Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.19 @ 21:01:33

Player: lcbb_tuk

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (39)      195
Value Destroyed (848)      848
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (78)                 78
              TOTAL SCORE: 2021

 Bonus
-------
High Alert Combat Kills    78

 Cogmind 
---------
Core Integrity             0/400
Matter                     129/300
Energy                     249/250
System Corruption          1%
Temperature                Danger (430)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Utility Shielding
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
     Small Laser
           Assault Rifle
>          --- INVENTORY (5) ----
           Utility Shielding
           Utility Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Targeting Computer
           Reactive Plating
           Reactive Plating
>          --- WEAPON -----------
           EM Shotgun
           EM Shotgun
>          --- INVENTORY --------
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           EM Shotgun
           EM Shotgun
           Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Reactive Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 6   7   27  
  Power                    9    | 1   .   8   
    Engine                 7    | 1   .   6   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 2   1   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  13   | 1   3   9   
    Device                 1    | .   1   .   
    Storage                3    | 1   1   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             8    | .   .   8   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   3   6   
    Energy Gun             8    | 1   2   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      1    | .   .   1   
Parts Lost                 13   | .   .   13  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   94  92  
  Engine                   12   | .   14  11  
  Core                     2    | .   .   7   
  Wheel                    25   | .   28  20  
  Device                   4    | .   7   .   
  Storage                  10   | .   14  3   
  Processor                2    | .   1   5   
  Protection               8    | .   .   21  
  Energy Gun               20   | .   20  21  
  Ballistic Gun            4    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 12  20  44  
  Greatest Support         32   | 26  26  32  
  Greatest Overweight (x)  12   | .   .   12  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         7    | 6   8   5   
  Most Carried             9    | 4   9   8   
  Average Carried          5    | 2   6   4   
  Final Capacity           10   | 8   10  5   
  Final Carried            9    | 4   9   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           543  | 206 141 196 
  Remotely                 .    | .   .   .   
Salvage Created            1194 | .   372 822 
  Parts                    98   | .   29  69  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  31   | .   8   23  
  Guns                     26   | .   8   18  
  AOE                      5    | .   .   5   
Classes Destroyed          7    | .   4   3   
  Worker                   2    | .   .   2   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   1   1   
  Watcher                  3    | .   2   1   
  Swarmer                  14   | .   3   11  
  Grunt                    15   | .   5   10  
  Sentry                   2    | .   .   2   
Best Kill Streak           10   | .   3   10  
  Combat Bots Only         9    | .   3   9   
Max Kills in Single Turn   4    | .   2   4   
  Gunslinging              1    | .   .   1   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1336 | .    168  1168 
  Core                     456  | .    54   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         89   | 100  78   .    
Volleys Fired              57   | .    21   36   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   90   
Shots Fired                104  | .    39   65   
  Gun                      104  | .    39   65   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  19   | .    14   5    
  Thermal                  20   | .    11   9    
  Explosive                .    | .    .    .    
  Electromagnetic          65   | .    14   51   
  Robot Hit Streak         13   | .    10   13   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           86   | .    29   57   
  Core Hits                68   | .    20   48   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1537 | .    423  1114 
  Guns                     1191 | .    411  780  
  Cannons                  .    | .    .    .    
  Explosions               334  | .    .    334  
  Melee                    .    | .    .    .    
  Ramming                  12   | .    12   .    
  Kinetic                  180  | .    134  46   
  Thermal                  512  | .    86   426  
  Explosive                .    | .    .    .    
  Electromagnetic          833  | .    191  642  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | .    .    7    
  Projectiles              .    | .    .    .    
  Explosions               7    | .    .    7    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      32   | .    5    27   
  Shots                    2    | .    .    2    
  Rammed                   4    | .    4    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        784  | .    112  784  
  Average Temperature      287  | .    31   354  
  Received Heat Transfer   453  | .    39   414  
  Effects                  66   | .    .    66   
    Shutdowns              17   | .    .    17   
    Energy Bleed           7    | .    .    7    
    Interference           6    | .    .    6    
    Matter Decay           4    | .    .    4    
    Short Circuit          6    | .    .    6    
    Damage (minor)         9    | .    .    9    
    Damage (major)         12   | .    .    12   
    Damage (core)          5    | .    .    5    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1133 | .    333  800  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    .    4    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             631  | .   227 631 
  Initial                  38   | .   .   38  
  Average                  180  | .   129 289 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         76   | 100 98  36  
  Level 1                  8    | .   1   21  
  Level 2                  15   | .   .   41  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   2   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              49   | .   16  33  
  Peak Tracking Total      9    | .   8   9   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               6    | .   6   .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Part Schematic           1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1097 | 55  647 395 
Spaces Moved               778  | 50  545 183 
  Core                     11   | 7   .   4   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   767  | 43  545 179 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            95   | 84  90  113 
  Slowest Speed            650  | 90  90  650 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 4   78  21  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          12   | .   .   12  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      12   | .   .   12  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1027 | 59  662 306 
  Wait                     119  | .   76  43  
  Move                     776  | 49  544 183 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 4   3   3   
  Fast Attach              21   | 6   4   11  
  Attach                   8    | .   .   8   
  Detach                   6    | .   3   3   
  Swap                     11   | .   3   8   
  Drop                     15   | .   4   11  
  Fire                     57   | .   21  36  
  Melee                    .    | .   .   .   
  Ram                      4    | .   4   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Discovered new exit (range 15)
  230 | -10/Materials | Identified exit to Materials
  240 | -10/Materials | Discovered new exit (range 6)
  304 | -10/Materials | Build established: Mutant
  703 | -10/Materials | Entered another Materials area
  703 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  879 | -9/Materials  | Destroyed 9 combat bots
  917 | -9/Materials  | Discovered new exit (range 15)
  989 | -9/Materials  | Core integrity fell below 50%
 1005 | -9/Materials  | Core integrity fell below 20%
 1037 | -9/Materials  | Lost 8 parts (2p2n2u2w)
 1098 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01082_ K-01 Serf collects debris.
01083_ Power failure, Lgt. Ion Engine shutdown.
01083_ U-05 Engineer lays Concrete.
01086_ Power failure, Ion Engine shutdown.
01086_ EM Shotgun destroyed.
01086_ K-01 Serf collects debris.
01088_ Overheating: Energy bleed (-60).
01089_ Sml. Laser broken.
01089_ Overheating: Short circuit.
01091_ K-01 Serf collects debris.
01092_ Com. Wheel destroyed.
01093_ Power failure, Lgt. Ion Engine shutdown.
01093_ Overheating: Matter decay (-34).
01094_ Power failure, Ion Engine shutdown.
01094_ R-06 Scavenger collects Broken EM Shotgun.
01094_ K-01 Serf collects debris.
01095_ Com. Wheel destroyed.
01095_ Lgt. Ion Engine destroyed.
01095_ R-06 Scavenger collects Heat Sink.
01097_ K-01 Serf cleans the Machine.

 Map 
-----
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|     Y" #?#   #??????????????   ??????????????????? |
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|        #?#   #???????????????????????????????????? |
| ########??   #???????????????????????????????????? |
| ??????????   #???????????????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            310
Matter Stores              294
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                44
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 EM Pulse Gun | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetVisualExpander
  Manual?         0
Play Time         00:17:31
  Cumulative      50.1 hours
  Start           2022.05.19 @ 20:45:27
  End             2022.05.19 @ 21:01:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          75
  Rogue           0
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          39
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adeade74-135f-4915-90ad-fb5b6751012f