Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.08 @ 16:55:01 Player: Dizzar Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (19) 95 Value Destroyed (483) 483 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9578 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 172/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Signal Interpreter Advanced Shield Generator Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Backup Laser III [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Biometal Leg Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility System Shield Device Improved Maneuvering Thrusters Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Katana Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Slots Evolved 18 | . . . . . 4 2 2 2 2 . . 2 2 2 . Power 2 | . . . . . . 1 . . . . . . . 1 . Propulsion 3 | . . . . . 1 . 1 . 1 . . . . . . Utility 13 | . . . . . 3 1 1 2 1 . . 2 2 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 73 | 7 1 . 1 3 8 11 11 10 1 1 10 . 2 6 1 Power 9 | 1 . . . . . 1 1 2 . . 2 . . 2 . Engine 1 | 1 . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 1 2 . . . . . . . Reactor 4 | . . . . . . . . . . . 2 . . 2 . Propulsion 19 | 2 . . . . 3 1 2 2 . 1 5 . 1 2 . Treads 2 | 2 . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 16 | . . . . . 3 1 2 2 . . 5 . 1 2 . Utility 33 | 2 1 . 1 3 2 6 7 5 1 . 2 . 1 2 . Device 10 | . . . . 1 . . 3 1 1 . 1 . 1 2 . Storage 6 | 2 . . 1 1 1 1 . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . . . . Hackware 14 | . . . . . 1 5 4 3 . . 1 . . . . Protection 2 | . 1 . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 12 | 2 . . . . 3 3 1 1 . . 1 . . . 1 Energy Gun 3 | 1 . . . . 1 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . 1 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . . 1 . Parts Lost 27 | . . . . . . . . 6 3 1 . 4 1 1 11 Power 4 | . . . . . . . . 2 . 1 . . 1 . . Propulsion 9 | . . . . . . . . 3 2 . . 1 . . 3 Utility 10 | . . . . . . . . 1 . . . 2 . 1 6 Weapon 4 | . . . . . . . . . 1 . . 1 . . 2 Highest Loss Streak 11 | . . . . . . . . 4 3 1 . 3 1 1 11 Average Slot Usage (%) 80 | . 100 100 100 99 78 88 99 90 73 54 51 73 51 53 31 Engine 4 | . 14 14 14 14 9 7 . . . . 1 3 1 3 . Core 4 | . . . . . . 6 11 10 5 4 . . . 2 . Treads 5 | . 28 28 28 28 16 . . . . . . . . . . Flight 13 | . . . . . 2 22 25 22 10 . 2 13 10 10 5 Device 1 | . . . . . . . 5 1 5 4 . . . 4 1 Storage 3 | . 23 14 14 13 17 . . . . . . . . . . Processor 1 | . . . . . . . . 1 5 5 5 4 4 4 3 Hackware 27 | . . . . . 7 34 40 40 36 36 36 37 26 24 16 Protection 2 | . 4 14 14 13 8 . . . . . . . . . . Energy Gun 2 | . 14 14 14 14 7 . . . . . 1 2 . . . Ballistic Gun 4 | . 14 14 14 14 9 7 5 . . . . . . . . Slashing Weapon 3 | . . . . . 1 6 6 5 5 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 17 17 16 20 20 25 24 19 19 13 8 23 23 23 48 48 Greatest Support 57 | 40 40 40 40 40 40 18 26 29 17 3 30 30 30 57 57 Greatest Overweight (x) 5 | 1 . . . . . 1 . . 2 2 5 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 6 8 8 10 8 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 6 7 6 6 7 9 4 4 4 4 4 4 4 4 4 4 Most Carried 10 | 4 5 5 6 8 10 8 4 4 3 3 4 1 3 4 1 Average Carried 3 | 1 3 5 5 5 6 4 3 3 2 3 3 1 2 3 . Final Capacity 8 | 8 6 6 8 8 8 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 3 5 5 6 5 8 4 3 2 3 3 1 1 3 1 . Class Distribution -------------------- 27% | Wizard-Mutant 25% | Mutant 20% | Wizard-Sprinter 16% | Hacker-Mutant 7% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Scout | -4/Factory Wizard-Assassin | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Matter Collected 735 | 222 23 . . 