . Grunt 22 | . 2 2 2 . . 2 13 1 . . Sentry 4 | . . . 2 . . . 1 1 . . Hunter 3 | . . . . . . 1 2 . . . Best Kill Streak 5 | 1 3 5 1 1 . 2 5 2 . . Combat Bots Only 5 | . 3 5 1 . . 1 4 2 . . Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 2 1 . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 346 | . 32 42 44 . . 29 142 45 12 . Missed 100 | . 11 11 8 . . 8 46 16 . . Damage Taken 3683 | . 203 330 529 . . 278 1548 268 527 . Core 1190 | . 64 94 147 . . 105 373 27 380 . Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 74 | . . . . . . . 74 . . . Core Remaining (%) 51 | 100 . 36 . . . 37 32 . . . Volleys Fired 203 | 2 14 19 39 3 . 23 83 10 10 . Largest 3 | 2 2 2 2 2 . 2 2 3 3 . Hottest 78 | 40 40 40 43 43 . 43 78 71 71 . Shots Fired 373 | 4 28 38 69 5 . 45 138 28 18 . Gun 366 | 4 28 38 69 5 . 45 131 28 18 . Cannon . | . . . . . . . . . . . Launcher 7 | . . . . . . . 7 . . . Special . | . . . . . . . . . . . Kinetic 326 | 4 28 38 69 5 . 45 95 28 14 . Thermal 36 | . . . . . . . 36 . . . Explosive 7 | . . . . . . . 7 . . . Electromagnetic 4 | . . . . . . . . . 4 . Robot Hit Streak 19 | 2 5 8 17 19 . 8 7 5 5 . Robot Miss Streak 6 | 1 6 2 5 2 . 4 2 3 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 . . . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . Shots Hit Robots 240 | 3 12 20 49 3 . 30 95 16 12 . Core Hits 106 | 2 7 11 12 1 . 12 47 11 3 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 4 | . . . . . . . 4 . . . Burn 3 | . . . . . . . 3 . . . Destroy 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3548 | 28 145 274 565 36 . 311 1721 273 195 . Guns 2927 | 28 145 274 565 36 . 311 1106 273 189 . Cannons . | . . . . . . . . . . . Explosions 610 | . . . . . . . 610 . . . Melee . | . . . . . . . . . . . Ramming 11 | . . . . . . . 5 . 6 . Kinetic 2435 | 28 145 274 565 36 . 311 618 273 185 . Thermal 488 | . . . . . . . 488 . . . Explosive 610 | . . . . . . . 610 . . . Electromagnetic 4 | . . . . . . . . . 4 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 . . 14 16 Average Corruption 3 | . . . 1 1 1 1 . . 7 16 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . 2 1 . 1 . . 6 5 Message Errors 4 | . . . . . . 1 . . 1 2 Matter Fused 3 | . . . 1 . . . . . 1 1 Heat Flow Errors 3 | . . . 1 . . . . . 2 . Energy Discharges 3 | . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 41 | . . . . . . . 41 . . . Projectiles . | . . . . . . . . . . . Explosions 41 | . . . . . . . 41 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . 25 . 3 . Shots 1 | . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 5 | . . . . . . . 4 . 1 . Kicked 4 | . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . Highest Temperature 288 | . . 2 183 . . 2 231 51 288 . Average Temperature 57 | . . 2 43 . . 1 59 17 146 . Received Heat Transfer 1287 | . 57 108 291 . . 153 621 57 . . Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1184 | . . . . . . . 1184 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 270 | 5 194 270 208 21 . 74 194 230 80 . Initial 105 | . 3 75 105 16 . . 28 88 80 . Average 76 | 2 50 233 131 18 . 39 50 162 20 . Maximum Alert Level 1 | . . 1 1 . . . . 1 . . Low Security (%) 89 | 100 100 31 82 100 . 100 100 59 100 100 Level 1 10 | . . 68 17 . . . . 40 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . 1 3 . . 1 Investigation 5 | . . . 1 . . 1 2 . . 1 Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 2 | . 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 56 | . 9 8 5 . . 3 18 6 7 . Peak Tracking Total 6 | . 4 4 4 . . 2 4 2 6 . Tactical Retreats 5 | . 3 . . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . . . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 1 | . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 14 | . 4 . 3 . . 1 4 1 . 1 Terminals 7 | . 3 . 2 . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . 1 . . . Scanalyzers 2 | . . . 1 . . . . 1 . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 45 | . 13 . 13 . . 3 12 2 . 2 Successful 29 | . 7 . 12 . . 2 7 1 . . Failed 16 | . 6 . 1 . . 1 5 1 . 2 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 22 | . 11 . 6 . . 3 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . Recycling Units 4 | . 2 . . . . . 2 . . . Scanalyzers 9 | . . . 7 . . . . 2 . . Garrison Access 6 | . . . . . . . 4 . . 2 Terminal Hacks 14 | . 5 . 6 . . 2 1 . . . Record 4 | . . . 3 . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . . Scan Component 2 | . . . . . . . 2 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer 7 | . . . 6 . . . . 1 . . Insert Component 5 | . . . 4 . . . . 1 . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . Unlock Access 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 . 2 . . 1 3 1 . 1 Full Trace Events 5 | . 1 . 1 . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 26 | . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 . Total Damage 341 | . . . . . . . . . 341 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 3586 | 99 281 232 452 135 58 319 1457 313 152 88 Spaces Moved 2158 | 65 184 109 249 107 48 161 781 199 186 69 Core 205 | 18 . . . . . 10 8 . 169 . Treads 12 | 12 . . . . . . . . . . Legs 1941 | 35 184 109 249 107 48 151 773 199 17 69 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 120 Average Speed 126 | 112 121 142 120 120 120 154 142 123 57 120 Slowest Speed 470 | 160 260 470 190 120 120 260 470 190 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 5 29 30 21 29 10 36 41 5 74 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 65 | . . . . . . . 65 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 65 | . . . . . . . 65 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 2694 | 89 215 149 339 109 55 192 1007 250 215 74 Wait 157 | . 5 13 41 . . . 63 22 13 . Move 2149 | 64 183 108 248 106 47 160 780 199 185 69 Hop . | . . . . . . . . . . . Pick Up 78 | 12 5 2 6 . 3 4 36 7 3 . Fast Attach . | . . . . . . . . . . . Attach 61 | 7 4 4 5 . . 4 21 8 3 5 Detach 12 | 1 4 1 . . . . 4 2 . . Swap 2 | . . . . . . 1 1 . . . Drop 27 | 3 . 2 . . 5 . 15 2 . . Fire 203 | 2 14 19 39 3 . 23 83 10 10 . Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick 4 | . . . . . . . 4 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 381 | -10/Materials | Entered Mines 434 | -10/Mines | Core integrity fell below 50% 597 | -10/Mines | Discovered new exit (range 14) 613 | -10/Mines | Entered Materials 613 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Discovered new exit (range 12) 1065 | -9/Materials | Entered Mines 1103 | -9/Mines | Met a Derelict bent on vengeance 1192 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1193 | -9/Mines | Discovered new exit (range 5) 1200 | -9/Mines | Entered Exiles 1229 | -9/Exiles | Discovered new exit (range 17) 1258 | -9/Exiles | Entered Mines 1423 | -8/Mines | Core integrity fell below 50% 1558 | -8/Mines | Discovered new exit (range 6) 1577 | -8/Mines | Entered Materials 1577 | -8/Materials | Evolved 2 slots: Propulsion x2 1802 | -8/Materials | Lost 3 parts (1n1u1w) 1881 | -8/Materials | Garrison activated, responded to threat 2169 | -8/Materials | Identified exit to Garrison 2272 | -8/Materials | Build established: Scavenger-Mutant 2468 | -8/Materials | Core integrity fell below 50% 2557 | -8/Materials | Repaired Aluminum Leg 2971 | -8/Materials | Discovered new exit (range 15) 3034 | -8/Materials | Entered Factory 3034 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3347 | -7/Factory | Sucked down chute 3347 | -7/Factory | Entered Waste 3348 | -7/Waste | Met a frightened Derelict 3361 | -7/Waste | Build established: Scavenger-Skirmisher 3362 | -7/Waste | EMP discharged 3370 | -7/Waste | Spotted C-40 Crusher 3378 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3379 | -7/Waste | Spotted C-40 Crusher 3381 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3384 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3387 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3392 | -7/Waste | Spotted C-40 Crusher 3396 | -7/Waste | Crushed by Compactor (1 part destroyed) 3396 | -7/Waste | Crushed by Compactor (1 part destroyed) 3413 | -7/Waste | Crushed by Compactor (1 part destroyed) 3414 | -7/Waste | Core integrity fell below 50% 3432 | -7/Waste | Spotted C-40 Crusher 3444 | -7/Waste | Lost 9 parts (1p3n1u4w) 3460 | -7/Waste | Spotted C-40 Crusher 3462 | -7/Waste | EMP discharged 3462 | -7/Waste | System corruption reached 10% 3481 | -7/Waste | Spotted C-40 Crusher 3491 | -7/Waste | Discovered new exit (range 15) 3499 | -7/Waste | Entered Factory 3587 | -7/Factory | Self-destructed Last Messages --------------- 03465_ System corrupted: Matter fused (-9). 03482_ System corrupted: Energy discharge (-40). 03491_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 03499_ Integrated Corrupted Lgt. Angular Momentum Engine (+2). 03505_ System corrupted: Energy discharge (-23). 03528_ XH%4KQPW=B%KHVEYB :#L7X| 03548_ System corrupted: Matter fused (-10). 03564_ System corrupted: Energy discharge (-40). 03567_ Connecting with Garrison Access... 03567_ Current location identified: Factory 03567_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 03582_ I6KW=OS=BKVFKWVD>XIP3DI/K<4|YX