Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 15:42:30

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (349)     1745
Value Destroyed (15129)    15129
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (3886)               3886
              TOTAL SCORE: 26280

 Bonus
-------
High Alert Combat Kills    3486
Follower Combat Kills      662
Entered Garrisons          800
Friendly Fire              -1062

 Cogmind 
---------
Core Integrity             662/850
Matter                     231/300
Energy                     221/310
System Corruption          5%
Temperature                Critical (655)
Movement                   Rolling (145) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (9) ------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Advanced Transmission Jammer
       Hardened Heavy Armor Plating
       Advanced Thermal Shield
>               --- WEAPON (3) -------
                Dispersion Rifle
                Dispersion Rifle
>               --- INVENTORY (20) ---
         Hybrid Antimatter Reactor
       Improved Heavy Treads
                Centrium Wheel
       Advanced Coolant Injector
                Matter Compressor (250)
                Recoil Nullifier
       Hardened Medium Armor Plating
         Medium Reactive Plating
                Authchip [Weapon]
                Splice Drone Bay (6/6)
                Phase Gun
          Heavy Plasma Cannon
                Ion Burst Cannon
                Gauss Cannon
           Mini Assault Cannon
       Advanced EMP Blaster
                Micro-nuke Launcher
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Advanced Transmission Jammer
       Hardened Heavy Armor Plating
         Medium Reactive Plating
       Advanced Thermal Shield
>               --- WEAPON -----------
                Dispersion Rifle
                Dispersion Rifle
                Ion Burst Cannon
>               --- INVENTORY --------
         Hybrid Antimatter Reactor
       Improved Heavy Treads
                Centrium Wheel
       Advanced Coolant Injector
                Energy Well
                Matter Compressor
                Recoil Nullifier
                Authchip [Weapon]
                Splice Drone Bay
                Lightning Gun
                Gatling Laser
                Phase Gun
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Gauss Cannon
           Mini Assault Cannon
       Advanced EMP Blaster
                Micro-nuke Launcher
                Power Maul
[Rating: 82]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             391  | 6   28  12  44  4   45  30  7   23  3   22  31  31  39  51  15  
  Power                    21   | 1   1   2   6   .   2   .   1   .   .   .   1   1   3   3   .   
    Engine                 18   | 1   1   2   6   .   2   .   1   .   .   .   1   1   2   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               32   | 2   4   2   10  .   6   2   1   .   .   2   1   .   1   1   .   
    Treads                 14   | .   2   .   8   .   4   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   2   2   2   .   2   2   1   .   .   2   1   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | 1   3   2   6   2   13  6   1   1   1   2   13  6   21  14  8   
    Device                 38   | .   .   1   .   .   6   2   .   .   .   1   6   2   9   10  1   
    Storage                9    | 1   2   .   1   .   .   .   .   .   1   .   1   .   2   .   1   
    Processor              6    | .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   1   
    Hackware               5    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   
    Protection             42   | .   1   1   4   1   5   4   .   1   .   1   6   4   7   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   238  | 2   20  6   22  2   24  22  4   22  2   18  16  24  14  33  7   
    Energy Gun             123  | 2   11  2   5   .   11  10  3   16  2   9   13  14  9   12  4   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          30   | .   5   3   13  1   7   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       27   | .   .   .   .   .   3   6   .   2   .   3   1   1   2   9   .   
    Launcher               20   | .   1   1   1   1   1   3   1   2   .   2   .   2   1   3   1   
    Special Weapon         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          29   | .   .   .   2   .   .   3   .   2   .   4   2   7   1   7   1   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   1   .   .   .   1   .   .   1   3   .   1   .   3   
Parts Lost                 45   | .   .   2   7   1   3   4   .   3   .   4   3   5   2   7   4   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   .   .   .   .   .   2   .   .   .   1   .   
  Utility                  19   | .   .   .   2   1   2   2   .   1   .   .   2   3   1   4   1   
  Weapon                   20   | .   .   .   4   .   1   2   .   2   .   2   1   2   1   2   3   
  Highest Loss Streak      5    | .   .   2   3   1   2   1   .   1   .   1   1   5   1   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  99  99  97  96  100 99  100 98  93  89  91  89  84  
  Engine                   9    | .   14  13  11  11  8   9   9   9   9   9   7   7   6   6   .   
  Treads                   10   | .   15  18  21  22  17  8   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   .   9   .   .   .   9   18  18  18  17  9   7   7   7   6   
  Device                   7    | .   .   .   .   .   11  7   9   9   9   9   15  14  13  18  19  
  Storage                  9    | .   15  14  11  11  9   9   9   9   9   9   7   7   7   7   6   
  Processor                7    | .   .   .   9   9   9   9   9   9   9   9   7   7   7   11  13  
  Hackware                 2    | .   .   .   .   .   3   4   7   9   9   9   5   .   6   .   1   
  Protection               12   | .   12  14  12  12  9   15  10  8   9   9   16  20  16  12  10  
  Energy Gun               11   | .   15  1   5   .   8   5   26  20  27  21  22  19  21  6   17  
  Ballistic Gun            11   | .   12  26  27  32  15  .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   1   16  .   4   .   2   .   .   1   12  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 12  34  34  66  71  90  96  86  89  66  87  91  89  91  101 112 
  Greatest Support         46   | 20  40  40  46  46  46  46  24  24  24  24  28  28  28  28  28  
  Greatest Overweight (x)  7    | 1   1   2   2   1   2   3   3   3   2   7   7   3   3   3   3   
  Average Overweight (x)   1    | .   .   .   1   1   1   2   3   2   2   2   2   2   2   2   3   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   13  15  19  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   15  15  20  20  20  20  20  20  18  20  20  20  20  20  20  
  Average Carried          18   | 6   13  14  19  19  19  19  19  18  17  19  19  19  19  18  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   15  15  20  20  20  20  20  17  18  19  20  20  20  20  19  

 Class Distribution 
--------------------
 40% | Tank
 32% | Mutant
 20% | Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
           Gunner | -8/Materials
             Tank | -8/Garrison
           Gunner | -8/Materials
           Mutant | -8/Garrison
           Gunner | -8/Materials
           Gunner | -8/Storage
             Tank | -7/Factory
 Scavenger-Mutant | -7/Garrison
             Tank | -7/Factory
           Mutant | -7/Garrison
             Tank | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  
Matter Collected           8909  | 260  480  206  1187 218  909  1195 351  400  .    458  328  341  468  1350 758  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12582 | 171  518  208  1812 272  1034 708  970  599  .    1313 940  836  1199 981  1021 
  Parts                    667   | 14   38   13   121  25   83   35   42   30   .    71   36   34   42   49   34   
Haulers Intercepted        11    | .    2    .    4    .    3    .    1    .    .    1    .    .    .    .    .    