66 30 172 38 56 . . . . 128 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 518 | 71 66 . . . 58 212 38 73 . . . . . . . Parts 42 | 2 11 . . . 3 19 3 4 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Combat Hostiles Destroyed 9 | . 3 . . . 1 2 . 3 . . . . . . . Melee 3 | . . . . . . . . 3 . . . . . . . Guns 6 | . 3 . . . 1 2 . . . . . . . . . Classes Destroyed 7 | 1 2 . . . 1 3 . . . . . . . . . Worker 1 | . . . . . . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 3 | . . . . . . 3 . . . . . . . . . Watcher 5 | . 1 . . . 1 2 1 . . . . . . . . Swarmer 6 | . 3 . . . . . . 3 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . . . Best Kill Streak 4 | 1 4 . . . 1 2 1 3 . . . . . . . Combat Bots Only 3 | . 3 . . . 1 1 . 3 . . . . . . . Max Kills in Single Turn 1 | 1 1 . . . 1 1 1 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Damage Taken 3490 | . 31 . . . 167 126 26 380 165 30 119 176 107 98 2065 Core 1923 | . . . . . 44 41 . 41 40 30 87 . 25 . 1615 Absorbed by Shields 83 | . . . . . . . . . . . . . . 37 46 Core Remaining (%) 96 | 100 . . . 100 92 94 100 95 . . 86 100 98 . . Volleys Fired 40 | 2 5 . . . 12 11 3 5 . . . . 2 . . Largest 2 | 2 2 . . . 2 1 1 1 . . . . 1 . . Hottest 75 | 70 70 . . . 75 25 30 40 . . . . 40 . . Shots Fired 59 | 4 10 . . . 24 11 3 5 . . . . 2 . . Gun 51 | 4 10 . . . 24 11 . . . . . . 2 . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 8 | . . . . . . . 3 5 . . . . . . . Kinetic 30 | 2 5 . . . 12 11 . . . . . . . . . Thermal 21 | 2 5 . . . 12 . . . . . . . 2 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 6 | 2 6 . . . 5 6 2 . . . . . . . . Robot Miss Streak 4 | 1 1 . . . 2 4 2 1 . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 63 | 3 6 . . . 19 21 6 6 . . . . 1 . 1 Core Hits 33 | 2 4 . . . 7 11 2 3 . . . . . . 4 Critical Hits 1 | . . . . . . . 1 . . . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks 186 | . . . . . 4 44 25 45 18 . 1 10 15 22 2 Impact 50 | . . . . . . . . . . . 1 10 15 22 2 Slashing 132 | . . . . . 4 40 25 45 18 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 1 6 1 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 1783 | 38 88 . . . 336 772 195 220 . . . . 63 . 71 Guns 618 | 38 88 . . . 252 240 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1136 | . . . . . 84 532 195 220 . . . . 63 . 42 Ramming 29 | . . . . . . . . . . . . . . . 29 Kinetic 444 | 14 24 . . . 166 240 . . . . . . . . . Thermal 174 | 24 64 . . . 86 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 105 | . . . . . . . . . . . . . 63 . 42 Slashing 1031 | . . . . . 84 532 195 220 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 12 12 . . 3 10 Average Corruption 8 | . . . . . . . . . . 10 12 . . 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 55 | . . . . . . . . . . 4 37 . . 11 3 Message Errors 9 | . . . . . . . . . . 1 4 . . 3 1 Matter Fused 10 | . . . . . . . . . . . 5 . . 4 1 Heat Flow Errors 6 | . . . . . . . . . . . 6 . . . . Energy Discharges 6 | . . . . . . . . . . 2 3 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . 1 5 . . 3 . Data Loss (major) 3 | . . . . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Misdirections 10 | . . . . . . . . . . . 10 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 119 | . . . . . . 