Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 22:11:35 Player: alice_fexa Result: Destroyed by as-58910 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2224) 2224 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 6633 Bonus ------- Met Imprinter 300 Exposed GOLEM Chamber 500 Friendly Fire -306 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 100/100 System Corruption 0% Temperature Cool (195) Movement Treading (205) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Armored Treads Medium Treads Zionite Composite Leg I > --- UTILITY (7) ------ Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Laser-S Makeshift Shrapnel Gun > --- INVENTORY (28) --- Makeshift Power Source Makeshift Power Source Zionite Composite Leg I Makeshift Hover Unit Improved Cooling System Zionite Biocell (1000) Long-range Sensor Array Long-range Sensor Array Microactuators Phase Shifter Zionite Weapon Casing Makeshift Hacking Suite Makeshift System Shield Makeshift System Restoration Module Makeshift System Restoration Module Advanced Assault Cannon Makeshift Axe Great Axe Makeshift Spear Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Zionite Light DM Reactor Zionite Composite Leg I Makeshift Hover Unit Improved Cooling System Coolant Injector Zionite Biocell Long-range Sensor Array Microactuators Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Makeshift Hacking Suite Makeshift System Shield Makeshift System Restoration Module Makeshift System Restoration Module Zionite Laser-S Zionite Laser-S Makeshift Shrapnel Gun Advanced Assault Cannon Makeshift Axe Great Axe Makeshift Spear [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Armored Treads Leg Zionite Composite Leg I Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 140 | 6 5 24 27 14 . 1 28 35 Power 14 | 1 . 3 3 1 . . 3 3 Engine 8 | 1 . 3 . 1 . . 3 . Core 4 | . . . 3 . . . . 1 Reactor 2 | . . . . . . . . 2 Propulsion 28 | 2 . 8 8 3 . . 3 4 Treads 15 | 1 . 2 6 1 . . 3 2 Leg 1 | . . . . . . . . 1 Wheel 11 | 1 . 6 2 2 . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 52 | 1 3 7 10 7 . . 6 18 Device 22 | . 1 2 7 5 . . 1 6 Storage 9 | 1 2 4 . . . . 1 1 Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 19 | . . 1 2 2 . . 4 10 Artifact . | . . . . . . . . . Weapon 46 | 2 2 6 6 3 . 1 16 10 Energy Gun 17 | 1 1 4 3 . . . 1 7 Energy Cannon 4 | . . . . 1 . . 3 . Ballistic Gun 14 | 1 1 2 2 . . . 6 2 Ballistic Cannon 3 | . . . . 1 . . 1 1 Launcher 6 | . . . 1 . . . 5 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . 1 9 Parts Lost 32 | . . 3 9 . . . 5 15 Power 3 | . . . 1 . . . . 2 Propulsion 7 | . . 2 2 . . . . 3 Utility 11 | . . 1 3 . . . 2 5 Weapon 11 | . . . 3 . . . 3 5 Highest Loss Streak 8 | . . 2 4 . . . 4 8 Average Slot Usage (%) 97 | . 97 98 97 100 100 100 96 95 Engine 5 | . 14 10 1 2 7 7 7 1 Core 1 | . . . 7 4 . . . . Treads 11 | . 14 10 17 7 7 7 10 16 Wheel 11 | . 14 21 8 15 15 15 11 . Device 11 | . 1 5 18 15 15 15 10 7 Storage 18 | . 23 22 18 15 15 15 17 23 Processor 5 | . . . 1 7 7 7 7 8 Protection 10 | . . 5 4 15 15 15 13 10 Energy Gun 6 | . 14 9 12 4 . . 2 10 Energy Cannon 1 | . . . . . 7 7 2 . Ballistic Gun 4 | . 14 12 5 1 . . 3 1 Ballistic Cannon 1 | . . . . 5 7 1 . . Slashing Weapon 1 | . . . . 2 . 5 3 . Naked Turns . | . . . . . . . . . Heaviest Build 126 | 10 26 78 86 101 98 98 126 124 Greatest Support 66 | 10 10 20 66 24 24 24 60 60 Greatest Overweight (x) 8 | . 2 7 8 4 4 4 5 2 Average Overweight (x) 3 | . 1 2 2 4 4 3 3 1 Largest Inventory Capacity 28 | 6 10 20 20 20 20 20 28 28 Average Capacity 20 | 5 6 19 20 20 20 20 22 28 Most Carried 28 | 4 9 20 20 20 20 20 28 28 Average Carried 20 | 2 6 16 19 19 20 20 22 25 Final Capacity 28 | 6 10 20 20 20 20 20 28 28 Final Carried 27 | 4 9 20 19 20 20 20 27 19 Class Distribution -------------------- 81% | Hauler-Mutant 12% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2333 | 188 220 358 426 53 185 10 699 194 Remotely 127 | . . 