Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.19 @ 16:33:39 Player: MTF-y Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (237) 1185 Value Destroyed (9970) 9970 Prototype IDs (113) 2260 Alien Tech Used (15) 3000 Bonus (29266) 29266 TOTAL SCORE: 56781 Bonus ------- High Alert Combat Kills 1182 Follower Combat Kills 3052 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -20868 Cogmind --------- Core Integrity 940/1600 Matter 540/550 Energy 362/380 System Corruption 1% Temperature Cool (14) Movement Hovering (36) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (7) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Medium Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON (4) ------- Sigix Broadsword Sigix Broadsword > --- INVENTORY (10) --- Improved Gyrokinetic Inverter Zionite Biocell Array (750) Dimensional Manipulator Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor Vibroblade Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Improved Gyrokinetic Inverter Zionite Biocell Array Dimensional Manipulator Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor High-powered Transdimensional Reconstructor Vibroblade [Rating: 272] Favorites ----------- Power Vortex Chain Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Cooling System Device Advanced Cooling System Storage Advanced Energy Well Processor Experimental Melee Analysis Suite Hackware Hacking Suite Protection Centrium Light Armor Plating Artifact Matter Drive Weapon Precision Phase Gun Energy Gun Precision Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . Utility 10 | . . . 2 . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . 2 . . Weapon 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 467 | 3 5 6 13 78 1 8 4 . . . 39 1 1 6 2 13 . 2 13 2 11 1 . 25 . 33 15 11 24 16 38 70 26 Power 23 | . . 1 2 4 . . 1 . . . 2 . . . . . . . 2 2 2 . . 1 . 1 . . 2 . . 3 . Engine 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . 1 . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Reactor 14 | . . . . 1 . . . . . . 1 . . . . . . . 2 2 1 . . 1 . 1 . . 2 . . 3 . Propulsion 83 | . 1 1 3 19 . 2 . . . . 11 . . . . . . . 2 . 3 . . 3 . 8 . 1 3 1 6 11 8 Treads 20 | . 1 1 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 57 | . . . . 2 . 1 . . . . 9 . . . . . . . 1 . 3 . . 3 . 8 . 1 3 1 6 11 8 Flight 6 | . . . . 2 . 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . Utility 277 | 2 . 2 6 28 1 5 2 . . . 15 1 1 6 2 12 . 2 9 . 5 1 . 11 . 19 9 9 16 15 32 49 17 Device 161 | 1 . . 5 13 . 3 . . . . 7 1 . 4 1 8 . 1 7 . 3 1 . 9 . 14 5 4 10 12 21 24 7 Storage 26 | . . . 1 7 . . . . . . 4 . . . . 1 . . 1 . . . . . . 2 2 . . 1 . 5 2 Processor 24 | 1 . . . . 1 1 . . . . . . . 1 . 1 . . . . 1 . . 2 . . . . 3 . 5 7 1 Hackware 8 | . . . . . . . . . . . 2 . . . 1 1 . . . . 1 . . . . . . 1 . . 1 . 1 Protection 43 | . . 2 . 8 . 1 2 . . . 2 . 1 1 . 1 . 1 1 . . . . . . 3 2 . 2 2 1 8 5 Artifact 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . 4 5 1 Weapon 84 | 1 4 2 2 27 . 1 1 . . . 11 . . . . 1 . . . . 1 . . 10 . 5 6 1 3 . . 7 1 Energy Gun 37 | 1 2 . . 6 . . . . . . 5 . . . . 1 . . . . 1 . . 9 . 5 2 1 2 . . 2 . Energy Cannon 12 | . . . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . 2 . 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . 4 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 85 | . . . 1 12 . . . . . . 10 . . 2 1 . . . 6 1 1 . . 9 . 3 2 3 9 5 . 13 7 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Lost 21 | . . . . 1 . . . . . . 5 1 . . . . . . . . 1 . . . 2 4 1 . 2 . . 3 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Utility 17 | . . . . 1 . . . . . . 3 1 . . . . . . . . 1 . . . 2 4 . . 1 . . 3 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . 1 . . . . . . 2 1 . . . . . . . . 1 . . . 2 3 1 . 1 . . 3 1 Average Slot Usage (%) 94 | . 100 99 99 95 99 90 100 100 100 100 95 96 100 99 94 98 100 100 99 100 94 99 100 99 91 94 88 78 78 84 87 89 92 Engine 2 | . 14 9 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . 1 11 7 3 . . . 1 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 3 4 7 Treads 4 | . 9 22 22 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . 2 22 16 23 23 23 23 24 26 26 26 25 22 22 22 22 22 25 30 30 30 30 31 30 27 27 29 26 25 25 Device 21 | . 14 6 17 15 11 22 23 23 23 23 19 29 33 25 25 28 33 33 32 33 25 24 25 24 16 27 22 13 10 17 21 21 19 Storage 4 | . . . 4 10 11 . . . . . 3 6 6 6 6 4 5 5 5 5 5 5 5 5 5 1 6 5 4 4 3 4 6 Processor 6 | . 14 5 . . 1 7 7 7 7 7 5 . . 5 6 2 . . . . 1 5 5 9 10 9 9 9 11 7 10 10 12 Protection 8 | . . 16 22 15 20 8 15 15 15 15 11 6 6 7 6 9 11 11 11 11 9 5 5 5 5 1 . . . . . 6 8 Energy Gun 8 | . 25 11 . 1 . . . . . . 4 20 20 20 18 22 22 22 22 22 20 20 20 19 20 17 9 . . . . . . Energy Cannon 2 | . . . 18 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 16 3 4 22 23 15 15 15 15 7 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 8 8 7 6 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 12 8 20 30 31 21 29 29 25 25 25 39 40 45 45 38 51 51 51 55 50 51 50 50 57 54 92 90 74 85 88 90 101 106 Greatest Support 124 | 20 20 40 40 40 22 30 30 30 30 40 58 51 51 51 51 51 51 51 51 55 70 70 70 89 95 108 98 92 92 104 117 111 124 Greatest Overweight (x) 6 | . . . . 6 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 6 | 6 5 5 6 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 8 10 Most Carried 10 | 6 5 5 8 10 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Carried 6 | 4 5 4 5 7 4 4 4 5 5 5 4 4 4 4 5 4 5 5 5 5 4 4 4 4 5 4 7 9 9 9 9 7 9 Final Capacity 10 | 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | 5 5 5 8 5 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 4 5 5 5 4 10 10 10 9 10 10 7 Class Distribution -------------------- 18% | Scavenger-Mutant 18% | Alien-Gladiator 10% | Scavenger-Tank 10% | Mutant 9% | Tank 5% | Scavenger-Scout 5% | Alien-Ninja 5% | Scout 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Scout | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Gladiator | -2/Research Alien-Gladiator | -2/Testing Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5256 | 230 . 146 130 887 90 81 150 . . 18 734 36 29 60 20 140 . 12 . 178 100 15 . 250 . 321 184 35 188 123 472 487 140 Remotely 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . Salvage Created 13327 | 189 . 108 184 1772 285 . 45 . . 104 1052 60 68 . . 806 404 418 . 359 471 . . 