12 67 40 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 119 | . . . . . . 12 67 40 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . . . . . . . 11 Shots . | . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 206 | 18 54 . . . 48 8 20 28 . . 206 . . 4 . Average Temperature 35 | 10 24 . . . 19 8 12 14 . . 82 . . 4 . Received Heat Transfer 132 | . . . . . . 30 . 30 9 . . 9 9 18 27 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 518 | 74 185 . . . 259 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Peak Influence 582 | 5 123 77 . . 108 452 436 582 279 74 112 31 167 198 75 Initial 244 | . 3 47 . . . 36 35 213 244 54 51 . 11 100 1 Average 138 | 1 37 48 . . 48 230 78 346 240 55 55 19 81 114 12 Maximum Alert Level 2 | . . . . . . 2 2 2 1 . . . . . . Low Security (%) 74 | 100 100 100 . 100 100 51 87 23 13 100 100 100 100 100 100 Level 1 16 | . . . . . . 30 . 46 86 . . . . . . Level 2 9 | . . . . . . 17 12 29 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . 1 1 . 1 . . 2 . 1 2 . Investigation 3 | . . . . . 1 . . 1 . . . . . 1 . Extermination 4 | . . . . . . 1 . . . . 1 . 1 1 . Reinforcement 1 | . . . . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Distress Signals 7 | . . . . . 3 . . 2 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 125 | . 5 2 . . 10 21 10 14 6 6 5 6 6 8 26 Peak Tracking Total 18 | . 5 2 . . 8 5 4 6 4 6 4 4 5 6 18 Tactical Retreats 14 | . . 1 . . 1 4 . 2 1 . 2 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Traps Triggered 8 | . . . . . . . . 1 1 . 1 . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . 2 . . . 1 . . 4 . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Machines Disabled 2 | . 1 . . . . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . . . . Garrison Access 7 | . . . . . . 2 1 1 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . 1 1 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Machines Accessed 73 | . 1 . 2 1 3 19 12 12 5 . 6 3 5 4 . Terminals 42 | . 1 . . . 2 12 7 7 2 . 3 2 4 2 . Fabricators 9 | . . . . . . 2 3 2 1 . 1 . . . . Repair Stations 3 | . . . . . . . . . . . 1 . 1 1 . Recycling Units 5 | . . . . . . 1 1 2 . . 1 . . . . Scanalyzers 3 | . . . . . 1 2 . . . . . . . . . Garrison Access 8 | . . . . . . 2 1 1 2 . . 1 . 1 . Total Hacks 277 | . 4 . 2 1 16 60 46 61 11 . 23 16 22 15 . Successful 229 | . 2 . 2 1 11 45 40 56 10 . 22 14 17 9 . Failed 48 | . 2 . . . 5 15 6 5 1 . 1 2 5 6 . Catastrophic 3 | . . . . . . 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 145 | . 2 . 1 . 11 28 19 39 5 . 11 6 13 10 . Terminals 213 | . 4 . . . 15 39 34 49 7 . 16 15 21 13 . Fabricators 25 | . . . . . . 5 8 7 2 . 3 . . . . Repair Stations 3 | . . . . . . . . . . . 1 . 1 1 . Recycling Units 12 | . . . . . . 3 2 4 . . 3 . . . . Scanalyzers 12 | . . . . . 1 11 . . . . . . . . . Garrison Access 9 | . . . . . . 2 2 1 2 . . 1 . 1 . Terminal Hacks 110 | . 2 . 2 1 7 16 17 27 4 . 9 11 9 5 . Record 10 | . . . 1 . 1 . 1 2 . . 1 3 1 . . Part Schematic 14 | . . . . . 1 3 1 7 1 . . 1 . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . Robot Analysis 8 | . . . . . 1 1 3 2 . . . . 1 . . Prototype ID Bank 10 | . 1 . . . 1 3 2 2 . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Level Access Points 9 | . . . . . 1 2 1 2 . . . 1 1 1 . Branch Access Points 4 | . 1 . . . . . . 2 . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . Machine Index 4 | . . . . . . . . 1 . . 1 1 1 . . Terminal Index 5 | . . . . . . 1 1 1 1 . . . . 1 . Fabricator Index 3 | . . . . . . 