Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.09 @ 20:22:16

Player: Joel

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (1698)     1698
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (94)                 94
              TOTAL SCORE: 3502

 Bonus
-------
High Alert Combat Kills    107
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/400
Matter                     219/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (-94)
Movement                   Rolling (120) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (4) ------
           Cryofiber Web
           Disposable Heat Sink
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Mining Laser
>          --- INVENTORY (16) ---
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Treads
  Improved Flight Unit
  Improved Flight Unit
           Cryofiber Web
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Cryofiber Web
           Disposable Heat Sink
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Electrolaser
           Electrolaser
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
           Cryofiber Web
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
  Improved EM Shotgun
           Electrolaser
     Heavy Assault Rifle
      Mini Grenade Launcher
           Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             68   | 6   13  13  30  6   
  Power                    9    | 1   2   2   4   .   
    Engine                 9    | 1   2   2   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   3   4   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | .   .   3   4   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   2   1   8   .   
    Device                 3    | .   .   .   3   .   
    Storage                4    | 1   1   .   2   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   37   | 2   8   7   14  6   
    Energy Gun             15   | 2   1   .   9   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   1   1   
    Ballistic Cannon       7    | .   4   3   .   .   
    Launcher               9    | .   3   2   4   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 18   | .   2   7   4   5   
  Power                    3    | .   1   2   .   .   
  Propulsion               5    | .   .   2   2   1   
  Utility                  2    | .   .   1   1   .   
  Weapon                   8    | .   1   2   1   4   
  Highest Loss Streak      6    | .   1   6   2   3   
Average Slot Usage (%)     95   | .   98  90  95  92  
  Engine                   12   | .   13  12  11  11  
  Treads                   14   | .   28  14  .   .   
  Wheel                    9    | .   .   11  18  15  
  Device                   4    | .   .   .   10  22  
  Storage                  16   | .   14  14  22  22  
  Processor                8    | .   13  9   3   .   
  Protection               2    | .   .   .   7   .   
  Energy Gun               14   | .   16  7   17  13  
  Ballistic Gun            3    | .   .   9   3   3   
  Ballistic Cannon         7    | .   10  10  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 13  24  26  50  48  
  Greatest Support         40   | 40  40  40  26  26  
  Greatest Overweight (x)  4    | .   .   1   4   2   
  Average Overweight (x)   .    | .   .   .   2   1   
Largest Inventory Capacity 16   | 6   10  10  16  16  
  Average Capacity         10   | 5   6   10  15  16  
  Most Carried             16   | 4   10  10  16  16  
  Average Carried          9    | 3   5   8   14  14  
  Final Capacity           16   | 6   10  10  16  16  
  Final Carried            16   | 4   10  8   16  12  

