Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 19:42:52 Player: SALT Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (5083) 5083 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2348) 2348 TOTAL SCORE: 11466 Bonus ------- Pacifist 200 High Alert Combat Kills 348 Entered Garrisons 800 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer Target Analyzer > --- WEAPON (3) ------- Autogun Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Light Fission Core Light Treads Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Melee Analysis Suite Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Linear Accelerator > --- INVENTORY -------- Light Nuclear Core Light Fission Core Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Melee Analysis Suite Target Analyzer Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . 2 . . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 89 | 6 1 7 10 17 3 6 5 21 3 10 Power 8 | 1 . . 1 2 . . . 3 . 1 Engine 7 | 1 . . . 2 . . . 3 . 1 Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . . 4 6 . 3 . 8 1 4 Treads 20 | 2 . . 4 6 . 3 . 2 1 2 Leg 8 | . . . . . . . . 6 . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 1 4 1 6 1 1 3 7 . 3 Device 11 | . 1 . . 2 . 1 2 3 . 2 Storage 3 | 1 . 1 . . 1 . . . . . Processor 6 | . . 2 . 1 . . 1 1 . 1 Hackware 5 | . . . 1 2 . . . 2 . . Protection 3 | . . 1 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 3 4 3 2 2 2 3 2 2 Energy Gun 4 | . . . 1 1 . . . 1 1 . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 16 | 2 . 3 2 1 1 2 2 . 1 2 Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 33 | . . . . 2 . 1 . 21 . 9 Power 3 | . . . . . . . . 3 . . Propulsion 11 | . . . . 1 . . . 7 . 3 Utility 8 | . . . . . . . . 5 . 3 Weapon 11 | . . . . 1 . 1 . 6 . 3 Highest Loss Streak 16 | . . . . 2 . 1 . 16 . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 3 6 7 9 9 11 14 13 12 12 11 Power 1 | . 1 1 1 1 1 2 2 2 2 2 Propulsion 1 | 2 3 1 . 1 2 2 2 1 1 1 Utility 4 | . . 1 3 3 4 6 6 6 6 4 Weapon 2 | . 1 3 3 3 2 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 33 | . 2 4 6 . . 9 . 4 . 8 Power 8 | . . . 2 . . 3 . 1 . 2 Propulsion 7 | . 2 2 . . . 2 . 1 . . Utility 8 | . . . 1 . . 2 . 2 . 3 Weapon 10 | . . 2 3 . . 2 . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 89 99 99 99 100 100 99 89 92 94 Engine 7 | . 14 11 1 6 9 9 7 6 7 7 Treads 20 | . 28 22 27 26 27 27 22 13 7 5 Leg 3 | . . . . . . . . 8 15 14 Device 7 | . 4 7 . 2 9 9 14 4 7 8 Storage 8 | . 14 11 9 9 9 9 7 7 7 7 Processor 20 | . . 21 18 18 18 18 23 23 23 22 Protection 3 | . . 3 9 5 . . . 5 7 3 Energy Gun 3 | . . . 2 8 7 . . 4 7 10 Energy Cannon 1 | . . . . . 1 7 . . . . Ballistic Gun 15 | . 28 22 23 17 17 18 22 4 1 11 Ballistic Cannon 1 | . . . . . . . . 4 5 . Peak Build Rating 51 | 6 7 13 20 28 29 28 33 51 51 44 Average Rating 30 | 4 6 10 18 22 27 27 31 41 49 41 On Entrance 23 | . 6 7 13 19 28 28 26 33 51 44 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 13 14 26 34 35 43 43 43 66 66 48 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 25 40 Greatest Overweight (x) 10 | . . . . . . . . 10 3 2 Average Overweight (x) . | . . . . . . . . . 2 1 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 10 10 13 15 15 15 15 15 Most Carried 15 | 6 8 10 10 10 15 15 15 15 15 15 Average Carried 12 | 3 6 7 9 9 11 14 13 14 15 14 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 6 8 10 10 10 14 14 15 15 15 14 Class Distribution -------------------- 78% | Scavenger-Gunner 12% | Mutant 4% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 3386 | 229 . 226 295 473 . 495 48 1062 89 469 Remotely . | . . . . . . . . . . . Salvage Created 3900 | . . 326 410 620 46 872 48 727 52 799 Parts 213 | . . 