Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 19:26:50 Player: OctagonalPrism Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (58) 290 Value Destroyed (1759) 1759 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3416) 3416 TOTAL SCORE: 13765 Bonus ------- Follower Combat Kills 116 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 180/300 Energy 142/150 System Corruption 0% Temperature Cool (4) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY (19) ----- Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Stasis Canceller Advanced Transmission Jammer Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Light Angular Momentum Engine Long-range Terrain Scanner Field Lobotomy Kit (2) Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Stasis Canceller Advanced Transmission Jammer Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield > --- WEAPON ----------- Field Lobotomy Kit Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Long-range Terrain Scanner Plasma Cutter Chainsword [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 17 | . . . . . 3 2 2 . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 91 | 7 12 1 . . 12 10 10 . 18 6 9 . 1 5 Power 9 | 1 1 1 . . 1 1 1 . 1 1 1 . . . Engine 5 | 1 1 . . . . 1 . . . 1 1 . . . Core 4 | . . 1 . . 1 . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 4 . . . 2 3 5 . 6 . 1 . . . Treads 2 | . 2 . . . . . . . . . . . . . Leg 7 | . 2 . . . 2 3 . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . . . . . . 5 . 6 . 1 . . . Utility 44 | 1 4 . . . 6 6 3 . 8 5 7 . 1 3 Device 12 | . 3 . . . 1 1 . . 2 2 1 . 1 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 7 | . . . . . 2 3 1 . . . . . . 1 Hackware 21 | . . . . . 2 1 2 . 6 3 6 . . 1 Protection 2 | . . . . . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 15 | 3 3 . . . 3 . 1 . 3 . . . . 2 Energy Gun 5 | 1 3 . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 2 Impact Weapon 2 | . . . . . 2 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . 1 . Parts Lost 24 | . 4 . . 1 1 2 1 . 12 1 2 . . . Power 3 | . 1 . . . . . . . 2 . . . . . Propulsion 4 | . 1 . . . . . . . 3 . . . . . Utility 15 | . . . . 1 1 2 1 . 7 1 2 . . . Weapon 2 | . 2 . . . . . . . . . . . . . Highest Loss Streak 6 | . 2 . . 1 1 1 1 . 6 1 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | 2 6 7 7 8 7 7 5 5 4 3 4 5 5 4 Power . | . 1 1 1 1 1 1 . . . . . 1 1 1 Propulsion 1 | 1 2 2 2 2 1 3 . . . . . . . . Utility 1 | . 2 4 4 4 1 1 1 1 . . 1 1 1 1 Weapon . | . 1 . . . . . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . 1 . . . 1 5 1 . 2 . . . . 3 Power 4 | . 1 . . . 1 1 . . . . . . . 1 Propulsion 6 | . . . . . . 4 1 . 1 . . . . . Utility 2 | . . . . . . . . . . . . . . 2 Weapon 1 | . . . . . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 89 100 91 91 95 87 93 79 60 65 76 69 64 Engine 2 | . 3 . . . . 6 . . . . 5 4 4 4 Core 3 | . . 3 14 14 9 . 5 6 4 . . . . . Leg 11 | . 11 28 28 28 26 23 2 . . . . . . . Wheel 2 | . 11 . . . . . . . . . . . . . Flight 6 | . . . . . . . 17 20 17 17 11 9 8 8 Device 11 | . 12 14 14 5 5 12 12 13 10 6 10 14 13 12 Storage 6 | . 14 14 14 14 9 7 . . . . . . . . Processor 11 | . . . . . 7 22 25 26 18 11 10 9 8 8 Hackware 10 | . . . . . 12 3 8 13 18 17 21 33 30 27 Protection 1 | . . . . . 3 4 5 6 . . . . . . Energy Gun 4 | . 14 14 14 14 2 . 1 . . . . . . . Ballistic Gun 5 | . 13 14 14 14 8 4 . . . . . . . . Impact Weapon 2 | . . . . . 7 7 4 6 . . . . . . Slashing Weapon 1 | . . . . . . . . . 