Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.18 @ 02:00:00 Player: soymachine Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (174) 870 Value Destroyed (6512) 6512 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2123) 2123 TOTAL SCORE: 16805 Bonus ------- Pacifist 200 High Alert Combat Kills 1084 Follower Combat Kills 1126 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1187 Cogmind --------- Core Integrity 0/1300 Matter 220/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array System Restoration Module Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Spiked Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Makeshift Trap Scanner Advanced Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Kinecellerator Improved Weapon Cycler EM Disruption Field > --- WEAPON ----------- KE Penetrator Mass Driver > --- INVENTORY -------- Triangulator System Restoration Module Hacking Drone Bay Plasma Rifle Wave Gun Coil Gun Heavy Rocket Launcher Heavy Missile Launcher Guided Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Datajack Blade Saw Chainsword [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Core Shielding Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . 1 . . . . . 1 1 Utility 9 | . . 2 1 . 2 . . . . 1 . . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 126 | . 6 6 7 17 16 2 3 . 14 9 1 2 4 3 13 18 5 Power 14 | . . 2 1 3 1 . . . . 1 . . . 1 2 3 . Engine 10 | . . 2 1 2 . . . . . . . . . 1 2 2 . Core 4 | . . . . 1 1 . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 23 | . 2 . 1 3 2 1 . . 3 2 . 1 2 . 1 5 . Treads 18 | . 2 . 1 3 2 1 . . 3 2 . 1 2 . 1 . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 . Flight 1 | . . . . . . . . . . . . . . . . 1 . Utility 32 | . 2 3 1 1 5 . 1 . 3 3 . . 1 1 6 4 1 Device 18 | . 1 1 . 1 2 . . . 2 1 . . 1 1 5 2 1 Storage 1 | . 1 . . . . . . . . . . . . . . . . Processor 9 | . . 1 1 . 3 . 1 . . . . . . . 1 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 4 | . . 1 . . . . . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 57 | . 2 1 4 10 8 1 2 . 8 3 1 1 1 1 4 6 4 Energy Gun 11 | . 2 1 1 1 4 . 1 . 1 . . . . . . . . Energy Cannon 5 | . . . 1 4 . . . . . . . . . . . . . Ballistic Gun 9 | . . . . 1 2 . . . 2 1 . . . 1 1 1 . Ballistic Cannon 9 | . . . . . . . 1 . 2 . 1 . . . 1 2 2 Launcher 18 | . . . 2 4 1 1 . . 2 1 . 1 1 . 2 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . . 1 1 . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 2 . 1 2 . . . . . . . 1 . . 2 . Parts Lost 48 | . . 1 . 3 6 . . . 6 . . 3 . 1 16 10 2 Power 8 | . . 1 . 2 1 . . . . . . . . . 3 1 . Propulsion 15 | . . . . . 2 . . . 3 . . 2 . . 3 5 . Utility 17 | . . . . 1 2 . . . 2 . . 1 . 1 8 2 . Weapon 8 | . . . . . 1 . . . 1 . . . . . 2 2 2 Highest Loss Streak 8 | . . 1 . 1 2 . . . 2 . . 3 . 1 8 5 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 96 96 99 97 94 100 100 100 96 97 100 86 92 97 92 12 4 Engine 2 | . 14 11 8 3 3 . . . . . . . . 5 9 . . Core 4 | . . . . 4 2 7 7 7 7 6 6 6 6 . . 1 . Treads 21 | . 9 22 27 27 22 23 23 23 22 23 26 19 20 26 20 . . Device 15 | . 11 11 18 16 16 15 15 15 10 13 13 13 18 17 28 1 1 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 4 . . Processor 18 | . . 9 18 18 27 30 30 30 26 20 20 13 13 13 11 3 2 Protection 5 | . . 7 . . . . . . 3 12 13 13 13 13 2 . . Energy Gun 4 | . 22 22 15 8 3 7 7 7 6 5 . . . . . . . Ballistic Gun 3 | . 5 . . . 1 6 . . 2 4 6 6 6 12 5 . . Ballistic Cannon 1 | . . . . . . . 6 7 2 . 1 . . . 3 . . Launcher 1 | . . . 1 2 . . . . 1 1 4 5 6 . . . . Naked Turns 160 | . . . . . . . . . . . . . . . 