Recyclers Shooed           7     | .    .    .    1    .    1    .    1    .    .    1    .    .    1    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  277  | .   11  11  33  13  22  31  14  17  .   24  16  18  24  32  11  
  Guns                     185  | .   8   8   31  10  20  5   9   10  .   14  15  16  16  12  11  
  Cannons                  50   | .   .   .   .   .   .   23  .   4   .   3   .   2   3   15  .   
  AOE                      39   | .   3   3   2   3   2   3   3   3   .   7   .   .   5   5   .   
Classes Destroyed          22   | 2   5   1   4   .   2   2   2   1   .   1   .   1   .   1   .   
  Worker                   14   | .   1   .   3   .   3   .   1   .   .   1   2   .   1   .   2   
  Builder                  3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Tunneler                 7    | 5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler                   11   | .   2   .   4   .   3   .   1   .   .   1   .   .   .   .   .   
  Recycler                 11   | 1   .   .   1   .   .   .   1   .   .   1   2   .   2   .   3   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   
  Watcher                  21   | .   3   .   5   .   4   .   2   .   .   2   2   .   2   .   1   
  Swarmer                  71   | .   6   6   4   10  8   12  2   3   .   1   7   3   .   7   2   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Grunt                    114  | .   5   2   18  2   7   12  7   7   .   17  3   3   16  9   6   
  Brawler                  12   | .   .   .   1   1   .   1   .   1   .   1   .   4   2   1   .   
  Duelist                  5    | .   .   .   .   .   .   .   2   1   .   1   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   41   | .   .   .   10  .   5   1   3   2   .   2   3   4   5   6   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Hunter                   11   | .   .   .   .   .   2   2   .   1   .   .   2   .   .   3   1   
  Programmer               12   | .   .   .   .   .   .   2   .   1   .   .   1   1   3   2   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 3   4   3   10  4   5   7   6   4   .   8   7   5   6   8   3   
  Combat Bots Only         8    | .   3   3   7   4   5   7   4   4   .   5   4   5   6   8   3   
Max Kills in Single Turn   3    | 1   3   2   3   2   3   2   3   3   .   3   3   1   2   2   1   
  Gunslinging              1    | .   .   1   1   1   1   .   .   .   .   1   1   .   .   .   .   
  Exploded                 3    | .   2   2   1   2   2   2   2   3   .   3   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  
Damage Taken               10894 | 12   254  529  1248 201  991  1241 104  827  .    834  364  972  1074 1485 758  
  Core                     1421  | .    55   62   132  25   89   139  18   92   .    137  43   97   169  175  188  
  Absorbed by Shields      449   | .    .    .    .    .    .    224  .    .    .    .    .    .    124  101  .    
  Redirected to Shielding  70    | .    .    .    .    .    .    .    .    .    .    14   16   33   7    .    .    
  Regen/Repaired (Parts)   1139  | .    39   .    350  .    416  .    100  .    .    .    .    .    234  .    .    
Core Remaining (%)         51    | 100  .    53   .    60   .    .    .    .    .    13   .    .    .    30   .    
Volleys Fired              746   | 13   36   19   88   15   65   65   26   46   .    38   30   62   58   146  39   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    .    3    3    3    3    3    3    
  Hottest                  256   | 80   100  80   120  79   166  159  180  240  .    180  216  235  240  215  256  
Shots Fired                1741  | 26   70   38   253  46   192  169  78   93   .    101  82   124  151  230  88   
  Gun                      1370  | 26   67   36   251  44   190  36   75   73   .    79   82   119  137  67   88   
  Cannon                   337   | .    .    .    .    .    .    128  .    18   .    18   .    3    10   160  .    
  Launcher                 30    | .    1    2    .    2    2    5    3    2    .    4    .    2    4    3    .    
  Special                  4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  769   | .    2    30   224  44   132  128  .    18   .    18   .    3    10   160  .    
  Thermal                  514   | .    2    .    7    .    49   .    .    34   .    .    62   93   131  48   88   
  Explosive                29    | .    1    2    .    2    2    5    3    2    .    4    .    2    4    2    .    
  Electromagnetic          429   | 26   65   6    22   .    9    36   75   39   .    79   20   26   6    20   .    