14 31 41 5 49 4 40 3 26 Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 97 | . . 5 8 13 4 22 1 25 1 18 Guns 59 | . . 5 6 13 2 5 1 9 . 18 Cannons 26 | . . . . . . 10 . 15 1 . AOE 10 | . . . 2 . 2 6 . . . . Classes Destroyed 10 | . . 5 . 3 . 1 . 1 . . Hauler 2 | . . 1 1 . . . . . . . Recycler 3 | . . 2 1 . . . . . . . Swarmer 22 | . . 3 3 4 3 . . 6 . 3 Grunt 35 | . . 1 . 2 1 9 . 15 . 7 Brawler 5 | . . . . 2 . . . . . 3 Duelist 2 | . . . . 2 . . . . . . Sentry 19 | . . 1 5 3 . 7 . . 1 2 Specialist 2 | . . . . . . . . 2 . . Hunter 4 | . . . . 1 . 2 . 1 . . Programmer 9 | . . . . . . 4 1 1 . 3 Best Kill Streak 7 | . . 3 6 7 4 4 1 5 1 5 Combat Bots Only 7 | . . 2 4 7 4 4 1 5 1 5 Max Kills in Single Turn 4 | . . 1 4 1 2 2 1 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . 2 . 2 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Hostile Shots Fired 637 | . . 23 30 78 11 65 2 289 9 130 Missed 181 | . . 4 4 20 5 31 . 84 3 30 Hits 456 | . . 19 26 58 6 34 2 205 6 100 Melee 13 | . . . . 6 . . . 2 . 5 Projectile 443 | . . 19 26 52 6 34 2 203 6 95 Critical Strikes 14 | . . . 1 1 . . . 5 . 7 Damage Taken 6612 | . . 205 365 932 74 768 29 2899 45 1295 Core 999 | . . 57 14 141 9 74 14 539 . 151 Absorbed by Shields 54 | . . . . . . . . 14 . 40 Regen/Repaired (Parts) 111 | . . . . . . . 111 . . . Core Remaining (%) 85 | 100 100 85 . . . 56 . . . . Volleys Fired 267 | . 4 35 21 33 14 36 1 63 6 54 Largest 3 | . 2 2 3 3 3 3 3 3 2 3 Hottest 135 | . 40 43 102 120 128 126 73 135 135 113 Shots Fired 662 | . 8 70 57 93 42 107 3 122 7 153 Gun 577 | . 8 70 56 93 38 72 3 83 1 153 Cannon 72 | . . . . . . 29 . 37 6 . Launcher 11 | . . . 1 . 4 6 . . . . Special 2 | . . . . . . . . 2 . . Kinetic 477 | . 8 70 46 65 24 72 3 96 6 87 Thermal 172 | . . . 10 28 14 29 . 24 1 66 Explosive 11 | . . . 1 . 4 6 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 36 | . 1 28 30 36 5 16 4 12 2 29 Robot Miss Streak 7 | . 7 3 3 1 4 2 . 4 1 5 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 13 | . . . . 5 . . . 4 . 4 Max Gunslinging Chain 1 | . . . . 1 . . . 1 . 1 Shots Hit Robots 455 | . 1 48 46 77 9 58 2 87 2 125 Core Hits 246 | . . 18 18 27 9 35 2 43 1 93 Critical Kills 4 | . . . 1 . . 2 . . . 1 Critical Parts Destroyed 4 | . . . . . . 1 . 1 . 2 Critical Strikes 26 | . . . 1 3 . 3 . 9 1 9 Burn 14 | . . . . 3 . . . 4 1 6 Meltdown 1 | . . . . . . 1 . . . . Destroy 8 | . . . 1 . . 2 . 2 . 3 Blast 3 | . . . . . . . . 3 . . Melee Attacks 1 | . . . . 1 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10348 | . 8 489 890 1178 416 1865 41 2993 82 2386 Guns 6728 | . 8 485 706 1178 148 576 41 1184 16 2386 Cannons 2346 | . . . . . . 518 . 1762 66 . Explosions 1212 | . . . 173 . 268 771 . . . . Melee . | . . . . . . . . . . . Ramming 62 | . . 4 11 . . . . 47 . . Kinetic 6709 | . 8 485 577 795 70 576 41 2711 66 1380 Thermal 2365 | . . . 129 383 78 518 . 235 16 1006 Explosive 1212 | . . . 173 . 268 771 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 3 3 8 Average Corruption 2 | . . . . . . 1 1 2 3 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . . 2 26 5 13 Message Errors 14 | . . . . . . . . 8 2 4 Matter Fused 9 | . . . . . . . 2 4 1 2 Heat Flow Errors 4 | . . . . . . . . 2 . 2 Energy Discharges 4 | . . . . . . . . 2 1 1 Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 1 1 3 Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 3 | . . . . . . . . 3 . . Weapon Failures 4 | . . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 177 | . . . 48 . . 27 . 102 . . Projectiles 102 | . . . . . . . . 102 . . Explosions 75 | . . . 48 . . 27 . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . 1 . . . . 5 . . Impact 1 | . . . 1 . . . . . . . Kinetic 4 | . . . . . . . . 