Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.08 @ 06:57:10 Player: Enh. Nova cannonprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (249) 1245 Value Destroyed (11469) 11469 Prototype IDs (115) 2300 Alien Tech Used (14) 2800 Bonus (44756) 44756 TOTAL SCORE: 74270 Bonus ------- High Alert Combat Kills 1646 Follower Combat Kills 4606 Network Hubs Disabled 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -6896 Cogmind --------- Core Integrity 214/1600 Matter 236/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Enhanced Armored Medium Treads Armored Heavy Treads Experimental Power Amplifier Coolant Network Neutron Cannon Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Experimental Energy Well Improved Melee Analysis Suite Experimental Target Analyzer Improved Weapon Cycler Centrium Medium Armor Plating Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Sigix Broadsword > --- INVENTORY -------- Myomer Exoskeleton Experimental Energy Well Nanoactuators Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Experimental Force Field AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Compact HERF Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II [Rating: 257] Favorites ----------- Power Singularity Reactor Engine Ion Engine Power Core Fission Core Reactor Singularity Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Zionite Shade Armor Artifact Matter Drive Weapon Enhanced Nova Cannon Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Vibroblade Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 6 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Utility 9 | . . . 1 . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . 1 . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 573 | 4 1 . 21 1 3 6 19 13 8 8 6 3 3 5 2 2 . 4 3 38 14 15 19 13 21 16 4 2 18 17 17 8 28 45 134 52 Power 59 | . . . 1 . . 2 2 2 . . . . . 2 . 1 . 3 1 1 3 . 4 . 1 1 1 . 2 3 1 2 4 5 15 2 Engine 7 | . . . 1 . . . 2 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Core 10 | . . . . . . 2 . 1 . . . . . 1 . . . 1 1 1 . . 1 . 1 1 . . . . . . . . . . Reactor 42 | . . . . . . . . . . . . . . . . . . 2 . . 3 . 3 . . . 1 . 2 3 1 2 4 5 14 2 Propulsion 104 | . . . 5 . 3 1 7 5 3 . . 1 . . . . . 1 . 13 5 . 2 . 4 6 . . 4 2 6 . 5 8 19 4 Treads 48 | . . . 4 . 3 1 4 5 . . . . . . . . . . . 2 5 . 2 . . . . . . . . . . . 18 4 Leg 8 | . . . . . . . 3 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Flight 42 | . . . 1 . . . . . 3 . . 1 . . . . . 1 . 1 . . . . 4 6 . . 4 2 6 . 5 8 . . Utility 300 | 3 1 . 5 1 . 2 4 3 5 7 6 1 2 3 2 1 . . 2 15 4 12 11 9 10 7 3 1 10 10 8 5 12 24 76 35 Device 174 | 3 . . 1 . . 1 2 1 3 7 5 . 1 3 2 1 . . 2 9 2 7 5 7 6 2 2 . 6 7 4 4 8 9 39 25 Storage 21 | . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 1 1 . . 1 3 7 . Processor 37 | . . . . 1 . . . 2 1 . . . . . . . . . . 3 . . . . . 3 . 1 . 1 . 1 . 3 18 3 Hackware 9 | . . . . . . . . . . . . . . . . . . . . 1 . 3 1 1 . . . . 2 . . . 1 . . . Protection 58 | . . . 1 . . 1 2 . 1 . 1 1 1 . . . . . . 2 2 2 4 1 3 1 . . 1 1 3 . 2 9 12 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 110 | 1 . . 10 . . 1 6 3 . 1 . 1 1 . . . . . . 9 2 3 2 4 6 2 . 1 2 2 2 1 7 8 24 11 Energy Gun 10 | 1 . . 3 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . 1 . Energy Cannon 22 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 9 Ballistic Gun 26 | . . . 5 . . 1 2 1 . . . . . . . . . . . 4 2 2 2 2 3 . . . . . . . . . 2 . Ballistic Cannon 12 | . . . 2 . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 Launcher 5 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 3 . . . Special Weapon 9 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 1 . . . . 3 . . Impact Weapon 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . 1 . Slashing Weapon 17 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 2 4 7 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 2 . . . . 5 . . . . . . . . . . . 2 4 . 5 . . . 4 . 2 1 . . 8 4 20 5 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . 1 . . . . . . . . . . . System Corruption 28 | . . . . . . . . . . . . . . . . . . . . 8 8 8 3 . 1 . . . . . . . . . . . Parts Lost 35 | . . . . . . 3 . 4 . . . . . . . . . 2 1 7 . . 4 1 1 1 . . 1 1 3 . . . 1 5 Power 7 | . . . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 Propulsion 6 | . . . . . . . . 3 . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 1 . . . . 3 . . . . 2 Weapon 11 | . . . . . . 1 . . . . . . . . . . . . 1 3 . . 2 . . . . . 1 1 . . . . . 2 Highest Loss Streak 7 | . . . . . . 2 . 2 . . . . . . . . . 2 1 7 . . 3 1 1 1 . . 1 1 2 . . . 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 100 94 100 100 98 99 98 75 76 76 76 75 73 73 73 73 72 75 88 85 81 80 83 84 98 94 100 95 93 79 66 84 86 70 73 Engine 1 | . 14 14 10 11 11 2 6 5 7 7 7 7 7 6 6 6 6 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 7 2 3 . . . . . . . . . . 1 5 . . . . 1 4 1 . . . . . 2 3 . . Reactor 2 | . . . . . . . . . . . . . . . . . . 5 3 . 4 5 3 5 3 . 3 5 7 8 9 8 5 6 3 3 Treads 12 | . . . 18 22 22 22 32 34 . . . . . . . . . . . . 14 17 17 15 9 . . . . . . . . . 15 14 Leg 1 | . 28 28 3 . . . 3 . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . 23 23 23 23 23 20 20 20 20 19 17 6 . . . . 8 29 31 31 33 28 23 20 23 22 . . Device 16 | . 14 14 8 11 11 11 8 . 2 15 14 14 15 20 20 20 20 20 28 22 8 5 4 24 23 26 15 15 17 15 16 16 20 20 17 17 Storage 5 | . 14 14 15 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 2 2 5 2 4 4 4 4 3 3 2 Processor 5 | . . . . 7 11 10 . 17 5 . . . . . . . . . . 1 11 11 8 5 5 10 21 21 13 9 6 6 2 . 4 11 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . 8 10 5 . . . . . 4 4 4 6 7 . . Protection 6 | . . . 3 . . . 8 . 5 . . . . 6 6 6 6 6 5 7 14 7 8 5 11 5 7 5 7 7 3 . 7 7 8 5 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 Ballistic Gun 6 | . 14 14 30 33 33 32 22 3 7 7 7 2 . . . . . . . 4 17 15 16 15 11 4 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 2 22 15 15 15 15 14 . . . . . . . . . . . . . . . . . . . 2 . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 6 6 6 6 6 5 1 . . . . . . . . . 1 6 4 7 10 3 . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 277 | 15 20 20 40 39 35 38 55 55 52 51 51 55 52 50 49 50 50 53 56 60 75 75 80 81 80 28 26 27 34 44 52 49 70 87 277 240 Greatest Support 345 | 20 20 20 40 40 40 40 82 92 60 60 60 60 59 59 59 59 59 60 60 74 240 240 240 240 240 38 28 28 40 52 60 60 93 87 345 345 Greatest Overweight (x) 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 10 12 12 17 22 27 27 Average Capacity 16 | 8 9 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 5 5 5 9 10 12 14 17 20 26 Most Carried 27 | 7 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 10 10 11 17 17 27 27 Average Carried 15 | 6 7 8 12 15 14 14 14 14 13 14 14 14 15 14 15 15 15 14 13 14 14 14 14 14 11 4 4 5 4 9 9 9 13 16 19 25 Final Capacity 27 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 10 12 12 17 17 27 7 Final Carried 27 | 7 8 8 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 14 15 15 15 15 15 15 5 5 5 5 5 10 10 11 17 17 27 7 Class Distribution -------------------- 15% | Generator-Gladiator 11% | Mutant 8% | Scavenger-Gunner 8% | Generator-Tank 8% | Generator-Gunner 7% | Scavenger-Tank 7% | Alien-Sprinter 6% | Gunner 6% | Tank 5% | Generator-Mutant 4% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Gunner | -5/Archives Scavenger-Gunner | -5/Hub_04(d) Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sprinter | -2/Research Alien-Sprinter | -2/Testing Alien-Sprinter | -1/Access Generator-Gladiator | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10759 | 334 . 21 718 87 . 359 679 791 230 475 34 45 203 23 33 15 . 62 38 358 528 416 278 630 531 166 . 