91 418 1207 478 167 39 118 234 1696 2554 Parts 629 | 19 . 11 13 113 15 . 6 . . 8 53 1 1 . . 23 14 6 . 9 17 . . 5 16 72 7 6 1 1 6 69 137 Haulers Intercepted 13 | . . . . 6 . . . . . . 2 . . . . 3 . . . . . . . . . . 1 . . 1 . . . Recyclers Shooed 8 | . . . . 1 1 . . . . . 4 . . . . . . . . . . . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . . 18 . . 5 . . 1 . 6 . 19 11 . 9 . . . 103 12 . . . . . . . . Prevented 24 | . . . . . . . 3 . . . . . 3 . 2 . . 1 . 3 . . . 12 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 143 | . . 2 2 24 3 . 3 . . 7 15 . 2 . . 6 10 6 . 5 5 . . . 11 12 . . . . 1 4 25 Melee 31 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 4 25 Guns 58 | . . 2 . . 3 . . . . . 4 . 2 . . 5 9 4 . 5 2 . . . 11 11 . . . . . . . Cannons 25 | . . . 2 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 20 | . . . . . . . 3 . . 7 9 . . . . . . . . . 1 . . . . . . . . . . . . Classes Destroyed 26 | 2 . 1 2 3 2 . 1 . . . 7 1 1 . . 2 . . . . 1 . . . . 1 . . . . . 2 . Worker 16 | . . . . 4 . . . . . . 5 . . . . 3 . . . . . . . . . 2 . 1 1 . . . . Builder 10 | . . . . 1 2 . . . . . 4 . . . . 1 . . . . . . . . . 2 . . . . . . . Tunneler 7 | 5 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Hauler 13 | . . . . 6 . . . . . . 2 . . . . 3 . . . . . . . . . . 1 . . 1 . . . Recycler 16 | 1 . . 1 2 2 . . . . . 3 . . . . . . . . . 1 . . . . 1 3 1 . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 12 | . . . 1 2 . . . . . . . . . . . 2 . . . . 1 . . . . 5 . . . . 1 . . Swarmer 28 | . . . . . . . 3 . . 7 . . . . . 3 7 . . . . . . . 8 . . . . . . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Grunt 28 | . . 3 1 12 1 . . . . . 1 . 1 . . 1 2 1 . 2 . . . . 2 . . . . . 1 . . Brawler 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . . 1 12 . . . . . . 1 . . . . . 1 1 . 1 . . . . 1 1 . . . . . 1 . Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . . . . 3 . . . . . . 2 . 2 . . . . . 1 . . . . . . . Programmer 21 | . . . . . . . . . . . 6 . . . . . . . . . 3 . . . . 9 . . . . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Enhanced Grunt 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-EX 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Martyr 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 4 . 2 1 6 4 . 3 . . 4 17 . 1 . . 9 5 4 . 2 4 . . . 8 4 2 2 1 1 1 2 4 Combat Bots Only 9 | . . 2 1 6 2 . 3 . . 4 9 . 1 . . 4 5 4 . 2 3 . . . 8 4 . . . . 1 2 4 Max Kills in Single Turn 5 | 1 . 2 1 2 1 . 3 . . 3 5 1 1 . . 5 2 2 . 1 3 . . 1 2 2 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . Exploded 3 | . . . . . . . 3 . . 3 3 . . . . . . . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 01-MTF (-9/Storage) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 12243 | . 8 71 63 793 . 22 60 . . 88 1374 50 44 . 12 . 161 232 . 490 491 . 47 . 884 1086 473 526 734 402 49 1274 2809 Core 1850 | . . . . 122 . . . . . . 205 . . . . . . 39 . 50 118 . . . 76 217 72 505 65 25 . 200 156 Absorbed by Shields 3498 | . . . . . . 8 24 . . 34 46 18 17 . 5 . . . . . . . . . . 716 . . . . . 5 2625 Core Remaining (%) 77 | 100 . 100 . . 69 . . . . 100 . . . . 75 . . . . 84 . . . . 83 . . 32 . 73 . . 58 Volleys Fired 336 | 16 3 4 6 103 17 1 8 . . 7 46 2 5 . 1 18 8 8 . 9 16 . . 4 14 34 6 . . . . . . Largest 4 | 2 2 2 2 2 2 3 1 . . 1 3 3 3 . 3 4 4 4 . 4 4 . . 4 4 4 4 . . . . . . Hottest 376 | 80 100 50 136 136 46 69 30 . . 30 282 282 282 . 282 376 376 376 . 376 376 . . 376 342 370 364 . . . . . . Shots Fired 855 | 17 4 8 12 204 34 3 8 . . 7 84 6 15 . 3 72 32 32 . 36 59 . . 12 56 129 22 . . . . . . Gun 641 | 17 2 8 . 45 34 3 . . . . 58 6 15 . 3 72 32 32 . 36 59 . . 12 56 129 22 . . . . . . Cannon 185 | . . . 12 158 . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . 1 . . 8 . . 7 10 . . . . . . . . . . . . . . . . . . . . . . Special 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 125 | . . 8 . 43 34 3 . . . . 37 . . . . . . . . . . . . . . . . . . . . . . Thermal 683 | 16 2 . 12 160 . . . . . . 36 6 15 . 3 72 32 32 . 36 59 . . 12 42 126 22 . . . . . . Explosive 26 | . . . . 1 . . 8 . . 7 10 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 3 . . . . . . . Robot Hit Streak 61 | 8 . 3 7 20 5 2 . . . 2 12 5 16 . . 34 25 25 . 48 61 . . 16 15 23 7 . . . . . . Robot Miss Streak 4 | 2 . 2 2 4 4 1 . . . . 3 1 . . . 2 1 1 . . 1 . . . 3 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . . 1 . . . . . . . . . . . . . 3 5 2 . 2 1 . . . 3 . . . . . . . . Max Gunslinging Chain 2 | . . 1 . . . . . . . . . . . . . 1 1 1 . 1 1 . . . 2 . . . . . . . . Shots Hit Robots 953 | 13 . 5 9 131 17 2 . . . 1 55 5 15 . . 43 26 27 . 23 35 . . 5 43 83 11 2 2 5 11 79 305 Core Hits 441 | 7 . 4 4 46 9 1 3 . . 8 68 2 4 . . 21 12 10 . 13 12 . . 2 25 39 3 1 . 2 3 29 113 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Critical Strikes 63 | . . . . 1 . . . . . . 3 . 1 . . 3 4 3 . 3 5 . . 1 4 11 2 . . 1 1 2 18 Burn 38 | . . . . . . . . . . . 3 . 1 . . 3 4 3 . 3 5 . . 1 2 11 2 . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 17 Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Melee Attacks 502 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 16 19 2 6 17 109 332 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 437 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 16 19 2 6 14 77 302 Piercing 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 32 30 Sneak Attacks 51 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 2 1 8 35 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 33 110 Damage Inflicted 55975 | 152 . 112 186 2763 269 31 163 . . 557 3727 138 424 . . 1680 740 794 . 659 1540 . . 276 1581 3183 719 494 413 452 1732 11449 21741 Guns 12139 | 152 . 96 . 613 269 31 . . . . 956 138 424 . . 1311 740 794 . 659 1165 . . 171 1374 2883 363 . . . . . . Cannons 2610 | . . . 186 2086 . . . . . . 338 . . . . . . . . . . . . . . . . . . . . . . Explosions 4104 | . . . . . . . 163 . . 557 2433 . . . . 369 . . . . 375 . . . 207 . . . . . . . . Melee 36742 | . . . . . . . . . . . . . . . . . . . . . . . . 105 . . 356 494 413 452 1732 11449 21741 Ramming 380 | . . 16 . 64 . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . Kinetic 1594 | . . 96 . 564 269 31 . . . . 634 . . . . . . . . . . . . . . . . . . . . . . Thermal 13473 | 152 . . 186 2135 . . . . . . 663 138 424 . . 1680 740 794 . 659 1540 . . 