50 6 104 Heaviest Build 68 | 12 30 33 35 40 39 39 40 40 42 51 52 52 52 52 68 16 16 Greatest Support 113 | 20 40 40 60 62 62 68 68 68 78 100 100 78 106 106 113 36 3 Greatest Overweight (x) 5 | . . . . . . . . . . . . . . . . 4 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | . 10 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 Most Carried 15 | . 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 13 | . 6 8 13 14 14 14 14 15 13 14 15 14 14 15 14 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 6 15 15 15 15 15 15 15 15 15 15 15 15 15 5 4 4 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Matter Collected 3606 | 200 . 120 89 624 195 145 114 . 562 156 40 132 30 161 721 137 180 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5951 | . . 519 223 1631 1129 48 74 . 676 254 60 185 . 183 776 168 25 Parts 331 | . . 30 22 96 63 2 5 . 28 13 1 7 . 12 46 5 1 Haulers Intercepted 3 | . . . 1 1 . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . 2 5 . 34 . 3 10 1 20 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 147 | . . 10 10 45 23 1 2 . 21 5 1 6 . 6 15 1 1 Melee 19 | . . . . . 16 . . . 2 . . . . . . . 1 Guns 45 | . . 6 2 14 2 1 1 . 4 3 . 1 . 6 5 . . Cannons 23 | . . . 1 6 . . 1 . 7 . 1 2 . . 5 . . AOE 57 | . . 3 7 25 3 . . . 8 2 . 3 . . 5 1 . Classes Destroyed 17 | . . 3 3 4 2 . . . . 1 . . . . 1 2 1 Worker 11 | . . . 1 3 . . . . . 1 . . . . 6 . . Builder 4 | . . . . 1 . . . . . 1 . . . . 2 . . Hauler 3 | . . . 1 1 . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . 1 . . . . . . . Watcher 7 | . . 1 1 1 1 . . . . . . . . . 3 . . Swarmer 39 | . . . 8 4 6 . . . 8 4 . 2 . 3 4 . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 51 | . . 6 . 26 7 . . . 6 . . 2 . 1 3 . . Brawler 3 | . . . . 1 1 . . . 1 . . . . . . . . Duelist 5 | . . . . 1 . . . . 3 . . 1 . . . . . Protector 5 | . . . . 4 . . . . 1 . . . . . . . . Sentry 25 | . . 4 2 9 4 . . . 1 1 1 1 . . 2 . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . 2 . 1 . 1 . . . . . 3 . . Programmer 10 | . . . . . 3 1 1 . . . . . . 2 3 . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . . 4 6 11 5 1 1 . 8 7 1 3 . 3 5 2 1 Combat Bots Only 10 | . . 4 5 10 5 1 1 . 8 4 1 3 . 3 4 1 1 Max Kills in Single Turn 6 | . . 1 4 6 3 1 1 . 4 4 1 2 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 3 5 3 . . . 3 2 . 1 . . 2 1 . Melee 1 | . . . . . 1 . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Damage Taken 10582 | . . 396 166 1145 1266 12 127 . 1031 232 12 282 . 336 2525 1613 1439 Core 3338 | . . 35 12 79 139 . 28 . 169 9 . . . 18 807 738 1304 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 71 | . . . . . . . . . 37 3 . . . 6 25 . . Core Remaining (%) 72 | 100 100 91 . 83 . . . . 52 . . . . 96 19 35 . Volleys Fired 290 | . . 16 16 76 19 2 4 . 41 8 2 9 . 14 64 14 5 Largest 2 | . . 2 2 2 2 2 2 . 2 2 2 2 . 2 2 1 1 Hottest 138 | . . 100 130 118 118 108 138 . 138 110 83 83 . 58 90 61 61 Shots Fired 517 | . . 31 26 120 37 5 9 . 82 14 4 18 . 28 124 14 5 Gun 319 | . . 31 20 62 33 5 5 . 44 11 2 9 . 28 63 6 . Cannon 143 | . . . 3 31 3 . 4 . 34 . 2 5 . . 53 3 5 Launcher 55 | . . . 3 27 1 . . . 4 3 . 4 . . 8 5 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 271 | . . . . 17 14 2 4 . 50 8 4 14 . 28 116 9 5 Thermal 83 | . . 3 14 25 2 3 5 . 28 3 . . . . . . . Explosive 54 | . . . 3 27 1 . . . 4 3 . 4 . . 8 4 . Electromagnetic 109 | . . 28 9 51 20 . . . . . . . . . . 1 . Robot Hit Streak 34 | . . 34 13 24 16 1 4 . 13 7 7 20 . 8 24 5 . Robot Miss Streak 4 | . . 2 3 4 1 3 3 . 3 3 1 2 . 3 3 2 . Penetration Max 2 | . . . . . . . . . . . . 