127 . . . . . . Salvage Created 2831 | . 271 466 901 98 131 . 805 159 Parts 192 | . 14 29 59 8 4 . 69 9 Haulers Intercepted 6 | . 2 1 3 . . . . . Recyclers Shooed 5 | . . 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 42 | . 2 9 15 1 3 . 7 5 Guns 28 | . 2 9 10 . . . 4 3 Cannons 6 | . . . . . 3 . 1 2 AOE 5 | . . . 3 1 . . 1 . Classes Destroyed 17 | . 4 3 3 3 . . 3 1 Worker 4 | . 1 1 2 . . . . . Builder 2 | . . . 1 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 6 | . 2 1 3 . . . . . Recycler 2 | . . . 2 . . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 2 1 2 . . . . . Swarmer 6 | . . . 6 . . . . . Grunt 14 | . 2 5 4 . 3 . . . Brawler 1 | . . 1 . . . . . . Sentry 8 | . . 3 5 . . . . . Programmer 1 | . . . . 1 . . . . Zionite 34 | . . . . . . . 34 . Z-Light 5 | . . . . . . . . 5 Tinkerer 1 | . . . . . . . 1 . Mutant 6 | . . . . . . . 6 . Best Kill Streak 10 | . 2 4 4 2 2 . 10 5 Combat Bots Only 5 | . 1 3 4 1 2 . 5 5 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 7194 | . 64 681 937 177 95 4 2064 3172 Core 957 | . . 95 130 83 31 . 188 430 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 100 76 76 . . . . . Volleys Fired 260 | . 21 52 68 6 7 . 77 29 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 138 | . 60 112 130 113 108 . 138 120 Shots Fired 500 | . 42 104 132 11 14 . 140 57 Gun 383 | . 42 104 129 5 . . 63 40 Cannon 89 | . . . . 6 14 . 55 14 Launcher 28 | . . . 3 . . . 22 3 Special . | . . . . . . . . . Kinetic 236 | . 21 70 38 6 7 . 67 27 Thermal 162 | . 7 34 91 5 7 . . 18 Explosive 28 | . . . 3 . . . 22 3 Electromagnetic 68 | . 14 . . . . . 51 3 Phasic 6 | . . . . . . . . 6 Robot Hit Streak 16 | . 10 7 13 3 4 . 16 7 Robot Miss Streak 6 | . 2 3 3 2 3 . 6 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 341 | . 29 67 92 8 7 . 103 35 Core Hits 172 | . 11 30 38 5 5 . 64 19 Critical Hits 3 | . . 1 1 . . . 1 . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Melee Attacks 23 | . . . . 21 . 2 . . Impact . | . . . . . . . . . Slashing 23 | . . . . 21 . 2 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8075 | . 372 952 1626 374 146 8 3462 1135 Guns 3992 | . 372 952 1415 58 . . 700 495 Cannons 1686 | . . . . 50 146 . 1212 278 Explosions 2235 | . . . 211 112 . . 1550 362 Melee 154 | . . . . 154 . . . . Ramming 8 | . . . . . . 8 . . Kinetic 2358 | . 146 558 386 63 56 . 747 402 Thermal 1879 | . 52 394 1029 45 90 . 52 217 Explosive 2183 | . . . 211 112 . . 1498 362 Electromagnetic 1361 | . 174 . . . . . 1165 22 Impact . | . . . . . . . . . Slashing 154 | . . . . 154 . . . . Piercing . | . . . . . . . . . Phasic 132 | . . . . . . . . 132 Highest Corruption 2 | . . . . . . 2 2 1 Average Corruption 1 | . . . . . . 2 1 1 Corruption Purged 1 | . . . . . . . . 1 Effects 10 | . . . . . . 3 5 2 Message Errors 3 | . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 2 1 . Targeting Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 180 | . . . 6 104 . 1 40 29 Projectiles 39 | . . . . . . . 15 24 Explosions 36 | . . . 6 . . . 25 5 Melee 105 | . . . . 104 . 1 . . Knockbacks 5 | . . . . 1 1 . . 3 Impact . | . . . . . . . . . Kinetic 5 | . . . . 1 1 . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . . 15 94 . 4 92 . Shots 5 | . . . 1 1 . . 3 . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 372 | . 32 156 212 80 . 161 21 372 Average Temperature 79 | . 17 47 61 43 . 87 14 141 Received Heat Transfer 1557 | . 36 312 297 . 54 . 126 732 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 8 | . 1 . . . . . 7 . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 7 | . 1 . 5 . . . 1 . Heat Transferred 3615 | . 125 657 2191 111 148 . 50 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 202 | . 