6 5 5 4 4 3 Peak Build Rating 94 | 6 8 10 11 11 28 41 52 52 63 54 79 79 89 94 Average Rating 36 | 4 6 7 10 10 24 37 47 52 48 46 59 79 79 82 On Entrance 36 | . 6 7 10 11 10 26 39 52 52 41 54 79 79 79 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 35 | 11 16 18 18 18 27 35 27 15 16 11 18 18 18 27 Greatest Support 47 | 20 40 20 20 20 37 47 45 18 18 18 19 19 19 19 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 10 10 10 10 10 5 5 5 5 5 5 5 5 Most Carried 10 | 5 8 8 8 8 10 10 10 5 5 4 5 5 5 5 Average Carried 6 | 3 6 7 7 8 7 7 4 4 4 3 4 5 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 9 | 5 7 7 8 8 6 9 5 5 4 4 5 5 5 5 Class Distribution -------------------- 23% | Mutant 22% | Hacker-Scout 18% | Assassin 9% | Wizard-Ninja 7% | Scavenger-Mutant 6% | Scout 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Assassin | -8/Materials Assassin | -7/Factory Scout | -6/Factory Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 1386 | 219 366 26 . . 132 164 140 . 158 92 89 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2117 | 50 858 . . . 316 397 142 . 218 88 48 . . . Parts 99 | 5 47 . . . 13 8 1 . 18 6 1 . . . Haulers Intercepted 5 | . 2 . . . 1 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 33 | . 15 . . . 6 6 . . 6 . . . . . Melee 13 | . . . . . 6 3 . . 4 . . . . . Guns 14 | . 14 . . . . . . . . . . . . . AOE 2 | . . . . . . . . . 2 . . . . . Classes Destroyed 13 | 1 5 . . . 2 2 . . 3 . . . . . Worker 2 | . . . . . . 1 . . . 1 . . . . Builder 3 | . . . . . 1 1 . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 5 | . 2 . . . 1 1 1 . . . . . . . Recycler 2 | . 1 . . . . 1 . . . . . . . . Operator 7 | . 1 . . . . 1 2 . 2 1 . . . . Drone 1 | . . . . . . . . . 1 . . . . . Watcher 5 | . 3 . . . . . . . . 1 1 . . . Swarmer 3 | . . . . . . . . . 3 . . . . . Grunt 23 | . 15 . . . 5 3 . . . . . . . . Sentry 2 | . . . . . 1 1 . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . 2 . . 1 . . . . . Best Kill Streak 4 | 2 4 . . . 3 3 1 . 3 2 1 . . . Combat Bots Only 3 | . 3 . . . 3 3 . . 3 . . . . . Max Kills in Single Turn 2 | 1 1 . . . 1 1 1 . 2 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . Melee 1 | . . . . . 1 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 337 | . 66 12 . 18 24 99 . . 88 5 9 . 2 14 Missed 142 | . 22 6 . 8 4 48 . . 34 4 6 . 1 9 Hits 195 | . 44 6 . 10 20 51 . . 54 1 3 . 1 5 Melee 1 | . . . . 1 . . . . . . . . . . Projectile 194 | . 44 6 . 9 20 51 . . 54 1 3 . 1 5 Critical Strikes 5 | . 1 . . 1 1 1 . . 1 . . . . . Damage Taken 2995 | . 616 83 . 130 323 535 . . 1091 20 40 . 29 128 Core 1059 | . 211 . . 11 49 197 . . 545 . 17 . 29 . Absorbed by Shields 8 | . . . . . . . . . 8 . . . . . Ignored by Resistances 48 | . . . . . . 48 . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . . . . 14 . . . . . Core Remaining (%) 80 | 100 . . . 11 91 71 . . 35 100 98 100 98 100 Volleys Fired 97 | 3 79 . . . . . 12 . . . . . . 3 Largest 2 | 2 2 . . . . . 1 . . . . . . 1 Hottest 105 | 60 105 . . . . . 60 . . . . . . . Shots Fired 170 | 6 149 . . . . . 12 . . . . . . 3 Gun 167 | 6 149 . . . . . 12 . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . 3 Kinetic 72 | 3 69 . . . . . . . . . . . . . Thermal 83 | 3 80 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . 12 . . . . . . . Robot Hit Streak 18 | 4 18 . . . . . 4 . . . . . . 4 Robot Miss Streak 3 | . 3 . . . . . 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 197 | 4 106 . . . 16 24 7 . 29 4 4 . . 3 Core Hits 60 | 2 43 . . . 4 1 1 . 5 2 2 . . . Critical Kills 1 | . . . . . 1 . . . . . . . . . Critical Parts Destroyed 15 | . . . . . 