4 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 250 | . . . . . 18 232 . . . . Shots 5 | . . . . . 1 4 . . . . Rammed 5 | . . 3 1 . . . . 1 . . Targets Rammed 19 | . . 3 1 . . . . 15 . . Kicked 14 | . . . . . . . . 14 . . Crushed . | . . . . . . . . . . . Highest Temperature 395 | . . 24 317 395 7 72 . 348 12 140 Average Temperature 90 | . . 11 89 134 4 15 . 107 7 37 Received Heat Transfer 2006 | . . 36 126 270 18 189 . 950 12 405 Effects 2 | . . . . 1 . . . 1 . . Shutdowns 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 5 | . . . . 1 . 2 . 1 . 1 Heat Transferred 5554 | . . . 333 1127 148 720 . 831 111 2284 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Maximum Alert Level 3 | . . . . 2 1 3 2 2 1 2 Low Security (%) 39 | 100 100 100 100 25 29 3 31 52 . 19 Level 1 43 | . . . . 63 70 46 59 31 100 43 Level 2 16 | . . . . 11 . 48 8 16 . 37 Level 3 . | . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 837 | . 13 60 171 450 256 837 438 584 311 486 Initial 438 | . . . 7 100 219 146 438 69 306 151 Average 244 | . . 23 59 256 212 419 255 247 260 306 Influence Increases 2958 | . 13 177 263 370 167 701 47 745 50 425 Destroy 0b10 Robot/C 1940 | . . 100 160 260 80 440 20 500 20 360 Destroy 0b10 Robot/NC 30 | . . 15 10 . . . . . . 5 Destroy Leader 224 | . . 32 62 10 10 30 10 20 10 40 Successful Hack 74 | . 13 . 16 . 14 . 17 14 . . Disable Machine 45 | . . . . . 15 15 . . 15 . Anti-Garrison Action 350 | . . . . 100 . 100 . 150 . . Destroy Structure 160 | . . . 15 . 18 86 . 31 5 5 Lose Combat Pursuer 135 | . . 30 . . 30 30 . 30 . 15 Influence Decreases 2472 | . 13 160 125 75 391 90 785 260 418 155 Entered New Map 1148 | . . . 10 55 231 80 399 30 278 65 Time Decay 974 | . 13 160 115 . 160 . 386 . 140 . Lost Part 330 | . . . . 20 . 10 . 210 . 90 Lost Ally 20 | . . . . . . . . 20 . . Squads Dispatched 5 | . . 1 1 . 1 . 2 . . . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 2 | . . 1 . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 2 | . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 2 9 10 15 7 23 1 31 2 20 Peak Tracking Total 6 | . 2 4 3 6 3 4 1 6 2 5 Tactical Retreats 8 | . . 2 . . 2 1 . 2 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 9 | . . . . . . 1 . 3 . 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 10 | . . . . 2 1 4 . 2 1 . Max in Single Turn 1 | . . . . 1 1 1 . 1 1 . Garrison Relay 4 | . . . . 2 . 1 . 1 . . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 16 | . 1 . 3 1 3 . 5 1 2 . Terminals 10 | . 1 . 2 1 2 . 2 1 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Total Hacks 33 | . 4 . 6 3 7 . 7 2 4 . Successful 18 | . 3 . 5 . 3 . 4 1 2 . Failed 15 | . 1 . 1 3 4 . 3 1 2 . Catastrophic 4 | . . . 1 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 1 . 3 . 4 . . . 1 . Terminals 26 | . 4 . 5 3 6 . 3 2 3 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Terminal Hacks 9 | . 2 . 3 . 1 . 1 1 1 . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . Alert Level 2 | . 1 . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 3 | . 1 . 1 . 1 . . . . . Terminals 3 | . 1 . 1 . 1 . . . . . Track 1 | . . . 1 . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . 2 1 2 . 3 1 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 13 | . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . . . Program Shield 1 | . . . . . . 1 . . . . Robots Hacked 2 | . . . . 1 . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . 1 . . . 1 . . Robot Hacks Applied 2 | . . . . 1 . . . 1 . . streamctrl_high 1 | . . . . 1 . . . . . . formatsys_high 1 | . . . . . . . . 1 . . Relay Couplers Released 19 | . . . . 8 . 8 . 3 . . Machine Destruction 16 | . . . . 8 . 5 . 3 . . Programmers 3 | . . . . . . 3 . . . . Attached 4 | . . . . 