Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 19:10:08 Player: tengiz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1266) 1266 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3906 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array Hardened Heavy Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Seismic Detector Targeting Computer Improved Weapon Shielding Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Sensor Array Targeting Computer Shield Generator System Restoration Module Shock Rifle Heavy Assault Rifle [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 47 | 7 6 9 15 10 Power 4 | 1 1 . 1 1 Engine 4 | 1 1 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 4 5 2 Treads . | . . . . . Leg 13 | 2 1 4 5 1 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 . 5 4 Device 2 | . . . 1 1 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . 2 . 2 3 Artifact . | . . . . . Weapon 17 | 3 2 5 4 3 Energy Gun 10 | 3 2 3 2 . Energy Cannon 4 | . . 2 1 1 Ballistic Gun 2 | . . . 1 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 2 . 1 Parts Lost 26 | . 3 . 5 18 Power 2 | . . . 1 1 Propulsion 6 | . . . 1 5 Utility 10 | . . . 2 8 Weapon 8 | . 3 . 1 4 Highest Loss Streak 7 | . 2 . 2 7 To Critical Strikes 1 | . . . . 1 Average Backups 7 | 2 6 7 8 8 Power . | . 1 1 . . Propulsion 1 | . 1 . 1 1 Utility 3 | . 1 4 4 4 Weapon 1 | 1 2 1 2 1 Tool/Special . | . . . . . Unused Backups 13 | . 3 . . 10 Power 4 | . 3 . . 1 Propulsion 2 | . . . . 2 Utility 7 | . . . . 7 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 92 99 98 74 Engine 9 | . 14 11 9 5 Leg 31 | . 28 43 35 22 Device 5 | . . . 5 10 Storage 9 | . 14 11 9 5 Processor 4 | . . . 9 5 Protection 9 | . 7 11 11 8 Energy Gun 10 | . 27 15 6 . Energy Cannon 4 | . . 6 6 4 Ballistic Gun 2 | . . . 5 3 Peak Build Rating 37 | 6 9 16 26 37 Average Rating 18 | 3 7 14 21 24 On Entrance 11 | . 6 9 15 25 Avg Prop Armor Cover (%) 5 | . . . 4 9 Naked Turns 141 | . . . . 141 Heaviest Build 42 | 14 20 24 32 42 Greatest Support 69 | 20 20 40 68 69 Greatest Overweight (x) 3 | 3 . . 1 3 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 9 Most Carried 10 | 5 8 8 10 10 Average Carried 7 | 2 6 7 8 8 Final Capacity 10 | 8 8 8 10 5 Final Carried 10 | 2 6 8 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1015 | 209 181 145 258 222 Remotely . | . . . . . Salvage Created 1575 | 72 497 206 357 443 Parts 93 | 3 36 13 16 25 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 12 3 6 11 Guns 18 | . 11 2 4 1 Cannons 10 | . . 1 2 7 AOE 4 | . 1 . . 3 Classes Destroyed 11 | 1 5 1 2 2 Worker 1 | . . . . 1 Builder 1 | . 1 . . . Hauler 3 | . 1 1 . 1 Recycler 2 | 1 . . . 1 Watcher 1 | . 1 . . . Swarmer 13 | . 6 . . 7 Grunt 9 | . 6 1 2 . Brawler 1 | . . . 1 . Sentry 6 | . . 2 2 2 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 7 | 1 7 1 2 5 Combat Bots Only 6 | . 6 1 2 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 388 | . 61 10 55 262 Missed 123 | . 20 1 14 88 Hits 265 | . 41 9 41 174 Projectile 265 | . 41 9 41 174 Critical Strikes 11 | . . 1 3 7 Part Disruptions 2 | . . . . 2 Damage Taken 4110 | . 438 127 898 2647 Core 1065 | . 36 31 298 700 Absorbed by Shields . | . . . . . Redirected to Shielding 36 | . . . . 36 Core Remaining (%) 80 | 100 85 92 45 . Volleys Fired 135 | 1 38 15 32 49 Largest 2 | 1 2 2 2 2 Hottest 124 | 40 80 124 124 118 Shots Fired 237 | 1 73 29 62 72 Gun 160 | 1 73 11 43 32 Cannon 77 | . . 18 19 40 Launcher . | . . . . . Special . | . . . . . Kinetic 60 | . . . 20 40 Thermal 68 | . 21 17 18 12 Explosive . | . . . . . Electromagnetic 109 | 1 52 12 24 20 Robot Hit Streak 17 | 1 9 5 17 8 Robot Miss Streak 7 | . 3 3 4 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 146 | 1 46 18 43 38 Core Hits 62 | 1 24 5 13 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 1 2 Burn 2 | . . 1 1 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3379 | 15 689 393 768 1514 Guns 1549 | 15 607 95 498 334 Cannons 1110 | . . 267 269 574 Explosions 693 | . 82 31 . 580 Melee . | . . . . . Ramming 27 | . . . 1 26 Kinetic 762 | . . . 225 537 Thermal 1379 | . 237 188 249 705 Explosive . | . . . . . Electromagnetic 1211 | 15 452 205 293 246 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 3 . . 5 Average Corruption 4 | . 2 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 2 . . 6 Message Errors 2 | . . . . 2 Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . 1 . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 33 | . . 10 . 23 Projectiles 10 | . . 10 . . Explosions 23 | . . . . 23 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 273 | . . . . 273 Shots 3 | . . . . 3 Rammed 2 | . . . . 2 Targets Rammed 5 | . . . 1 4 Kicked 3 | . . . 1 2 Crushed . | . . . . . Highest Temperature 730 | . 230 348 730 300 Average Temperature 121 | . 74 110 217 96 Received Heat Transfer 879 | . 192 57 306 324 Effects 26 | . . 2 24 . Shutdowns 3 | . . . 3 . Energy Bleed 4 | . . . 4 . Interference 5 | . . 2 3 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 2 | . . . 2 . Damage (major) 6 | . . . 6 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2034 | . 