2 12 1 . . . . . . . Critical Strikes 20 | . . . . . 3 13 1 . 2 . 1 . . . Smash 17 | . . . . . 3 13 1 . . . . . . . Sever 3 | . . . . . . . . . 2 . 1 . . . Melee Attacks 230 | . . . . . 25 45 13 . 80 14 25 5 5 18 Impact 84 | . . . . . 25 45 13 . 1 . . . . . Slashing 146 | . . . . . . . . . 79 14 25 5 5 18 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 3 6 2 . 2 2 . . . . Combat Hostiles 3 | . . . . . 1 1 . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . Damage Inflicted 5270 | 49 1258 . . . 741 1221 339 . 1242 236 184 . . . Guns 1428 | 49 1256 . . . . . 123 . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 34 | . . . . . . . 34 . . . . . . . Melee 3806 | . . . . . 741 1221 182 . 1242 236 184 . . . Ramming 2 | . 2 . . . . . . . . . . . . . Kinetic 656 | 37 619 . . . . . . . . . . . . . Thermal 683 | 12 637 . . . . . 34 . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 123 | . . . . . . . 123 . . . . . . . Impact 2144 | . . . . . 741 1221 182 . . . . . . . Slashing 1662 | . . . . . . . . . 1242 236 184 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . . . . 1 . . . Average Corruption 1 | . . . . . 1 1 . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 13 | . . . . . 2 7 . . . . 4 . . . Message Errors 2 | . . . . . 1 . . . . . 1 . . . Matter Fused 5 | . . . . . . 4 . . . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . 2 . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1236 | . . . . . 212 672 72 . 197 83 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1236 | . . . . . 212 672 72 . 197 83 . . . . Knockbacks 4 | . . . . . . 4 . . . . . . . . Impact 4 | . . . . . . 4 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 60 | . 57 . . . 6 . 60 . . . . . . . Average Temperature 28 | . 26 . . . 6 . 31 . . . . . . . Received Heat Transfer 783 | . 330 45 . 54 198 93 . . 18 . 18 . 9 18 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 1 5 2 . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . Parts Fried 11 | . . . . . 2 6 3 . . . . . . . Impact Corruptions 35 | . . . . . 6 25 4 . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1549 | 25 1474 . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 100 100 100 100 100 100 100 97 Level 1 . | . . . . . . . . . . . . . . 2 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 206 | 5 142 10 . . 173 74 45 1 149 129 127 59 30 206 Initial 74 | . 3 . . . . 74 . 1 . 70 32 59 17 7 Average 36 | . 69 . . . 47 17 8 . 31 78 21 41 18 28 Influence Increases 2732 | 10 483 10 . . 368 276 116 . 597 187 273 22 25 365 Destroy 0b10 Robot/C 820 | . 300 . . . 120 120 . . 100 20 . . . 160 Destroy 0b10 Robot/NC 135 | 10 35 . . . 10 25 15 . 15 20 5 . . . Destroy Leader 210 | . 80 . . . 32 42 2 . 30 12 2 . . 10 Allied During Kill 22 | . . . . . . . . . . 10 . . . 12 Trap Triggered on 0b10 60 | . . 10 . . . . . . 50 . . . . . Successful Hack 355 | . 21 . . . 22 29 24 . 100 62 46 14 10 27 Select Force Hacks 30 | . . . . . 30 . . . . . . . . . Disable Machine 105 | . 15 . . . . 30 . . 15 15 . . . 30 Destroy Structure 200 | . 2 . . . 4 15 15 . 32 18 40 8 15 51 Partial Spotted 150 | . 15 . . . . . . . 75 30 15 . . 15 Lose Combat Pursuer 645 | . 15 . . . 150 15 60 . 180 . 165 . . 60 Influence Decreases 2537 | 5 488 10 . . 203 441 111 5 454 263 227 104 44 182 Entered New Map 278 | . 2 . . . . 91 . 4 . 73 35 54 14 5 Time Decay 2044 | 5 446 10 . . 193 330 111 1 384 180 167 50 30 137 Lost Part 162 | . 40 . . . 10 20 . . 70 10 12 . . . Lost Ally 53 | . . . . . . . . . . . 13 . . 40 Squads Dispatched 54 | . 4 . . . 2 7 9 . 15 4 11 . . 