42 198 39 358 145 290 444 1643 546 Remotely 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . Salvage Created 14087 | 239 . . 810 151 . 640 1129 769 196 257 55 . 41 53 . . . 148 . 280 507 538 576 954 260 . . . . 187 478 150 486 620 1985 2578 Parts 693 | 23 . . 56 8 . 29 52 26 8 11 6 . . 6 . . . 6 2 14 22 28 38 38 10 . . . . 2 23 6 19 41 71 148 Haulers Intercepted 16 | . . . 2 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . 3 . 2 3 . . Recyclers Shooed 4 | . . . 2 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . . 12 4 . 5 . . 15 . 8 . . . . . . 10 4 . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 149 | . . . 15 3 . 10 14 16 2 8 2 . . . . . . 2 . 4 8 4 3 15 3 . . . . . 3 . . 2 7 28 Melee 16 | . . . . . . . 1 1 . . . . . . . . . 2 . 3 . . . . . . . . . . 3 . . 2 4 . Guns 71 | . . . 15 3 . 10 8 . . 1 . . . . . . . . . 1 8 4 3 15 3 . . . . . . . . . . . Cannons 47 | . . . . . . . 1 15 2 7 2 . . . . . . . . . . . . . . . . . . . . . . . . 20 Classes Destroyed 24 | 3 . . 8 . . 1 2 . . . 1 . . . . . . . . . . . 2 1 2 . . . . . . . . 1 3 . Worker 22 | 2 . . 1 . . 1 4 . . . . . . . . . . . . . . . 10 . . . . . . . 1 . 2 . 1 . Builder 11 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . . 2 2 . . . . . . 1 . 1 1 . . Tunneler 9 | 5 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . Hauler 16 | . . . 2 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . 3 . 2 3 . . Recycler 12 | 1 . . 1 . . 1 3 2 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Operator 10 | . . . . . . . 1 2 . . . . . 1 . . . . 1 . . 4 1 . . . . . . . . . . . . . Watcher 13 | . . . 2 . . . 3 . 1 . . . . . . . . . . . . . 1 1 . . . . . 1 . 1 1 2 . . Swarmer 14 | . . . 2 . . . . . . 3 1 . . . . . . . . . 3 . . 4 . . . . . . . . . 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 54 | . . . 8 3 . 7 9 12 2 2 . . . . . . . 2 . 2 2 . . 5 . . . . . . . . . . . . Brawler 6 | . . . 1 . . . . 1 . 2 . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Duelist 5 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 17 | . . . 3 . . . 3 3 . 1 . . . . . . . . . 2 . 4 . 1 . . . . . . . . . . . . Hunter 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . 2 2 . . . . . . . . . 1 . . Programmer 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 3 . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | 2 . . 3 3 . 5 6 8 2 4 1 . . 1 . . . 1 1 2 5 2 13 8 2 . . . . 1 3 2 4 2 2 6 Combat Bots Only 8 | . . . 3 3 . 3 3 3 1 4 1 . . . . . . 1 . 2 5 2 2 8 2 . . . . . 2 . . 1 2 6 Max Kills in Single Turn 10 | 1 . . 2 1 . 1 1 2 1 1 1 . . 1 . . . 1 1 1 1 1 10 2 1 . . . . 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . 1 1 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 4 A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 21173 | . . . 250 70 . 650 848 750 120 169 270 . 29 90 127 60 . 534 107 609 424 325 1209 1201 1547 148 . . 102 410 1410 . 466 389 1906 6953 Core 1595 | . . . 10 10 . 72 84 47 . 20 22 . . 7 21 18 . 36 . 31 14 . 115 61 . 5 . . . 42 84 . 40 12 68 776 Absorbed by Shields 9246 | . . . . . . . 263 . 20 70 98 . 10 34 47 15 . 98 39 94 190 . . 10 . . . . . . . . . 152 1493 6613 Reduced by Siege Mode 733 | . . . . . . . . . . . . . . . . . . . . . 3 36 26 60 181 . . . . . . . . . 29 398 Redirected to Shielding 418 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 127 31 . . 64 47 106 . 11 7 22 . Regen/Repaired (Parts) 5574 | . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . . 94 461 204 258 308 3695 500 Core Remaining (%) 81 | 100 . 100 . . . 77 . 76 . . . . 94 . . . . 90 . . . . 84 . . . . 94 . . 79 . 90 . . 13 Volleys Fired 547 | 26 1 . 43 5 . 34 62 37 14 18 5 . 2 . . . . . 1 1 28 21 24 33 26 . . . . . . . . 4 12 150 Largest 4 | 2 1 . 3 3 . 3 3 3 3 3 3 . 3 . . . . . 1 1 3 3 3 3 3 . . . . . . . . 1 4 4 Hottest 480 | 40 20 . 96 69 . 69 144 144 121 121 121 . 132 . . . . . 36 60 103 105 105 103 103 . . . . . . . . 20 480 480 Shots Fired 1696 | 52 1 . 123 15 . 98 162 111 40 54 15 . 5 . . . . . 1 1 84 60 54 99 79 . . . . . . . . 4 40 598 Gun 829 | 52 1 . 112 15 . 98 135 10 12 18 5 . . . . . . . . 1 84 54 54 99 79 . . . . . . . . . . . Cannon 855 | . . . 11 . . . 27 101 28 36 10 . 4 . . . . . . . . . . . . . . . . . . . . . 40 598 Launcher 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 4 . . Kinetic 1046 | 52 1 . 121 15 . 98 162 111 40 54 15 . 4 . . . . . . . 84 54 54 99 79 . . . . . . . . . . 3 Thermal 618 | . . . 2 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 4 11 595 Explosive 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Phasic 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 . Robot Hit Streak 41 | 7 . . 14 4 . 13 12 15 5 6 2 . 5 . . . . . . 6 31 41 20 13 34 . . . . . . . . . 8 18 Robot Miss Streak 7 | 2 1 . 3 2 . 2 4 3 3 3 4 . . . . . . . . . 7 2 2 3 2 . . . . . . . . . 1 5 Penetration Max 1 | . . . . . . . 1 1 . 1 . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . Secondary Targets 10 | . . . 1 2 . 4 . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 1278 | 30 . . 71 8 . 68 113 62 19 27 5 . 4 2 . . . 10 . 5 53 43 27 55 65 . . . . 4 25 2 12 20 153 395 Core Hits 548 | 15 . . 35 7 . 27 44 30 8 11 2 . . . . . . 2 2 6 25 24 23 36 12 . . . . 1 5 1 4 8 36 184 Critical Kills 20 | . . . 1 . . . . . . . . . . . . . . . . . 3 4 . 3 1 . . . . . . . . . . 8 Critical Parts Destroyed 24 | . . . . . . . 3 . . . . . . . . . . . . . 5 4 1 9 1 . . . . 1 . . . . . . Critical Strikes 72 | . . . 1 . . . 3 8 2 1 . . . . . . . 3 . 1 11 8 1 13 5 . . . . 1 1 . . 2 3 8 Meltdown 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Destroy 39 | . . . 1 . . . . . . . . . . . . . . . . . 11 8 1 13 5 . . . . . . . . . . . Blast 11 | . . . . . . . . 8 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . 2 3 . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 417 | . . . . . . . 15 . . . . . 1 4 . 2 . 17 . 4 . . . 2 2 2 . 2 13 14 58 8 39 53 181 . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact 47 | . . . . . . . 15 . . . . . . . . . . . . . . . . . 2 2 . 2 13 13 . . . . . . Slashing 361 | . . . . . . . . . . . . . 1 4 . 2 . 17 . 2 . . . . . . . . . 1 58 8 39 53 176 . Piercing 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . . . . . 1 . . . . . . 2 . . . . . 2 . . . 1 1 . . . . 1 5 2 6 13 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Follow-up Attacks 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 5 27 . Damage Inflicted 64842 | 308 . . 1248 145 . 992 2541 1840 520 690 138 . 130 361 . . . 519 30 394 1798 1179 2585 1958 1812 . . . . 304 2891 579 1953 3040 16557 20330 Guns 11653 | 308 . . 1032 119 . 982 1393 105 72 126 44 . . . . . . . . 33 1798 1087 970 1922 1662 . . . . . . . . . . . Cannons 24525 | . . . 154 . . . 509 1661 448 564 94 . 86 . . . . . . . . . . . . . . . . . . . . . 703 20306 Explosions 1725 | . . . . . . . . 69 . . . . 44 . . . . . 30 . . . 1582 . . . . . . . . . . . . . Melee 26553 | . . . . . . . 600 . . . . . . 361 . . . 519 . 350 . . . . 145 . . . . 304 2891 579 1953 2997 15854 . Ramming 261 | . . . 62 26 . 10 39 5 . . . . . . . . . . . 11 . 10 33 36 5 . . . . . . . . . . 24 Kinetic 15270 | 308 . . 1169 119 . 982 1902 1766 520 690 138 . 86 . . . . . . . 1798 1087 970 1922 1662 . . . . . . . . . 109 42 Thermal 20406 | . . . 17 . . . . . . . . . . . . . . . . . . 82 . . . . . . . . . . . 43 . 20264 Explosive 143 | . . . . . . . . 69 . . . . 44 . . . . . 30 . . . . . . . . . . . . . . . . . Electromagnetic 1895 | . . . . . . . . . . . . . . . . . . . . . . . 1582 . . . . . . . . . . . 313 . Impact 1049 | . . . . . . . 600 . . . . . . . . . . . . . . . . . 145 . . . . 304 . . . . . . Slashing 25333 | . . . . . . . . . . . . . . 361 . . . 519 . 288 . . . . . . . . . . 2891 579 1953 2997 15745 . Piercing 62 | . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . . . . . . . Phasic 423 | . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . 390 . Highest Corruption 11 | . . . . . . . . . . . 1 1 . . . . . . . 8 11 11 6 . 3 5 5 5 1 2 4 . 4 . 6 3 Average Corruption 3 | . . . . . . . . . . . 1 1 . . . . . . . 5 7 8 2 . 2 4 5 5 1 1 2 . 1 . 3 1 Corruption Purged 30 | . . . . . . . . . . . . . . . . . . . . 5 . 19 . . . . . . . . . . . . 6 . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Effects 189 | . . . . . . . . . . . 4 . . . . . . . . 7 13 13 2 . 9 7 1 1 1 1 9 . 3 . 104 14 Message Errors 49 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . 3 2 1 . . . 1 . 2 . 27 6 Matter Fused 66 | . . . . . . . . . . . . . . . . . . . . 3 3 6 2 . 2 3 . . . 1 4 . . . 38 4 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . 3 . Energy Discharges 20 | . . . . . . . . . . . 1 . . . . . . . . 3 . 1 . . 1 1 . . 1 . 2 . . . 10 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 24 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . 2 1 . 1 . . 1 . 1 . 13 1 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Alerts 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5879 | . . . . . . . 223 21 6 . . . 45 271 . . . 44 . . . . 202 . 105 . . . . 79 1064 219 759 592 2059 190 Projectiles 266 | . . . . . . . 6 21 6 . . . 43 . . . . . . . . . . . . . . . . . . . . . . 190 Explosions 204 | . . . . . . . . . . . . . 2 . . . . . . . . . 202 . . . . . . . . . . . . . Melee 5409 | . . . . . . . 217 . . . . . . 271 . . . 44 . . . . . . 105 . . . . 79 1064 219 759 592 2059 . Knockbacks 29 | . . . 1 . . . 6 12 . 2 1 . 1 . . . . . . 2 . 1 . . . . . . . 2 . . . . . 1 Impact 9 | . . . . . . . 4 . . . . . . . . . . . . 2 . 1 . . . . . . . 2 . . . . . . Kinetic 16 | . . . 1 . . . . 10 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Secondary 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 345 | . . . . . . . . 50 50 . . . 39 . . . . . 19 . . . 187 . . . . . . . . . . . . . Shots 6 | . . . . . . . . 1 1 . . . 1 . . . . . 1 . . . 2 . . . . . . . . . . . . . Rammed 27 | . . . 7 2 . 2 2 1 . . . . . . . . . . . . . 2 4 5 1 . . . . . . . . . . 1 Targets Rammed 35 | . . . 10 2 . 2 4 2 . . . . . . . . . . . 2 . 2 4 5 1 . . . . . . . . . . 1 Kicked 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Crushed 5 | . . . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . . . 103 33 . 91 325 337 353 68 56 . 117 . . 31 . 25 . . 215 247 128 56 313 30 15 . 2 . . . . . 384 416 Average Temperature 79 | . . . 28 16 . 32 93 107 108 26 21 . 63 . . 14 . 10 . . 99 68 45 19 119 8 8 . 2 . . . . . 152 113 Received Heat Transfer 2668 | . . . 93 39 . 324 356 396 47 52 48 . . 24 . 48 . 222 21 79 21 54 27 102 126 . . . . 27 148 . 27 43 176 168 Effects 8 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Siege Activations 37 | . . . . . . . . . . . . . . . . . . . . . 2 4 2 4 1 . . . . . . . . . 1 23 Total Turns 521 | . . . . . . . . . . . . . . . . . . . . . 120 46 16 57 63 . . . . . . . . . 29 190 Longest Duration 90 | . . . . . . . . . . . . . . . . . . . . . 90 20 9 22 63 . . . . . . . . . 29 53 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 17 | . . . . . . . 3 . . . . . . . . . . . . . 3 . 10 . 1 . . . . . . . . . . . Impact Corruptions 14 | . . . . . . . 6 . . . . . . . . . . . . . . . 1 . 3 . . . . 4 . . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Melted 26 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 25 Heat Transferred 7002 | . . . 37 . . . . . . . . . . . . . . . . . . 185 . . . . . . . . . . . 148 . 6632 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1770 | 40 52 19 458 190 . 150 212 489 410 . . . . 82 . . . . 159 420 523 353 1368 1187 . . . . 375 608 756 508 821 1628 1770 . Initial 1041 | . 26 19 7 120 . . 58 86 207 . . . . 3 . . . . . 43 11 132 53 669 . . . . . 210 342 415 285 501 1041 . Average 422 | 22 29 19 222 180 . 86 108 311 300 . . . . 28 . . . . 59 147 328 257 558 878 . . . . 241 398 542 430 480 1057 1501 . Maximum Alert Level 5 | . . . 2 . . . 1 2 2 . . . . . . . . . . 2 2 1 4 4 . . . . 1 2 3 2 3 5 5 . Low Security (%) 24 | 100 100 100 36 100 . 100 91 19 . . . . . 100 . . . . 100 71 18 35 19 . . . . . 21 . . . . . . . Level 1 13 | . . . 52 . . . 8 50 99 . . . . . . . . . . 13 43 64 21 . . . . . 78 56 20 . 37 . . . Level 2 10 | . . . 10 . . . . 29 . . . . . . . . . . . 15 38 . 25 15 . . . . . 43 66 100 50 15 . . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . 20 70 . . . . . . 13 . 12 40 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . 13 14 . . . . . . . . . 42 4 . Level 5 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 94 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . . 5 . . 1 2 4 2 . 1 . . 4 . . . 1 . . . . 6 5 . . . . 1 1 3 . 5 10 9 . Investigation 19 | . . . 5 . . . . . . . . . . 4 . . . . . . . . 1 . . . . . 1 . . . 3 2 3 . Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 1 1 . Reinforcement 15 | . . . . . . 1 2 3 2 . . . . . . . . . . . . . 3 2 . . . . . . 1 . 1 . . . Assault 15 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 2 . . . . . . 1 . . 4 5 . Garrison 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 45 | . 1 . 3 . . . 1 6 . . . . . . . . . . . 1 2 . . 2 . . . . 2 3 2 . 1 1 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 564 | . . . 20 3 . 10 25 24 8 8 14 . 5 7 3 13 . 19 6 20 19 21 20 27 3 11 . . 11 23 61 6 29 61 19 68 Peak Tracking Total 23 | . 3 . 4 2 . 3 6 6 6 3 8 . 5 4 3 8 . 15 4 5 5 2 5 6 1 6 . . 5 9 23 5 10 13 5 4 Tactical Retreats 45 | . . . . . . . 1 . 1 . 3 . . 1 . 2 . . . 1 . . 1 1 . 1 . . 1 4 5 1 6 14 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 9 . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 56 | . . . 1 . . . . 4 4 . . . 1 . . . . . . 1 3 4 15 2 1 . . . . 3 7 . 3 . 2 5 Max in Single Turn 5 | . . . 1 . . . . 1 4 . . . 1 . . . . . . . 1 1 5 . 1 . . . . 1 1 . 1 . 1 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 66 | . 2 . 7 . 2 . 1 6 5 2 . . . 1 . 2 3 . 1 . . . 1 1 1 . 4 . 2 3 5 2 6 7 2 . Terminals 19 | . 2 . 3 . . . 1 5 2 . . . . . . . . . 1 . . . . . . . . . . . 3 . . . 2 . Fabricators 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . Repair Stations 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 . . Recycling Units 4 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 . 1 2 . . Garrison Access 7 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 3 . . Total Hacks 187 | . 7 . 17 . 2 . 2 12 8 10 . . . 1 . 10 24 . 1 . . . 1 2 1 . 17 . 7 12 14 5 15 12 7 . Successful 120 | . 4 . 12 . 2 . 1 7 3 10 . . . 1 . 10 24 . 1 . . . 1 2 1 . 17 . 1 4 8 1 4 4 2 . Failed 67 | . 3 . 5 . . . 1 5 5 . . . . . . . . . . . . . . . . . . . 6 8 6 4 11 8 5 . Catastrophic 12 | . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . 1 . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 6 . 9 . 1 . 2 4 6 . . . . 9 . . . . 5 12 . . 22 3 . . . . 20 20 12 18 17 26 2 . Terminals 43 | . 7 . 8 . . . 2 11 3 . . . . . . . . . 1 . . . . . . . . . . . 4 . . . 7 . Fabricators 17 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 4 . . . 6 2 . . Repair Stations 14 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 5 2 . . Recycling Units 6 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . Scanalyzers 30 | . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 10 6 . 3 2 . . Garrison Access 13 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 4 . 1 6 . . Terminal Hacks 84 | . 4 . 4 . 2 . . 5 1 10 . . . . . 10 24 . 1 . . . . . 1 . 17 . . . 3 . . . 2 . Record 30 | . . . . . 1 . . . . 9 . . . . . 9 6 . . . . . . . . . 5 . . . . . . . . . Part Schematic 17 | . 2 . 1 . . . . 1 . . . . . . . . 9 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 10 | . . . . . . . . 2 . 1 . . . . . 1 . . 1 . . . . . 1 . . . . . 3 . . . 1 . Branch Access Points 4 | . 