Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.01 @ 23:21:37 Player: Zeia Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (680) 680 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 6301 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Friendly Fire -1 Cogmind --------- Core Integrity 0/1150 Matter 25/300 Energy 170/170 System Corruption 1% Temperature Cool (0) Movement Rolling (95) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Compact Wheel Centrium Wheel VTOL Module > --- UTILITY (7) ------ Improved Melee Analysis Suite Quantum Capacitor > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Superbattery (1500) Splice Drone Bay (6/6) Matter Neutralizer Chainsword Force Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Experimental Targeting Computer Cloaking Device > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Micro Fission Core Flight Unit Nuclear Pulse Thruster Improved Coolant Injector Superbattery Splice Drone Bay Heavy Particle Gun Heavy Particle Gun Heavy Ion Cannon Heavy Missile Launcher [Rating: 84] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Experimental Targeting Computer Hackware System Shield Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 6 | . . . . . 3 1 1 1 . Utility 5 | . . . . . 1 . 1 1 2 Weapon . | . . . . . . . . . . Parts Attached 93 | 6 11 3 3 6 8 9 7 24 16 Power 12 | 1 1 . . 1 1 3 . 2 3 Engine 7 | 1 1 . . 1 1 2 . 1 . Core 3 | . . . . . . 1 . 1 1 Reactor 2 | . . . . . . . . . 2 Propulsion 38 | 2 6 1 . 3 4 2 3 11 6 Treads . | . . . . . . . . . . Leg 5 | 2 2 1 . . . . . . . Wheel 5 | . . . . . . . . . 5 Hover . | . . . . . . . . . . Flight 28 | . 4 . . 3 4 2 3 11 1 Utility 17 | 1 1 . 3 . 1 1 2 5 3 Device 11 | . 1 . 2 . 1 1 . 5 1 Storage 3 | 1 . . 1 . . . 1 . . Processor 2 | . . . . . . . 1 . 1 Hackware 1 | . . . . . . . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 3 2 . 2 2 3 2 6 4 Energy Gun 9 | . . . . . 2 3 2 2 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 6 | 2 3 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . 1 . 2 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 1 2 . . Parts Lost 28 | . 4 . . . . . 1 17 6 Power 3 | . 1 . . . . . . . 2 Propulsion 16 | . 2 . . . . . . 12 2 Utility 4 | . . . . . . . 1 2 1 Weapon 5 | . 1 . . . . . . 3 1 Highest Loss Streak 8 | . 3 . . . . . 1 8 5 To Critical Strikes 2 | . . . . . . . . 1 1 Average Slot Usage (%) 87 | . 96 100 99 99 87 96 99 75 11 Engine 10 | . 12 14 14 14 9 11 6 3 . Core 1 | . . . . . . 2 6 4 . Leg 11 | . 19 28 28 . . . . . . Flight 18 | . 6 . . 26 45 46 46 36 2 Device 11 | . 13 14 4 14 6 11 13 13 1 Storage 11 | . 14 14 23 14 9 7 6 3 . Energy Gun 2 | . . . . . 7 15 13 2 . Ballistic Gun 13 | . 28 18 28 14 3 . . . . Launcher 3 | . . 9 . 14 6 . . . . Naked Turns 34 | . . . . . . . . . 34 Heaviest Build 50 | 11 12 13 15 15 20 28 32 50 32 Greatest Support 51 | 20 20 27 27 27 21 27 33 51 32 Greatest Overweight (x) 4 | 3 2 . . 4 . 1 . 1 . Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 5 Most Carried 10 | 5 8 8 8 8 8 8 10 10 5 Average Carried 7 | 2 6 7 8 8 6 7 8 8 4 Final Capacity 10 | 8 8 8 8 8 8 8 10 5 5 Final Carried 10 | 5 8 8 8 8 8 8 10 4 5 Class Distribution -------------------- 56% | Mutant 19% | Scout 13% | Skirmisher 5% | Sprinter 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Ninja | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 998 | 245 221 54 . 141 50 . . 188 99 Remotely . | . . . . . . . . . . Salvage Created 709 | . 258 58 . 22 . . . 293 78 Parts 47 | . 22 9 . 3 . . . 11 2 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 2 | . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 29 | . 10 6 . 3 . . . 7 3 Melee 3 | . . . . . . . . . 3 Guns 14 | . 10 2 . . . . . 2 . Cannons 1 | . . . . . . . . 1 . AOE 11 | . . 4 . 3 . . . 4 . Classes Destroyed 7 | . 3 1 . . . . . 3 . Worker 2 | . 1 . . . . . . 1 . Hauler 1 | . . . . . . . . 1 . Recycler 1 | . . 1 . . . . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 24 | . 6 6 . 3 . . . 6 3 Grunt 4 | . 4 . . . . . . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 4 | . 3 4 . 3 . . . 4 3 Combat Bots Only 4 | . 3 3 . 3 . . . 