2 . . 1 . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 443 | . . 27 22 102 64 2 7 . 77 8 4 14 . 22 81 9 4 Core Hits 381 | . . 22 13 99 30 2 5 . 82 10 4 17 . 29 54 9 5 Critical Kills 2 | . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . . Critical Strikes 21 | . . . 2 6 7 . . . 2 . . . . . 4 . . Burn 7 | . . . 2 3 . . . . 2 . . . . . . . . Destroy 4 | . . . . 1 . . . . . . . . . . 3 . . Blast 1 | . . . . . . . . . . . . . . . 1 . . Corrupt 5 | . . . . 2 3 . . . . . . . . . . . . Sever 4 | . . . . . 4 . . . . . . . . . . . . Melee Attacks 41 | . . . . . 34 . . . 2 1 . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . 34 . . . 2 1 . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17852 | . . 678 1143 4930 2336 32 139 . 2350 516 91 543 . 469 3988 447 190 Guns 5482 | . . 521 300 969 602 32 80 . 779 176 46 199 . 469 1155 154 . Cannons 3190 | . . . 75 595 69 . 59 . 698 . 45 152 . . 1457 40 . Explosions 7446 | . . 157 768 3366 199 . . . 804 340 . 192 . . 1376 244 . Melee 1682 | . . . . . 1466 . . . 69 . . . . . . . 147 Ramming 52 | . . . . . . . . . . . . . . . . 9 43 Kinetic 5423 | . . . . 300 239 20 59 . 979 109 91 351 . 469 2612 194 . Thermal 1757 | . . 190 238 414 55 12 80 . 498 67 . . . . 203 . . Explosive 7051 | . . . 768 3366 199 . . . 804 340 . 192 . . 1173 209 . Electromagnetic 1887 | . . 488 137 850 377 . . . . . . . . . . 35 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1682 | . . . . . 1466 . . . 69 . . . . . . . 147 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 2 . . 6 6 6 6 6 . . . . 1 14 . 10 Average Corruption 4 | . . 2 . . 4 6 6 6 6 . . . . 1 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . 15 . Effects 158 | . . 5 . . 22 24 24 6 51 . . . . . 17 . 9 Message Errors 35 | . . 3 . . 4 3 4 2 13 . . . . . 3 . 3 Matter Fused 39 | . . . . . 4 9 8 2 10 . . . . . 4 . 2 Heat Flow Errors 26 | . . 1 . . 6 4 3 . 9 . . . . . 3 . . Energy Discharges 20 | . . . . . 4 2 2 1 8 . . . . . 1 . 2 Data Loss (minor) 15 | . . . . . 1 3 2 . 6 . . . . . 2 . 1 Data Loss (major) 13 | . . . . . 2 1 4 1 4 . . . . . 1 . . Misfires 5 | . . . . . . 1 1 . 1 . . . . . 2 . . Alerts 3 | . . . . . 1 1 . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 440 | . . 3 90 39 33 . . . 18 35 . . . . 205 2 15 Projectiles 125 | . . . . 9 . . . . . . . . . . 116 . . Explosions 267 | . . 3 90 30 . . . . 18 35 . . . . 89 2 . Melee 48 | . . . . . 33 . . . . . . . . . . . 15 Knockbacks 27 | . . . . . . . 1 . 21 . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . 1 . 21 . . . . . 4 . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 282 | . . 73 22 . . . . . 33 24 . . . . 36 74 20 Shots 11 | . . 2 1 . . . . . 2 1 . . . . 1 4 . Rammed 14 | . . . . . . . . . . . . . . . . 3 11 Targets Rammed 14 | . . . . . . . . . . . . . . . . 3 11 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 326 | . . 292 162 144 185 204 226 . 326 132 18 117 . 16 258 64 . Average Temperature 74 | . . 73 44 41 50 76 56 . 143 70 10 45 . 7 45 25 . Received Heat Transfer 2808 | . . 204 27 612 411 . 12 . 393 48 . 90 . 39 411 447 114 Effects 2 | . . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . 2 . . . . . . . . . . . . Combat Hostiles 3 | . . 1 . . 2 . . . . . . . . . . . . Parts Fried 10 | . . 2 1 2 5 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 1 . . . 2 1 . . . 3 . . . Heat Transferred 4024 | . . 324 592 1017 100 25 200 . 1466 150 . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Peak Influence 1237 | . . 322 501 1237 523 . . . . 125 . . . . 736 666 399 Initial 482 | . . . 