Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 22:36:37 Player: T-Rez5000 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (72) 360 Value Destroyed (2937) 2937 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-307) -307 TOTAL SCORE: 8010 Bonus ------- Follower Combat Kills 124 Met Data Miner 300 Friendly Fire -731 Cogmind --------- Core Integrity 0/1000 Matter 99/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Gauss Rifle Makeshift Shrapnel Gun Makeshift Hammer Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Experimental Thermal Shield Makeshift Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Reinforced Fission Core Advanced Heat Sink Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Flak Gun Flak Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Proton Missile Launcher Makeshift Hammer [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Leg Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Flail Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 1 . . . . . . 1 Utility 4 | . . 1 1 1 . . . . . . 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 125 | 6 6 6 15 10 6 31 5 2 . 21 17 Power 14 | 1 . 2 . 2 . 5 . 1 . 2 1 Engine 10 | 1 . 2 . 2 . 4 . 1 . . . Core 3 | . . . . . . 1 . . . 1 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 29 | 2 . 3 3 6 3 4 . . . 6 2 Treads . | . . . . . . . . . . . . Leg 17 | 2 . . . 5 3 . . . . 6 1 Wheel 12 | . . 3 3 1 . 4 . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 3 1 4 2 3 7 3 1 . 4 5 Device 20 | . 1 . 2 1 3 6 1 . . 3 3 Storage 5 | 1 1 1 1 1 . . . . . . . Processor 3 | . 1 . . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 5 | . . . 1 . . . 2 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 48 | 2 3 . 8 . . 15 2 . . 9 9 Energy Gun 10 | 2 1 . 1 . . 3 . . . 3 . Energy Cannon 4 | . . . 1 . . 1 . . . . 2 Ballistic Gun 19 | . 2 . 1 . . 8 1 . . 2 5 Ballistic Cannon 2 | . . . . . . . 1 . . . 1 Launcher 6 | . . . . . . 2 . . . 3 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . 5 . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . 1 1 Parts Lost 46 | . 1 . 1 . 5 3 1 2 . 8 25 Power 5 | . . . . . . . . 2 . . 3 Propulsion 14 | . . . 1 . 2 1 . . . 3 7 Utility 14 | . . . . . 3 1 . . . 1 9 Weapon 13 | . 1 . . . . 1 1 . . 4 6 Highest Loss Streak 21 | . 1 . 1 . 4 2 1 2 . 5 21 Average Slot Usage (%) 92 | . 97 94 99 100 98 94 92 81 80 84 72 Engine 7 | . 14 11 9 7 7 10 6 5 6 5 . Core 1 | . . . . . . 1 6 . . . 5 Leg 15 | . 28 11 . 27 37 19 . . . 17 16 Wheel 14 | . . 17 35 9 . 8 26 26 26 7 3 Device 11 | . 8 . 8 15 14 17 13 7 6 6 11 Storage 14 | . 14 22 18 15 15 13 13 13 13 13 10 Processor 1 | . 3 11 4 . . 1 . . . . 1 Protection 3 | . . . 4 7 6 . 5 6 6 5 1 Energy Gun 3 | . 15 11 . . . 5 . . . 4 . Ballistic Gun 7 | . 11 11 1 . . 10 11 13 13 7 5 Ballistic Cannon 1 | . . . . . . . 5 6 6 6 2 Impact Weapon 4 | . . . 15 15 15 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 11 25 47 54 54 59 77 78 78 75 94 107 Greatest Support 88 | 20 20 36 48 78 78 64 64 64 64 88 88 Greatest Overweight (x) 14 | 2 1 3 1 1 . 1 1 1 1 6 14 Average Overweight (x) . | . . 1 . . . 1 1 . 1 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 8 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 10 16 16 16 16 16 16 16 16 16 14 Average Carried 14 | 4 7 12 15 15 15 15 15 15 16 15 9 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 10 16 16 16 13 16 16 16 16 15 4 Class Distribution -------------------- 41% | Mutant 24% | Tank 16% | Scavenger-Gunner 10% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Matter Collected 2300 | 189 101 . 231 110 80 387 243 33 . 757 169 Remotely . | . . . . . . . . . . . . Salvage Created 3665 | . 101 . 573 110 290 730 553 . . 1013 295 Parts 131 | . 3 . 15 1 4 35 22 . . 35 16 Haulers Intercepted 2 | . . . 1 . . 1 . . . . . Recyclers Shooed 3 | . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 5 1 . 27 . Prevented 25 | . . . . . . . 13 . . 12 . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 57 | . 2 . 10 2 7 8 9 . . 14 5 Melee 9 | . . . 6 1 2 . . . . . . Guns 19 | . 2 . . . . 1 4 . . 9 3 Cannons 6 | . . . 1 . . . . . . 4 1 AOE 12 | . . . . . . 5 5 . . 1 1 Classes Destroyed 13 | . 1 . 5 1 1 1 2 . . . 