2 Investigation 37 | . 3 . . . 2 4 6 . 11 3 8 . . . Extermination 11 | . . . . . . 2 1 . 3 1 2 . . 2 Reinforcement 6 | . 1 . . . . 1 2 . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 10 | . 3 . . . 3 2 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 135 | . 32 2 . 5 9 11 8 5 25 9 16 2 1 10 Peak Tracking Total 9 | . 5 2 . 5 6 5 3 5 5 4 9 2 1 5 Tactical Retreats 19 | . 1 . . . 5 1 2 . 5 . 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 11 | . 2 . . . 2 . 1 . 6 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 6 . . . . Reprogrammed 16 | . . . . . . . . . 16 . . . . . Reused 6 | . . 1 . . . . . . 5 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . Triggered 6 | . . 1 . . . . . . 5 . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 7 | . 1 . . . . 2 . . 1 1 . . . 2 Max in Single Turn 1 | . 1 . . . . 1 . . 1 1 . . . 1 Garrison Access 2 | . . . . . . 2 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 78 | . 7 . 2 . 6 9 9 . 17 8 12 1 1 6 Terminals 52 | . 6 . . . 5 5 4 . 11 6 8 1 1 5 Fabricators 12 | . . . . . . 1 1 . 4 1 4 . . 1 Repair Stations 3 | . . . . . . 1 . . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access 5 | . . . . . . 2 2 . 1 . . . . . Total Hacks 300 | . 21 . 5 . 25 28 36 . 62 41 53 4 7 18 Successful 158 | . 11 . 5 . 15 10 15 . 32 19 35 3 5 8 Failed 142 | . 10 . . . 10 18 21 . 30 22 18 1 2 10 Catastrophic 18 | . . . . . 2 3 4 . 5 3 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 140 | . 9 . 1 . 20 13 15 . 19 25 25 2 6 5 Terminals 225 | . 18 . . . 23 21 21 . 46 30 39 4 7 16 Fabricators 41 | . . . . . . 3 3 . 12 7 14 . . 2 Repair Stations 7 | . . . . . . 1 . . 2 4 . . . . Recycling Units 5 | . 3 . . . 2 . . . . . . . . . Scanalyzers 9 | . . . . . . . 9 . . . . . . . Garrison Access 8 | . . . . . . 3 3 . 2 . . . . . Terminal Hacks 73 | . 5 . 5 . 7 4 2 . 14 8 18 2 3 5 Record 4 | . . . 4 . . . . . . . . . . . Part Schematic 4 | . . . . . 1 . . . 1 1 1 . . . Robot Analysis 5 | . . . . . 1 1 . . . . 2 . . 1 Prototype ID Bank 10 | . 2 . . . 2 1 1 . 1 1 2 . . . Level Access Points 5 | . . . . . . . . . . 1 1 1 1 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . Machine Index 2 | . . . . . . . . . . . 1 . 1 . Terminal Index 8 | . 1 . . . 1 . 1 . 1 1 . 1 1 1 Garrison Index 2 | . . . . . 1 . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . . . 1 . . . Locate Traps 7 | . . . . . . . . . 3 1 3 . . . Disarm Traps 1 | . . . . . . . . . . 1 . . . . Reprogram Traps 3 | . . . . . . . . . 3 . . . . . Patrol Status 1 | . . . . . . . . . . . 1 . . . Recall Investigation 2 | . . . . . . . . . . . 2 . . . Recall Extermination 3 | . . . . . . . . . 1 1 1 . . . Registered Components 3 | . . . . . . 1 . . 1 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Zone Layout 8 | . 1 . . . 1 1 . . 2 . 2 . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 26 | . . . . . . 1 2 . 8 4 9 . . 2 Network Status 5 | . . . . . . 1 1 . 1 . 2 . . . Load Schematic 14 | . . . . . . . 1 . 5 2 5 . . 1 Build 7 | . . . . . . . . . 2 2 2 . . 1 Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . . . Unauthorized Hacks 45 | . 4 . . . 7 3 4 . 8 7 8 1 2 1 Terminals 36 | . 4 . . . 6 3 3 . 4 7 5 1 2 1 Track 1 | . . . . . 1 . . . . . . . . . Assimilate 3 | . . . . . . . . . . 3 . . . . Botnet 24 | . 3 . . . 4 3 2 . 3 3 3 1 1 1 Operators 8 | . 1 . . . 1 . 1 . 1 1 2 . 1 . Fabricators 8 | . . . . . . . 1 . 4 . 3 . . . Prioritize 2 | . . . . . . . . . 1 . 1 . . . Recompile 6 | . . . . . . . 1 . 3 . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 60 | . 6 . . . 3 6 8 . 