115 180 482 . . . . . . . . . 106 213 238 Average 399 | . . 90 252 858 368 . . . . 38 . . . . 529 423 289 Maximum Alert Level 4 | . . 1 2 4 2 . . . . . . . . . 3 2 1 Low Security (%) 24 | . 100 79 44 5 9 . . . . 100 . . . . 2 . . Level 1 30 | . . 20 51 6 48 . . . . . . . . . 18 35 100 Level 2 34 | . . . 3 16 42 . . . . . . . . . 72 64 . Level 3 7 | . . . . 49 . . . . . . . . . . 6 . . Level 4 3 | . . . . 23 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 3 1 7 4 . . . 1 1 . . . . 11 3 1 Investigation 5 | . . 1 . 1 . . . . . 1 . . . . 2 . . Extermination 6 | . . . . . 3 . . . . . . . . . 3 . . Reinforcement 14 | . . 2 1 2 1 . . . . . . . . . 4 3 1 Assault 5 | . . . . 4 . . . . 1 . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Distress Signals 10 | . . 2 1 2 1 . . . 1 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 284 | . . 16 14 60 30 2 3 . 27 9 1 6 . 12 55 31 18 Peak Tracking Total 16 | . . 6 4 10 5 1 1 . 7 5 1 3 . 5 16 11 7 Tactical Retreats 26 | . . 1 1 3 . 1 1 . 1 . . . . . 2 12 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Traps Triggered 10 | . . 1 1 3 2 . . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Disabled 20 | . . . . 3 1 . . . . . . . . . 12 4 . Max in Single Turn 4 | . . . . 1 1 . . . . . . . . . 2 4 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Machines Accessed 20 | . . . . 7 3 . 1 4 . 1 . . . . 4 . . Terminals 9 | . . . . 7 1 . . . . 1 . . . . . . . Fabricators 3 | . . . . . 1 . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Total Hacks 61 | . . . . 14 5 . 1 32 . 3 . . . . 6 . . Successful 47 | . . . . 8 3 . 1 32 . . . . . . 3 . . Failed 14 | . . . . 6 2 . . . . 3 . . . . 3 . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 25 | . . . . 1 . . . . . 1 . . 1 . 16 6 . Terminals 19 | . . . . 14 2 . . . . 3 . . . . . . . Fabricators 5 | . . . . . 1 . . . . . . . . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Terminal Hacks 42 | . . . . 8 1 . 1 32 . . . . . . . . . Record 11 | . . . . . . . . 11 . . . . . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . Open Door 7 | . . . . 6 . . 1 . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . . . . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 3 2 . . . . 1 . . . . 3 . . Full Trace Events 2 | . . . . 1 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 12 . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 4 . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total Allies 20 | . . . . 2 . . . . 1 . . . 8 . 3 6 . Largest Group 8 | . . . . 2 1 . . . 1 . . . 8 8 8 5 . Highest-Rated Group 399 | . . . . 62 31 . . . 96 . . . 269 269 399 313 . Highest-Rated Ally 96 | . . . . 31 31 . . . 96 . . . 40 40 96 81 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 3 . Recon 1 | . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . . 3 . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . 1 . . . 1 RETURN 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 214 | . . . . 19 5 . . . 29 . . . . 35 99 27 . Total Damage 5282 | . . . . 290 101 . . . 931 . . . . 655 2826 479 . Kills 41 | . . . . 5 . . . . 4 . . . . 7 22 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . . 2 . . 2 1 1 . . . Drone Launches 3 | . . . . . . . . . . . . . 1 . . . 2 Drone Recoveries 3 | . . . . . . . . . . . . . 1 . . . 2 Zionite Intel Received 2 | . . . . . . . . . . . . . . . 2 . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Turns Passed 15888 | . 192 792 359 987 2215 961 1003 147 1768 539 800 1304 1651 769 1609 475 317 Spaces Moved 9079 | 1 133 383 167 441 1034 529 571 89 939 314 509 687 949 437 876 630 390 Core 770 | . . . . . . . . . . . . . . . 