2 . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 2 | . . . . 1 . . . 1 . . Largest Group 1 | . . . . 1 . . . 1 . . Highest-Rated Group 32 | . . . . 21 . . . 32 . . Highest-Rated Ally 32 | . . . . 21 . . . 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . . Total Damage 31 | . . . . . . . . 31 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Active Infowar (turns) 1235 | . 59 273 . . . . 903 . . . Sensors 903 | . . . . . . . 903 . . . Structural 332 | . 59 273 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 6322 | 80 204 400 329 895 322 935 904 1429 292 532 Spaces Moved 2973 | 44 117 173 148 466 163 496 549 563 100 154 Core 6 | 4 . . . . . . . 2 . . Treads 2637 | 40 117 173 148 466 163 496 549 410 20 55 Legs 330 | . . . . . . . . 151 80 99 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 120 260 190 Average Speed 175 | 150 160 160 160 160 160 160 160 206 274 208 Slowest Speed 550 | 160 160 160 160 160 160 160 160 550 400 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 24 16 19 49 18 54 11 66 4 28 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 . Terrain Destroyed 175 | . . . 15 . 48 100 . 7 5 . Melee . | . . . . . . . . . . . Projectile 17 | . . . . . 1 4 . 7 5 . AOE 158 | . . . 15 . 47 96 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Total 3597 | 55 127 240 208 553 196 576 573 709 110 250 Wait 62 | . . 3 3 13 2 9 13 10 . 9 Move 2961 | 43 116 172 147 465 162 494 548 561 99 154 Hop . | . . . . . . . . . . . Pick Up 81 | 6 4 10 11 6 8 12 3 19 . 2 Fast Attach 31 | 6 1 3 . 5 . 1 1 7 2 5 Attach 32 | . . 2 4 4 . 1 2 15 . 4 Detach . | . . . . . . . . . . . Swap 48 | . . 2 8 12 5 5 3 9 1 3 Drop 76 | . 2 10 13 14 5 15 2 10 2 3 Fire 267 | . 4 35 21 33 14 36 1 63 6 54 Melee 1 | . . . . 1 . . . . . . Ram . | . . . . . . . . . . . Kick 14 | . . . . . . . . 14 . . Crush 5 | . . 3 1 . . . . 1 . . Escape Stasis 16 | . . . . . . . . . . 16 Rewire 3 | . . . . . . 3 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Gar / DSF) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 12) 257 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 675 | -9/Materials | Discovered new exit (range 5) 685 | -9/Materials | Entered another Materials area 685 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 945 | -8/Materials | Garrison activated, responded to threat 1008 | -8/Materials | Identified exit to Garrison 1014 | -8/Materials | Entered Garrison 1112 | -8/Garrison | Triggered checkpoint 1154 | -8/Garrison | Installed Relay Interface Framework 1203 | -8/Garrison | Garrison Relay disabled 1226 | -8/Garrison | Triggered checkpoint 1253 | -8/Garrison | Build established: Scavenger-Gunner 1465 | -8/Garrison | Discovered new exit (range 10) 1646 | -8/Garrison | Destroyed 7 combat bots 1680 | -8/Garrison | Triggered checkpoint 1749 | -8/Garrison | Discovered new exit (range 12) 1788 | -8/Garrison | Triggered checkpoint 1832 | -8/Garrison | Garrison Relay disabled 1886 | -8/Garrison | Triggered checkpoint 1903 | -8/Garrison | Discovered new exit (range 5) 1909 | -8/Garrison | Entered Materials 2229 | -8/Materials | Identified exit to Garrison 2231 | -8/Materials | Entered Garrison 2247 | -8/Garrison | Triggered checkpoint 2535 | -8/Garrison | Triggered checkpoint 2659 | -8/Garrison | Discovered new exit (range 10) 2693 | -8/Garrison | Triggered checkpoint 2874 | -8/Garrison | Garrison Relay disabled 2995 | -8/Garrison | Triggered checkpoint 2998 | -8/Garrison | Triggered checkpoint 3006 | -8/Garrison | Triggered checkpoint 3071 | -8/Garrison | Discovered new exit (range 11) 3115 | -8/Garrison | Expanded RIF knowledge: Program Shield 3127 | -8/Garrison | Triggered checkpoint 3153 | -8/Garrison | Phase Generator