14 8 10 1 . 4 Full Trace Events 28 | . 3 . . . . 4 5 . 7 3 6 . . . Feedback Events 7 | . . . . . . 1 1 . 1 1 3 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Hackware Fried 6 | . . . . . . 1 1 . 1 1 2 . . . Feedback Blocked 1 | . . . . . . . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . 2 . 1 1 1 . . . Parts Built 8 | . . . . . . . . . 2 3 2 . . 1 Authchips 5 | . . . . . . . . . 2 1 1 . . 1 Time 252 | . . . . . . . . . 49 62 106 . . 35 Total Part Build Rating 44 | . . . . . . . . . 11 15 12 . . 6 Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 17 | . . . . . . . . . . 15 . . . 2 Largest Group 12 | . . . . . . . . . . 12 3 . . 2 Highest-Rated Group 253 | . . . . . . . . . . 253 59 . . 247 Highest-Rated Ally 183 | . . . . . . . . . . 31 26 . . 183 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . 7 . . . 18 Total Damage 1169 | . . . . . . . . . . 64 . . . 1105 Kills 9 | . . . . . . . . . . 1 . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 5634 | . 446 168 471 18 493 1206 468 31 967 65 573 101 69 558 Sensors 1 | . . . . . . . . . 1 . . . . . Terrain 4531 | . . . . . 493 1206 468 31 967 65 573 101 69 558 Structural 1103 | . 446 168 471 18 . . . . . . . . . . Jamming 745 | . . . . . . . . . . . 17 101 69 558 Robot Analysis Total 5 | . . . . . 1 1 . . . . 2 . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 7455 | 78 1353 168 471 39 758 1268 468 31 1144 376 573 101 69 558 Spaces Moved 8796 | 63 951 131 392 33 492 892 929 83 2014 570 1061 184 60 941 Core 1 | 1 . . . . . . . . . . . . . . Treads 55 | . 55 . . . . . . . . . . . . . Legs 2430 | . 454 131 392 33 492 892 36 . . . . . . . Wheels 504 | 62 442 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5806 | . . . . . . . 893 83 2014 570 1061 184 60 941 Fastest Speed 34 | 50 80 120 120 120 120 120 34 34 34 34 34 37 37 37 Average Speed 62 | 79 103 120 120 120 122 120 37 34 34 34 35 37 37 37 Slowest Speed 160 | 80 160 120 120 120 123 123 120 34 40 34 37 37 37 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . 2 . 6 . 1 . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 97 26 89 10 45 31 25 66 55 19 33 7 2 27 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 111 | . . . . . 4 15 9 . 32 8 20 4 5 14 Terrain Destroyed 116 | . . . . . 4 15 14 . 32 8 20 4 5 14 Melee 111 | . . . . . 4 15 9 . 32 8 20 4 5 14 Projectile . | . . . . . . . . . . . . . . . AOE 5 | . . . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 10227 | 82 1167 142 392 32 597 1017 1018 85 2347 728 1214 208 98 1100 Wait 850 | 2 102 6 . . 52 49 36 1 179 138 115 20 32 118 Move 8760 | 62 950 130 391 32 491 891 925 82 2001 569 1058 183 59 936 Hop 11 | . . . . . . . 2 . 6 . 1 . . 2 Pick Up 43 | 6 7 2 1 . 5 8 2 1 8 1 1 . . 1 Fast Attach 56 | 6 5 1 . . 6 4 5 . 10 5 9 . 1 4 Attach 27 | 1 4 . . . 4 1 6 . 7 1 . . . 3 Detach 22 | 1 2 . . . 4 1 4 . 5 . 1 . . 4 Swap 31 | . 8 . . . 2 8 5 . 5 . 1 . . 2 Drop 54 | 1 9 2 . . 8 10 8 1 8 . 3 . 1 3 Fire 97 | 3 79 . . . . . 12 . . . . . . 3 Melee 229 | . . . . . 25 45 13 . 79 14 25 5 5 18 Ram . | . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . 39 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res x4 / *Upp / [*Ext]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 442 | -10/Materials | Core integrity fell below 50% 525 | -10/Materials | Discovered new exit (range 5) 539 | -10/Materials | Discovered new exit (range 6) 627 | -10/Materials | Discovered new exit (range 16) 793 | -10/Materials | Discovered new exit (range 15) 1015 | -10/Materials | Discovered new exit (range 14) 1183 | -10/Materials | Core integrity fell below 20% 1432 | -10/Materials | Entered Mines 1458 | -10/Mines | Found a hidden stash of uninstalled traps 1595 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1595 | -10/Mines | Discovered new exit (range 5) 1600 | -10/Mines | Entered Exiles 1629 | -10/Exiles | Met 8R-AWN 1650 | -10/Exiles | Met EX-HEX 1682 | -10/Exiles | Met EX-BIN 1698 | -10/Exiles | Aligned with FarCom system 1699 | -10/Exiles | Given EX-Vault access code 1726 | -10/Exiles | Opened EX-Vault 1735 | -10/Exiles | Found Field Lobotomy Kit 1760 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1795 | -10/Exiles | Met EX-DEC 1799 | -10/Exiles | Learned location of Zion (-7) 1861 | -10/Exiles | Build established: Scavenger-Mutant 1884 | -10/Exiles | Visited The Gauntlet 2060 | -10/Exiles | Discovered new exit (range 11) 2071 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2071 | -10/Exiles | Entered Mines 2105 | -9/Mines | Discovered new exit (range 4) 2110 | -9/Mines | Entered Materials 2110 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2862 | -8/Materials | Discovered new exit (range 5) 2868 | -8/Materials | Identified exit to Factory 2868 | -8/Materials | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Utility x2 2930 | -7/Factory | Hacking Suite fried by hacking feedback 3185 | -7/Factory | Build established: Assassin 3831 | -7/Factory | Discovered new exit (range 14) 3851 | -7/Factory | Identified exit to Factory 4136 | -7/Factory | Entered another Factory area 4136 | -6/Factory | Evolved 2 slots: Utility x2 4427 | -6/Factory | System Shield fried by hacking feedback 4492 | -6/Factory | Build established: Scout 4604 | -6/Factory | Manually triggered Chute Trap 4604 | -6/Factory | Sucked down chute 4604 | -6/Factory | Entered Waste 4607 | -6/Waste | Spotted C-40 Crusher 4607 | -6/Waste | Spotted C-40 Crusher 4608 | -6/Waste | Spotted C-40 Crusher 4627 | -6/Waste | Spotted C-40 Crusher 4627 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Discovered new exit (range 10) 4635 | -6/Waste | Identified exit to Factory 4635 | -6/Waste | Entered Factory 4851 | -6/Factory | Lost 6 parts (1p2n3u) 4864 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 5107 | -6/Factory | Repaired Chainsword 5141 | -6/Factory | Build established: Hacker-Scout 5334 | -6/Factory | Discovered new exit (range 9) 5336 | -6/Factory | Identified exit to Factory 5443 | -6/Factory | Fabricated Adv. System Shield (x1) 5469 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 5483 | -6/Factory | Discovered exit to Factory (range 16) 5617 | -6/Factory | Discovered exit to Factory (range 16) 5697 | -6/Factory | Identified exit to Lower Caves 5763 | -6/Factory | Core integrity fell below 50% 5779 | -6/Factory | Entered another Factory area 5779 | -5/Factory | Evolved 2 slots: Utility x2 5788 | -5/Factory | Lost 5 parts (1p1n3u) 5952 | -5/Factory | Adv. System Shield fried by hacking feedback 5990 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 6023 | -5/Factory | Fabricated Adv. Terrain Scanner (x2) 6140 | -5/Factory | Identified exit to Factory 6155 | -5/Factory | Entered another Factory area 6155 | -4/Factory | Accompanied by 3 allies 6155 | -4/Factory | Evolved 2 slots: Utility x2 6275 | -4/Factory | Hacking Suite fried by hacking feedback 6296 | -4/Factory | Discovered new exit (range 16) 6323 | -4/Factory | Identified exit to Research 6336 | -4/Factory | Discovered new exit (range 17) 6348 | -4/Factory | Identified exit to Upper Caves 6407 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 6433 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 6502 | -4/Factory | Fabricated Adv. Hacking Suite? 