100 280 390 Treads 7864 | . 39 383 167 441 1034 529 571 89 939 314 509 687 949 437 776 . . Legs 95 | 1 94 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 46 | . . . . . . . . . . . . . . . . 46 . Flight 304 | . . . . . . . . . . . . . . . . 304 . Fastest Speed 40 | 120 120 160 160 158 161 166 166 166 155 155 156 160 160 160 50 40 50 Average Speed 148 | 120 131 160 160 160 167 169 166 166 160 155 156 160 160 160 149 51 64 Slowest Speed 300 | 120 160 160 160 163 170 170 166 166 166 156 156 160 160 160 165 250 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 30 33 28 86 31 62 70 72 84 9 69 72 90 54 30 23 12 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 13 | . . . . . . . . 1 . . . . 2 . 10 . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 30 | . . . . . . 2 10 . 4 . 1 7 4 2 . . . Spaces Dug 98 | . . . . 21 . . . . . 1 . . . . 13 57 6 Terrain Destroyed 528 | . . 15 39 198 12 . . . 40 21 . 44 . 1 80 72 6 Melee 1 | . . . . . . . . . . 1 . . . . . . . Projectile 47 | . . . . . . . . . . . . . . 1 40 . 6 AOE 479 | . . 15 39 198 12 . . . 40 20 . 44 . . 40 71 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Total 10919 | . 151 531 235 599 1412 590 618 88 1111 348 511 873 1084 478 1082 765 443 Wait 1230 | . . 111 23 57 289 55 35 . 107 7 . 175 121 24 113 90 23 Move 9062 | . 132 382 166 440 1033 528 570 88 938 313 508 686 948 436 875 629 390 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 84 | . 7 14 13 4 12 1 3 . 7 6 . 1 4 . 6 5 1 Fast Attach 29 | . . . . 3 4 . . . . 1 . . 2 1 6 10 2 Attach 45 | . 3 5 3 3 7 . . . 6 4 . 1 . . 2 8 3 Detach 6 | . . . . . 1 . . . . . . . . . . 3 2 Swap 52 | . 3 1 4 11 5 2 3 . 8 4 1 1 2 2 5 . . Drop 65 | . 6 2 10 5 8 2 3 . 2 4 . . 7 1 11 3 1 Fire 290 | . . 16 16 76 19 2 4 . 41 8 2 9 . 14 64 14 5 Melee 41 | . . . . . 34 . . . 2 1 . . . . . . 4 Ram 15 | . . . . . . . . . . . . . . . . 3 12 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 872 | -9/Materials | Discovered new exit (range 7) 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -8/Materials | Discovered new exit (range 15) 1344 | -8/Materials | Entered Storage 1436 | -8/Storage | Destroyed 7 combat bots 1744 | -8/Storage | First assault squad dispatched 1795 | -8/Storage | Destroyed 10 combat bots 2127 | -8/Storage | Met a pair of Derelict thieves 2209 | -8/Storage | Destroyed 8 combat bots 2300 | -8/Storage | Discovered new exit (range 12) 2331 | -8/Storage | Entered Factory 2331 | -7/Factory | Accompanied by 1 ally 2331 | -7/Factory | Evolved 2 slots: Utility x2 4511 | -7/Factory | Discovered new exit (range 14) 4544 | -7/Factory | Identified exit to Lower Caves 4546 | -7/Factory | Entered Lower Caves 4731 | -7/Lower Caves | Learned Factory terminal intel 5074 | -7/Lower Caves | Encountered a Warlord checkpoint 5492 | -7/Lower Caves | Discovered new exit (range 9) 5505 | -7/Lower Caves | Identified exit to Lower Caves 5507 | -7/Lower Caves | Entered another Lower Caves area 5729 | -7/Lower Caves | Discovered new exit (range 7) 5742 | -7/Lower Caves | Identified exit to Factory 6168 | -7/Lower Caves | Discovered new exit (range 5) 6175 | -7/Lower Caves | Identified exit to Data Miner 6396 | -7/Lower Caves | Spotted B-75 Beast 6510 | -7/Lower Caves | Entered Data Miner 6510 | -7/Data Miner | Discovered new exit (range 6) 6542 | -7/Data Miner | Met Data Miner 6579 | -7/Data Miner | Learned location of Section 7 (-3) 6579 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6608 | -7/Data Miner | Received God Mode back door access code from