119 202 186 112 . . . . Average Influence 47 | . 50 81 66 18 . . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 98 100 100 . . . . Level 1 . | . . 1 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 6 . . . . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . . . . 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 6 11 22 9 2 . 44 7 Peak Tracking Total 6 | . 3 3 5 3 1 . 6 6 Tactical Retreats 6 | . . 1 2 1 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . 1 . 1 . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 15 | . 4 3 1 7 . . . . Terminals 11 | . 4 3 1 3 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 38 | . 10 9 3 16 . . . . Successful 21 | . 6 5 2 8 . . . . Failed 17 | . 4 4 1 8 . . . . Catastrophic 4 | . 1 . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 5 7 3 5 . . 4 . Terminals 28 | . 10 9 3 6 . . . . Fabricators 7 | . . . . 7 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 11 | . 4 3 1 3 . . . . Prototype ID Bank 3 | . 2 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 2 | . . 1 1 . . . . . Locate Traps 2 | . . 1 . 1 . . . . Recall Extermination 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . Load Schematic 2 | . . . . 2 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 6 6 2 2 . . . . Terminals 5 | . 2 2 1 . . . . . Botnet 5 | . 2 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 3 1 6 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 1 | . . . . 1 . . . . Matter 168 | . . . . 168 . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 4 | . . . . 4 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 6955 | 38 423 591 988 1357 412 365 1892 889 Spaces Moved 3950 | 32 315 302 472 878 259 289 1042 361 Core 2 | 2 . . . . . . . . Treads 707 | . . 3 152 . . . 191 361 Legs . | . . . . . . . . . Wheels 3241 | 30 315 299 320 878 259 289 851 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 100 120 130 120 120 190 Average Speed 133 | 78 91 110 136 124 130 122 138 203 Slowest Speed 220 | 80 100 220 200 130 130 130 210 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 46 23 38 23 58 54 80 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 19 | . . . . 17 . 2 . . Terrain Destroyed 133 | . . . 30 62 2 2 23 14 Melee 19 | . . . . 17 . 2 . . Projectile 4 | . . . . 1 2 . . 1 AOE 110 | . . . 30 44 . . 23 13 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 5122 | 41 407 453 688 1110 320 295 1349 459 Wait 569 | . 58 49 83 151 55 3 164 6 Move 3942 | 31 314 301 471 877 258 288 1041 361 Hop . | . . . . . . . . . Pick Up 90 | 4 5 14 18 17 . . 20 12 Fast Attach 48 | 6 3 9 10 4 . . 4 12 Attach 37 | . . 5 8 2 . . 6 16 Detach 1 | . . . . 1 . . . . Swap 55 | . 2 10 9 8 . 1 18 7 Drop 96 | . 4 13 21 23 . . 19 16 Fire 260 | . 21 52 68 6 7 . 77 29 Melee 23 | . . . . 21 . 2 . . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 757 | -9/Materials | Build established: Hauler-Mutant 852 | -9/Materials | Discovered new exit (range 5) 1015 | -9/Materials | Discovered new exit (range 4) 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Utility x2 1239 | -8/Materials | Lost 4 parts (1n1u2w) 1822 | -8/Materials | Discovered new exit (range 4) 2038 | -8/Materials | Identified exit to Factory 2041 | -8/Materials | Entered Factory 2041 | -7/Factory | Evolved 2 slots: Utility x2 2063 | -7/Factory | Build established: Scavenger-Mutant 2593 | -7/Factory | Build established: Hauler-Mutant 2731 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 3042 | -7/Factory | Identified exit to Lower Caves 3398 | -7/Factory | Entered Lower Caves 3400 | -7/Lower Caves | Spotted B-75 Beast 3726 | -7/Lower Caves | Encountered a Warlord checkpoint 3794 | -7/Lower Caves | Discovered new exit (range 11) 3796 | -7/Lower Caves | Learned Factory emergency access door positions 3807 | -7/Lower Caves | Identified exit to Lower