1 1 1 . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . Scanalyzer Index 2 | . . . . . . 1 1 . . . . . . . . Alert Level 3 | . . . . . . . 1 1 . . 1 . . . . Unreport Threat 3 | . . . . . . 2 . . 1 . . . . . . Locate Traps 5 | . . . . . . . 1 2 . . . 1 1 . . Reprogram Traps 4 | . . . . . 1 . . . 1 . . 2 . . . Dispatch Records 2 | . . . . . . . . . . . 1 . 1 . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . 1 1 . . . Registered Components 6 | . . . . . . 1 1 1 . . 1 1 . 1 . Registered Prototypes 5 | . . . . . . 1 1 1 . . 1 . 1 . . Zone Layout 3 | . . . . . . . 1 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 24 | . . . . . . 5 7 7 2 . 3 . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . Load Schematic 9 | . . . . . . 2 2 3 1 . 1 . . . . Build 14 | . . . . . . 3 4 4 1 . 2 . . . . Repair Station Hacks 3 | . . . . . . . . . . . 1 . 1 1 . Refit 3 | . . . . . . . . . . . 1 . 1 1 . Recycling Unit Hacks 8 | . . . . . . . 2 3 . . 3 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Report Inventory 3 | . . . . . . . 1 2 . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . . . Scanalyzer 11 | . . . . . . 11 . . . . . . . . . Insert Component 5 | . . . . . . 5 . . . . . . . . . Analyze 6 | . . . . . . 6 . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 2 1 1 2 . . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Seal Access 7 | . . . . . . 2 1 1 2 . . 1 . . . Unauthorized Hacks 65 | . . . . . 4 11 13 18 2 . 6 2 7 2 . Terminals 63 | . . . . . 3 11 13 17 2 . 6 2 7 2 . Track 10 | . . . . . . . 3 5 . . 1 . 1 . . Assimilate 8 | . . . . . . 3 2 1 . . 1 . 1 . . Botnet 29 | . . . . . 2 7 5 5 1 . 3 2 2 2 . Disrupt 9 | . . . . . 1 . 2 3 1 . . . 2 . . Operators 7 | . . . . . . 1 1 3 . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 1 . . . 2 14 9 8 2 . 5 2 3 2 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 3 8 1 6 1 . . 1 . . . Parts Built 16 | . . . . . . 2 4 4 2 . 4 . . . . Matter 2660 | . . . . . . 292 760 994 146 . 468 . . . . Time 634 | . . . . . . 72 188 222 36 . 116 . . . . Total Part Build Rating 82 | . . . . . . 6 20 22 6 . 28 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 135 | . . . . . . . . . . . 135 . . . . Retrieved Matter 135 | . . . . . . . . . . . 135 . . . . Retrieved Components 3 | . . . . . . . 1 2 . . . . . . . Parts Scanalyzed 5 | . . . . . . 5 . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 2 1 . . . . . . . Non-combat 4 | . . . . . . 1 2 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 2 2 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . find_chute 3 | . . . . . . . 2 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Total Allies 7 | . . . . . . 3 1 1 . . 1 . 1 . . Largest Group 2 | . . . . . . 2 1 1 . . 1 1 1 . . Highest-Rated Group 44 | . . . . . . 36 26 10 . . 26 26 44 . . Highest-Rated Ally 44 | . . . . . . 26 26 10 . . 26 26 44 . . Total Orders 7 | . . . . . . 5 2 . . . . . . . . STAY 4 | . . . . . . 3 1 . . . . . . . . FOLLOW 3 | . . . . . . 2 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Robot Analysis Total 8 | . . . . . 1 1 3 2 . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Turns Passed 7749 | 89 138 29 416 614 484 1642 1019 853 353 97 886 133 302 574 120 Spaces Moved 7714 | 45 74 19 259 237 219 1988 1177 766 338 96 817 210 584 720 165 Core 820 | 7 . . . . . . . . 1 96 641 . . . 75 Treads 777 | 38 74 19 259 237 150 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 61 | . . . . . . . . . . . 