2 Worker 4 | . . . . . 1 3 . . . . . Builder 2 | . . . . . . . . . . . 2 Hauler 2 | . . . 1 . . 1 . . . . . Recycler 3 | . . . 1 . . 2 . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 12 | . . . 3 . 3 3 1 . . 2 . Grunt 24 | . 2 . 5 2 4 . 4 . . 7 . Brawler 4 | . . . . . . . 1 . . 3 . Duelist 3 | . . . . . . . 2 . . 1 . Sentry 8 | . . . 2 . . 4 1 . . 1 . Hunter 3 | . . . . . . . . . . . 3 Programmer 4 | . . . . . . 1 . . . 1 2 Enhanced Grunt 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 . 4 2 4 8 7 . . 5 3 Combat Bots Only 7 | . 2 . 4 1 3 3 7 . . 5 2 Max Kills in Single Turn 5 | . 1 . 1 1 1 4 5 . . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . . 1 1 Melee 1 | . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Damage Taken 8984 | . 261 . 745 180 987 826 403 332 . 1571 3679 Core 1787 | . 73 . 161 34 115 178 30 46 . 135 1015 Absorbed by Shields 333 | . . . . . . 109 147 77 . . . Core Remaining (%) 78 | 100 70 100 70 . 78 . . . . 54 . Volleys Fired 125 | . 12 3 3 . . 20 17 4 . 38 28 Largest 3 | . 2 2 2 . . 3 3 3 . 3 3 Hottest 212 | . 70 73 85 . . 149 136 111 . 136 212 Shots Fired 343 | . 21 6 5 . . 56 51 12 . 112 80 Gun 232 | . 21 6 3 . . 43 34 8 . 63 54 Cannon 77 | . . . 2 . . . 12 4 . 38 21 Launcher 34 | . . . . . . 13 5 . . 11 5 Special . | . . . . . . . . . . . . Kinetic 209 | . 12 3 2 . . 9 30 12 . 85 56 Thermal 25 | . 9 3 3 . . . . . . . 10 Explosive . | . . . . . . . . . . . . Electromagnetic 109 | . . . . . . 47 21 . . 27 14 Robot Hit Streak 12 | . 4 3 8 . . 12 5 5 . 10 8 Robot Miss Streak 12 | . 2 3 . . . 2 5 3 . 12 7 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 333 | . 12 3 42 12 24 39 32 10 . 94 65 Core Hits 192 | . 6 1 11 2 4 26 24 3 . 82 33 Critical Hits 1 | . . . . . . . 1 . . . . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 102 | . . . 46 14 37 . . . . 5 . Impact 102 | . . . 46 14 37 . . . . 5 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . 2 3 1 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . Follow-up Attacks 9 | . . . 5 2 2 . . . . . . Damage Inflicted 8585 | . 186 28 1035 380 701 1613 916 199 . 2168 1359 Guns 2341 | . 186 28 47 . . 385 333 108 . 770 484 Cannons 1203 | . . . 46 . . . 143 91 . 604 319 Explosions 2862 | . . . . . . 1214 440 . . 652 556 Melee 2165 | . . . 942 380 701 . . . . 142 . Ramming 14 | . . . . . . 14 . . . . . Kinetic 2564 | . 72 15 35 . . 84 382 199 . 1285 492 Thermal 1344 | . 114 13 58 . . 759 93 . . . 307 Explosive 318 | . . . . . . . . . . . 318 Electromagnetic 2180 | . . . . . . 756 441 . . 741 242 Impact 2165 | . . . 942 380 701 . . . . 142 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 2 . 3 2 2 2 2 6 10 Average Corruption 2 | . . . 2 . 2 1 2 2 2 2 6 Corruption Purged . | . . . . . . . . . . . . Effects 33 | . . . 4 . . 4 6 4 1 7 7 Message Errors 10 | . . . 2 . . 1 3 3 . 1 . Matter Fused 3 | . . . . . . . . . . 2 1 Heat Flow Errors 4 | . . . 1 . . . 1 . 1 . 1 Energy Discharges 3 | . . . . . . . 2 . . 1 . Data Loss (minor) 5 | . . . . . . 1 . 1 . 1 2 Targeting Errors 6 | . . . 1 . . 1 . . . 2 2 Weapon Failures 2 | . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 718 | . . . 112 77 141 298 7 . . . 83 Projectiles 7 | . . . . . . . 7 . . . . Explosions 381 | . . . . . . 298 . . . . 83 Melee 330 | . . . 112 77 141 . . . . . . Knockbacks 34 | . . . 5 2 6 . 7 3 . 11 . Impact 12 | . . . 4 2 5 . . . . 1 . Kinetic 19 | . . . . . . . 7 3 . 9 . Secondary 3 | . . . 1 . 1 . . . . 1 . Self-Inflicted Damage 99 | . . . . . . 82 . . . 17 . Shots 5 | . . . . . . 3 . . . 2 . Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 171 | . 106 34 98 . . 171 87 33 104 108 161 Average Temperature 43 | . 75 17 38 . . 57 34 8 60 30 42 Received Heat Transfer 1609 | . 144 . 297 22 148 68 36 66 . 360 468 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . . 1 . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Fried 28 | . . . 9 2 7 8 1 . . . 1 Impact Corruptions 21 | . . . 8 5 8 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1481 | . 333 37 111 . . 500 150 . . . 350 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Peak Influence 337 | . 50 35 323 169 228 337 . . . . 317 Initial 130 | . . 20 14 69 76 9 . . . . 