  Robot Hit Streak         32    | 6    7    13   12   13   21   14   16   20   .    15   28   32   31   15   12   
  Robot Miss Streak        11    | 5    6    2    3    3    9    11   4    8    .    6    6    4    5    7    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        19    | .    .    1    3    3    3    .    1    1    .    2    2    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    .    1    1    .    1    1    1    .    .    .    
Shots Hit Robots           1177  | 14   31   28   159  24   133  97   48   56   .    71   70   96   126  169  55   
  Core Hits                827   | 5    21   16   78   13   76   56   34   44   .    71   66   86   109  119  33   
  Critical Kills           3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 11    | .    .    .    5    .    .    .    .    .    .    .    .    1    .    .    5    
  Critical Strikes         32    | .    .    .    8    .    .    5    1    .    .    1    4    3    2    2    6    
    Burn                   7     | .    .    .    .    .    .    .    .    .    .    .    3    2    2    .    .    
    Destroy                13    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    6    
    Blast                  7     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    2    .    
    Corrupt                4     | .    .    .    1    .    .    .    1    .    .    1    1    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              102   | .    .    .    4    .    3    28   .    8    .    5    2    28   3    15   6    
  Impact                   99    | .    .    .    4    .    .    28   .    8    .    5    2    28   3    15   6    
  Slashing                 3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30227 | 251  698  592  2814 594  2533 2861 1808 1415 .    2966 1671 2391 4241 3656 1736 
  Guns                     18855 | 167  456  396  2695 366  2132 292  1234 832  .    1491 1671 1916 2759 1147 1301 
  Cannons                  5412  | .    .    .    .    .    .    2166 .    356  .    473  .    88   233  2096 .    
  Explosions               5037  | 84   242  196  69   228  301  403  574  227  .    1002 .    94   1204 413  .    
  Melee                    923   | .    .    .    50   .    100  .    .    .    .    .    .    293  45   .    435  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9949  | .    18   344  2374 366  1435 2166 .    356  .    473  .    88   233  2096 .    
  Thermal                  10484 | 84   63   .    139  .    620  106  .    556  .    292  1189 1730 3385 1019 1301 
  Explosive                3660  | .    179  196  .    228  301  297  574  227  .    710  .    94   494  360  .    
  Electromagnetic          5211  | 167  438  52   251  .    77   292  1234 276  .    1491 482  186  84   181  .    
  Impact                   823   | .    .    .    50   .    .    .    .    .    .    .    .    293  45   .    435  
  Slashing                 100   | .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    2    2    3    3    5    5    5    .    .    1    4    5    
  Average Corruption       2     | .    .    .    .    2    2    2    3    3    5    5    .    .    1    1    3    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    9    .    36   11   27   1    23   .    .    5    6    18   
    Message Errors         32    | .    .    .    .    2    .    5    1    7    1    9    .    .    1    2    4    
    Matter Fused           33    | .    .    .    .    2    .    11   3    4    .    6    .    .    2    1    4    
    Heat Flow Errors       22    | .    .    .    .    2    .    7    6    3    .    3    .    .    .    .    1    
    Energy Discharges      14    | .    .    .    .    1    .    3    .    2    .    1    .    .    1    1    5    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    1    .    4    .    3    .    2    .    .    1    2    2    
    Data Loss (major)      8     | .    .    .    .    .    .    3    1    3    .    1    .    .    .    .    .    
    Misfires               7     | .    .    .    .    1    .    2    .    3    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            667   | 22   .    9    20   18   .    97   5    32   .    .    .    148  67   27   222  
  Projectiles              109   | .    .    .    .    .    .    96   .    .    .    .    .    .    .    13   .    
  Explosions               163   | 22   .    9    .    18   .    1    5    32   .    .    .    .    62   14   .    
  Melee                    395   | .    .    .    20   .    .    .    .    .    .    .    .    148  5    .    222  
Knockbacks                 81    | .    .    .    1    .    .    21   .    6    .    10   .    3    5    33   2    
  Impact                   6     | .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    2    
  Kinetic                  72    | .    .    .    .    .    .    19   .    6    .    9    .    .    5    33   .    
  Secondary                3     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      543   | 12   29   .    32   .    .    170  .    29   .    123  .    .    148  .    .    
  Shots                    12    | 1    1    .    1    .    .    3    .    1    .    3    .    .    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        655   | 36   156  126  198  272  325  474  305  496  .    445  353  341  582  320  655  
  Average Temperature      103   | 19   49   52   54   59   54   131  93   124  .    134  112  109  153  90   188  
  Received Heat Transfer   3209  | .    69   27   444  12   324  376  36   234  .    396  69   117  367  360  378  
  Effects                  46    | .    .    .    .    .    .    11   .    .    .    4    2    3    7    .    19   
    Shutdowns              9     | .    .    .    .    .    .    1    .    .    .    2    1    .    1    .    4    
    Energy Bleed           10    | .    .    .    .    .    .    4    .    .    .    .    .    2    3    .    1    
    Interference           7     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Damage (minor)         9     | .    .    .    .    .    .    2    .    .    .    2    1    1    .    .    3    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    3    .    .    1    1    .    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
  Parts Fried              29    | .    1    .    1    .    .    .    5    1    .    9    4    2    2    .    4    
  Impact Corruptions       14    | .    .    .    3    .    .    1    .    .    .    .    .    3    1    .    6    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             28    | .    .    .    1    .    .    .    .    .    .    .    5    5    10   1    6    
  Heat Transferred         17418 | 50   100  .    248  .    1017 100  .    1150 .    300  2179 2584 5588 2031 2071 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | 2    2    .    2    .    .    1    .    .    .    3    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  
Peak Influence             2141 | 30   162  250  393  223  241  2141 1312 1567 778  918  463  1152 732  2010 1162 
  Initial                  1054 | .    19   31   .    153  27   110  1043 699  763  328  349  211  604  505  1054 
  Average                  457  | 15   32   63   180  106  113  1063 1134 1082 765  664  233  676  527  1363 1040 
Maximum Alert Level        5    | .    .    1    1    1    1    5    4    4    3    3    2    4    3    5    4    
  Low Security (%)         46   | 100  100  95   60   79   85   14   .    .    .    .    48   .    .    .    .    