Caves 3810 | -7/Lower Caves | Entered another Lower Caves area 4004 | -7/Lower Caves | Encountered a Warlord checkpoint 4170 | -7/Lower Caves | Discovered new exit (range 5) 4174 | -7/Lower Caves | Identified exit to Zion 4175 | -7/Lower Caves | Entered Zion 4253 | -7/Zion | System corruption cleaned by Quarantine Array 4518 | -7/Zion | Learned Factory garrison access intel 5061 | -7/Zion | Attacked by Zionites 5090 | -7/Zion | Destroyed Imprinter 5343 | -7/Zion | Extracted access codes from Imprinter's data core 5995 | -7/Zion | Lost 4 parts (2u2w) 6027 | -7/Zion | Opened final containment barrier to the Deep Caves 6059 | -7/Zion | Discovered new exit (range 3) 6059 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6063 | -7/Zion | Identified exit to Deep Caves 6067 | -7/Zion | Entered Deep Caves 6272 | -7/Deep Caves | Z-Facility disabled 6280 | -7/Deep Caves | Core integrity fell below 50% 6317 | -7/Deep Caves | Core integrity fell below 20% 6330 | -7/Deep Caves | Lost 7 parts (1p3n1u2w) 6349 | -7/Deep Caves | Found Prototype Protection 6349 | -7/Deep Caves | Identified Zio. Weapon Casing 6450 | -7/Deep Caves | Found Zio. Weapon Casing 6467 | -7/Deep Caves | Found Prototype Protection 6467 | -7/Deep Caves | Identified Zio. Heavy Carapace 6482 | -7/Deep Caves | Found Zio. Heavy Carapace 6499 | -7/Deep Caves | Found Zio. Weapon Casing 6830 | -7/Deep Caves | Discovered new exit (range 6) 6905 | -7/Deep Caves | Spotted as-58910 6940 | -7/Deep Caves | Exposed GOLEM chamber 6956 | -7/Deep Caves | Destroyed by as-58910 with Assembled Focal Cannon Last Messages --------------- 06475_ Acquired Zio. Weapon Casing. 06481_ Dropped Arm. Wheel. 06482_ Acquired Zio. Heavy Carapace. 06487_ Dropped Mak. Power Source. 06488_ Acquired Zio. Composite Leg I. 06499_ Acquired Zio. Weapon Casing. 06525_ Acquired 35 matter. 06830_ EXIT=FOUND 06873_ Dropped Zio. Light Carapace. 06873_ Dropped Lrn. Sensor Array. 06875_ Acquired Zio. Light Carapace. 06880_ Acquired Lrn. Sensor Array. 06907_ as-58910: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 06917_ Zio. Heavy Carapace destroyed. 06924_ Zio. Light DM Reactor destroyed. 06924_ Zio. Phaser-S destroyed. 06930_ Zio. Light Carapace destroyed. 06933_ Zio. Weapon Casing destroyed. 06940_ Zio. Laser-S destroyed. 06948_ Zio. Heavy Carapace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????? ??????????????????? | | ???????????????????????? ?????????????????? | | ????????????????????? ?????????????????? | | ??????????????????? ?????????????????? | | ?????????????????/ h l #????????????????? | | ??????????????? #????????????????? | | ????????????? = #????????????????? | | ??????????? == #????????????????? | | ?????????? / = = ##???????????????? | | ?????????? #????????######## | | ????????? / =/ M #???????## | | ????????? s / bh #??????## ### | | ????????" = / ######## #?# | | ????????? G / #?# | | ????????""" = / ##?# | | ????????" ###??# | | ????????"" ### ##??### | | ????????" b ## ###### | | ?????????" ### #?# | | ????????" @# # #?# ##< # # | | ????????" ###; ## ## ##?# ######### | | ????????""" ??????## ?# ####??## ##???????? | | ???????????????????#??? ???????######????????? | | ???????????????????????#?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 27 Energy Capacity 500 Matter Stores 348 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 1200 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 44 Melee Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterArmageddonMatrix Manual? 0 Play Time 00:47:02 Cumulative 675.4 hours Start 2020.02.01 @ 21:25:35 End 2020.02.01 @ 22:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 621 Rogue 581 Adventurer 40 Explorer 0 Win Type - Total 58 Types 44/0/12/2/0/0/0 Lore% 89 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b8327a-9163-43de-b6ad-f2432cb01a87