4 3 Max Kills in Single Turn 3 | . 1 2 . 3 . . . 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 . 3 . . . 3 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 4719 | . 449 131 . 40 31 63 . 2193 1812 Core 2374 | . 139 55 . 26 14 21 . 960 1159 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 22 | . 11 . . . 11 . . . . Core Remaining (%) 68 | 100 . . . 12 97 97 100 4 . Volleys Fired 65 | . 39 9 . 1 . . . 15 1 Largest 2 | . 2 1 . 2 . . . 2 1 Hottest 120 | . 40 30 . 50 . . . 120 65 Shots Fired 116 | . 76 9 . 2 . . . 28 1 Gun 92 | . 76 3 . 1 . . . 12 . Cannon 14 | . . . . . . . . 13 1 Launcher 10 | . . 6 . 1 . . . 3 . Special . | . . . . . . . . . . Kinetic 81 | . 76 3 . 1 . . . . 1 Thermal 25 | . . . . . . . . 25 . Explosive 10 | . . 6 . 1 . . . 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 11 3 . . . . . 14 . Robot Miss Streak 4 | . 4 1 . . . . . 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 79 | . 45 5 . . . . . 23 6 Core Hits 50 | . 20 9 . 3 . . . 15 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . Burn 1 | . . . . . . . . 1 . Sever 1 | . . . . . . . . 1 . Melee Attacks 22 | . . . . . . . . 13 9 Impact . | . . . . . . . . . . Slashing 22 | . . . . . . . . 13 9 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 3 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2644 | . 439 390 . 153 . . . 1390 272 Guns 645 | . 439 24 . 12 . . . 170 . Cannons 201 | . . . . . . . . 201 . Explosions 975 | . . 366 . 141 . . . 468 . Melee 820 | . . . . . . . . 551 269 Ramming 3 | . . . . . . . . . 3 Kinetic 475 | . 439 24 . 12 . . . . . Thermal 371 | . . . . . . . . 371 . Explosive 975 | . . 366 . 141 . . . 468 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 820 | . . . . . . . . 551 269 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 1 Average Corruption 2 | . . . . . . . . 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . . . 7 4 Message Errors 2 | . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 149 | . . . . . . . . 101 48 Projectiles . | . . . . . . . . . . Explosions 15 | . . . . . . . . 15 . Melee 134 | . . . . . . . . 86 48 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 98 | . . 39 . 22 . . . 36 1 Shots 4 | . . 1 . 1 . . . 2 . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 557 | . 16 4 . . 9 309 101 557 16 Average Temperature 94 | . 6 4 . . 5 102 28 174 10 Received Heat Transfer 522 | . 66 9 . . 18 . . 171 258 Effects 10 | . . . . . . 1 . 9 . Shutdowns 4 | . . . . . . . . 4 . Energy Bleed 3 | . . . . . . 1 . 2 . Interference 2 | . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 629 | . . . . . . . . 629 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 469 | . 339 216 . 78 95 46 38 372 469 Initial 182 | . . 1 . . . 42 22 18 182 Average 102 | . 184 77 . 48 19 42 31 75 288 Maximum Alert Level 2 | . 1 1 . . . . . 1 2 Low Security (%) 76 | 100 37 80 . 100 100 100 100 84 42 Level 1 22 | . 62 19 . . . . . 15 45 Level 2 1 | . . . . . . . . . 12 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . . . 2 . 1 6 3 Investigation 3 | . . . . . 1 . . 1 1 Extermination 2 | . . . . . . . 1 1 . Reinforcement 6 | . 2 . . . 1 . . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 6 | . 4 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 24 6 . 3 9 . . 32 30 Peak Tracking Total 16 | . 5 3 . 3 6 . 1 11 16 Tactical Retreats 13 | . 3 . . . 1 . . 6 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 4 | . . . . . 1 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 2 | . . 1 . . . . . 1 . Max in Single Turn 1 | . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 34 | . 7 2 . . 8 5 3 4 5 Terminals 24 | . 6 . . . 6 4 2 3 3 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 3 | . 1 . . . 1 . . . 1 Recycling Units 2 | . . . . . 1 . . 1 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 91 | . 24 2 . . 24 13 9 9 10 Successful 51 | . 16 2 . . 14 8 3 4 4 Failed 40 | . 8 . . . 10 5 6 5 6 Catastrophic 9 | . . . . . 3 . 2 2 2 Database Lockouts . | . . . . . . . . . . Manual 42 | . 15 . 1 . 8 5 4 6 3 Terminals 71 | . 22 . . . 19 12 6 7 5 Fabricators 5 | . . . . . . . 3 . 2 Repair Stations 9 | . 