  Level 1                  16   | .    .    4    39   20   14   9    .    .    .    11   47   13   12   .    .    
  Level 2                  10   | .    .    .    .    .    .    7    .    .    .    50   3    47   74   5    .    
  Level 3                  12   | .    .    .    .    .    .    12   46   56   100  37   .    31   12   23   83   
  Level 4                  9    | .    .    .    .    .    .    33   53   42   .    .    .    7    .    35   16   
  Level 5                  4    | .    .    .    .    .    .    22   .    .    .    .    .    .    .    34   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    4    .    5    .    7    .    1    .    1    6    5    .    12   .    5    
  Investigation            14   | .    4    .    3    .    .    .    .    .    .    1    1    .    2    .    3    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    1    
  Reinforcement            13   | .    .    .    2    .    1    .    .    .    1    2    2    .    4    .    1    
  Assault                  5    | .    .    .    .    .    .    .    1    .    .    3    .    .    1    .    .    
  Garrison                 7    | .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Distress Signals           13   | .   1   .   3   .   1   .   1   .   .   4   1   .   1   .   1   
Communications Jammed      24   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   21  
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   21  
Times Spotted              403  | .   19  27  43  13  37  37  20  19  .   37  21  25  40  40  25  
  Peak Tracking Total      16   | .   5   16  7   4   5   6   4   4   1   5   5   7   5   8   5   
  Tactical Retreats        24   | .   .   .   .   .   2   2   .   2   .   2   .   .   2   8   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Traps Triggered            23   | .   .   .   .   .   3   7   .   .   .   .   .   8   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         39   | .   16  .   .   .   23  .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   1   .   .   .   2   .   .   .   .   .   .   .   4   .   .   
  Reused                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
Most Traps Carried         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Machines Disabled          41   | .   .   1   .   .   .   12  1   6   .   4   1   9   3   4   .   
  Max in Single Turn       2    | .   .   1   .   .   .   2   .   1   .   1   1   1   2   1   .   
  Garrison Relay           17   | .   .   .   .   .   .   5   .   5   .   .   .   4   .   3   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Machines Accessed          110  | .   10  1   17  1   13  4   9   5   .   10  13  3   12  5   7   
  Terminals                72   | .   7   .   11  1   8   4   6   5   .   9   6   3   3   5   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   
  Repair Stations          7    | .   1   .   2   .   1   .   1   .   .   .   1   .   1   .   .   
  Recycling Units          11   | .   2   .   2   .   2   .   .   .   .   1   1   .   2   .   1   
  Scanalyzers              7    | .   .   .   2   .   1   .   1   .   .   .   1   .   .   .   2   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   .   
Total Hacks                377  | .   33  1   63  4   56  9   36  18  .   37  42  4   36  11  27  
  Successful               221  | .   22  1   41  2   41  2   23  8   .   18  23  1   20  5   14  
  Failed                   154  | .   11  .   21  2   15  7   13  10  .   19  18  3   16  6   13  
    Catastrophic           19   | .   .   .   2   1   1   2   2   2   .   2   2   2   .   1   2   
  Database Lockouts        2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   171  | .   22  .   32  4   22  .   15  6   .   21  22  .   13  2   12  
  Terminals                238  | .   23  .   35  4   27  9   23  18  .   34  24  4   12  11  14  
  Fabricators              18   | .   .   .   .   .   .   .   .   .   .   .   8   .   10  .   .   
  Repair Stations          45   | .   4   .   11  .   15  .   10  .   .   .   3   .   2   .   .   
  Recycling Units          39   | .   6   .   6   .   11  .   .   .   .   3   1   .   7   .   5   
  Scanalyzers              24   | .   .   .   11  .   2   .   2   .   .   .   1   .   .   .   8   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   .   .   5   .   5   .   .   
Terminal Hacks             69   | .   8   1   7   2   10  2   6   5   .   11  6   1   4   4   2   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           12   | .   4   .   3   2   2   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   2   .   3   .   .   .   .   1   .   .   .   .   .   
  Open Door                9    | .   .   1   .   .   .   1   .   1   .   4   .   1   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Terminal Index           7    | .   1   .   1   .   1   .   1   .   .   1   1   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   1   .   .   .   2   .   .   .   1   .   2   .   .   
  Locate Traps             7    | .   2   .   .   .   .   .   1   .   .   1   1   .   1   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
Repair Station Hacks       40   | .   4   .   10  .   14  .   9   .   .   .   1   .   2   .   .   
  Scan Component           21   | .   2   .   5   .   7   .   5   .   .   .   1   .   1   .   .   
  Repair                   19   | .   2   .   5   .   7   .   4   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       13   | .   1   .   3   .   3   .   .   .   .   1   1   .   3   .   1   
  Report Inventory         7    | .   1   .   2   .   2   .   .   .   .   1   .   .   .   .   1   
  Retrieve Components      6    | .   .   .   1   .   1   .   .   .   .   .   1   .   3   .   .   