61 . . . . Flight 6056 | . . . . . 69 1988 1177 766 337 . 115 210 584 720 90 Fastest Speed 31 | 50 160 160 160 160 34 34 31 31 37 50 34 34 34 31 31 Average Speed 49 | 147 160 160 160 160 120 34 31 31 37 97 52 34 35 35 43 Slowest Speed 300 | 160 160 160 160 160 160 114 34 37 150 150 300 37 37 37 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 24 8 60 44 29 52 27 27 11 76 17 9 19 20 41 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . . . . Known Exits Taken 9 | . 1 . . . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . Spaces Dug 135 | . . . . . 3 23 19 32 18 . 1 6 12 21 . Terrain Destroyed 135 | . . . . . 3 23 19 32 18 . 1 6 12 21 . Melee 135 | . . . . . 3 23 19 32 18 . 1 6 12 21 . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Gar Total 11335 | 64 83 18 260 474 410 2880 1790 1307 539 98 1272 258 657 1013 212 Wait 3154 | 1 2 . . 223 153 796 553 466 180 . 428 38 50 257 7 Move 7696 | 44 73 18 258 236 218 1985 1176 765 338 95 816 209 583 719 163 Hop 1 | . . . . . . 1 . . . . . . . . . Pick Up 87 | 10 2 . 1 7 9 18 13 11 1 1 7 . 3 4 . Fast Attach . | . . . . . . . . . . . . . . . . Attach 51 | 7 . . . 3 5 9 4 6 1 1 6 . 2 6 1 Detach 9 | . . . . . 1 1 1 . 1 . 3 . 1 1 . Swap 22 | . 1 . 1 . 3 2 7 4 . . 4 . . . . Drop 53 | . . . . 5 5 13 8 5 . 1 7 1 1 4 3 Fire 40 | 2 5 . . . 12 11 3 5 . . . . 2 . . Melee 186 | . . . . . 4 44 25 45 18 . 1 10 15 22 2 Ram 11 | . . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . 25 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access (discovered 2 exits: Sur / Gar) -1/Garrison (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Entered Mines 233 | -10/Mines | Discovered new exit (range 5) 251 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 251 | -10/Mines | Discovered new exit (range 5) 257 | -10/Mines | Entered Exiles 294 | -10/Exiles | Met 8R-AWN 300 | -10/Exiles | Build established: Mutant 323 | -10/Exiles | Met EX-HEX 369 | -10/Exiles | Met EX-BIN 389 | -10/Exiles | Aligned with FarCom system 390 | -10/Exiles | Given EX-Vault access code 429 | -10/Exiles | Opened EX-Vault 480 | -10/Exiles | Warned to stay clear of 0b10 Research branches 525 | -10/Exiles | Met EX-DEC 537 | -10/Exiles | Learned location of Zion (-6) 584 | -10/Exiles | Discovered new exit (range 14) 673 | -10/Exiles | Entered Mines 776 | -9/Mines | Met a Derelict bent on vengeance 1210 | -9/Mines | Discovered new exit (range 13) 1244 | -9/Mines | Found the Drone Emporium 1253 | -9/Mines | Found Prototype Device 1267 | -9/Mines | Identified Bomb Drone Bay 1287 | -9/Mines | Entered Materials 1287 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1742 | -8/Materials | Identified exit to Factory 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1846 | -7/Factory | Discovered new exit (range 5) 2055 | -7/Factory | Fabricated Hacking Suite (x1) 2095 | -7/Factory | Fabricated Hacking Suite (x1) 2213 | -7/Factory | Build established: Hacker-Mutant 2279 | -7/Factory | Local fabrication network quarantined 2981 | -7/Factory | Identified exit to Factory 3094 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 3104 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 3413 | -7/Factory | Entered another Factory area 3413 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3556 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3758 | -6/Factory | Build established: Wizard-Sprinter 3860 | -6/Factory | Identified exit to Factory 4087 | -6/Factory | Fabricated Imp. Hacking Suite? 