Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.18 @ 12:07:02

Player: SURFACESEEKER

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (468)      468
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1483

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     256/300
Energy                     83/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
        Cooling System
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
        Sensor Array

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
          Cooling System
    Small Storage Unit
>         --- WEAPON -----------
    Light Assault Rifle
     Mini Grenade Launcher
>         --- INVENTORY --------
  Compact Wheel
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             36   | 12  8   16  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 6   .   6   
    Treads                 3    | 1   .   2   
    Leg                    2    | 2   .   .   
    Wheel                  6    | 3   .   3   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  8    | 3   2   3   
    Device                 4    | 1   2   1   
    Storage                3    | 1   .   2   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   6   5   
    Energy Gun             8    | 1   5   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   2   16  
  Power                    3    | .   .   3   
  Propulsion               6    | .   .   6   
  Utility                  1    | .   .   1   
  Weapon                   8    | .   2   6   
  Highest Loss Streak      10   | .   2   10  
Average Slot Usage (%)     80   | .   97  55  
  Engine                   11   | .   14  6   
  Treads                   2    | .   .   7   
  Wheel                    19   | .   28  7   
  Device                   10   | .   14  5   
  Storage                  3    | .   .   8   
  Processor                9    | .   14  3   
  Energy Gun               14   | .   21  3   
  Ballistic Gun            3    | .   3   4   
  Launcher                 1    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 10  8   12  
  Greatest Support         40   | 32  32  40  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   4   6   
  Average Capacity         4    | 4   4   5   
  Most Carried             4    | 4   4   3   
  Average Carried          2    | 1   3   1   
  Final Capacity           6    | 4   4   6   
  Final Carried            4    | 4   4   1   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           485  | 123 259 103 
  Remotely                 .    | .   .   .   
Salvage Created            724  | 94  413 217 
  Parts                    56   | 13  23  20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   10  5   
  Melee                    1    | .   .   1   
  Guns                     10   | .   9   1   
  AOE                      4    | .   1   3   
Classes Destroyed          7    | 1   3   3   
  Builder                  2    | .   1   1   
  Tunneler                 4    | 4   .   .   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   3   3   
  Grunt                    7    | .   7   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | 3   4   5   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1514 | 1    406  1107 
  Core                     493  | .    83   410  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         83   | 100  66   .    
Volleys Fired              70   | 7    33   30   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 60   80   100  
Shots Fired                101  | 14   55   32   
  Gun                      94   | 14   55   25   
  Cannon                   .    | .    .    .    
  Launcher                 5    | .    .    5    
  Special                  2    | .    .    2    
  Kinetic                  32   | 7    9    16   
  Thermal                  2    | .    .    2    
  Explosive                5    | .    .    5    
  Electromagnetic          62   | 7    46   9    
  Robot Hit Streak         16   | 6    14   16   
  Robot Miss Streak        4    | 1    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    3    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           75   | 10   42   23   
  Core Hits                40   | 7    15   18   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1209 | 111  594  504  
  Guns                     809  | 109  487  213  
  Cannons                  .    | .    .    .    
  Explosions               354  | .    94   260  
  Melee                    .    | .    .    .    
  Ramming                  46   | 2    13   31   
  Kinetic                  158  | 28   .    130  
  Thermal                  128  | .    94   34   
  Explosive                226  | .    .    226  
  Electromagnetic          651  | 81   487  83   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Effects                  2    | .    .    2    
    Message Errors         1    | .    .    1    
    Targeting Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            38   | .    19   19   
  Projectiles              .    | .    .    .    
  Explosions               38   | .    19   19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      160  | 1    75   84   
  Shots                    4    | .    2    2    
  Rammed                   13   | 1    3    9    
Targets Rammed             13   | 1    3    9    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        150  | 40   150  30   
  Average Temperature      42   | 23   47   15   
  Received Heat Transfer   495  | .    144  351  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         250  | .    200  50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    2    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             333  | 20  333 128 
  Initial                  76   | .   13  76  
  Average                  109  | 11  170 88  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         78   | 100 54  100 
  Level 1                  21   | .   45  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   15  13  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               3    | .   3   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               963  | 216 454 293 
Spaces Moved               644  | 148 314 182 
  Core                     42   | 23  .   19  
  Treads                   99   | 56  .   43  
  Legs                     3    | 3   .   .   
  Wheels                   460  | 66  314 80  
  Hover                    .    | .   .   .   
  Flight                   40   | .   .   40  
  Fastest Speed            40   | 50  100 40  
  Average Speed            102  | 111 100 101 
  Slowest Speed            160  | 160 100 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            1    | .   .   1   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 5   48  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          31   | .   9   22  
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      29   | .   9   20  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      847  | 188 401 258 
  Wait                     40   | .   33  7   
  Move                     640  | 147 313 180 
  Hop                      1    | .   .   1   
  Pick Up                  32   | 15  5   12  
  Fast Attach              3    | 1   2   .   
  Attach                   28   | 10  3   15  
  Detach                   1    | 1   .   .   
  Swap                     5    | 1   3   1   
  Drop                     14   | 5   6   3   
  Fire                     70   | 7   33  30  
  Melee                    .    | .   .   .   
  Ram                      12   | .   3   9   
  Kick                     1    | 1   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  217 | -11/Scrapyard | Entered Materials
  359 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Discovered new exit (range 10)
  671 | -10/Materials | Entered another Materials area
  671 | -9/Materials  | Accompanied by 1 ally
  671 | -9/Materials  | Evolved 2 slots: Utility x2
  702 | -9/Materials  | Discovered new exit (range 16)
  761 | -9/Materials  | Core integrity fell below 50%
  814 | -9/Materials  | Lost 10 parts (2p3n1u4w)
  911 | -9/Materials  | Core integrity fell below 20%
  964 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00905_ Acquired 16 matter.
00905_ K-01 Serf collects debris.
00908_ Acquired Sensor Array.
00910_ K-01 Serf collects debris. <x2>
00915_ Mni. Grenade Launcher destroyed.
00916_ Lgt. Treads destroyed.
00918_ K-01 Serf collects debris.
00918_ Lgt. Ion Engine destroyed.
00920_ Lgt. Assault Rifle destroyed.
00922_ K-01 Serf collects debris.
00922_ Lgt. Treads destroyed.
00924_ Slammed into T-07 Excavator.
00939_ Com. Wheel destroyed.
00941_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00942_ O-16 Technician uses terminal to summon reinforcements.
00942_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
00942_ O-16 Technician locks terminal.
00945_ Acquired EM Shotgun.
00955_ EM Shotgun severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                61
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpChromaticSuperbattery
  Manual?         0
Play Time         00:18:34
  Cumulative      94.6 hours
  Start           2021.12.18 @ 11:41:41
  End             2021.12.18 @ 12:07:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          48
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 392c3692-987e-41c5-9d12-d858c030ceb2