Scanalyzer                 16   | .   .   .   7   .   2   .   2   .   .   .   .   .   .   .   5   
  Insert Component         8    | .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   3   
  Analyze                  8    | .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   2   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   
Unauthorized Hacks         73   | .   9   .   14  .   11  .   5   3   .   6   11  .   7   1   6   
  Terminals                48   | .   6   .   10  .   6   .   5   3   .   5   6   .   3   1   3   
    Track                  13   | .   .   .   3   .   2   .   1   1   .   1   3   .   1   .   1   
    Assimilate             4    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Botnet                 27   | .   3   .   6   .   3   .   3   2   .   2   3   .   2   1   2   
    Operators              4    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   3   .   2   .   5   .   .   .   .   1   .   .   1   .   3   
    Reject                 4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   
    Recyclers              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
    Mask                   6    | .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   1   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
    Broadcast              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Decoy                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         99   | .   9   .   17  1   10  3   9   4   .   8   12  2   12  5   7   
  Full Trace Events        16   | .   3   .   2   .   .   1   1   1   .   .   1   1   1   2   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   183  | .   .   .   .   .   .   .   .   .   .   .   .   .   183 .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   
Part Schematics Acquired   15   | .   .   .   8   .   1   .   1   .   .   3   .   .   .   .   2   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             19   | .   2   .   5   .   7   .   4   .   .   .   .   .   1   .   .   
  Time                     697  | .   52  .   144 .   281 .   176 .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   .   .   3   .   7   .   .   .   .   .   10  .   10  .   .   
Parts Scanalyzed           7    | .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 7    | .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    67   | .   .   .   .   .   .   20  .   24  .   .   .   14  .   9   .   
  Machine Destruction      67   | .   .   .   .   .   .   20  .   24  .   .   .   14  .   9   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Total Allies               23   | .   1   .   .   .   .   3   1   2   .   3   .   4   6   3   .   
  Largest Group            7    | .   1   .   .   .   .   3   3   3   3   3   1   3   7   2   .   
  Highest-Rated Group      142  | .   10  .   .   .   .   98  98  50  50  72  10  48  106 142 .   
  Highest-Rated Ally       80   | .   10  .   .   .   .   39  39  39  20  31  10  31  20  80  .   
Total Orders               41   | .   3   .   .   .   .   2   .   17  .   12  1   3   3   .   .   
  STAY                     21   | .   2   .   .   .   .   1   .   9   .   6   .   2   1   .   .   
  FOLLOW                   18   | .   1   .   .   .   .   1   .   8   .   6   .   1   1   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Ally Attacks               148  | .   .   .   .   .   .   13  27  3   .   30  .   13  40  22  .   
  Total Damage             2540 | .   .   .   .   .   .   157 385 35  .   548 .   216 561 638 .   
  Kills                    28   | .   .   .   .   .   .   3   6   1   .   4   .   3   6   5   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Gar Mat Sto Fac Gar Fac Gar Fac 
Robot Analysis Total       12   | .   4   .   3   2   2   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  
Turns Passed               30396 | 192  2679 1219 6310 1272 4819 2708 998  1007 37   809  1528 1577 2378 1842 1021 
Spaces Moved               14440 | 117  1343 747  2331 504  1728 1358 593  618  23   456  847  866  1465 905  539  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5982  | .    796  389  2198 504  1647 448  .    .    .    .    .    .    .    .    .    
  Legs                     654   | 109  545  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7796  | .    2    358  133  .    81   910  593  618  23   456  847  866  1465 905  539  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   100  115  240  130  120  135  120  120  120  120  130  130  130  145  
  Average Speed            173   | 115  171  138  232  240  234  167  135  132  120  127  136  133  136  144  145  
  Slowest Speed            240   | 120  190  160  240  240  240  240  135  135  120  195  195  145  145  145  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    99   99   100  96   80   95   56   86   7    74   27   77   38   81   18   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    .    1    .    1    1    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 49    | .    2    .    5    .    .    9    .    3    .    3    2    9    1    6    9    
Terrain Destroyed          483   | 2    18   14   16   15   10   131  25   29   .    86   2    18   78   30   9    
  Melee                    37    | .    .    .    3    .    .    8    .    3    .    3    2    9    1    6    2    
  Projectile               18    | .    2    .    2    .    .    3    .    .    .    .    .    .    .    4    7    
  AOE                      427   | 2    16   14   11   15   10   120  25   26   .    83   .    9    77   19   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Gar  Fac  Gar  Fac  
Total                      18048 | 145  1639 890  3011 536  2340 1601 732  701  31   592  1138 1115 1711 1178 688  
  Wait                     1803  | .    188  104  490  11   435  26   90   7    3    52   200  20   95   12   70   
  Move                     14425 | 116  1342 746  2330 503  1727 1356 593  617  22   455  847  864  1464 904  539  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  174   | 9    17   3    31   2    22   11   9    .    2    11   9    3    19   18   8    
  Fast Attach              75    | 6    3    4    8    .    9    5    2    .    .    1    11   7    8    7    4    
  Attach                   73    | .    3    1    14   1    10   7    1    3    .    6    4    2    10   9    2    
  Detach                   8     | .    .    .    1    .    1    3    .    .    .    .    1    .    .    1    1    
  Swap                     245   | .    22   7    22   3    26   18   4    20   3    15   16   22   21   35   11   
  Drop                     167   | 1    12   6    23   1    19   12   7    .    1    9    18   4    31   15   8    
  Fire                     746   | 13   36   19   88   15   65   65   26   46   .    38   30   62   58   146  39   
  Melee                    102   | .    .    .    4    .    3    28   .    8    .    5    2    28   3    15   6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            98    | .    .    .    .    .    .    24   .    .    .    .    .    58   .    16   .    