4290 | -6/Factory | Fabricated Imp. Hacking Suite? 4308 | -6/Factory | Local fabrication network quarantined 4343 | -6/Factory | Fabricated Imp. Hacking Suite? 4385 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 4432 | -6/Factory | Entered another Factory area 4432 | -5/Factory | Evolved 2 slots: Utility x2 4492 | -5/Factory | Identified exit to Factory 4492 | -5/Factory | Identified exit to Upper Caves 4690 | -5/Factory | Fabricated Adv. Hacking Suite? 4792 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 5022 | -5/Factory | Fabricated Exp. Sensor Array (x1) 5034 | -5/Factory | Local fabrication network quarantined 5100 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 5285 | -5/Factory | Entered another Factory area 5285 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5290 | -4/Factory | Lost 4 parts (2p2n) 5315 | -4/Factory | Build established: Wizard-Scout 5533 | -4/Factory | Spotted B-86 Titan 5581 | -4/Factory | Fabricated Cesium-ion Thruster (x2) 5638 | -4/Factory | Sucked down chute 5638 | -4/Factory | Entered Waste 5653 | -4/Waste | EMP discharged 5653 | -4/Waste | System corruption reached 10% 5669 | -4/Waste | Lost 3 parts (2n1w) 5701 | -4/Waste | Spotted C-40 Crusher 5710 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5714 | -4/Waste | Spotted C-40 Crusher 5715 | -4/Waste | Spotted C-40 Crusher 5718 | -4/Waste | Spotted C-40 Crusher 5727 | -4/Waste | Spotted C-40 Crusher 5727 | -4/Waste | Discovered new exit (range 10) 5727 | -4/Waste | Spotted C-40 Crusher 5734 | -4/Waste | Identified exit to Factory 5735 | -4/Waste | Entered Factory 5825 | -4/Factory | Fabricated Impulse Thruster? 5898 | -4/Factory | Fabricated Impulse Thruster? 6021 | -4/Factory | Build established: Wizard-Mutant 6277 | -4/Factory | Discovered new exit (range 13) 6614 | -4/Factory | Discovered new exit (range 4) 6615 | -4/Factory | Identified exit to Research 6621 | -4/Factory | Entered Research 6621 | -3/Research | Accompanied by 1 ally 6621 | -3/Research | Evolved 2 slots: Utility x2 6650 | -3/Research | Identified exit to Research 6754 | -3/Research | Entered another Research area 6754 | -2/Research | Accompanied by 1 ally 6754 | -2/Research | Evolved 2 slots: Utility x2 6758 | -2/Research | Found Prototype Device 6780 | -2/Research | Lost 3 parts (1n2u) 6801 | -2/Research | Identified exit to Access 6835 | -2/Research | Identified exit to Testing 7056 | -2/Research | Entered Access 7056 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7102 | -1/Access | Identified exit to Surface 7296 | -1/Access | Identified Exp. Thermal Shield 7628 | -1/Access | Identified exit to Garrison 7630 | -1/Access | Entered Garrison 7650 | -1/Garrison | Triggered checkpoint 7693 | -1/Garrison | Spotted B-99 Colossus 7693 | -1/Garrison | Triggered checkpoint 7695 | -1/Garrison | Triggered checkpoint 7722 | -1/Garrison | Core integrity fell below 50% 7734 | -1/Garrison | Discovered new exit (range 8) 7737 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7742 | -1/Garrison | System corruption reached 10% 7743 | -1/Garrison | Core integrity fell below 20% 7750 | -1/Garrison | Triggered checkpoint 7750 | -1/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 07721_ Slug penetrates C-30 ARC. 07721_ Slug penetrates Reinforced Barrier. 07721_ Slug penetrates C-30 ARC. 07725_ Slug penetrates Wall. 07726_ B-99 Colossus activates siege mode. 07727_ Penetrated by Slug. 07727_ Slug penetrates P-80 Master. 