Data Miner 6655 | -7/Data Miner | Identified exit to Proximity Caves 6657 | -7/Data Miner | Entered Proximity Caves 6825 | -6/Proximity Caves | Escorted by Enhanced Grunt 7600 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7642 | -6/Proximity Caves | Destroyed 8 combat bots 7843 | -6/Proximity Caves | Spotted B-75 Beast 8425 | -6/Proximity Caves | Entered Factory 8425 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8426 | -6/Factory | Loaded intel: 26 terminal locations 8669 | -6/Factory | Incoming investigation squad redirected 8929 | -6/Factory | Discovered new exit (range 13) 8946 | -6/Factory | Identified exit to Lower Caves 8964 | -6/Factory | Entered Lower Caves 9578 | -6/Lower Caves | Discovered new exit (range 15) 9593 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9618 | -6/Lower Caves | Identified exit to Lower Caves 9764 | -6/Lower Caves | Entered another Lower Caves area 9803 | -6/Lower Caves | Lost 3 parts (2n1u) 9809 | -6/Lower Caves | Learned Factory emergency access door positions 10036 | -6/Lower Caves | Discovered new exit (range 9) 10049 | -6/Lower Caves | Identified exit to Factory 10113 | -6/Lower Caves | Learned Factory stockpile data 10171 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10644 | -6/Lower Caves | Encountered a Warlord checkpoint 11048 | -6/Lower Caves | Discovered new exit (range 12) 11067 | -6/Lower Caves | Identified exit to Zion 11068 | -6/Lower Caves | Entered Zion 11144 | -6/Zion | Received a hallucinogenic algorithm 11197 | -6/Zion | Found Prototype Launcher 11366 | -6/Zion | Given the Hacking Drone Bay 11366 | -6/Zion | Found Prototype Device 11366 | -6/Zion | Identified Hacking Drone Bay 11623 | -6/Zion | Gained Derelict followers 11900 | -6/Zion | Given A8's code to call for help 11907 | -6/Zion | Learned Factory non-interactive machine intel 12070 | -6/Zion | Imprinted 12073 | -6/Zion | Declared Zion's savior 12679 | -6/Zion | Discovered new exit (range 15) 12702 | -6/Zion | Identified exit to Proximity Caves 12719 | -6/Zion | Entered Proximity Caves 12719 | -5/Proximity Caves | Accompanied by 8 allies 13007 | -5/Proximity Caves | Learned Factory emergency access door positions 13084 | -5/Proximity Caves | Build established: Scavenger-Mutant 13253 | -5/Proximity Caves | Discovered exit to Factory (range 10) 13488 | -5/Proximity Caves | Entered Factory 13488 | -5/Factory | Accompanied by 6 allies 13488 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13491 | -5/Factory | Loaded intel: 171 non-interactive machine locations 13508 | -5/Factory | Incoming investigation squad redirected 13704 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13707 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14330 | -5/Factory | Build established: Scavenger-Skirmisher 14392 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14704 | -5/Factory | Retrieved Zion intel report: Emergency Access 14911 | -5/Factory | Garrison activated, responded to threat 14936 | -5/Factory | Incoming investigation squad redirected 15025 | -5/Factory | Lost 3 parts (3u) 15041 | -5/Factory | System corruption reached 10% 15065 | -5/Factory | Core integrity fell below 50% 15076 | -5/Factory | Discovered new exit (range 16) 15078 | -5/Factory | Lost 8 parts (1p1n4u2w) 15097 | -5/Factory | Entered another Factory area 15097 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15225 | -4/Factory | Zion Fire squad teleported in 15264 | -4/Factory | Zion Hacker squad teleported in 15309 | -4/Factory | Build established: Mutant 15323 | -4/Factory | Lost 4 parts (1p1n2u) 