  Rewire                   93    | .    .    .    .    .    .    46   .    .    .    .    .    45   2    .    .    
  Trap                     39    | .    16   .    .    .    23   .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x2 / Sto / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / Gar / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / *Fac)
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location      | Event
     7 | -11/Junkyard  | Discovered new exit (range 14)
   193 | -11/Junkyard  | Entered Materials
   301 | -10/Materials | Build established: Mutant
   446 | -10/Materials | Repaired EM Pulse Gun
   566 | -10/Materials | Discovered new exit (range 16)
   674 | -10/Materials | Discovered new exit (range 8)
   939 | -10/Materials | Discovered new exit (range 9)
  1170 | -10/Materials | Discovered new exit (range 15)
  2314 | -10/Materials | Repaired Grenade Launcher
  2872 | -10/Materials | Entered Mines
  2896 | -10/Mines     | Met a Derelict bent on vengeance
  3000 | -10/Mines     | Discovered new exit (range 7)
  3004 | -10/Mines     | Learned Materials trap positions
  3197 | -10/Mines     | Discovered new exit (range 12)
  3446 | -10/Mines     | Found the Drone Emporium
  3453 | -10/Mines     | Found Prototype Device
  3453 | -10/Mines     | Identified Splice Drone Bay
  3590 | -10/Mines     | Assembled infested the area
  3932 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  4091 | -10/Mines     | Entered Materials
  4091 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  4092 | -9/Materials  | Loaded intel: 14 trap records
  4194 | -9/Materials  | Discovered new exit (range 15)
  4572 | -9/Materials  | Build established: Tank
  4622 | -9/Materials  | Discovered new exit (range 13)
  5065 | -9/Materials  | Discovered new exit (range 9)
  5356 | -9/Materials  | Destroyed 7 combat bots
  5365 | -9/Materials  | Lost 3 parts (1n1u1w)
  6648 | -9/Materials  | Discovered new exit (range 11)
  7713 | -9/Materials  | Central database locked down
  7843 | -9/Materials  | Discovered new exit (range 18)
  8148 | -9/Materials  | Repaired Imp. Treads
  8182 | -9/Materials  | Repaired Imp. Treads
  8216 | -9/Materials  | Repaired Hvy. Assault Rifle
  8250 | -9/Materials  | Repaired Hvy. Assault Rifle
  9468 | -9/Materials  | Repaired Hvy. Assault Rifle
 10401 | -9/Materials  | Entered Mines
 10402 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 10969 | -9/Mines      | Discovered new exit (range 5)
 11129 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 11147 | -9/Mines      | Learned 2 Materials zone layouts
 11162 | -9/Mines      | Discovered new exit (range 6)
 11270 | -9/Mines      | Excavation squad dispatched
 11270 | -9/Mines      | A large section of the Mines collapsed
 11477 | -9/Mines      | Build established: Gunner
 11673 | -9/Mines      | Entered Materials
 11673 | -8/Materials  | Evolved 2 slots: Utility x2
 11674 | -8/Materials  | Identified exit to Storage
 11675 | -8/Materials  | Identified exit to Factory
 12507 | -8/Materials  | Garrison activated, responded to threat
 12917 | -8/Materials  | Discovered exit to Factory (range 14)
 13433 | -8/Materials  | Build established: Tank
 13948 | -8/Materials  | Build established: Mutant
 14561 | -8/Materials  | Garrison activated, responded to threat
 14757 | -8/Materials  | Build established: Gunner
 15140 | -8/Materials  | Repaired Imp. Treads
 15173 | -8/Materials  | Repaired Imp. Treads
 15226 | -8/Materials  | Repaired Hvy. Ion Engine
 15259 | -8/Materials  | Repaired Hvy. EM Pulse Gun
 15311 | -8/Materials  | Repaired Imp. Medium Laser
 15345 | -8/Materials  | Repaired Spread Laser
 15397 | -8/Materials  | Repaired Hvy. Ion Engine
 15627 | -8/Materials  | Identified exit to Garrison
 16492 | -8/Materials  | Entered Garrison
 16801 | -8/Garrison   | Build established: Mutant
 17048 | -8/Garrison   | Triggered checkpoint
 17057 | -8/Garrison   | Triggered checkpoint
 17146 | -8/Garrison   | Phase Generator disabled
 17146 | -8/Garrison   | Spotted B-75 Beast
 17273 | -8/Garrison   | Destroyed 7 combat bots
 17340 | -8/Garrison   | Triggered checkpoint
 17367 | -8/Garrison   | Garrison Relay disabled
 17562 | -8/Garrison   | Triggered checkpoint
 17582 | -8/Garrison   | Discovered new exit (range 11)
 18181 | -8/Garrison   | Build established: Tank
 18280 | -8/Garrison   | Triggered checkpoint
 18311 | -8/Garrison   | Garrison Relay disabled
 18556 | -8/Garrison   | Triggered checkpoint
 18559 | -8/Garrison   | Discovered new exit (range 10)
 18632 | -8/Garrison   | Triggered checkpoint
 18661 | -8/Garrison   | Discovered new exit (range 61)
 18661 | -8/Garrison   | Discovered new exit (range 34)
 18661 | -8/Garrison   | Discovered new exit (range 20)
 18714 | -8/Garrison   | Garrison Relay disabled
 19091 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 19200 | -8/Garrison   | Entered Materials
 19200 | -8/Materials  | Accompanied by 3 allies
 19560 | -8/Materials  | Discovered exit to Factory (range 16)
 19600 | -8/Materials  | First assault squad dispatched
 19611 | -8/Materials  | Build established: Gunner
 19692 | -8/Materials  | Repaired Fission Core
 19725 | -8/Materials  | Repaired Arm. Wheel?