2 . . . 4 . . . 3 Recycling Units 3 | . . . . . 1 . . 2 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 9 2 . . 6 6 . 1 1 Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 6 | . 3 . . . 2 1 . . . Open Door 2 | . . 2 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . Alert Level 4 | . 2 . . . 1 1 . . . Unreport Threat 2 | . 1 . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 1 . 1 Network Status 2 | . . . . . . . 1 . 1 Repair Station Hacks 5 | . 2 . . . 2 . . . 1 Scan Component 3 | . 1 . . . 1 . . . 1 Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . Process 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 17 | . 5 . . . 5 2 2 2 1 Terminals 17 | . 5 . . . 5 2 2 2 1 Botnet 17 | . 5 . . . 5 2 2 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 7 . . . 5 3 3 4 5 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 134 | . 26 . . . 108 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 26 | . . . . . . . . 26 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . . Total Damage 22 | . . 22 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 4827 | 86 883 770 525 637 353 295 286 606 386 Spaces Moved 5851 | 55 586 598 417 493 573 748 1029 789 563 Core 323 | 8 . . . 2 . . . 89 224 Treads . | . . . . . . . . . . Legs 1497 | 47 429 598 417 6 . . . . . Wheels 114 | . . . . . . . . . 114 Hover . | . . . . . . . . . . Flight 3917 | . 157 . . 485 573 748 1029 700 225 Fastest Speed 18 | 50 117 120 125 117 27 24 21 18 35 Average Speed 63 | 132 122 121 125 118 27 24 21 27 52 Slowest Speed 280 | 200 200 125 125 280 28 107 21 119 95 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 26 | . . . . . 3 3 6 14 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 82 99 91 85 45 17 17 20 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 7 | . . . . . . . . 7 . Terrain Destroyed 98 | . . 47 . 8 . . . 42 1 Melee 7 | . . . . . . . . 7 . Projectile 3 | . . . . . . . . 2 1 AOE 88 | . . 47 . 8 . . . 33 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac Fac Total 6811 | 65 685 637 420 541 763 858 1092 1116 634 Wait 704 | . 33 19 . 37 177 93 55 253 37 Move 5792 | 54 585 597 416 492 566 741 1016 762 563 Hop 24 | . . . . . 3 3 6 12 . Pick Up 45 | 5 10 4 . . 5 5 2 11 3 Fast Attach 43 | 6 4 . 1 4 1 2 5 6 14 Attach 20 | . 3 . . . 3 2 1 9 2 Detach 8 | . 1 . . . . . . 5 2 Swap 31 | . 4 3 2 2 4 5 2 9 . Drop 56 | . 6 5 1 5 4 7 5 21 2 Fire 65 | . 39 9 . 1 . . . 15 1 Melee 22 | . . . . . . . . 13 9 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Low x2 / DSF) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 42 | -11/Junkyard | Discovered new exit (range 14) 87 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 372 | -10/Materials | Core integrity fell below 50% 391 | -10/Materials | Lost 3 parts (1p1n1w) 498 | -10/Materials | Discovered new exit (range 12) 539 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Discovered new exit (range 13) 868 | -10/Materials | Repaired Flight Unit 970 | -10/Materials | Entered Mines 1012 | -10/Mines | Discovered new exit (range 9) 1118 | -10/Mines | Learned Materials stockpile data 1152 | -10/Mines | Found the Drone Emporium 1160 | -10/Mines | Found Prototype Device 1187 | -10/Mines | Learned Materials terminal intel 1191 | -10/Mines | Discovered new exit (range 6) 1320 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1321 | -10/Mines | Discovered new exit (range 5) 1494 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1501 | -10/Mines | Found Prototype Device 1519 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1740 | -10/Mines | Entered Exiles 1740 | -10/Exiles | Accompanied by 2 allies 1769 | -10/Exiles | Met 8R-AWN 1770 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1795 | -10/Exiles | Met EX-HEX 1850 | -10/Exiles | Met EX-BIN 1865 | -10/Exiles | Aligned with FarCom system 1867 | -10/Exiles | Given EX-Vault access code 1895 | -10/Exiles | Opened EX-Vault 1902 | -10/Exiles | Found Prototype Storage 1902 | -10/Exiles | Identified Superbattery 1929 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2007 | -10/Exiles | Met EX-DEC 2027 | -10/Exiles | Visited The