disabled 3166 | -8/Garrison | Entered Factory 3166 | -7/Factory | Evolved 2 slots: Utility x2 3392 | -7/Factory | Repaired Lgt. Treads 3707 | -7/Factory | Identified exit to DSF 4069 | -7/Factory | Identified exit to Garrison 4070 | -7/Factory | Entered Garrison 4224 | -7/Garrison | Triggered checkpoint 4263 | -7/Garrison | Triggered checkpoint 4385 | -7/Garrison | Lost 16 parts (2p4n4u6w) 4504 | -7/Garrison | Core integrity fell below 50% 4547 | -7/Garrison | Lost 4 parts (1p2n1u) 4606 | -7/Garrison | Triggered checkpoint 4615 | -7/Garrison | Garrison Relay disabled 4794 | -7/Garrison | Triggered checkpoint 4825 | -7/Garrison | Discovered new exit (range 14) 4844 | -7/Garrison | Discovered new exit (range 5) 4868 | -7/Garrison | Identified exit to Factory 4982 | -7/Garrison | Triggered checkpoint 5174 | -7/Garrison | Triggered checkpoint 5278 | -7/Garrison | Discovered exit to Factory (range 10) 5330 | -7/Garrison | Triggered checkpoint 5499 | -7/Garrison | Entered Factory 5788 | -7/Factory | Identified exit to Garrison 5791 | -7/Factory | Entered Garrison 5849 | -7/Garrison | Triggered checkpoint 5853 | -7/Garrison | Core integrity fell below 20% 6083 | -7/Garrison | Triggered checkpoint 6255 | -7/Garrison | Triggered checkpoint 6323 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 31 matter. System corrupted: Component data lost. Beams of light sweep through the air. An alarm sounds. Y-54 Guardian suffers critical hit (Destroy). Destroyed Imp. Heat Sink. Aluminum Leg destroyed. Y-54 Guardian destroyed. Cld. Pulse Rifle destroyed. P-60 Hacker suffers critical hit (Destroy). P-60 Hacker destroyed. Acquired 42 matter. System corrupted: Energy discharge (-110). Y-54 Guardian suffers critical hit (Destroy). Destroyed Gatling Laser. Y-54 Guardian destroyed. Acquired 45 matter. Autogun destroyed. System corrupted: Heat flow error (+155). P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ?????####???????????????????? | | ???????????????# ?????# ???????????????????? | | ???????????????# ?????# ????????????????????? | | ???????????????# ?????# "????????????????????? | | ???????????????# #????# #????????????????????? | | ???????????????# #????# #????????????????????? | | ???????????????# #??### #????????????????????? | | ???????????????# #### #????????????????????? | | ???????????????# # p #????????????????????? | | ???????????????# #??# !@#????????????????????? | | ???????????????# #??###!#????????????????????? | | ??????????###### *######%#????????????????????? | | ??????????# !%! !%#????????????????????? | | ??????????# #### !########????????????????????? | | ??????????# #??# #???????????????????????????? | | ??????????# #?## #???????????????????????????? | | ??????????# #?# #???????????????????????????? | | ??????????# #?# #???????????????????????????? | | ########### #### #???????????????????????????? | | ! #???????????????????????????? | | = #???????????????????????????? | | #???????????????????????????? | | ## ###############???????????????????????????? | | ## ###???????????????????????????????????????? | | ^ ^ #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## * ###???????????????????????????????????????? | | ##%==##########????????????????????????????????? | | =% * = #????????????????????????????????? | | % * #????????????????????????????????? | | ####### #????????????????????????????????? | | ## ##?????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 7 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed ShadingMultinovaCorpse Manual? 0 Play Time 00:56:04 Cumulative 71.1 hours Start 2025.06.17 @ 18:48:03 End 2025.06.17 @ 19:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db9dcfee-2738-4c11-b990-85cb65bcf489