 19868 | -8/Materials  | Repaired Med. Reactive Plating
 19928 | -8/Materials  | Repaired Hvy. Flak Cannon?
 20143 | -8/Materials  | Discovered exit to Factory (range 16)
 20196 | -8/Materials  | Identified exit to Garrison
 20198 | -8/Materials  | Entered Garrison
 20198 | -8/Garrison   | Accompanied by 2 allies
 20386 | -8/Garrison   | Triggered checkpoint
 20452 | -8/Garrison   | Triggered checkpoint
 20455 | -8/Garrison   | Core integrity fell below 50%
 20477 | -8/Garrison   | Garrison Relay disabled
 20493 | -8/Garrison   | Garrison Relay disabled
 20513 | -8/Garrison   | Discovered new exit (range 10)
 20634 | -8/Garrison   | Triggered checkpoint
 20692 | -8/Garrison   | Triggered checkpoint
 20750 | -8/Garrison   | Discovered new exit (range 15)
 20775 | -8/Garrison   | Garrison Relay disabled
 20818 | -8/Garrison   | Discovered new exit (range 40)
 20818 | -8/Garrison   | Discovered new exit (range 12)
 20818 | -8/Garrison   | Discovered new exit (range 54)
 20841 | -8/Garrison   | Learned Materials security intel
 20904 | -8/Garrison   | Triggered checkpoint
 21045 | -8/Garrison   | Rescued a captive Derelict
 21046 | -8/Garrison   | Rescued a captive Derelict
 21148 | -8/Garrison   | Triggered checkpoint
 21167 | -8/Garrison   | Garrison Relay disabled
 21205 | -8/Garrison   | Entered Materials
 21205 | -8/Materials  | Accompanied by 3 allies
 21230 | -8/Materials  | Discovered exit to Storage (range 7)
 21242 | -8/Materials  | Entered Storage
 21242 | -8/Storage    | Accompanied by 3 allies
 21418 | -8/Storage    | Met a pair of Derelict thieves
 21784 | -8/Storage    | Core integrity fell below 20%
 21954 | -8/Storage    | Discovered exit to Factory (range 7)
 22042 | -8/Storage    | First assault squad dispatched
 22051 | -8/Storage    | Entered Factory
 22051 | -7/Factory    | Accompanied by 1 ally
 22051 | -7/Factory    | Evolved 2 slots: Utility x2
 22228 | -7/Factory    | Discovered new exit (range 93)
 22269 | -7/Factory    | Central database locked down
 22449 | -7/Factory    | Fabricated Recoil Nullifier (x2)
 22654 | -7/Factory    | Build established: Tank
 23164 | -7/Factory    | Identified exit to Garrison
 23555 | -7/Factory    | Discovered new exit (range 4)
 23579 | -7/Factory    | Identified exit to Garrison
 23579 | -7/Factory    | Entered Garrison
 23615 | -7/Garrison   | Rescued a captive Derelict
 23722 | -7/Garrison   | Triggered checkpoint
 23795 | -7/Garrison   | Garrison Relay disabled
 23952 | -7/Garrison   | Triggered checkpoint
 24043 | -7/Garrison   | Lost 5 parts (3u2w)
 24248 | -7/Garrison   | Discovered new exit (range 12)
 24324 | -7/Garrison   | Triggered checkpoint
 24553 | -7/Garrison   | Discovered new exit (range 11)
 24576 | -7/Garrison   | Garrison Relay disabled
 24758 | -7/Garrison   | Triggered checkpoint
 24795 | -7/Garrison   | Garrison Relay disabled
 24850 | -7/Garrison   | Discovered new exit (range 9)
 24876 | -7/Garrison   | Triggered checkpoint
 24895 | -7/Garrison   | Discovered new exit (range 6)
 25127 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 25156 | -7/Garrison   | Entered Factory
 25156 | -7/Factory    | Accompanied by 3 allies
 25222 | -7/Factory    | Discovered new exit (range 29)
 25258 | -7/Factory    | Identified exit to Garrison
 25556 | -7/Factory    | First assault squad dispatched
 25773 | -7/Factory    | Fabricated B-36 Bruiser?
 25821 | -7/Factory    | Fabricated B-48 Gladiator?