171 1086 2742 363 . . . . . . Explosive 3150 | . . . . . . . 163 . . 557 2430 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33638 | . . . . . . . . . . . . . . . . . . . . . . . . 105 . . 356 494 413 452 1648 9593 20577 Piercing 3104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 1856 1164 Entropic 636 | . . . . . . . . . . . . . . . . . . . . . . . . . 495 141 . . . . . . . Highest Corruption 16 | . . . . 2 2 1 1 1 1 1 3 3 3 3 . . . . . . 1 1 1 1 . 14 14 . 8 8 1 16 1 Average Corruption 3 | . . . . 2 2 1 1 1 1 1 2 3 3 3 . . . . . . 1 1 1 1 . 4 14 . 3 8 1 7 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 176 | . . . . 23 1 . 2 1 1 1 7 8 3 . . . . . . . 1 1 . . . 23 1 . 3 13 1 82 4 Message Errors 63 | . . . . 9 1 . 1 . . . 2 4 1 . . . . . . . . . . . . 6 1 . 1 5 . 30 2 Matter Fused 27 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . 2 . . 1 5 . 16 . Heat Flow Errors 24 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . 4 . . 1 1 . 14 . Energy Discharges 30 | . . . . 3 . . 1 . 1 . 1 2 1 . . . . . . . . . . . . 7 . . . 2 . 11 1 Data Loss (minor) 22 | . . . . 7 . . . 1 . 1 . 1 . . . . . . . . 1 1 . . . 1 . . . . 1 7 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3822 | . . . . 58 . . . . . 17 207 . . . . 43 . . . . . . . . . . 296 173 333 137 401 1013 1144 Projectiles 60 | . . . . 54 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Explosions 261 | . . . . . . . . . . 17 201 . . . . 43 . . . . . . . . . . . . . . . . . Melee 3501 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 296 173 333 137 401 1013 1144 Knockbacks 4 | . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 503 | . . . . 3 . . . . . 18 100 . . . . . . . . . . . . . 82 300 . . . . . . . Shots 4 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . 1 . . . . . . . . Rammed 33 | . . 3 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 35 | . . 4 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 528 | 20 20 48 48 330 . . . . . . 324 156 426 . 198 138 90 90 . 1 528 . . 269 330 460 248 . 140 228 50 320 . Average Temperature 76 | 17 12 31 17 67 . . . . . . 97 86 182 . 107 54 42 42 . 1 160 . . 95 143 127 120 . 32 130 18 63 . Received Heat Transfer 1044 | . . 36 21 276 . . 12 . . 8 123 25 . . . . 20 63 . 81 36 . 9 . 66 40 9 12 27 9 . 56 115 Effects 5 | . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . 2 . . . . . . 1 . . . . 1 1 2 . . 2 . . . . 1 2 . . . . . . Combat Hostiles 9 | . . . . 1 . . . . . . 1 . . . . 1 1 2 . . 2 . . . . 1 . . . . . . . Parts Melted 63 | . . . 1 6 . . . . . . . . . . . 5 3 9 . 6 6 . . . 3 18 6 . . . . . . Heat Transferred 20985 | 350 . . 333 3848 . . . . . . 1086 185 629 . . 2324 1258 1258 . 1073 1965 . . 296 1445 4241 694 . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1456 | 30 19 139 294 431 391 1155 . . . . 1022 . . . . 1456 . . . . 1017 . . . . 667 544 494 470 391 276 365 . Initial 1063 | . 19 7 12 . 136 1063 . . . . 125 . . . . 308 . . . . 28 . . . . 185 362 213 277 264 234 41 . Average 297 | 21 19 55 100 247 235 1092 . . . . 357 . . . . 800 . . . . 432 . . . . 419 441 335 323 302 144 132 . Maximum Alert Level 4 | . . . 1 2 1 4 . . . . 3 . . . . 4 . . . . 3 . . . . 2 2 2 2 1 1 4 . Low Security (%) 32 | 100 100 100 87 30 37 . . . . . 68 . . . . . . . . . 55 . . . . . . . . . 59 12 . Level 1 31 | . . . 12 61 62 . . . . . . . . . . 20 . . . . 2 . . . . 42 26 78 92 100 40 8 . Level 2 11 | . . . . 8 . . . . . . 1 . . . . 29 . . . . 8 . . . . 56 73 21 7 . . 1 . Level 3 6 | . . . . . . 74 . . . . 30 . . . . 27 . . . . 33 . . . . . . . . . . 3 . Level 4 17 | . . . . . . 25 . . . . . . . . . 23 . . . . . . . . . . . . . . . 73 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 2 1 6 . 3 . . . . 7 . . . . 6 . . . . 4 . . . . 7 . 1 1 2 4 6 . Investigation 15 | . . 1 1 3 . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . . . 1 . Extermination 11 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 3 . . 1 1 2 2 . Reinforcement 18 | . 2 . . . . . . . . . 4 . . . . 3 . . . . 1 . . . . 2 . . . 1 2 3 . Assault 5 | . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 31 | . . . 2 5 . . . . . . . . . . . 4 . . . . . . . 2 . 1 . . . 2 1 14 . Communications Jammed 46 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 28 . . . . . 14 . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . 14 . Times Spotted 461 | . 6 9 9 36 14 4 14 . . 8 46 5 4 . 8 15 13 9 . 12 24 . 3 4 13 45 15 9 18 32 9 21 56 Peak Tracking Total 15 | . 8 4 2 8 6 2 4 . . 4 11 4 5 . 4 6 6 7 . 4 14 . 3 1 8 8 9 7 8 15 4 5 9 Tactical Retreats 35 | . . 1 . . . 1 1 . . . 4 3 1 . 1 . . . . 1 2 . . . 1 4 . 2 5 1 3 2 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 24 | . . . . 8 . . . . . . 1 . . . . . . . . . 1 . . . . 3 . 1 4 . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 16 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 73 | . . . . 1 . . . . . . 6 . . . . 11 4 . . . 21 . . . . 3 7 7 . 1 . 4 8 Max in Single Turn 21 | . . . . 1 . . . . . . 4 . . . . 9 . . . . 21 . . . . 1 1 1 . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 63 | . 1 2 4 16 10 6 . . 3 . 4 . . . . 4 . . 4 . 5 . . 2 . . . . . . 1 1 . Terminals 24 | . 1 1 2 11 3 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . 1 2 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Total Hacks 171 | . 4 5 11 36 22 15 . . 24 . 11 . . . . 8 . . 17 . 12 . . 2 . . . . . . 1 3 . Successful 110 | . 2 3 7 22 16 2 . . 24 . 5 . . . . 4 . . 17 . 5 . . 2 . . . . . . 1 . . Failed 61 | . 2 2 4 14 6 13 . . . . 6 . . . . 4 . . . . 7 . . . . . . . . . . 3 . Catastrophic 11 | . . 1 . 2 1 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 182 | . 3 4 3 19 13 6 . . . . 2 . . . . 14 . . . . 15 . . 1 . 21 2 4 14 14 36 11 . Terminals 63 | . 4 4 7 25 12 6 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . 5 . . . . 6 . . . . 3 . . . . 8 . . . . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . . . 1 2 10 . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . 4 . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . Terminal Hacks 65 | . 1 3 4 9 4 1 . . 24 . . . . . . . . . 17 . . . . 2 . . . . . . . . . Record 11 | . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 13 | . . 1 . 2 . . . . 6 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Build 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 26 | . 1 . 1 8 9 1 . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . Terminals 8 | . 1 . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . 1 2 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Tunnel 12 | . . . 1 2 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 1 3 11 5 5 . . . . 4 . . . . 4 . . . . 4 . . . . . . . . . . 1 . Full Trace Events 8 | . . . . 3 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter 153 | . . . . . . . . . . . . . . . . 153 . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . 1 1 2 . . . . 6 . . . . . . . . . 4 . . . . . . 9 . . . 26 . 11 . Parts Built 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Matter 636 | . . . . . . . . . . . 424 . . . . . . . . . 212 . . . . . . . . . . . . Time 265 | . . . . . . . . . . . 159 . . . . . . . . . 106 . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . 4 . . . . 1 . . . . 3 . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 12 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . 7 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 124 | . . 4 . 12 . . . . . 1 . . . 20 . 3 . . . . 7 . . . . 6 . 6 4 . 5 56 . Largest Group 26 | . . 4 1 10 . . . . . 1 . . . 20 20 21 7 7 6 5 3 . . . . 2 . 6 4 . 3 26 . Highest-Rated Group 2798 | . . 71 31 172 . . . . . 95 . . . 568 568 676 304 301 270 234 206 . . . . 206 . 85 298 . 342 2798 . Highest-Rated Ally 269 | . . 31 31 100 . . . . . 95 . . . 39 39 113 113 113 113 113 103 . . . . 103 . 15 269 . 114 269 . Zionite Dispatches 16 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . 4 . 4 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 18 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 12 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . ROAM 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 759 | . . 35 10 17 . . . . . 1 . . . . 55 121 15 21 . 10 10 . . . . 16 . . 6 . 14 428 . Total Damage 36008 | . . 450 210 143 . . . . . 45 . . . . 829 1903 653 660 . 630 320 . . . . 1165 . . 420 . 571 28009 . Kills 157 | . . 9 6 5 . . . . . . . . . . 10 19 2 3 . 3 2 . . . . 5 . . 3 . 1 89 . Allies Corrupted 15 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 2 . . 9 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . . . . 1 2 . 2 . 2 2 2 2 . . 2 . . . . 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 1 4 7 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 21170 | 175 252 996 600 3047 220 319 705 244 34 232 908 554 207 798 360 580 284 291 166 448 363 114 105 1012 158 1381 437 354 393 353 996 3189 895 Spaces Moved 26423 | 95 118 638 325 1553 357 650 1354 541 76 463 979 800 307 1112 435 582 326 301 153 333 554 273 253 713 227 1891 811 766 746 765 2024 4708 1194 Core 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1723 | . . 348 325 1050 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 503 | 95 118 290 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24068 | . . . . 489 357 650 1354 541 76 463 979 800 307 1112 435 582 326 301 153 333 554 273 253 713 227 1891 811 651 746 765 2024 4708 1194 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 120 120 120 160 46 46 45 45 45 45 36 30 60 60 60 60 60 60 60 60 52 41 41 41 32 41 15 16 16 31 34 21 30 30 Average Speed 53 | 120 120 141 160 131 46 45 45 45 45 44 53 60 60 60 60 60 60 60 60 58 49 41 41 42 47 39 29 33 34 34 29 41 36 Slowest Speed 350 | 120 120 160 160 350 46 46 45 45 45 45 60 60 60 60 60 60 60 60 142 60 60 41 41 48 48 41 91 97 36 34 34 115 41 Overloaded Moves 750 | . . . . . . . . . . 4 84 . . . . . . . . 42 44 . . 1 5 71 141 239 76 . 38 . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 3 . 1 1 Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Microwarps 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Exploration Rate (%) 57 | 4 31 96 27 92 80 20 94 64 72 61 29 83 52 89 62 17 50 48 62 62 23 57 47 77 50 49 85 59 27 89 40 86 55 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 26 | . . 1 1 2 7 . . 1 1 . . . . 3 1 2 . . 3 . . . . . . 2 . . . . 2 . . Known Exits Taken 16 | . . . 1 . . 1 . . . . 1 . . 1 1 . . . . 1 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 17 | 1 1 1 . 1 1 . 1 1 1 1 . 1 1 . . 1 1 1 1 . . . . . . 1 . . . . . 1 . Scrap Searched 26 | . . 3 . . . . 4 2 . 1 . 2 2 5 1 . . 2 . . . 1 3 . . . . . . . . . . Spaces Dug 136 | . 1 . . 16 . . 43 . . 44 3 . . . . . . . . 1 10 . . . . . 4 7 . . . 5 2 Terrain Destroyed 427 | . 2 . . 16 . . 82 . . 53 142 1 . . 3 27 2 1 . 7 34 . . 6 33 . 4 7 . . . 5 2 Melee 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . . . 5 2 Projectile 73 | . 2 . . . . . . . . . 14 1 . . 3 7 2 1 . 7 15 . . 6 15 . . . . . . . . AOE 336 | . . . . 16 . . 82 . . 53 128 . . . . 20 . . . . 19 . . . 18 . . . . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 32467 | 139 218 727 396 2345 378 668 1440 540 75 479 1280 868 318 1242 530 766 393 390 225 561 602 274 253 1414 240 2468 971 748 877 844 2400 5874 1524 Wait 4432 | 22 93 46 37 486 1 . 72 . . 10 174 66 5 120 91 143 60 78 43 216 13 1 . 644 . 470 102 32 85 43 287 928 64 Move 26289 | 94 117 637 324 1552 356 649 1353 540 75 462 978 799 306 1111 434 581 325 300 152 332 553 272 252 712 226 1890 810 667 744 764 2023 4706 1193 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 105 | 1 . 13 5 21 1 4 1 . . . 7 . . . . 1 . . 1 . 1 . 1 4 . 9 7 3 . . 5 18 2 Fast Attach 343 | 2 . 4 5 57 1 5 1 . . . 29 1 1 4 3 9 . 2 14 2 9 . . 17 . 19 9 14 23 15 31 47 19 Attach 77 | . . 2 3 4 . 3 1 . . . 6 . . 1 . 2 . . . . 1 1 . 5 . 9 4 2 1 2 3 20 7 Detach 76 | . . 1 2 1 . 2 . . . . 8 . 1 1 . 5 . . . . . . . 4 . 5 5 . 3 3 9 20 6 Swap 68 | 1 5 . 5 17 . . 2 . . . 5 . . 1 . 2 . . 1 . 1 . . 3 . 5 5 1 1 2 4 5 2 Drop 360 | 3 . 16 9 73 2 4 2 . . . 27 . . 4 1 5 . 2 14 2 8 . . 20 . 21 7 12 17 10 29 53 19 Fire 336 | 16 3 4 6 103 17 1 8 . . 7 46 2 5 . 1 18 8 8 . 9 16 . . 4 14 34 6 . . . . . . Melee 324 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 16 17 2 5 9 62 212 Ram 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 32 | . . 3 . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . 15 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 176 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Discovered new exit (range 6) 428 | -10/Materials | Entered Mines 440 | -10/Mines | Learned 2 Materials zone layouts 457 | -10/Mines | Learned location of Storage (-9) 483 | -10/Mines | Met a Derelict testing a Signal Generator 490 | -10/Mines | Found Signal Generator 706 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 718 | -10/Mines | Discovered new exit (range 11) 730 | -10/Mines | Discovered new exit (range 14) 803 | -10/Mines | Met a Derelict shopkeep closing up shop 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Accompanied by 1 ally 1424 | -9/Materials | Evolved 2 slots: Utility x2 1425 | -9/Materials | Identified exit to Storage 1928 | -9/Materials | Build established: Scavenger-Mutant 2024 | -9/Materials | Entered Storage 2413 | -9/Storage | Build established: Mutant 2495 | -9/Storage | Repaired Core Shielding 2830 | -9/Storage | Build established: Scavenger-Mutant 2935 | -9/Storage | Discovered new exit (range 15) 3903 | -9/Storage | Garrison activated, responded to threat 3979 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4292 | -9/Storage | Build established: Commander-Mutant 4404 | -9/Storage | Met 01-MTF 4538 | -9/Storage | Destroyed 01-MTF 4551 | -9/Storage | Found 01-MTF's Shockpuncher 4558 | -9/Storage | Found Prototype Device 4558 | -9/Storage | Identified 01-MTF's Autohacker 5016 | -9/Storage | Repaired Centrium Light Armor Plating? 5070 | -9/Storage | Used back door to open Recycling access 5070 | -9/Storage | Discovered new exit (range 5) 5071 | -9/Storage | Entered Recycling 5079 | -9/Recycling | Spotter reported a threat 5090 | -9/Recycling | Spotter reported a threat 5120 | -9/Recycling | Discovered new exit (range 16) 5151 | -9/Recycling | Spotter reported a threat 5167 | -9/Recycling | Spotter reported a threat 5187 | -9/Recycling | Spotter reported a threat 5187 | -9/Recycling | Spotter reported a threat 5187 | -9/Recycling | Spotter reported a threat 5218 | -9/Recycling | Spotter reported a threat 5219 | -9/Recycling | Spotter reported a threat 5219 | -9/Recycling | Spotter reported a threat 5220 | -9/Recycling | Spotter reported a threat 5240 | -9/Recycling | Spotter reported a threat 5248 | -9/Recycling | Spotter reported a threat 5291 | -9/Recycling | Entered Factory 5291 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5327 | -7/Factory | Discovered new exit (range 17) 5529 | -7/Factory | Identified exit to Lower Caves 5597 | -7/Factory | Build established: Scavenger-Tank 5610 | -7/Factory | Entered Lower Caves 5614 | -7/Lower Caves | Encountered a Warlord checkpoint 5940 | -7/Lower Caves | Build established: Scavenger-Mutant 5965 | -7/Lower Caves | Discovered new exit (range 7) 6081 | -7/Lower Caves | Learned Factory emergency access door positions 6315 | -7/Lower Caves | Entered another Lower Caves area 6448 | -7/Lower Caves | Discovered new exit (range 12) 6559 | -7/Lower Caves | Entered Data Miner 6559 | -7/Data Miner | Discovered new exit (range 6) 6566 | -7/Data Miner | Met Data Miner 6577 | -7/Data Miner | Learned location of Section 7 (-3) 6577 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6582 | -7/Data Miner | Received God Mode back door access code from Data Miner 6593 | -7/Data Miner | Entered Proximity Caves 6622 | -6/Proximity Caves | Escorted by Enhanced Grunt 6626 | -6/Proximity Caves | Learned location of 1 exit from Factory 6636 | -6/Proximity Caves | Learned 4 Factory zone layouts 6757 | -6/Proximity Caves | Discovered new exit (range 19) 6823 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6825 | -6/Proximity Caves | Entered Factory 6825 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6826 | -6/Factory | Identified exit to Lower Caves 6827 | -6/Factory | Identified exit to Factory 6949 | -6/Factory | Hacking Suite fried by hacking feedback 6970 | -6/Factory | Incoming investigation squad redirected 7029 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 7087 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 7450 | -6/Factory | Cargo convoy interrupted 7491 | -6/Factory | Destroyed 9 combat bots 7525 | -6/Factory | First assault squad dispatched 7678 | -6/Factory | Discovered exit to Factory (range 20) 7681 | -6/Factory | Incoming assault squad redirected 7733 | -6/Factory | Entered Lower Caves 7821 | -6/Lower Caves | Learned Factory trap positions 7878 | -6/Lower Caves | Learned 4 Factory zone layouts 7940 | -6/Lower Caves | Encountered a Warlord checkpoint 7959 | -6/Lower Caves | Spotted B-75 Beast 7994 | -6/Lower Caves | Build established: Scavenger-Tank 8058 | -6/Lower Caves | Discovered new exit (range 6) 8287 | -6/Lower Caves | Entered another Lower Caves area 8287 | -6/Lower Caves | Discovered exit to Factory (range 11) 8424 | -6/Lower Caves | Discovered new exit (range 9) 8428 | -6/Lower Caves | Learned Factory non-interactive machine intel 8494 | -6/Lower Caves | Entered Zion 8532 | -6/Zion | Discovered new exit (range 13) 8575 | -6/Zion | System corruption cleaned by Quarantine Array 8676 | -6/Zion | Visited the Megawrench Repair Shop 8676 | -6/Zion | Megawrench repaired 14 parts 8815 | -6/Zion | Learned location of Warlord (-4) 8819 | -6/Zion | Learned Factory stockpile data 8857 | -6/Zion | Learned Factory emergency access door positions 8874 | -6/Zion | Given the Hacking Drone Bay 8876 | -6/Zion | Found Prototype Device 8876 | -6/Zion | Identified Hacking Drone Bay 8919 | -6/Zion | Imprinted 8921 | -6/Zion | Declared Zion's savior 8952 | -6/Zion | Gained Derelict followers 8984 | -6/Zion | Gained Derelict followers 9047 | -6/Zion | Found Prototype Device 9047 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9071 | -6/Zion | Gained Derelict followers 9168 | -6/Zion | Identified exit to Proximity Caves 9292 | -6/Zion | Entered Proximity Caves 9292 | -5/Proximity Caves | Accompanied by 20 allies 9306 | -5/Proximity Caves | Found Alien Artifact 9306 | -5/Proximity Caves | Identified Core Expander 9306 | -5/Proximity Caves | Installed Core Expander, added new Utility slot 9518 | -5/Proximity Caves | Learned location of 1 exit from Factory 9596 | -5/Proximity Caves | Discovered exit to Factory (range 11) 9652 | -5/Proximity Caves | Entered Factory 9652 | -5/Factory | Accompanied by 20 allies 9652 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9653 | -5/Factory | Identified exit to Factory 9655 | -5/Factory | Loaded intel: 80 trap records 9658 | -5/Factory | Loaded intel: 256 non-interactive machine locations 9759 | -5/Factory | Zion hero teleported in (CL-ANK) 9823 | -5/Factory | Zion Defense Resupply teleported in 9982 | -5/Factory | Discovered new exit (range 3) 10064 | -5/Factory | Incoming assault squad redirected 10127 | -5/Factory | Build established: Tank 10165 | -5/Factory | Incoming investigation squad redirected 10199 | -5/Factory | Fabricated A-02 Transporter? 