15378 | -4/Factory | Spotted B-86 Titan 15443 | -4/Factory | Identified Gui. Missile Launcher 15515 | -4/Factory | Spotted B-86 Titan 15517 | -4/Factory | Lost 5 parts (4n1w) 15542 | -4/Factory | Discovered new exit (range 11) 15545 | -4/Factory | Core integrity fell below 50% 15557 | -4/Factory | Zion Recon squad teleported in 15572 | -4/Factory | Entered Research 15572 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15796 | -3/Research | Core integrity fell below 50% 15860 | -3/Research | Core integrity fell below 20% 15863 | -3/Research | System corruption reached 10% 15889 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15783_ Destroyed Mic. Nuclear Core. 15783_ Destroyed Imp. Surge Thruster. 15783_ Great Axe severed. 15788_ Acquired Great Axe. 15789_ C-35 Carver destroyed. 15796_ SX38:6M| CBT5UOH4/=9W5FZJ 15808_ Great Axe destroyed. 15813_ System corrupted: Component data lost. 15826_ ALERT: Security rotation in progress. 15840_ MP XW0A2DLGA|UCN1OK WXTC4W 15856_ Destabilizing: Core damaged (-52). 15857_ Slammed into G-67 Veteran. 15860_ Destabilizing: System corrupted (+2). 15861_ Slammed into G-67 Veteran. 15862_ Destabilizing: System corrupted (+1). 15863_ Slammed into G-67 Veteran. 15873_ Door malfunctions. 15878_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | #?????????????????????????? | | #########/##### #?????????????????????????? | | ??????? ??# #?????????????????????????? | | ?????? ?# #?????????????????????????? | | ?????""""""" # #?????????????????????????? | | #?? """"""" # ########+############?????? | | #? """"""" # # #?????? | | ## / # #?????? | | ?# # # !####### | | ???? """"""" # / # # | | ???????"""""??######## # # # | | ?????????"???????????# #????? # # | | ?????????????????????#g #??????#+## # | | ?????????????????????# ######## ## # | | ?????????????????????# # # | | ?????????????????????# g + # | | ?????????????????????# gg#########+# # | | ?????????????????????# # # # | | ?????????????????????# # # # | | ?????????????????????# # # # | | ?????????????????????# # # # | | ?????????????????????+ # ####### | | ?????????????????????# # % #?????? | | ?????????????????????# + ! #?????? | | ?????????????????????# # #?????? | | ?????????????????????# @################# | | ?????????????????????# ########? ! # | | ?????????????????????# #? # | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# + # | | ??#+#????????????????######## # # | | ??# #???????????????????????# # # | | ### ######################### #? # | | # #? # | | # #??####### | | # #????????? | | + #????????? | | # ##########+#############+####????????? | | # #??????? ????????? ??????????? | | # #?????# ?????# ????????? | | #?????# #????# #???????? | | #?????# #????# #???????? | | #?????# #????# #???????? | | #?????# #????# #???????? | | ## ###?????# #????# #???????? | | ?#+#???????# #????# #???????? | | ???????????# #????# #???????? | | ???????????##########????##########???????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 20 Evasion (%) 62 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Fusion Compressor | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Imp. Kinecellerator | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Drone Bay | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingHardlightMeganuke Manual? 0 Play Time 01:58:43 Cumulative 330.3 hours Start 2022.02.14 @ 00:35:06 End 2022.02.18 @ 02:00:00 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 261 Rogue 195 Adventurer 66 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52b82e5f-f370-468a-9a79-9c716ee4ca7c