07728_ Slug penetrates Wall. 07728_ Exp. Signal Interpreter destroyed. 07728_ Slug penetrates Wall. 07728_ Penetrated by Slug. 07734_ EXIT=FOUND 07737_ Attempting to access garrison exit controls... 07737_ Remote lockdown engaged. 07740_ Slammed into S-43 Plague. 07744_ P-80 Master resets P-80 Master, system corruption cleaned. 07750_ Beams of light sweep through the air. An alarm sounds. [Achievement: This Is Interesting...] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????# #####+##### ####??????????????????????????? | | ????# #???# #???# #?????????????????????????????? | | ????# #???# #???# #?????????????????????????????? | | ????# ##### ##### #?????????????????????????????? | | ????# + # #?#####???????????????????????? | | ###?# ##### ##### #?# #???????????????????????? | | ?# #???# #???# ### ##########??????????????? | | ## ##### #???# != * #??????????????? | | ##"" #???############## #??????????????? | | * " #???????????????#"""""#?????????????? | | "#####???????????????#######?????????????? | | "# ##???????????????????????????????????????? | | "" ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ## ###?????????????###??????????????????????? | | ## b#??????????????? #??????????????????????? | | #??????????????? #??????????????????????? | | s??????????????? #??????????????????????? | | #???????????????# #??????????????????????? | | """## ##???g???????????# #??????????????????????? | | ????# #????????????????# ###????????????????????? | | ????# #????????????????# g#????????????????????? | | ????# #????????????????#@ g#????????????????????? | | ????# s#????l?????####### g#????????????????????? | | ????# #??????????# s ###????????????????????? | | ????# #??????????#p#####s#??????????????????????? | | ????# #####h######+#???# #??????????????????????? | | ????# h ph#???# #??????????????????????? | | ????# #####s#??????????????????????? | | ????############## s pph #??????????????????????? | | ?????????????????# s#######??????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# ###??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# < #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Resistance: TH 30 Evasion (%) 73 Recoil Reduction 2 Offensive Hacking 78 Defensive Hacking 32 Item Schematics ----------------- Minigun | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Hacking Suite | -8/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Scanalyzed Datajack | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Imp. System Shield | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Remote Datajack | -7/Factory | Scanalyzed Adv. System Shield | -6/Factory | Hacked Imp. Maneuvering Thrusters | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Impulse Thruster | -5/Factory | Hacked Adv. Recalibrator | -5/Factory | Hacked Exp. Cesium-ion Thruster | -4/Factory | Hacked Quantum Rifle | -3/Research | Hacked Robot Schematics ------------------ D-83 Annihilator | -1/Access | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Cesium-ion Thruster | x2 | -4/Factory Impulse Thruster | x2 | -4/Factory Impulse Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Dangerous Findings Deadly Force Denied? I Spy Just Browsing Respectable Loadout This Is Interesting... Challenges ------------ None Game ------ Seed ActuatorMolecularBooster Manual? 0 Play Time 02:23:52 Cumulative 18.5 hours Start 2021.11.07 @ 20:15:52 End 2021.11.08 @ 16:55:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a33ccb7-a99a-4c6d-af19-928491dc4882