6695 | -4/Factory | Discovered new exit (range 14) 6728 | -4/Factory | Entered Research 6728 | -3/Research | Evolved 2 slots: Utility x2 6810 | -3/Research | Identified exit to Research 6829 | -3/Research | Entered another Research area 6829 | -2/Research | Evolved 2 slots: Utility x2 6836 | -2/Research | Found Prototype Device 6836 | -2/Research | Identified Exp. Actuator Array 6840 | -2/Research | Identified exit to Access 6898 | -2/Research | Entered Access 6898 | -1/Access | Evolved 2 slots: Utility x2 7011 | -1/Access | Build established: Wizard-Ninja 7038 | -1/Access | Energy Cycler disabled 7228 | -1/Access | Fabricated Adv. System Shield (x1) 7299 | -1/Access | Assimilated H-81 Overseer with FLK Orb 7358 | -1/Access | Identified exit to Surface 7368 | -1/Access | Assimilated Y-72 Warden with FLK Orb 7416 | -1/Access | Assimilated Warden 10a with FLK Orb 7456 | *** | Escaped! Last Messages --------------- P-80 Master Tier: 8 The P-80 Master is armed with dual gamma rifles, the most powerful type of standard electromagnetic gun. Like other P-series robots, the P-80 uses specialized armor insulated against electromagnetic damage, though compromises in design leave it slightly weak against kinetic attacks. 07416_ Warden 10a assimilated. 07417_ Slug penetrates Wall. 07420_ Slug penetrates S-43 Plague. 07420_ Destroyed Xenon Bombardment Thruster. 07421_ Warden 10b destroyed. 07421_ S-43 Plague destroyed. 07438_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3O layout... Downloaded map data. 07442_ ALERT: Security rotation in progress. 07454_ The Access Shell folds into the floor. 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"""T""" #????#?? | | ???????????????#?##?########## ####### #?#??##### | | ?????????????????#???#?????#?###???### ###??#?#?? | | ?????????????????????#??????#??????#?# ########## | | ??????????????? ???#??????????##??#??# # | | ????????????????#?##?#???#?########### # | | ?????? ?????????????????# + + " | | ????????????????????????# # # """ | | ??????????????????#??#??# # # "" | | ??????????????? ????#???# # + " | | ??????????????? ??#????## ] # # | | ?????????????????????#### # # | | ????????????? ???????#??# # ########## | | ????????????????????#???# """""" # #??#???#?? | | ???????????????##???????# """""" # ########## | | ????????????????????????#? ?""""" # | | ??????????????????????#????"?"""" # | | ????????????????????????#??"??"?" ############# | | ???????????????????????????????#######?###????#??# | | ??????????????????????#???#???????#??#????#???##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 285 Jamming Range 16 Armor Coverage 300 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 48 Defensive Hacking 34 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Hacked Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Adv. System Shield | -6/Factory | Hacked Adv. Terrain Scanner | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -5/Factory | Authchip Adv. Terrain Scanner | x2 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory | Authchip Adv. Hacking Suite | x1 | -4/Factory Adv. System Shield | x1 | -1/Access | Authchip Repaired ---------- Chainsword | 74% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicRapidFlakker Manual? 0 Play Time 01:58:58 Cumulative 215.3 hours Start 2025.05.10 @ 17:31:25 End 2025.05.10 @ 19:26:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d806955-4221-42a8-931d-c49b221576f0