Gauntlet 2247 | -10/Exiles | Discovered new exit (range 12) 2259 | -10/Exiles | Identified Splice Drone Bay 2260 | -10/Exiles | Identified Exp. Sensor Array 2265 | -10/Exiles | Left Exiles lab with Superbattery 2265 | -10/Exiles | Entered Mines 2267 | -9/Mines | Core integrity fell below 20% 2270 | -9/Mines | Met a Derelict bent on vengeance 2316 | -9/Mines | Found a hidden stash of uninstalled traps 2329 | -9/Mines | Learned 2 Materials zone layouts 2551 | -9/Mines | Build established: Skirmisher 2848 | -9/Mines | Discovered new exit (range 11) 2892 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2902 | -9/Mines | Entered Materials 2902 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2905 | -8/Materials | Loaded intel: 12 terminal locations 3020 | -8/Materials | Repaired Exp. Sensor Array 3252 | -8/Materials | Discovered new exit (range 13) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3281 | -7/Factory | Identified exit to Lower Caves 3486 | -7/Factory | Identified exit to DSF 3546 | -7/Factory | Discovered new exit (range 10) 3550 | -7/Factory | Entered another Factory area 3550 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3565 | -6/Factory | Found Prototype Processor 3565 | -6/Factory | Identified Exp. Targeting Computer 3567 | -6/Factory | Found Exp. Targeting Computer 3584 | -6/Factory | Discovered new exit (range 5) 3626 | -6/Factory | Build established: Scout 3836 | -6/Factory | Entered another Factory area 3836 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4315 | -5/Factory | Lost 7 parts (6n1u) 4372 | -5/Factory | Lost 8 parts (5n1u2w) 4427 | -5/Factory | Core integrity fell below 50% 4433 | -5/Factory | Core integrity fell below 20% 4435 | -5/Factory | Discovered new exit (range 15) 4442 | -5/Factory | Entered another Factory area 4442 | -4/Factory | Evolved 2 slots: Utility x2 4605 | -4/Factory | Core integrity fell below 50% 4633 | -4/Factory | Build established: Mutant 4635 | -4/Factory | Core integrity fell below 20% 4638 | -4/Factory | Lost 5 parts (1p2n1u1w) 4692 | -4/Factory | Search patrols dispatched 4801 | -4/Factory | Found Quantum Capacitor 4828 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 04801_ Acquired Quantum Capacitor. 04805_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (14,86) - Idle (100,128) - Loaded: Quantum Reactor (44,46) - Idle (61,77) - Idle (93,119) - Building: P-70 Sage (80,46) - Loaded: Q-thruster 04806_ ALERT: Security rotation in progress. 04810_ Acquired Com. Wheel. 04813_ Acquired Lgt. Antimatter Reactor. 04816_ W-44 Eye sends out distress signal. 04822_ Penetrated by Slug. 04823_ Slug penetrates Neutrino Reactor. 04825_ Neutrino Reactor explodes. 04826_ Lgt. Antimatter Reactor destroyed. 04828_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????# !! 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""" """ """ #?????????# #?# | | ???????????????"" """ """ #?????????# #?# | | ????????????????? """ """ h #?????????# #?# "" | | ??????????????? wh ########### ### "" | | ????????????????? """ """ """ # "" | | ???????????????"" """ """u""" # | | ???????????"" """ """ """ """ + "" | | ????????? # "" | | ????????? # "" | | ???????????????################# T###### # | | ???????????????????????????????####????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ##### | | ???????????????????????????????????????# #???? | | ??????????????????????????????#######??# ##### | | ??????????????????????????????? / ?# # | | ??????????????????????????????? """ ?# # | | ??????????????????????????????? """ # # | | ??????????????????????????????# """ # # | | ??????????????????????????????# + + | | ??????????????????????????????# # # """ | | ??????????????????????????????# " " # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 37 Energy Capacity 1625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 6 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed SwarmTrackerKit Manual? 0 Play Time 01:55:00 Cumulative 31.0 hours Start 2023.11.28 @ 17:38:07 End 2023.12.01 @ 23:21:37 Sessions 20 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c25ab6e-4447-467a-9f9e-54d12d7e597a