 Class Distribution 
--------------------
 87% | Mutant
  6% | Scavenger-Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           1296 | 260  281  206  465  84   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2031 | 127  316  109  1156 323  
  Parts                    133  | 6    21   10   72   24   
Haulers Intercepted        3    | .    .    .    3    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  53   | .   8   7   29  9   
  Guns                     28   | .   2   2   15  9   
  Cannons                  2    | .   .   2   .   .   
  AOE                      22   | .   5   3   14  .   
Classes Destroyed          12   | 2   5   2   3   .   
  Worker                   2    | .   .   2   .   .   
  Builder                  2    | .   1   .   1   .   
  Tunneler                 5    | 3   .   .   2   .   
  Hauler                   3    | .   .   .   3   .   
  Recycler                 2    | 1   .   .   1   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  5    | .   2   .   3   .   
  Swarmer                  24   | .   2   6   12  4   
  Grunt                    20   | .   6   .   11  3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   5   2   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           8    | 2   4   3   6   8   
  Combat Bots Only         8    | .   4   3   5   8   
Max Kills in Single Turn   3    | 1   2   2   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2761 | .    337  979  907  538  
  Core                     616  | .    35   180  272  129  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         57   | 100  .    14   .    .    
Volleys Fired              177  | 16   41   24   57   39   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 100  100  70   126  126  
Shots Fired                331  | 30   77   47   113  64   
  Gun                      252  | 30   48   8    103  63   
  Cannon                   60   | .    21   37   2    .    
  Launcher                 18   | .    8    2    8    .    
  Special                  1    | .    .    .    .    1    
  Kinetic                  100  | .    21   45   12   22   
  Thermal                  177  | 30   48   .    75   24   
  Explosive                18   | .    8    2    8    .    
  Electromagnetic          36   | .    .    .    18   18   
  Robot Hit Streak         13   | 13   8    5    11   5    
  Robot Miss Streak        7    | 1    4    5    7    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           190  | 22   40   19   66   43   
  Core Hits                104  | 5    18   11   56   14   
  Critical Hits            3    | .    .    1    2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4221 | 275  765  665  1863 653  
  Guns                     2408 | 275  338  56   1086 653  
  Cannons                  373  | .    83   275  15   .    
  Explosions               1440 | .    344  334  762  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  671  | .    83   331  82   175  
  Thermal                  1838 | 275  338  180  788  257  
  Explosive                1223 | .    344  154  725  .    
  Electromagnetic          489  | .    .    .    268  221  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            64   | .    27   30   7    .    
  Projectiles              2    | .    .    2    .    .    
  Explosions               62   | .    27   28   7    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    1    6    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    1    6    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      279  | .    87   44   148  .    
  Shots                    8    | .    3    2    3    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        466  | 255  367  15   466  196  
  Average Temperature      111  | 87   93   10   133  114  
  Received Heat Transfer   578  | .    105  20   246  207  
  Effects                  2    | 1    1    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Interference           1    | 1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             4    | 3    .    .    1    .    
  Heat Transferred         4283 | 814  999  200  1715 555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             673  | 20  197 235 673 474 
  Average Influence        131  | 9   64  52  272 337 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         77   | 100 100 95  42  .   
  Level 1                  16   | .   .   4   39  85  
  Level 2                  5    | .   .   .   17  14  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              104  | .   23  27  43  11  
  Peak Tracking Total      17   | .   5   17  6   5   
  Tactical Retreats        6    | .   .   1   4   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            5    | .   2   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          20   | .   4   6   9   1   
  Max in Single Turn       6    | .   2   6   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          9    | .   7   .   2   .   
  Terminals                9    | .   7   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   30  .   6   .   
  Successful               21   | .   16  .   5   .   
  Failed                   15   | .   14  .   1   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   27  .   6   .   
  Terminals                36   | .   30  .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   6   .   2   .   
  Terminal Index           2    | .   1   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   2   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   10  .   3   .   
  Terminals                13   | .   10  .   3   .   
    Track                  6    | .   4   .   2   .   
    Assimilate             3    | .   3   .   .   .   
    Botnet                 3    | .   2   .   1   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   7   .   2   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               4    | .   1   3   .   .   
  Largest Group            4    | .   1   4   .   .   
  Highest-Rated Group      50   | .   10  50  .   .   
  Highest-Rated Ally       16   | .   10  16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   
  Total Damage             61   | .   .   61  .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               3390 | 192  1304 765  925  204  
Spaces Moved               1873 | 77   648  543  530  75   
  Core                     5    | 5    .    .    .    .    
  Treads                   962  | 72   648  242  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   906  | .    .    301  530  75   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   100  100  
  Average Speed            131  | 152  160  123  106  103  
  Slowest Speed            180  | 160  160  180  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 6    92   98   55   13   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 12   | .    12   .    .    .    
Terrain Destroyed          191  | .    73   32   86   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    3    .    .    
  AOE                      188  | .    73   29   86   .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      2454 | 118 835 586 779 136 
  Wait                     261  | 16  120 .   119 6   
  Move                     1869 | 76  647 542 529 75  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 4   9   3   24  1   
  Fast Attach              18   | 6   4   4   4   .   
  Attach                   16   | .   2   4   6   4   
  Detach                   2    | .   1   .   1   .   
  Swap                     34   | .   7   5   20  2   
  Drop                     27   | .   4   3   19  1   
  Fire                     177  | 16  41  24  57  39  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / [*Sto x2])
-9/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  193 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 9)
  301 | -10/Materials | Build established: Mutant
  482 | -10/Materials | Discovered new exit (range 5)
  893 | -10/Materials | Discovered new exit (range 3)
 1079 | -10/Materials | Discovered new exit (range 8)
 1274 | -10/Materials | Discovered new exit (range 16)
 1497 | -10/Materials | Entered Mines
 1497 | -10/Mines     | Accompanied by 1 ally
 1497 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1583 | -10/Mines     | Identified exit to Materials
 1653 | -10/Mines     | Discovered exit to Materials (range 3)
 1666 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1867 | -10/Mines     | Assembled infested the area
 1899 | -10/Mines     | Core integrity fell below 50%
 1928 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 2138 | -10/Mines     | Core integrity fell below 20%
 2262 | -10/Mines     | Entered Materials
 2262 | -9/Materials  | Evolved 2 slots: Utility x2
 2564 | -9/Materials  | Discovered new exit (range 16)
 2758 | -9/Materials  | Discovered new exit (range 10)
 3116 | -9/Materials  | Discovered new exit (range 10)
 3119 | -9/Materials  | Core integrity fell below 50%
 3187 | -9/Materials  | Entered Storage
 3284 | -9/Storage    | Core integrity fell below 20%
 3326 | -9/Storage    | Lost 3 parts (1n2w)
 3391 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03335_ K-01 Serf collects debris.
03336_ G-34 Mercenary IFF system glitched.
03338_ K-01 Serf collects debris. <x2>
03342_ Heat Sink fried.
03342_ G-34 Mercenary destroyed.
03345_ K-01 Serf collects debris. <x2>
03352_ S-10 Pest destroyed.
03352_ Switching to secondary target: Y-45 Defender.
03354_ K-01 Serf collects debris.
03359_ R-06 Scavenger collects Aluminum Leg.
03359_ K-01 Serf collects debris.
03361_ Y-45 Defender destroyed.
03364_ R-06 Scavenger collects Aluminum Leg.
03365_ Imp. EM Shotgun destroyed.
03367_ R-06 Scavenger collects Sml. Laser.
03372_ S-10 Pest destroyed.
03372_ R-06 Scavenger collects Aluminum Leg.
03375_ R-06 Scavenger collects Ion Engine.
03376_ Destroyed Flight Unit.
03380_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????? #???????????#      |
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| ???????????????????????????     #???????????#   "! |
| ???????????????????????????#    #???????????#   "  |
| ???????????????????????????#    #???????????#   "* |
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| ?????????????????????#####?#    #???????????#   "" |
| ?????????????????????# =[###   %#???????????#      |
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| ????????????????????#%!=*  +                   +   |
| ????????????????????#*=    #####################   |
| ????????????????????#      #???????????????????#   |
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| ????????????????????#      #???????????????????### |
| ????????????????????#      #?????????????????????? |
| ????????????????????########?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldCloakingShielding
  Manual?         0
Play Time         00:57:22
  Cumulative      816.5 hours
  Start           2020.06.09 @ 19:23:00
  End             2020.06.09 @ 20:22:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             42
Gallery%          65
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b08102b5-ad28-43e3-8149-ced2d0581983