450 457 555 572 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 2 1 . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 175 | 5 175 66 40 167 Initial 66 | . . 66 11 2 Average 43 | . 79 17 9 64 Influence Increases 1278 | 5 372 133 195 573 Destroy 0b10 Robot/C 640 | . 240 60 120 220 Destroy 0b10 Robot/NC 40 | 5 15 5 . 15 Destroy Leader 188 | . 64 22 40 62 Successful Hack 18 | . 5 8 5 . Disable Machine 180 | . 30 30 30 90 Destroy Structure 47 | . 3 8 . 36 Lose Combat Pursuer 165 | . 15 . . 150 Influence Decreases 1123 | 5 215 261 217 425 Entered New Map 114 | . . 91 18 5 Time Decay 779 | 5 185 170 169 250 Lost Part 230 | . 30 . 30 170 Squads Dispatched 11 | . 2 1 3 5 Investigation 2 | . . . 1 1 Extermination 3 | . . . . 3 Reinforcement 6 | . 2 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 3 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 21 9 12 30 Peak Tracking Total 6 | . 5 2 4 6 Tactical Retreats 6 | . 1 . . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 2 . 1 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 2 2 2 6 Max in Single Turn 4 | . 1 1 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 3 5 1 . Terminals 7 | . 2 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 18 | . 8 9 1 . Successful 8 | . 1 6 1 . Failed 10 | . 7 3 . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 6 8 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 6 1 . Record 1 | . . 1 . . Prototype ID Bank 2 | . . 1 1 . Alert Level 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 5 . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 995 | . . . 347 648 Sensors 648 | . . . . 648 Seismic 866 | . . . 347 519 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2647 | 71 491 571 567 947 Spaces Moved 1739 | 36 277 403 302 721 Core 305 | 17 . . . 288 Treads . | . . . . . Legs 1399 | 19 277 403 302 398 Wheels 35 | . . . . 35 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 112 | 145 120 120 125 98 Slowest Speed 200 | 200 120 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 45 40 26 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . 3 7 . 38 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 43 | . 3 7 . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2183 | 52 359 461 425 886 Wait 163 | . 17 21 55 70 Move 1735 | 35 276 402 301 721 Hop . | . . . . . Pick Up 41 | 8 9 7 8 9 Fast Attach 7 | . 1 . 2 4 Attach 24 | 6 3 2 5 8 Detach . | . . . . . Swap 44 | 2 11 9 14 8 Drop 27 | . 4 5 7 11 Fire 135 | 1 38 15 32 49 Melee . | . . . . . Ram 2 | . . . . 2 Kick 3 | . . . 1 2 Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 8) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x2 879 | -9/Materials | Discovered new exit (range 12) 1031 | -9/Materials | Discovered new exit (range 14) 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Utility x2 1434 | -8/Materials | Core integrity fell below 50% 1674 | -8/Materials | Discovered new exit (range 3) 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x2 2381 | -7/Factory | Lost 7 parts (2n2u3w) 2501 | -7/Factory | Core integrity fell below 50% 2507 | -7/Factory | Lost 7 parts (1p3n2u1w) 2585 | -7/Factory | Core integrity fell below 20% 2648 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02533_ ALERT: Alarm triggered, dispatching investigation squad. 02537_ C-30 ARC bursts open, deploying its payload. 02537_ L-41 Fighter unfolds itself. 02537_ G-47 Trooper unfolds itself. 02538_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6F. 02541_ K-01 Serf collects debris. 02542_ U-05 Engineer lays Concrete. 02566_ Slammed into K-01 Serf. 02590_ System corrupted: Energy discharge (-38). 02601_ Triggered Blade Trap. 02601_ Massive razor-sharp blades shoot up from within the floor. 02629_ System corrupted: Component data lost. 02636_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02638_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ????# ? !???????????????????????????????????????? | | ????# ? ???????????????????????????????????????? | | ????# ? ???????????????????????????????????????? | | ????# # ???????????????????????????????????????? | | ????# # ???????????????????????????????????????? | | ????# # ???????????????????????????????????????? | | ????# ##/#???????????????????????????????????????? | | ??### #?????##############????????????????????? | | ??#"" #?????# s ! #????????????????????? | | ??#T #?????# ss @ #????????????????????? | | ##### ####### " " " " " #????????????????????? | | # " " " " " #????????????????????? | | # " " " " " #????????????????????? | | # " " " " " #????????????????????? | | + " " " " " #????????????????????? | | # " " " " " #????????????????????? | | # " " " " " #????????????????????? | | # " " " " " #????????????????????? | | ################ " " " " " #????????????????????? | | ???????????????# ? +????????????????????? | | ???????????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionDisposableProtomatter Manual? 0 Play Time 00:29:41 Cumulative 7.6 hours Start 2025.11.30 @ 18:40:47 End 2025.11.30 @ 19:10:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d141bd48-f8ca-4b39-af76-4aac94394f17