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 3 4 . . 2 . . Insert Component 10 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 . . 2 . . Analyze 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 . . . 1 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 1 . . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunnel 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . 4 . . . 1 3 5 . . . . . . . . . . . . . . 1 . . . . 2 2 1 2 5 6 . . Full Trace Events 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . 1 . . . . . . . . 2 . . . . 6 . . . . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 115 | . 2 . 3 . . . . 1 . . . 15 . . . . 9 . . . . . . 1 . . 4 . . 41 13 12 14 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . 3 12 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 12 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 1 . . . . . . . . . . 3 3 3 Autooverrided 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 12 . Robots Rewired 11 | . . . . . . . . . . . . . . 1 . . . . . 10 . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 94 | . . 2 . . . . 1 . . . . 4 . 5 . 2 . 2 6 20 . . 8 1 . . . . 3 . . . . 5 35 . Largest Group 10 | . . 2 2 . . . 1 1 . . . 4 3 4 . 2 . 2 6 9 8 . 6 1 . . . . 3 . . . . 2 10 . Highest-Rated Group 1167 | . . 46 46 . . . 10 10 . . . 149 111 183 . 62 . 125 306 467 379 . 402 116 . . . . 288 . . . . 296 1167 . Highest-Rated Ally 269 | . . 31 31 . . . 10 10 . . . 38 38 51 . 31 . 96 51 159 159 . 85 116 . . . . 96 . . . . 269 192 . Zionite Dispatches 15 | . . . . . . . . . . . . . . 2 . . . . 2 4 . . 4 . . . . . 1 . . . . 2 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 5 . . . . . . . . . . . 16 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . EXPLORE 14 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 11 RETURN 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 Ally Attacks 600 | . . . 26 . . . . . . . . . . 4 . 5 . 5 14 50 56 . 85 26 . 32 . . 27 . . . . 47 223 . Total Damage 26575 | . . . 320 . . . . . . . . . . 86 . 41 . 104 961 1952 1519 . 3443 1396 . 1412 . . 1267 . . . . 5431 8643 . Kills 134 | . . . 6 . . . . . . . . . . . . . . . 6 16 14 . 18 11 . 9 . . 6 . . . . 17 31 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . 2 1 2 . . 2 . . 2 . . . . . . 1 1 . . . . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 13 Drone Recoveries 15 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 10 Decoded 0b10 Intel 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 19 28 10 14 . . . Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Items 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 19 28 10 14 . . . Zionite Intel Received 29 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 3 6 2 4 4 6 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 26050 | 206 89 233 850 385 483 658 1347 711 241 383 209 484 157 236 144 193 28 561 156 1451 498 524 622 863 854 404 41 86 243 319 644 178 399 826 8984 1360 Spaces Moved 24283 | 105 71 189 397 228 295 330 633 305 457 811 473 898 405 513 391 424 80 502 254 845 178 167 308 432 774 1094 133 382 718 906 1369 448 903 2145 5225 495 Core 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 9 Treads 8376 | . . . 306 228 295 330 633 305 . . . . . . . . . . . . 150 167 308 432 262 . . . . . . . . . 4474 486 Legs 877 | 105 71 189 91 . . . . . . . . . . . . . . . . 414 . . . . . . . . . . . . . . 7 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 293 | . . . . . . . . . . . . . . . . . . . . 265 28 . . . . . . . . . . . . . . . Flight 14727 | . . . . . . . . . 457 811 473 898 405 513 391 424 80 502 254 165 . . . . 512 1094 133 382 718 906 1369 448 903 2145 744 . Fastest Speed 17 | 120 120 120 120 160 160 160 155 155 37 37 37 35 35 35 35 35 35 35 37 37 40 160 160 160 26 20 21 21 18 19 22 22 18 17 17 50 Average Speed 74 | 120 120 120 150 160 160 160 155 157 37 37 37 36 35 35 35 35 35 36 37 80 141 160 160 160 71 21 21 21 18 24 28 27 25 23 128 152 Slowest Speed 750 | 120 120 120 160 160 160 160 160 160 37 37 37 37 35 35 35 35 35 42 37 750 160 160 160 160 160 26 21 21 19 25 30 29 30 99 226 167 Overloaded Moves 234 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 116 69 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . . . . . . 9 . . . . 6 . . . 3 . 2 . . . . . 10 . . 5 16 9 . 15 14 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 Exploration Rate (%) 53 | 6 18 30 39 39 69 63 33 52 15 80 74 89 64 22 74 57 69 69 6 76 57 76 40 14 71 69 61 66 28 82 79 16 84 64 82 54 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 17 | . . 1 2 . 1 . . . . . . 1 . 1 2 . 1 1 . . . . 4 . . . 3 . . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . 1 1 1 1 1 . . . . Unknown Exits Taken 26 | 1 . 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 . Scrap Searched 25 | . . 1 . 1 . 3 . . . 1 . 4 2 . 2 . . 3 . . . . . . 3 2 . 3 . . . . . . . . Spaces Dug 104 | . . . 2 . . . 6 7 1 . . . 1 2 . 2 . . 2 . 3 . 1 . 2 . . 1 9 4 . 6 18 15 10 12 Terrain Destroyed 790 | . . . 2 . . . 14 55 24 16 3 . 6 2 . 2 . . 2 . 19 16 357 24 17 . . 1 9 4 . 6 18 15 15 163 Melee 68 | . . . . . . . . . . . . . 1 2 . 2 . . . . . . . . . . . 1 9 4 . 6 18 15 10 . Projectile 336 | . . . 2 . . . 14 45 7 16 3 . 2 . . . . . . . 19 16 4 23 17 . . . . . . . . . 5 163 AOE 384 | . . . . . . . . 10 17 . . . 3 . . . . . 2 . . . 352 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 30768 | 137 74 195 559 236 310 383 847 455 496 856 496 1051 412 556 396 463 79 839 315 1600 366 370 401 550 1036 1260 145 385 810 977 1509 495 1041 2406 7409 853 Wait 4249 | . . 7 43 . . 5 83 86 9 17 7 145 . 14 4 35 . 320 48 609 124 151 37 47 185 128 . . 52 29 44 17 50 146 1695 112 Move 24063 | 104 70 188 396 227 294 329 632 304 439 810 472 897 404 501 390 423 79 498 253 840 177 166 308 432 773 1073 132 381 707 877 1350 447 874 2116 5206 494 Hop 87 | . . . . . . . . . 8 . . . . 5 . . . . . 2 . . . . . 10 . . 5 12 9 . 13 14 9 . Pick Up 193 | 1 1 . 22 . 5 3 10 2 9 1 3 3 . 6 . . . . 6 6 3 4 2 8 5 9 2 . 5 7 6 1 10 7 30 16 Fast Attach 327 | 2 . . 6 1 . 4 10 12 2 1 . 1 1 1 . 1 . 1 1 27 12 7 13 4 7 8 5 2 9 11 15 5 19 25 100 14 Attach 135 | . . . 5 . 3 2 4 . 3 . . . . 2 . . . 1 2 8 . 5 3 4 10 5 . . 4 3 9 3 6 3 27 23 Detach 132 | . . . 4 . . 1 1 1 2 . . . . 1 . . . . . 8 1 3 5 3 4 6 . 1 4 7 6 3 6 7 48 10 Swap 127 | 2 1 . 10 . . . 5 1 3 7 6 2 2 2 2 1 . 2 . 3 2 3 3 5 4 3 . . 5 4 2 . 4 17 9 17 Drop 412 | 2 1 . 20 1 8 3 21 10 7 2 3 3 2 5 . 1 . . 4 18 19 8 3 8 19 16 6 . 10 15 15 . 23 30 113 16 Fire 547 | 26 1 . 43 5 . 34 62 37 14 18 5 . 2 . . . . . 1 1 28 21 24 33 26 . . . . . . . . 4 12 150 Melee 346 | . . . . . . . 15 . . . . . 1 4 . 2 . 17 . 4 . . . 2 2 2 . 1 9 12 53 8 36 37 141 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Crush 30 | . . . 9 2 . 2 4 2 . . . . . . . . . . . . . 2 3 4 1 . . . . . . . . . . 1 Escape Stasis 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 18 . Rewire 88 | . . . . . . . . . . . . . . 15 . . . . . 72 . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 2 exits: *Fac / *Hub) -5/Hub_04(d) -4/Factory (discovered 3 exits: Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 3) 207 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 457 | -10/Mines | Discovered new exit (range 6) 491 | -10/Mines | Learned location of Zion (-7) 529 | -10/Mines | Entered Materials 529 | -9/Materials | Accompanied by 2 allies 529 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 534 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1073 | -9/Materials | Build established: Tank 1159 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Repaired Ion Engine 1379 | -9/Materials | Entered Mines 1396 | -9/Mines | Build established: Gunner 1439 | -9/Mines | Discovered new exit (range 15) 1558 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1559 | -9/Mines | Discovered new exit (range 5) 1660 | -9/Mines | Discovered new exit (range 13) 1764 | -9/Mines | Entered Exiles 1808 | -9/Exiles | Met 8R-AWN 1835 | -9/Exiles | Met EX-HEX 1892 | -9/Exiles | Met EX-DEC 1955 | -9/Exiles | Met EX-BIN 1979 | -9/Exiles | Aligned with FarCom system 1980 | -9/Exiles | Given EX-Vault access code 2019 | -9/Exiles | Opened EX-Vault 2037 | -9/Exiles | Found Flying Fortress v7 2041 | -9/Exiles | Found Deploy-a-Sentry 2043 | -9/Exiles | Found Deploy-a-Sentry 2050 | -9/Exiles | Found Trap Reconfigurator 2059 | -9/Exiles | Found Deploy-a-Sentry 2093 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2228 | -9/Exiles | Discovered new exit (range 14) 2247 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Trap Reconfigurator, Deploy-a-Sentry 2247 | -9/Exiles | Entered Mines 2563 | -8/Mines | Build established: Skirmisher 2885 | -8/Mines | Discovered new exit (range 12) 2905 | -8/Mines | Entered Materials 2905 | -8/Materials | Evolved 2 slots: Propulsion x2 3210 | -8/Materials | Build established: Scavenger-Skirmisher 4222 | -8/Materials | Discovered new exit (range 4) 4252 | -8/Materials | Entered Storage 4252 | -8/Storage | Accompanied by 1 ally 4264 | -8/Storage | Build established: Scavenger-Tank 4269 | -8/Storage | Found Prototype Processor 4269 | -8/Storage | Identified Exp. Targeting Computer 4272 | -8/Storage | Found Exp. Targeting Computer 4276 | -8/Storage | Found Exp. Targeting Computer 4278 | -8/Storage | Found Exp. Targeting Computer 4361 | -8/Storage | Garrison activated, responded to threat 4580 | -8/Storage | Identified exit to Recycling 4868 | -8/Storage | Discovered new exit (range 15) 4930 | -8/Storage | Build established: Scavenger-Gunner 4963 | -8/Storage | Entered Factory 4963 | -7/Factory | Evolved 2 slots: Propulsion x2 4965 | -7/Factory | FarCom data flow suspended 5059 | -7/Factory | Identified exit to Lower Caves 5204 | -7/Factory | Entered Lower Caves 5266 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5336 | -7/Lower Caves | Build established: Tank 5433 | -7/Lower Caves | Learned Factory trap positions 5465 | -7/Lower Caves | Learned location of 1 exit from Research 5465 | -7/Lower Caves | Learned Extension trap positions 5465 | -7/Lower Caves | Learned Armory security intel 5465 | -7/Lower Caves | Learned Factory stockpile data 5484 | -7/Lower Caves | Learned Factory non-interactive machine intel 5577 | -7/Lower Caves | Discovered new exit (range 10) 5587 | -7/Lower Caves | Entered another Lower Caves area 5661 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5775 | -7/Lower Caves | Spotted VZ-SC9(f) 5776 | -7/Lower Caves | Learned location of 1 exit from Factory 5777 | -7/Lower Caves | Encountered a Master Thief 5777 | -7/Lower Caves | Spotted 0F-USC(f) 5777 | -7/Lower Caves | Spotted Q1-OMW(f) 5778 | -7/Lower Caves | Encountered a Master Thief 5778 | -7/Lower Caves | Encountered a Master Thief 5784 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 5793 | -7/Lower Caves | Discovered new exit (range 8) 5796 | -7/Lower Caves | Entered Zion 5829 | -7/Zion | Discovered new exit (range 7) 5852 | -7/Zion | System corruption cleaned by Quarantine Array 5890 | -7/Zion | Learned 8 Factory zone layouts 5919 | -7/Zion | Learned location of Warlord (-5) 5935 | -7/Zion | Given A8's code to call for help 5955 | -7/Zion | Identified exit to Deep Caves 6073 | -7/Zion | Imprinted 6075 | -7/Zion | Declared Zion's savior 6280 | -7/Zion | Entered Proximity Caves 6280 | -6/Proximity Caves | Accompanied by 3 allies 6301 | -6/Proximity Caves | Build established: Mutant 6412 | -6/Proximity Caves | Discovered new exit (range 15) 6437 | -6/Proximity Caves | Entered Factory 6437 | -6/Factory | Evolved 2 slots: Utility x2 6438 | -6/Factory | Identified exit to Lower Caves 6439 | -6/Factory | Identified exit to Factory 6440 | -6/Factory | Loaded intel: 88 trap records 6442 | -6/Factory | Loaded intel: 243 non-interactive machine locations 6497 | -6/Factory | Zion Hacker squad teleported in 6566 | -6/Factory | Spotted B-75 Beast 6580 | -6/Factory | Zion Hover Resupply teleported in 6609 | -6/Factory | Discovered exit to Factory (range 6) 6673 | -6/Factory | Entered Lower Caves 6799 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6815 | -6/Lower Caves | Discovered new exit (range 5) 6817 | -6/Lower Caves | Entered another Lower Caves area 6857 | -6/Lower Caves | A Commander dispatched an escort 6861 | -6/Lower Caves | Learned Research emergency access door positions 6861 | -6/Lower Caves | Learned Factory terminal intel 6861 | -6/Lower Caves | Learned Armory terminal intel 6861 | -6/Lower Caves | Learned Research garrison access intel 6981 | -6/Lower Caves | Encountered a Warlord checkpoint 7006 | -6/Lower Caves | Discovered new exit (range 14) 7010 | -6/Lower Caves | Ambushed by wild Derelicts 7010 | -6/Lower Caves | Entered Data Miner 7010 | -6/Data Miner | Discovered new exit (range 6) 7017 | -6/Data Miner | Met Data Miner 7024 | -6/Data Miner | Learned location of Section 7 (-3) 7024 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7029 | -6/Data Miner | Received God Mode back door access code from Data Miner 7038 | -6/Data Miner | Entered Proximity Caves 7116 | -5/Proximity Caves | Escorted by Enhanced Grunt 7188 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7353 | -5/Proximity Caves | Learned location of Armory (-3) 7452 | -5/Proximity Caves | Learned Factory stockpile data 7586 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7586 | -5/Proximity Caves | Discovered exit to Factory (range 16) 7588 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7599 | -5/Proximity Caves | Entered Factory 7599 | -5/Factory | Evolved 2 slots: Utility x2 7601 | -5/Factory | Loaded intel: 28 terminal locations 7663 | -5/Factory | Zion Hacker squad teleported in 7680 | -5/Factory | Zion Hacker squad teleported in 7728 | -5/Factory | Discovered new exit (range 5) 7755 | -5/Factory | Entered Extension 7756 | -5/Extension | Loaded intel: 16 trap records 7811 | -5/Extension | Zion Heavy squad teleported in 7828 | -5/Extension | Zion Heavy squad teleported in 8076 | -5/Extension | Rescued a captive Derelict 8275 | -5/Extension | Spotted B-75 Beast 8293 | -5/Extension | Spotted B-75 Beast 8302 | -5/Extension | Build established: Scavenger-Mutant 8320 | -5/Extension | Zion Hacking Resupply teleported in 8324 | -5/Extension | Rescued a captive Derelict 8339 | -5/Extension | Lost 7 parts (2n2u3w) 8477 | -5/Extension | Found Launcher Loader 8525 | -5/Extension | Rescued a captive Derelict 8526 | -5/Extension | Rescued a captive Derelict 8752 | -5/Extension | Rescued A7 8850 | -5/Extension | Zion Recon squad teleported in 8871 | -5/Extension | Build established: Mutant 9053 | -5/Extension | Terminal network hard line cut 9157 | -5/Extension | Discovered new exit (range 10) 9157 | -5/Extension | Discovered new exit (range 6) 9206 | -5/Extension | Entered Cetus 9206 | -5/Cetus | Accompanied by 8 allies (A7) 9211 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9220 | -5/Cetus | Spotted Cetus Guard 9221 | -5/Cetus | Spotted Cetus Guard 9222 | -5/Cetus | Allies destroyed Cetus Guard 9223 | -5/Cetus | Spotted Cetus Guard 9234 | -5/Cetus | Destroyed Cetus Guard 9236 | -5/Cetus | Allies destroyed Cetus Guard 9359 | -5/Cetus | Discovered new exit (range 16) 9387 | -5/Cetus | Spotted Cetus Guard 9387 | -5/Cetus | Spotted Cetus Guard 9395 | -5/Cetus | Allies destroyed Cetus Guard 9395 | -5/Cetus | Spotted Cetus Guard 9396 | -5/Cetus | Destroyed Cetus Guard 9396 | -5/Cetus | Spotted Cetus Guard 9404 | -5/Cetus | Allies destroyed Cetus Guard 9416 | -5/Cetus | Allies destroyed Cetus Guard 9429 | -5/Cetus | Discovered new exit (range 16) 9439 | -5/Cetus | Scared off Revision 17 9447 | -5/Cetus | System corruption reached 10% 9659 | -5/Cetus | Destroyed A7 9679 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 9704 | -5/Cetus | Entered Archives 9743 | -5/Archives | Build established: Scavenger-Tank 9862 | -5/Archives | Discovered new exit (range 15) 10167 | -5/Archives | Build established: Scavenger-Gunner 10181 | -5/Archives | Discovered new exit (range 15) 10228 | -5/Archives | Entered Hub_04(d) 10269 | -5/Hub_04(d) | Zion Light squad teleported in 10287 | -5/Hub_04(d) | Zion Heavy squad teleported in 10373 | -5/Hub_04(d) | Discovered new exit (range 4) 10415 | -5/Hub_04(d) | Zion Trap Resupply teleported in 10444 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 10490 | -5/Hub_04(d) | Found Prototype Protection 10490 | -5/Hub_04(d) | Identified Zio. Weapon Casing 10540 | -5/Hub_04(d) | Spotted B-75 Beast 10545 | -5/Hub_04(d) | Allies destroyed B-75 Beast 10547 | -5/Hub_04(d) | Garrison activated, responded to threat 10560 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 10573 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 10689 | -5/Hub_04(d) | Lost 3 parts (1u2w) 10748 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 10749 | -5/Hub_04(d) | Zion Heavy squad teleported in 10769 | -5/Hub_04(d) | Network Hub disabled 10828 | -5/Hub_04(d) | First assault squad dispatched 10828 | -5/Hub_04(d) | Network Hub disabled 10849 | -5/Hub_04(d) | Found Zio. Weapon Casing 10850 | -5/Hub_04(d) | Entered Factory 10850 | -4/Factory | Accompanied by 1 ally 10850 | -4/Factory | Evolved 2 slots: Utility x2 10851 | -4/Factory | Identified exit to Research 11145 | -4/Factory | First assault squad dispatched 11151 | -4/Factory | Spotted B-86 Titan 11158 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 11174 | -4/Factory | Incoming assault squad redirected 11566 | -4/Factory | Discovered new exit (range 12) 11575 | -4/Factory | Destroyed 8 combat bots 11616 | -4/Factory | Found Powered Armor 11621 | -4/Factory | Found Powered Armor 11713 | -4/Factory | Entered Upper Caves 11927 | -4/Upper Caves | Build established: Scavenger-Tank 12107 | -4/Upper Caves | Spotted B-86 Titan 12154 | -4/Upper Caves | Destroyed B-86 Titan 12547 | -4/Upper Caves | Discovered new exit (range 11) 12567 | -4/Upper Caves | Entered another Upper Caves area 12597 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 12609 | -4/Upper Caves | DAS Turret deployed 12690 | -4/Upper Caves | Discovered exit to Research (range 15) 12693 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 12736 | -4/Upper Caves | Spotted KL-S0Z(f) 12738 | -4/Upper Caves | Encountered a Master Thief 12750 | -4/Upper Caves | Spotted 77-6JS(f) 12750 | -4/Upper Caves | Allies destroyed 77-6JS(f) 12764 | -4/Upper Caves | Spotted J1-8DQ(f) 12765 | -4/Upper Caves | Spotted GQ-WAM(f) 12773 | -4/Upper Caves | Encountered a Master Thief 12778 | -4/Upper Caves | Encountered a Master Thief 12780 | -4/Upper Caves | Allies destroyed KL-S0Z(f) 12813 | -4/Upper Caves | Allies destroyed J1-8DQ(f) 12942 | -4/Upper Caves | Discovered new exit (range 13) 12971 | -4/Upper Caves | Entered Zhirov 12971 | -4/Zhirov | Discovered new exit (range 3) 12975 | -4/Zhirov | Met Zhirov 12981 | -4/Zhirov | Found Alien Artifact 12981 | -4/Zhirov | Identified Integrated Dissipator 12981 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12999 | -4/Zhirov | Found Alien Artifact 13004 | -4/Zhirov | Learned location of Quarantine (-3) 13004 | -4/Zhirov | Learned location of Testing (-2) 13004 | -4/Zhirov | Learned location of Command (-1) 13006 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13012 | -4/Zhirov | Entered Proximity Caves 13098 | -3/Proximity Caves | Entered Research 13098 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13099 | -3/Research | Identified exit to Armory 13100 | -3/Research | Identified exit to Research 13102 | -3/Research | Loaded intel: 3 garrison access locations 13109 | -3/Research | Spotted B-86 Titan 13135 | -3/Research | Zion Light squad teleported in 13191 | -3/Research | Found Prototype Protection 13191 | -3/Research | Identified Zio. Weapon Casing 13233 | -3/Research | Retrieved Zion intel report: Branch Access 13233 | -3/Research | Identified exit to Quarantine 13237 | -3/Research | Retrieved Zion intel report: Main Access 13246 | -3/Research | Build established: Scavenger-Sprinter 13261 | -3/Research | Found Prototype Device 13261 | -3/Research | Identified Exp. Shield Generator 13317 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13332 | -3/Research | Identified Transdimensional Reconstructor 13341 | -3/Research | Entered Quarantine 13361 | -3/Quarantine | Found Alien Artifact 13416 | -3/Quarantine | Found Alien Artifact 13441 | -3/Quarantine | Discovered exit to Research (range 12) 13447 | -3/Quarantine | Identified Core Reset Matrix 13447 | -3/Quarantine | Identified Subatomic Replicator 13447 | -3/Quarantine | Used Core Reset Matrix 13451 | -3/Quarantine | Detected hypermatrix surge 13451 | -3/Quarantine | Sensed 2 artifacts in vicinity 13452 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13463 | -3/Quarantine | Retrieved Zion intel report: Main Access 13523 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13554 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13560 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13562 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13583 | -3/Quarantine | Found Sigix Broadsword 13616 | -3/Quarantine | Found Core Stripper 13642 | -3/Quarantine | Spotted Fortress 13659 | -3/Quarantine | Discovered new exit (range 6) 13660 | -3/Quarantine | Identified exit to Section 7 13660 | -3/Quarantine | Entered Section 7 13661 | -3/Section 7 | Sensed 19 artifacts in vicinity 13679 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 13715 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 13782 | -3/Section 7 | Found Microwarp Drive 13817 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 13818 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 13854 | -3/Section 7 | Found Integrated Dissipator 13854 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13919 | -3/Section 7 | Found Integrity Redistributor 13976 | -3/Section 7 | Found Matter Drive 14017 | -3/Section 7 | Found Transdimensional Reconstructor 14018 | -3/Section 7 | Found Transdimensional Reconstructor 14020 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 14078 | -3/Section 7 | Found Sigix Sheargun 14114 | -3/Section 7 | Spotted B-99 Colossus 14124 | -3/Section 7 | Found Core Expander 14124 | -3/Section 7 | Installed Core Expander, added new Weapon slot 14139 | -3/Section 7 | Found LRC Storage 14139 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14140 | -3/Section 7 | Found LRC Insulator 14140 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14160 | -3/Section 7 | First assault squad dispatched 14185 | -3/Section 7 | Spotted Executioner 14185 | -3/Section 7 | Spotted Executioner 14226 | -3/Section 7 | Warped through subspace 14283 | -3/Section 7 | Discovered exit to Research (range 9) 14293 | -3/Section 7 | Warped through subspace 14294 | -3/Section 7 | Found Integrated Dissipator 14294 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14304 | -3/Section 7 | Entered Research 14304 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14325 | -2/Research | Build established: Alien-Sprinter 14350 | -2/Research | Retrieved Zion intel report: Active Terminals 14367 | -2/Research | Retrieved Zion intel report: Emergency Access 14374 | -2/Research | Retrieved Zion intel report: Component Schematics 14474 | -2/Research | Retrieved Zion intel report: Trap Installations 14481 | -2/Research | Discovered new exit (range 3) 14482 | -2/Research | Identified exit to Testing 14482 | -2/Research | Entered Testing 14527 | -2/Testing | Incoming investigation squad redirected 14529 | -2/Testing | Found Prototype Device 14529 | -2/Testing | Identified Exp. Focal Shield 14536 | -2/Testing | Found Prototype Reactor 14553 | -2/Testing | Warped through subspace 14557 | -2/Testing | Spotted Striker 14577 | -2/Testing | Incoming investigation squad redirected 14608 | -2/Testing | Retrieved Zion intel report: Guard Positions 14642 | -2/Testing | Retrieved Zion intel report: Active Terminals 14644 | -2/Testing | Discovered new exit (range 4) 14648 | -2/Testing | Retrieved Zion intel report: Active Garrisons 14660 | -2/Testing | Retrieved Zion intel report: Component Schematics 14672 | -2/Testing | Found Prototype Energy Gun 14672 | -2/Testing | Identified Tachyon Dispersion Ray 14713 | -2/Testing | Found Prototype Slashing Weapon 14713 | -2/Testing | Identified Vibroblade 14716 | -2/Testing | Found Vibroblade 14790 | -2/Testing | Found Prototype Leg 14835 | -2/Testing | Found Prototype Device 14835 | -2/Testing | Identified Exp. Hardlight Generator 14869 | -2/Testing | Fabricated Exp. Shield Generator? 14881 | -2/Testing | Entered Access 14881 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14891 | -1/Access | Identified Singularity Reactor 14983 | -1/Access | Zion Experimental squad teleported in 14992 | -1/Access | Garrison activated, responded to threat 15010 | -1/Access | Found Antimissile System 15011 | -1/Access | Found Antimissile System 15013 | -1/Access | Found Antimissile System 15088 | -1/Access | Found Prototype Protection 15088 | -1/Access | Identified Zio. Shade Armor 15091 | -1/Access | Found Zio. Shade Armor 15116 | -1/Access | Zion Experimental squad teleported in 15131 | -1/Access | First assault squad dispatched 15133 | -1/Access | Incoming investigation squad redirected 15233 | -1/Access | Found Zio. Shade Armor 15239 | -1/Access | Found Zio. Shade Armor 15245 | -1/Access | Found Prototype Energy Cannon 15245 | -1/Access | Identified Zio. Alpha Cannon Mk. II 15249 | -1/Access | Found Zio. Alpha Cannon Mk. II 15250 | -1/Access | Found Zio. Weapon Casing 15253 | -1/Access | Found Zio. Weapon Casing 15254 | -1/Access | Found Exp. Targeting Computer 15288 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 15292 | -1/Access | Identified Myomer Exoskeleton 15335 | -1/Access | Spotted B-99 Colossus 15426 | -1/Access | Retrieved Zion intel report: Unaware Analyses 15445 | -1/Access | Spotted B-99 Colossus 15448 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 15451 | -1/Access | Incoming assault squad redirected 15457 | -1/Access | Spotted B-99 Colossus 15561 | -1/Access | Retrieved Zion intel report: Unaware Schematics 15564 | -1/Access | Retrieved Zion intel report: Unaware Schematics 15580 | -1/Access | Retrieved Zion intel report: Active Garrisons 15596 | -1/Access | Incoming investigation squad redirected 15598 | -1/Access | Spotted B-99 Colossus 15623 | -1/Access | Local machine network offline 15650 | -1/Access | Incoming assault squad redirected 15695 | -1/Access | Discovered new exit (range 7) 15707 | -1/Access | Entered Command 15747 | -1/Command | Disengaged cave seal 15747 | -1/Command | Zionites emerged from the dark tunnel 15782 | -1/Command | Spotted M Guard 15782 | -1/Command | Spotted M Guard 15782 | -1/Command | Spotted Combat Programmer 15782 | -1/Command | Spotted Combat Programmer 15802 | -1/Command | Allies destroyed Combat Programmer 15816 | -1/Command | Spotted B-99 Colossus 15887 | -1/Command | Incoming investigation squad redirected 15916 | -1/Command | Destroyed M Guard 15919 | -1/Command | Found Prototype Device 15931 | -1/Command | Destroyed M Guard 15931 | -1/Command | All MAIN.C guards destroyed 15944 | -1/Command | Found Prototype Reactor 15956 | -1/Command | Found Prototype Reactor 15956 | -1/Command | Identified Zero-point Reactor (x2) 15957 | -1/Command | First assault squad dispatched 15960 | -1/Command | Found Prototype Protection 15960 | -1/Command | Identified Hvy. Regenerative Plating 15962 | -1/Command | Identified AEGIS Remote Shield 15968 | -1/Command | Found Zero-point Reactor 15971 | -1/Command | Found AEGIS Remote Shield 15975 | -1/Command | Found Zero-point Reactor 15977 | -1/Command | Incoming assault squad redirected 16137 | -1/Command | Found Zio. Weapon Casing 16241 | -1/Command | Incoming investigation squad redirected 16279 | -1/Command | Incoming assault squad redirected 16406 | -1/Command | Build established: Generator-Gladiator 16432 | -1/Command | Met MAIN.C 16467 | -1/Command | 0b10 Conduit disabled 16476 | -1/Command | Incoming assault squad redirected 16478 | -1/Command | Incoming assault squad redirected 16502 | -1/Command | Destroyed MAIN.C Shell 16504 | -1/Command | MAIN.C activated Command garrisons 16543 | -1/Command | Destroyed MAIN.C 16546 | -1/Command | Local machine network offline 18262 | -1/Command | Discovered new exit (range 9) 18638 | -1/Command | Spotted Executioner 18644 | -1/Command | Destroyed Executioner 19435 | -1/Command | Spotted B-99 Colossus 19582 | -1/Command | Discovered new exit (range 7) 19909 | -1/Command | Destroyed B-99 Colossus 20046 | -1/Command | Build established: Generator-Tank 20141 | -1/Command | Spotted Alpha 7 20173 | -1/Command | Destroyed Alpha 7 20333 | -1/Command | Found Prototype Device 20333 | -1/Command | Identified Exp. Cloaking Device 20336 | -1/Command | Found Prototype Device 20336 | -1/Command | Identified Exp. Focal Shield 20340 | -1/Command | Found Prototype Device 20340 | -1/Command | Identified Adv. Particle Accelerator 20345 | -1/Command | Found Prototype Device 20345 | -1/Command | Identified Exp. Force Field 20348 | -1/Command | Found Prototype Processor 20348 | -1/Command | Identified Exp. Target Analyzer 20441 | -1/Command | Build established: Generator-Gladiator 20522 | -1/Command | Found Prototype Processor 20522 | -1/Command | Identified Exp. Core Analyzer 20759 | -1/Command | Build established: Generator-Mutant 21215 | -1/Command | Found Prototype Device 21215 | -1/Command | Identified Active Sensor Suite 21944 | -1/Command | Build established: Generator-Tank 22181 | -1/Command | Found Exp. Core Analyzer 22184 | -1/Command | Found Exp. Core Analyzer 22189 | -1/Command | Found Exp. Core Analyzer 22201 | -1/Command | Found Exp. Core Analyzer 22906 | -1/Command | Build established: Generator-Gunner 23253 | -1/Command | Found Zero-point Reactor 23513 | -1/Command | Build established: Generator-Tank 23819 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-408) 24147 | -1/Command | Found Prototype Reactor 24147 | -1/Command | Identified Vortex Chain Reactor 24394 | -1/Command | Build established: Generator-Gunner 24683 | -1/Command | Warped through subspace to slip node 24683 | -1/Command | Discovered new exit (range 5) 24691 | -1/Command | Entered Access_0 24692 | -1/Access_0 | Sensed 4 artifacts in vicinity 24694 | -1/Access_0 | Met Architect 24702 | -1/Access_0 | Architect warped through subspace 24718 | -1/Access_0 | Destroyed A8 24755 | -1/Access_0 | Architect warped through subspace 24814 | -1/Access_0 | Architect warped through subspace 24857 | -1/Access_0 | Architect warped through subspace 24898 | -1/Access_0 | Architect warped through subspace 24935 | -1/Access_0 | Architect warped through subspace 24969 | -1/Access_0 | Found Integrated Dissipator 24969 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24975 | -1/Access_0 | Architect warped through subspace 25006 | -1/Access_0 | Architect warped through subspace 25043 | -1/Access_0 | Architect warped through subspace 25076 | -1/Access_0 | Architect warped through subspace 25088 | -1/Access_0 | Found Prototype Device 25088 | -1/Access_0 | Identified Desublimator 25091 | -1/Access_0 | Found Exp. Targeting Computer 25095 | -1/Access_0 | Found Exp. Targeting Computer 25098 | -1/Access_0 | Found Prototype Device 25098 | -1/Access_0 | Identified Exp. Weapon Cycler 25103 | -1/Access_0 | Architect warped through subspace 25107 | -1/Access_0 | Found Exp. Weapon Cycler 25135 | -1/Access_0 | Architect warped through subspace 25159 | -1/Access_0 | Architect warped through subspace 25183 | -1/Access_0 | Architect warped through subspace 25206 | -1/Access_0 | Architect warped through subspace 25211 | -1/Access_0 | A6 warped into view 25212 | -1/Access_0 | Destroyed A6 25251 | -1/Access_0 | Architect warped through subspace 25285 | -1/Access_0 | Subspace Access Node disabled 25292 | -1/Access_0 | Architect warped through subspace 25321 | -1/Access_0 | Core integrity fell below 50% 25325 | -1/Access_0 | Architect warped through subspace 25353 | -1/Access_0 | Architect warped through subspace 25388 | -1/Access_0 | Architect warped through subspace 25417 | -1/Access_0 | Subspace Access Node disabled 25426 | -1/Access_0 | Architect warped through subspace 25460 | -1/Access_0 | Architect warped through subspace 25498 | -1/Access_0 | Architect warped through subspace 25523 | -1/Access_0 | Architect warped through subspace 25551 | -1/Access_0 | Architect warped through subspace 25580 | -1/Access_0 | Architect warped through subspace 25606 | -1/Access_0 | Found Prototype Device 25624 | -1/Access_0 | Architect warped through subspace 25655 | -1/Access_0 | Architect warped through subspace 25678 | -1/Access_0 | Architect warped through subspace 25699 | -1/Access_0 | Architect warped through subspace 25722 | -1/Access_0 | Architect warped through subspace 25740 | -1/Access_0 | Architect warped through subspace 25763 | -1/Access_0 | Architect warped through subspace 25780 | -1/Access_0 | Architect warped through subspace 25786 | -1/Access_0 | A5 warped into view 25808 | -1/Access_0 | Architect warped through subspace 25828 | -1/Access_0 | Destroyed A5 25837 | -1/Access_0 | Architect warped through subspace 25863 | -1/Access_0 | Architect warped through subspace 25905 | -1/Access_0 | Subspace Access Node disabled 25909 | -1/Access_0 | Architect warped through subspace 26011 | -1/Access_0 | Subspace Access Node disabled 26013 | -1/Access_0 | Core integrity fell below 20% 26043 | -1/Access_0 | Destroyed Architect 26044 | -1/Access_0 | Architect triggered a singularity event 26046 | -1/Access_0 | Released all parts (20) 26047 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26047 | -1/Access_0 | Warped through subspace to slip node 26047 | -1/Access_0 | Discovered new exit (range 8) 26051 | *** | Escaped singularity! Last Messages --------------- 26046_ Released Hdn. Centrium Heavy Treads. 26046_ Released Neutron Cannon. 26046_ Released Hvy. Regenerative Plating. 26046_ Released Zero-point Reactor. 26046_ Released Vortex Chain Reactor. 26046_ Released Zio. Shade Armor. 26046_ Released Neutron Cannon. 26046_ Released Adv. Coolant Injector. 26046_ Adv. Coolant Injector crushed and broken. 26046_ Released Adv. Particle Charger. 26046_ Adv. Particle Charger crushed and broken. 26046_ Acquired 20 matter. 26047_ A0_COM: 8. 26047_ Acquired Hpw. Transdimensional Reconstructor. 26047_ Warped through subspace, drawn to slip node. 26047_ EXIT=FOUND 26048_ A0_COM: 7. 26049_ A0_COM: 6. 26050_ A0_COM: 5. 26051_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Coolant Potential 100 Energy Generation 160 Energy Capacity 1700 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 80 Additional Mass Support 25 Corruption Block 14 Armor Coverage 2050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 24 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 12 Particle Charging 50 Salvage Targeting 1 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Centrium Wheel | -3/Quarantine | Z-intel Lrn. Terrain Scanner | -3/Quarantine | Z-intel Adv. Thermal Generator | -3/Quarantine | Z-intel Gyrokinetic Inverter | -3/Quarantine | Z-intel Adv. Melee Analysis Suite | -3/Quarantine | Z-intel Imp. Plasma Cutter | -3/Quarantine | Z-intel Adv. Hacking Suite | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Adv. Corruption Screen | -3/Quarantine | Z-intel Recalibrator | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Energy Well | -3/Quarantine | Z-intel Mic. Antimatter Reactor | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -3/Quarantine | Z-intel Adv. Plasma Rifle | -3/Quarantine | Z-intel Plasma Lance | -3/Quarantine | Z-intel Exp. Field Recycling Unit | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Launcher Loader | -3/Quarantine | Z-intel Biometal Medium Treads | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Seismic Detector | -3/Quarantine | Z-intel Arm. Huge Wheel | -3/Quarantine | Z-intel Particle Reactor | -3/Quarantine | Z-intel Neutrino Core | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Wave Gun | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Adv. Coolant Injector | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Focal Shield | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Section 7 | Z-intel Centrium Light Armor Plating | -3/Section 7 | Z-intel Tiamat Missile Launcher | -3/Section 7 | Z-intel Hdn. Centrium Wheel | -3/Section 7 | Z-intel Prc. Matter Filter | -3/Section 7 | Z-intel Adv. EM Disruption Field | -3/Section 7 | Z-intel Exp. Myomer Leg | -3/Section 7 | Z-intel Hvy. Dispersion Rifle | -3/Section 7 | Z-intel Exp. Power Amplifier | -3/Section 7 | Z-intel Centrium Heavy Treads | -3/Section 7 | Z-intel Molecular Scythe | -3/Section 7 | Z-intel Nanosword | -3/Section 7 | Z-intel Exp. Shield Generator | -3/Section 7 | Scanalyzed Power Maul | -2/Research | Z-intel Com. Wheel | -2/Research | Z-intel ECM Suite | -2/Research | Z-intel Imp. Gyrokinetic Inverter | -2/Research | Z-intel Adv. Heavy Treads | -2/Research | Z-intel Imp. System Shield | -2/Research | Z-intel Imp. Shock Absorption System | -2/Research | Z-intel Com. Battery | -2/Research | Z-intel Imp. Remote Force Field | -2/Research | Z-intel Adv. Target Analyzer | -2/Research | Z-intel Lrn. Proton Cannon | -2/Research | Z-intel Lgt. Antimatter Reactor | -2/Research | Z-intel Adv. Hardlight Generator | -2/Testing | Z-intel Imp. Transmission Jammer | -2/Testing | Z-intel Adv. Thermal Shield | -2/Testing | Z-intel Fusion Compressor | -2/Testing | Z-intel Antimissile System | -2/Testing | Z-intel Hvy. Treads | -2/Testing | Z-intel Enh. Nova Cannon | -2/Testing | Z-intel Imp. Fusion Compressor | -2/Testing | Z-intel Linear Accelerator | -2/Testing | Z-intel Adv. Weight Redist. System | -2/Testing | Z-intel Adv. Remote Datajack | -2/Testing | Z-intel Energy Filter | -2/Testing | Z-intel Imp. Armor Integrity Analyzer | -2/Testing | Z-intel Imp. Heavy Treads | -2/Testing | Z-intel Robot Schematics ------------------ G-73 Enforcer | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel H-88 Terminator | -1/Access | Z-intel E-15 Imp | -1/Access | Z-intel Fabricated ------------ Exp. Shield Generator | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Subatomic Replicator Supercharged Integrated Reactor Matter Drive Sigix Sheargun Core Expander LRC Storage LRC Insulator Transdimensional Reconstructor Core Stripper Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlertScanBooster Manual? 0 Play Time 04:11:41 Cumulative 2396.7 hours Start 2022.02.08 @ 02:23:02 End 2022.02.08 @ 06:57:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2733 Rogue 2725 Adventurer 0 Explorer 8 Win Type 6 Total 284 Types 49/32/100/3/3/5/89/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8797d947-ffff-41bc-af78-6c161104d073