 26062 | -7/Factory    | Build established: Commander-Tank
 26164 | -7/Factory    | Repaired Arm. Huge Wheel
 26188 | -7/Factory    | Discovered new exit (range 4)
 26624 | -7/Factory    | Build established: Tank
 27226 | -7/Factory    | Garrison activated, responded to threat
 27534 | -7/Factory    | Entered Garrison
 27629 | -7/Garrison   | Rescued a captive Derelict
 27806 | -7/Garrison   | Triggered checkpoint
 27816 | -7/Garrison   | Core integrity fell below 50%
 28006 | -7/Garrison   | Triggered checkpoint
 28145 | -7/Garrison   | Discovered new exit (range 14)
 28186 | -7/Garrison   | Spotted B-75 Beast
 28416 | -7/Garrison   | Discovered new exit (range 11)
 28424 | -7/Garrison   | Found embedded Infiltrators
 28430 | -7/Garrison   | Triggered checkpoint
 28540 | -7/Garrison   | Garrison Relay disabled
 28550 | -7/Garrison   | Discovered new exit (range 25)
 28550 | -7/Garrison   | Discovered new exit (range 76)
 28550 | -7/Garrison   | Discovered new exit (range 69)
 28681 | -7/Garrison   | Garrison Relay disabled
 28720 | -7/Garrison   | Triggered checkpoint
 28855 | -7/Garrison   | Destroyed 8 combat bots
 29057 | -7/Garrison   | Destroyed B-75 Beast
 29120 | -7/Garrison   | Build established: Mutant
 29376 | -7/Garrison   | Entered Factory
 29376 | -6/Factory    | Evolved 2 slots: Utility x2
 29449 | -6/Factory    | Build established: Gunner
 29749 | -6/Factory    | Discovered new exit (range 10)
 29787 | -6/Factory    | Identified exit to Factory
 30125 | -6/Factory    | Build established: Tank
 30345 | -6/Factory    | Imp. Hacking Suite fried by hacking feedback
 30397 | -6/Factory    | Self-destructed

 Last Messages 
---------------
30388_ K-01 Serf cleans the Nuclear Reactor.
30389_ Hvy. Laser melted.
30389_ G-50 Soldier destroyed.
30390_ Overheating: Dispersion Rifle damaged (-14).
30390_ K-01 Serf collects debris.
30391_ Overheating: System interference.
30391_ Dispersion Rifle temporarily disabled.
30391_ Imp. Cooling System temporarily disabled.
30391_ Core Analyzer temporarily disabled.
30391_ K-01 Serf collects debris. <x2>
30392_ Adv. Targeting Computer broken.
30392_ Overheating: Short circuit.
30393_ Overheating: Core damaged (-136).
30393_ K-01 Serf collects debris. <x2>
30394_ Overheating: Broken Adv. Targeting Computer damaged (-2).
30395_ Overheating: Adv. Transmission Jammer damaged (-11).
30395_ K-01 Serf collects debris.
30396_ Overheating: Matter decay (-54).
30396_ K-01 Serf collects debris. <x2>
30397_ Power failure, Fission Core shutdown.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????^?^???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????^?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????? ???????????????????????????????? |
| ????????????^??" ! ??????????????????????????????? |
| ??????????????""   ??????????????????????????????? |
| ??????????????     ##+###????????????????????????? |
| ??????????????          ###??????????????????????? |
| ???????????????          ^ ?????#+???#########???? |
| ????????????????         ^#?????# #??#       ##### |
| ?????????????????        ^#?????# #??#       #     |
| ??????????????????#      ^#?????# #??#       # """ |
| ??????????????????#R      #?????# #??#       # """ |
| ??????????????????#       #?????# #??#       # """ |
| ???????????########      ^####### #??#       #     |
| ???????????#         R   ^    g   ####       # """ |
| ????????####                %       ##       # """ |
| ??????                k  @    %     ##       # """ |
| ??????               k     k """     +       #     |
| ??????     R     u          k"""    ##       ####+ |
| ???????#####                 """    ##       ###   |
| ???????????#      % A        %      ##       +     |
| ???????????#     ######  """ """    ##       ###   |
| ???????????#     ?????#  """ """    ##       #?#   |
| ???????????+    ??????#  """ """    ##       ###   |
| ???????????#   ???????#             ##       #     |
| ???????????#  ????????#  """ """    #######+##     |
| ???????????# ?????????#  """ """                   |
| ???????????#??????????+  """ """                   |
| ??????????????????????#            [               |
| ??????????????????????#             ### ######     |
| ????????????R?????????#    ######+#####+#????#     |
| ??????????????????????#    #            #??######+ |
| ??????????????????????#    #    """ """ #??#       |
| ????????????R??????????    #    """ """ #??#       |
| ???????????????????????    #!   """ """ ####=      |
| ???????????????????????    #!    ""  "" + %"[""" " |
| ???????????????????????   ?#     ""  "" #### """ " |
| ???????????????????????????#          R #??# """ " |
| ???????????????????????????#            #??#       |
| ???????????????????????????#            #??# """ " |
| ???????????????????????^^?^#            #??# """ " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          100
Energy Generation          18
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           6
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          12
Defensive Hacking          10
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Arm. Wheel | -9/Materials | Scanalyzed
        Hcp. Matter Pod | -9/Materials | Scanalyzed
        Rocket Launcher | -9/Materials | Scanalyzed
                   Mace | -9/Materials | Extracted
        Imp. Ion Engine | -9/Materials | Extracted
      Hcp. Storage Unit | -9/Materials | Extracted
     Imp. Assault Rifle | -9/Materials | Extracted
 Terrain Scan Processor | -9/Materials | Extracted
  Med. Reactive Plating | -8/Materials | Scanalyzed
       Hvy. Flak Cannon | -8/Materials | Scanalyzed
        Arm. Huge Wheel | -8/Storage   | Hacked
           Focal Shield | -8/Storage   | Hacked
             Ion Cannon | -8/Storage   | Hacked
    Micro-nuke Launcher | -6/Factory   | Scanalyzed
         Centrium Wheel | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 H-55 Commando | -7/Factory | Hacked

 Fabricated
------------
 Recoil Nullifier | x2 | -7/Factory | Preloaded
     B-36 Bruiser | x3 | -7/Factory | Preloaded
   B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationResetEngine
  Manual?         0
Play Time         04:14:48
  Cumulative      660.4 hours
  Start           2023.05.08 @ 11:49:11
  End             2023.05.09 @ 15:42:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          444
  Rogue           444
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd2bd79c-2b71-49e8-8e85-c170ee433318