10232 | -5/Factory | Entered Upper Caves 10232 | -5/Upper Caves | Accompanied by 7 allies (CL-ANK) 10271 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10380 | -5/Upper Caves | Attracted the attention of an 0b10 base 10429 | -5/Upper Caves | Discovered new exit (range 9) 10516 | -5/Upper Caves | Entered another Upper Caves area 10516 | -5/Upper Caves | Accompanied by 7 allies (CL-ANK) 10518 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10552 | -5/Upper Caves | Discovered exit to Factory (range 2) 10768 | -5/Upper Caves | Discovered new exit (range 8) 10807 | -5/Upper Caves | Entered Zhirov 10807 | -5/Zhirov | Accompanied by 6 allies (CL-ANK) 10807 | -5/Zhirov | Discovered new exit (range 3) 10818 | -5/Zhirov | Met Zhirov 10833 | -5/Zhirov | Found Alien Artifact 10833 | -5/Zhirov | Identified Integrated Dissipator 10833 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10883 | -5/Zhirov | Found Alien Artifact 10883 | -5/Zhirov | Identified Transdimensional Reconstructor 10883 | -5/Zhirov | Warped through subspace 10889 | -5/Zhirov | Learned location of Testing (-2) 10895 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10973 | -5/Zhirov | Entered Proximity Caves 10973 | -4/Proximity Caves | Accompanied by 6 allies (CL-ANK) 11250 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11371 | -4/Proximity Caves | Spotted B-86 Titan 11413 | -4/Proximity Caves | Discovered exit to Factory (range 15) 11421 | -4/Proximity Caves | Entered Factory 11421 | -4/Factory | Evolved 2 slots: Propulsion x2 11452 | -4/Factory | Zion Heavy squad teleported in 11552 | -4/Factory | Zion Fire squad teleported in 11559 | -4/Factory | P-70 Sage assimilated allied AY-EEG(i) 11585 | -4/Factory | Spotted B-86 Titan 11615 | -4/Factory | Zion Hacker squad teleported in 11631 | -4/Factory | Local fabrication network quarantined 11671 | -4/Factory | First assault squad dispatched 11684 | -4/Factory | Found Prototype Processor 11684 | -4/Factory | Identified Exp. Signal Interpreter 11687 | -4/Factory | Incoming investigation squad redirected 11694 | -4/Factory | Discovered new exit (range 16) 11699 | -4/Factory | Incoming assault squad redirected 11706 | -4/Factory | Identified exit to Research 11748 | -4/Factory | Retrieved Zion intel report: Branch Access 11748 | -4/Factory | Identified exit to Upper Caves 11748 | -4/Factory | Identified exit to Armory 11760 | -4/Factory | Spotted B-86 Titan 11784 | -4/Factory | Entered Upper Caves 11894 | -4/Upper Caves | Discovered new exit (range 11) 11898 | -4/Upper Caves | Identified exit to Upper Caves 11898 | -4/Upper Caves | Entered another Upper Caves area 11899 | -4/Upper Caves | Identified exit to Warlord 11975 | -4/Upper Caves | Learned Research non-interactive machine intel 12002 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12003 | -4/Upper Caves | Entered Warlord 12025 | -4/Warlord | System corruption cleaned by Quarantine Array 12053 | -4/Warlord | Build established: Skirmisher 12098 | -4/Warlord | Visited the Vortex Lab 12100 | -4/Warlord | Found Prototype Energy Gun 12100 | -4/Warlord | Identified Vortex Shotgun 12103 | -4/Warlord | Found Prototype Energy Gun 12103 | -4/Warlord | Identified Vortex Rail 12110 | -4/Warlord | Found Vortex Shotgun 12116 | -4/Warlord | Warlord's base attacked by MAIN.C 12135 | -4/Warlord | Rebuked by Warlord 12144 | -4/Warlord | Opened Warlord's prototype stash 12146 | -4/Warlord | Found Prototype Device 12146 | -4/Warlord | Identified Exp. Phase Shifter 12153 | -4/Warlord | Found Prototype Processor 12153 | -4/Warlord | Identified Spectral Analyzer 12155 | -4/Warlord | Found Prototype Device 12155 | -4/Warlord | Identified Thermal Barrier 12170 | -4/Warlord | Found Prototype Reactor 12436 | -4/Warlord | Build established: Scout 12466 | -4/Warlord | Warlord forces counterattacked 12764 | -4/Warlord | Opened side exit 12791 | -4/Warlord | Warlord base infiltrated, sounded retreat 12907 | -4/Warlord | Found Prototype Processor 12907 | -4/Warlord | Identified Exp. Core Analyzer 12960 | -4/Warlord | Discovered new exit (range 8) 12994 | -4/Warlord | Found Prototype Device 12994 | -4/Warlord | Identified Exp. Shock Absorption System 13014 | -4/Warlord | Identified exit to Proximity Caves 13015 | -4/Warlord | Entered Proximity Caves 13017 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13072 | -3/Proximity Caves | Destroyed 8 combat bots 13154 | -3/Proximity Caves | Discovered exit to Research (range 10) 13173 | -3/Proximity Caves | Entered Research 13173 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13174 | -3/Research | Loaded intel: 73 non-interactive machine locations 13174 | -3/Research | Identified Vortex Chain Reactor 13310 | -3/Research | Zion Heavy squad teleported in 13498 | -3/Research | Found Prototype Protection 13498 | -3/Research | Identified Zio. Weapon Casing 13640 | -3/Research | Discovered new exit (range 23) 13652 | -3/Research | Identified exit to Research 13785 | -3/Research | Build established: Scavenger-Scout 13814 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13815 | -3/Research | Zion Heavy squad teleported in 13899 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14087 | -3/Research | Zion Heavy squad teleported in 14104 | -3/Research | Found Zio. Weapon Casing 14238 | -3/Research | Spotted B-86 Titan 14272 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14398 | -3/Research | Terminal network hard line cut 14423 | -3/Research | First assault squad dispatched 14551 | -3/Research | System corruption reached 10% 14552 | -3/Research | Discovered new exit (range 4) 14554 | -3/Research | Entered Quarantine 14571 | -3/Quarantine | Found Alien Artifact 14571 | -3/Quarantine | Identified Core Reset Matrix 14571 | -3/Quarantine | Used Core Reset Matrix 14575 | -3/Quarantine | Detected hypermatrix surge 14575 | -3/Quarantine | Sensed 15 artifacts in vicinity 14583 | -3/Quarantine | Lost 3 parts (3u) 14589 | -3/Quarantine | Found Prototype Slashing Weapon 14589 | -3/Quarantine | Identified Vibroblade 14599 | -3/Quarantine | Found Phase Redirector 14632 | -3/Quarantine | Cryocooling Duct disabled 14634 | -3/Quarantine | Cryocooling Duct disabled 14647 | -3/Quarantine | Ambient heat levels rising (+20) 14647 | -3/Quarantine | Non-combat units ordered to evacuate 14649 | -3/Quarantine | Ambient heat levels rising (+20) 14649 | -3/Quarantine | Combat units ordered to evacuate 14714 | -3/Quarantine | Found Transdimensional Reconstructor 14715 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 14716 | -3/Quarantine | Found Transdimensional Reconstructor 14718 | -3/Quarantine | Found Transdimensional Reconstructor 14724 | -3/Quarantine | Found Dimensional Node Initializer 14724 | -3/Quarantine | Initialized slip node 14748 | -3/Quarantine | Discovered exit to Research (range 16) 14749 | -3/Quarantine | Quarantine Guard activated 14749 | -3/Quarantine | Spotted Quarantine Guard 14749 | -3/Quarantine | Spotted Quarantine Guard 14749 | -3/Quarantine | Spotted Quarantine Guard 14749 | -3/Quarantine | Spotted Quarantine Guard 14749 | -3/Quarantine | Spotted Quarantine Guard 14749 | -3/Quarantine | Spotted Quarantine Guard 14766 | -3/Quarantine | Found Subatomic Replicator 14774 | -3/Quarantine | Warped through subspace to slip node 14777 | -3/Quarantine | Found Matter Drive 14796 | -3/Quarantine | Spotted Quarantine Guard 14818 | -3/Quarantine | Spotted Quarantine Guard 14869 | -3/Quarantine | Spotted Quarantine Guard 14874 | -3/Quarantine | Spotted Quarantine Guard 14926 | -3/Quarantine | Spotted Quarantine Guard 14942 | -3/Quarantine | Found Sigix Broadsword 14970 | -3/Quarantine | Spotted Fortress 14989 | -3/Quarantine | Discovered new exit (range 5) 14990 | -3/Quarantine | Identified exit to Section 7 14991 | -3/Quarantine | Entered Section 7 14992 | -3/Section 7 | Sensed 20 artifacts in vicinity 15005 | -3/Section 7 | Found Spacefold Activator 15018 | -3/Section 7 | Found Integrity Redistributor 15065 | -3/Section 7 | Found Integrated Mediator 15065 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 15092 | -3/Section 7 | Found Microwarp Drive 15101 | -3/Section 7 | Spotted Alpha 7 15102 | -3/Section 7 | Spotted Alpha 7 15103 | -3/Section 7 | Spotted B-99 Colossus 15114 | -3/Section 7 | Found Core Reset Matrix 15129 | -3/Section 7 | Found LRC Matter Compressor 15129 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15133 | -3/Section 7 | Found LRC Matter Compressor 15133 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15206 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 15208 | -3/Section 7 | Found Integrated Reactor 15208 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15210 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15237 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 15256 | -3/Section 7 | Found Matter Drive 15263 | -3/Section 7 | Spotted Executioner 15263 | -3/Section 7 | Spotted Executioner 15277 | -3/Section 7 | Core integrity fell below 50% 15284 | -3/Section 7 | Found Prototype Hackware 15284 | -3/Section 7 | Identified Exp. System Shield 15300 | -3/Section 7 | Retrieved Zion intel report: Main Access 15327 | -3/Section 7 | Spotted B-86 Titan 15340 | -3/Section 7 | Emitted hypermatrix ping 15343 | -3/Section 7 | Found Prototype Device 15343 | -3/Section 7 | Identified EM Disruption Field 15345 | -3/Section 7 | Assembled emerged from beneath the floor 15345 | -3/Section 7 | Entered Research 15345 | -2/Research | Accompanied by 3 allies 15345 | -2/Research | Evolved 2 slots: Utility x2 15358 | -2/Research | Retrieved Zion intel report: Branch Access 15358 | -2/Research | Identified exit to Testing 15359 | -2/Research | Zion Zionite Resupply teleported in 15372 | -2/Research | Found Prototype Protection 15372 | -2/Research | Identified Zio. Heavy Carapace 15375 | -2/Research | Found Prototype Protection 15375 | -2/Research | Identified Zio. Shade Carapace 15407 | -2/Research | Found Vortex Chain Reactor 15417 | -2/Research | Found Prototype Processor 15417 | -2/Research | Identified Exp. Core Analyzer 15439 | -2/Research | Spotted B-90 Cyclops 15456 | -2/Research | Build established: Alien-Scout 15496 | -2/Research | Zion Experimental squad teleported in 15504 | -2/Research | Zion Melee Resupply teleported in 15506 | -2/Research | Found Prototype Device 15506 | -2/Research | Identified Exp. Actuator Array 15531 | -2/Research | Crushed by falling debris 15681 | -2/Research | Zion Trap Resupply teleported in 15738 | -2/Research | Entered Testing 15777 | -2/Testing | Retrieved Zion intel report: Trap Installations 15801 | -2/Testing | Found Prototype Device 15801 | -2/Testing | Identified Exp. Shock Absorption System 15870 | -2/Testing | Discovered new exit (range 16) 15891 | -2/Testing | Retrieved Zion intel report: Active Terminals 15903 | -2/Testing | Build established: Alien-Gladiator 15925 | -2/Testing | Spotted Striker 15925 | -2/Testing | Spotted Striker 15926 | -2/Testing | Warped through subspace 15953 | -2/Testing | Retrieved Zion intel report: Component Schematics 15971 | -2/Testing | Retrieved Zion intel report: Component Schematics 16006 | -2/Testing | Warped through subspace 16049 | -2/Testing | Warped through subspace 16090 | -2/Testing | Identified exit to Access 16091 | -2/Testing | Entered Access 16091 | -1/Access | Evolved 2 slots: Utility x2 16108 | -1/Access | Zion Infowar Resupply teleported in 16152 | -1/Access | Found Exp. Core Analyzer 16287 | -1/Access | Zion Infowar Resupply teleported in 16396 | -1/Access | Retrieved Zion intel report: Active Garrisons 16398 | -1/Access | Build established: Alien-Ninja 16468 | -1/Access | Retrieved Zion intel report: Guard Positions 16506 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 16748 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 16768 | -1/Access | Retrieved Zion intel report: Unaware Analyses 16783 | -1/Access | Retrieved Zion intel report: Branch Access 16783 | -1/Access | Identified exit to Command 16803 | -1/Access | Retrieved Zion intel report: Trap Installations 16804 | -1/Access | Zion Light squad teleported in 17051 | -1/Access | Zion Recon squad teleported in 17087 | -1/Access | Entered Command 17250 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17269 | -1/Command | Spotted B-99 Colossus 17287 | -1/Command | Retrieved Zion intel report: Unaware Schematics 17290 | -1/Command | Disengaged cave seal 17303 | -1/Command | Allies destroyed B-99 Colossus 17319 | -1/Command | Spotted M Guard 17319 | -1/Command | Spotted M Guard 17319 | -1/Command | Spotted Combat Programmer 17334 | -1/Command | Spotted Combat Programmer 17423 | -1/Command | Lost 3 parts (3u) 17451 | -1/Command | Allies destroyed M Guard 17451 | -1/Command | All MAIN.C guards destroyed 17458 | -1/Command | Found Corrupted Prototype Reactor 17507 | -1/Command | Found Zio. Shade Carapace 17605 | -1/Command | Disengaged cave seal 17697 | -1/Command | Build established: Alien-Gladiator 17723 | -1/Command | Met MAIN.C 17726 | -1/Command | 0b10 Conduit disabled 17741 | -1/Command | Allies destroyed MAIN.C Shell 17741 | -1/Command | MAIN.C activated Command garrisons 17753 | -1/Command | Allies destroyed MAIN.C 18002 | -1/Command | Found Prototype Device 18002 | -1/Command | Identified AEGIS Remote Shield 18005 | -1/Command | Found Prototype Processor 18005 | -1/Command | Identified Exp. Melee Analysis Suite 18007 | -1/Command | Found Prototype Device 18007 | -1/Command | Identified Femtoactuators 18229 | -1/Command | Found Prototype Protection 18229 | -1/Command | Identified Zio. Shade Armor 18388 | -1/Command | Spotted B-99 Colossus 18698 | -1/Command | Found Vortex Chain Reactor 18717 | -1/Command | Found Exp. Melee Analysis Suite 18868 | -1/Command | Found Zio. Shade Armor 18930 | -1/Command | Found Prototype Reactor 18944 | -1/Command | Identified Zero-point Reactor 18997 | -1/Command | System corruption reached 10% 19208 | -1/Command | Found Prototype Processor 19208 | -1/Command | Identified Exp. Targeting Computer 19237 | -1/Command | Spotted B-99 Colossus 19728 | -1/Command | Found Zio. Shade Armor 19884 | -1/Command | Found Zio. Shade Armor 20215 | -1/Command | Identified Zero-point Reactor 20217 | -1/Command | Sensed 1 artifact in vicinity 20270 | -1/Command | Warped through subspace to slip node 20270 | -1/Command | Discovered new exit (range 4) 20276 | -1/Command | Entered Access_0 20277 | -1/Access_0 | Sensed 2 artifacts in vicinity 20277 | -1/Access_0 | Met Architect 20294 | -1/Access_0 | Subspace Access Node disabled 20300 | -1/Access_0 | Architect warped through subspace 20310 | -1/Access_0 | Destroyed A8 20335 | -1/Access_0 | Architect warped through subspace 20348 | -1/Access_0 | A6 warped into view 20363 | -1/Access_0 | Architect warped through subspace 20379 | -1/Access_0 | Destroyed A6 20406 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-94) 20412 | -1/Access_0 | Architect warped through subspace 20452 | -1/Access_0 | Subspace Access Node disabled 20459 | -1/Access_0 | Architect warped through subspace 20491 | -1/Access_0 | Architect warped through subspace 20549 | -1/Access_0 | Architect warped through subspace 20556 | -1/Access_0 | Found Sigix Broadsword 20585 | -1/Access_0 | Architect warped through subspace 20644 | -1/Access_0 | Architect warped through subspace 20676 | -1/Access_0 | Architect warped through subspace 20717 | -1/Access_0 | Architect warped through subspace 20748 | -1/Access_0 | A5 warped into view 20762 | -1/Access_0 | Destroyed A5 20769 | -1/Access_0 | Architect warped through subspace 20794 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20804 | -1/Access_0 | Found Exp. Melee Analysis Suite 20810 | -1/Access_0 | Architect warped through subspace 20838 | -1/Access_0 | Subspace Access Node disabled 20847 | -1/Access_0 | Architect warped through subspace 20913 | -1/Access_0 | A4 warped into view 20925 | -1/Access_0 | Destroyed A4 20962 | -1/Access_0 | Build established: Alien-Sprinter 20969 | -1/Access_0 | Architect warped through subspace 20991 | -1/Access_0 | Found Prototype Device 20991 | -1/Access_0 | Identified Exp. Thermal Shield 21006 | -1/Access_0 | Architect warped through subspace 21041 | -1/Access_0 | Architect warped through subspace 21049 | -1/Access_0 | Found Prototype Device 21049 | -1/Access_0 | Identified Exp. Phase Shifter 21080 | -1/Access_0 | Architect warped through subspace 21110 | -1/Access_0 | Architect warped through subspace 21128 | -1/Access_0 | Architect warped through subspace 21135 | -1/Access_0 | Subspace Access Node disabled 21165 | -1/Access_0 | Destroyed Architect 21166 | -1/Access_0 | Architect triggered a singularity event 21167 | -1/Access_0 | Warped through subspace to slip node 21167 | -1/Access_0 | Discovered new exit (range 8) 21171 | *** | Escaped singularity! Last Messages --------------- 21153_ Quantum Shear penetrates Earth. 21155_ Sigix Broadsword follow-up attack on Architect. 21155_ Quantum Shear penetrates Earth. 21156_ Sigix Broadsword follow-up attack on Architect. 21158_ Penetrated by Quantum Shear. 21162_ Sigix Broadsword follow-up attack on Architect. 21162_ Penetrated by Quantum Shear. 21162_ Quantum Shear penetrates Earth. 21165_ Quantum Shear penetrates Wall. 21165_ Sigix Broadsword follow-up attack on Architect. 21165_ Architect: "If I can't win, no one wins!" 21165_ Architect destroyed. 21166_ A0_COM: Initiating irreversible singularity event. Goodbye. 21167_ A0_COM: 10. 21167_ Warped through subspace, drawn to slip node. 21167_ EXIT=FOUND 21168_ A0_COM: 9. 21169_ A0_COM: 8. 21170_ A0_COM: 7. 21171_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ;#?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ;#?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Energy Generation 81 Energy Capacity 1300 Matter Stores 550 Matter Capacity 950 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 60 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 75 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 25 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 8 Melee Accuracy 36 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 30 Overload Regulation 80 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory A-02 Transporter | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Dimensional Node Initializer Sigix Broadsword Spacefold Activator Integrated Mediator Microwarp Drive LRC Matter Compressor Subatomic Replicator Integrated Reactor Matter Drive High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed LegHardcellFlail Manual? 0 Play Time 03:45:54 Cumulative 2230.6 hours Start 2021.09.19 @ 08:32:08 End 2021.09.19 @ 16:33:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2687 Rogue 2679 Adventurer 0 Explorer 8 Win Type 6 Total 260 Types 47/32/95/3/3/5/72/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 817dcd76-72dd-4389-9b30-3dc23a1f7946