130 Average 86 | . 21 20 135 89 95 58 . . . . 211 Maximum Alert Level 1 | . . . 1 . 1 1 . . . . 1 Low Security (%) 88 | 100 100 100 87 100 95 87 . . . . 42 Level 1 11 | . . . 12 . 4 12 . . . . 57 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 1 1 2 . . . 1 3 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 6 | . . 1 . 1 1 1 . . . . 2 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 2 2 15 3 12 11 10 3 . 27 14 Peak Tracking Total 11 | . 2 1 6 2 5 6 9 3 . 11 6 Tactical Retreats 8 | . . . 1 1 1 1 1 . . 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . 1 . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Machines Disabled 19 | . . . . . . 11 2 . . . 6 Max in Single Turn 6 | . . . . . . 6 1 . . . 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Machines Accessed 12 | . 1 1 3 1 2 . . 1 3 . . Terminals 7 | . 1 1 3 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . 1 1 4 1 2 . . 1 25 . . Successful 34 | . 1 1 4 1 1 . . 1 25 . . Failed 1 | . . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 8 | . 1 1 4 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 1 1 4 . 1 . . 1 25 . . Record 11 | . 1 1 4 . . . . . 5 . . Part Schematic 9 | . . . . . . . . . 9 . . Robot Schematic 8 | . . . . . . . . . 8 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 2 | . . . . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . 1 1 1 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . . . 3 . Largest Group 2 | . . . . . . . . . . 2 . Highest-Rated Group 94 | . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 25 . Total Damage 673 | . . . . . . . . . . 673 . Kills 3 | . . . . . . . . . . 3 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . Drone Launches 2 | . . . . . 2 . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Turns Passed 5156 | 59 327 202 637 381 452 1170 495 369 101 672 291 Spaces Moved 3198 | 40 193 149 381 214 232 755 407 333 100 303 91 Core 24 | 9 . . . . . . . . . . 15 Treads . | . . . . . . . . . . . . Legs 1516 | 31 193 56 . 174 232 468 . . . 286 76 Wheels 1658 | . . 93 381 40 . 287 407 333 100 17 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 90 90 124 102 102 92 102 102 50 Average Speed 123 | 113 139 119 99 122 127 133 102 101 102 162 176 Slowest Speed 750 | 150 150 150 100 160 128 154 102 102 102 210 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 32 | 3 40 17 30 5 39 24 57 51 75 48 2 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 50 | . . . . . . 18 4 . . . 28 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 AOE 47 | . . . . . . 18 4 . . . 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac Total 3975 | 51 230 169 552 317 337 873 448 356 99 387 156 Wait 271 | . 8 . 92 60 62 20 1 9 . 2 17 Move 3187 | 39 192 148 380 213 231 754 406 332 99 302 91 Hop . | . . . . . . . . . . . . Pick Up 75 | 6 7 7 8 11 2 21 3 5 . 5 . Fast Attach 30 | 6 2 3 3 . . 7 . . . 5 4 Attach 38 | . 1 1 4 2 4 5 2 2 . 7 10 Detach 7 | . . 2 1 . . 1 . . . . 3 Swap 57 | . 3 2 8 8 2 19 3 . . 9 3 Drop 69 | . 5 3 12 11 3 25 3 4 . 3 . Fire 125 | . 12 3 3 . . 20 17 4 . 38 28 Melee 91 | . . . 41 12 33 . . . . 5 . Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 24 | . . . . . . . 13 . . 11 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 17) 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -9/Materials | Discovered new exit (range 5) 589 | -9/Materials | Entered another Materials area 589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -8/Materials | Discovered new exit (range 11) 1226 | -8/Materials | Entered Factory 1226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -7/Factory | Discovered new exit (range 9) 1607 | -7/Factory | Entered Storage 2038 | -7/Storage | Discovered new exit (range 15) 2059 | -7/Storage | Entered Factory 2059 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2079 | -6/Factory | Lost 4 parts (2n2u) 2359 | -6/Factory | Build established: Scavenger-Gunner 2975 | -6/Factory | Spotted B-75 Beast 3153 | -6/Factory | Discovered new exit (range 10) 3229 | -6/Factory | Entered Lower Caves 3256 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3290 | -6/Lower Caves | Destroyed 7 combat bots 3304 | -6/Lower Caves | Build established: Tank 3701 | -6/Lower Caves | Discovered new exit (range 5) 3724 | -6/Lower Caves | Entered another Lower Caves area 3745 | -6/Lower Caves | Encountered a Warlord checkpoint 3803 | -6/Lower Caves | Learned location of Extension (-4) 4077 | -6/Lower Caves | Discovered new exit (range 12) 4093 | -6/Lower Caves | Entered Data Miner 4093 | -6/Data Miner | Discovered new exit (range 6) 4118 | -6/Data Miner | Met Data Miner 4171 | -6/Data Miner | Received God Mode back door access code from Data Miner 4194 | -6/Data Miner | Entered Proximity Caves 4208 | -5/Proximity Caves | Escorted by Enhanced Grunt 4208 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4277 | -5/Proximity Caves | Found Prototype Device 4292 | -5/Proximity Caves | Lost 5 parts (3n2w) 4572 | -5/Proximity Caves | Build established: Scavenger-Tank 4806 | -5/Proximity Caves | Lost 3 parts (1u2w) 4827 | -5/Proximity Caves | Learned location of 1 exit from Factory 4856 | -5/Proximity Caves | Discovered new exit (range 7) 4866 | -5/Proximity Caves | Entered Factory 4866 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4867 | -5/Factory | Identified exit to Factory 4976 | -5/Factory | Identified Exp. Thermal Shield 5075 | -5/Factory | Crushed by falling debris 5075 | -5/Factory | System corruption reached 10% 5116 | -5/Factory | Lost 21 parts (2p6n7u6w) 5140 | -5/Factory | Core integrity fell below 50% 5151 | -5/Factory | Core integrity fell below 20% 5157 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05124_ Slug penetrates Wall. 05125_ K-01 Serf collects debris. 05128_ System corrupted: Heat flow error (+184). 05128_ K-01 Serf collects debris. 05131_ Mic. Fission Core destroyed. 05134_ K-01 Serf collects debris. 05135_ Slug penetrates Wall. 05137_ K-01 Serf collects debris. 05141_ U-05 Engineer builds a Wall. 05143_ System corrupted: Component data lost. 05143_ Lrg. Storage Unit destroyed. 05144_ R-10 Processor collects Hvy. Assault Rifle. 05144_ K-01 Serf collects debris. 05146_ U-05 Engineer lays Concrete. 05150_ Penetrated by Slug. 05151_ U-05 Engineer lays Concrete. 05153_ Lrg. Storage Unit destroyed. 05154_ U-05 Engineer builds a Wall. 05156_ Slug penetrates Wall. 05157_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????? # ????????????????????????????????? | | ????? ?????????????????????????????? | | ??? # ???????????????????????????? | | ? # +?????????????????????????? | | ? / #?????????????????????????? | | ?? # #?????????????????????????? | | ?? # #?????????????????????????? | | ??? #% #?????????????????????????? | | ???? # g #?????????????????????????? | | ?????? %# #?????????????????????????? | | ??????? [# #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# #% k#?????????????????????????? | | ?######## # ########??????????????????? | | ?# #??????????????????? | | ?# #??????????????????? | | ?# #??????????????????? | | ?# ! #??????????????????? | | ?# [!* #??????????????????? | | ?###########"############ #??????????????????? | | ????????# [| #??????#@ k#??????????????????? | | ????????# #??????# h h????????????? | | ????????# #??????+ ????????? | | ????????# #??????# """""" !!!?????????? | | ????????# #??????# k"""""" !! ?????????? | | ????????# #??????# """""" ?????????????? | | ????????# #??????#k """"????????????????? | | ????????# ^ #??????# ?????????????????? | | ????????# #??????# """?????????????????? | | ????????##########??????# k"""?????????????????? | | ????????????????????????# ""??????????????????? | | ????????????????????????? "???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? "???????????????????? | | ????????????????????????? "???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Prevention 12 Heat Shielding 75 Armor Coverage 600 Resistance: TH 30 Evasion (%) 42 Targeting Accuracy 5 Energy Filtering 30 Particle Charging 25 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend More Dakka Please The Oracle Challenges ------------ None Game ------ Seed FieldBarrageReconstructor Manual? 0 Play Time 02:02:01 Cumulative 28.6 hours Start 2021.10.26 @ 22:16:23 End 2021.10.29 @ 22:36:37 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fdca789-1246-424b-b547-ce7bae734df4