Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 19:26:50

Player: OctagonalPrism

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (58)      290
Value Destroyed (1759)     1759
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (3416)               3416
              TOTAL SCORE: 13765

 Bonus
-------
Follower Combat Kills      116
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     180/300
Energy                     142/150
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (37)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (3) ---
             Xenon Bombardment Thruster
             Nuclear Pulse Array
>            --- UTILITY (19) -----
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
             Stasis Canceller
    Advanced Transmission Jammer
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
    Advanced Hacking Suite
             System Shield
             System Shield
    Advanced System Shield
>            --- WEAPON (2) -------
             Chainsword
>            --- INVENTORY (5) ----
       Light Angular Momentum Engine
  Long-range Terrain Scanner
             Field Lobotomy Kit (2)
             Plasma Cutter
             Chainsword

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Xenon Bombardment Thruster
             Nuclear Pulse Array
>            --- UTILITY ----------
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Advanced Terrain Scan Processor
             Stasis Canceller
    Advanced Transmission Jammer
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
    Advanced Hacking Suite
             System Shield
             System Shield
    Advanced System Shield
>            --- WEAPON -----------
             Field Lobotomy Kit
             Chainsword
>            --- INVENTORY --------
       Light Angular Momentum Engine
  Long-range Terrain Scanner
             Plasma Cutter
             Chainsword
[Rating: 94]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   3   2   2   .   .   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             91   | 7   12  1   .   .   12  10  10  .   18  6   9   .   1   5   
  Power                    9    | 1   1   1   .   .   1   1   1   .   1   1   1   .   .   .   
    Engine                 5    | 1   1   .   .   .   .   1   .   .   .   1   1   .   .   .   
    Core                   4    | .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   .   .   .   2   3   5   .   6   .   1   .   .   .   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   5   .   6   .   1   .   .   .   
  Utility                  44   | 1   4   .   .   .   6   6   3   .   8   5   7   .   1   3   
    Device                 12   | .   3   .   .   .   1   1   .   .   2   2   1   .   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   2   3   1   .   .   .   .   .   .   1   
    Hackware               21   | .   .   .   .   .   2   1   2   .   6   3   6   .   .   1   
    Protection             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 3   3   .   .   .   3   .   1   .   3   .   .   .   .   2   
    Energy Gun             5    | 1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Parts Lost                 24   | .   4   .   .   1   1   2   1   .   12  1   2   .   .   .   
  Power                    3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Utility                  15   | .   .   .   .   1   1   2   1   .   7   1   2   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   2   .   .   1   1   1   1   .   6   1   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            6    | 2   6   7   7   8   7   7   5   5   4   3   4   5   5   4   
  Power                    .    | .   1   1   1   1   1   1   .   .   .   .   .   1   1   1   
  Propulsion               1    | 1   2   2   2   2   1   3   .   .   .   .   .   .   .   .   
  Utility                  1    | .   2   4   4   4   1   1   1   1   .   .   1   1   1   1   
  Weapon                   .    | .   1   .   .   .   .   .   .   1   1   1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             13   | .   1   .   .   .   1   5   1   .   2   .   .   .   .   3   
  Power                    4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   4   1   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  89  100 91  91  95  87  93  79  60  65  76  69  64  
  Engine                   2    | .   3   .   .   .   .   6   .   .   .   .   5   4   4   4   
  Core                     3    | .   .   3   14  14  9   .   5   6   4   .   .   .   .   .   
  Leg                      11   | .   11  28  28  28  26  23  2   .   .   .   .   .   .   .   
  Wheel                    2    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   17  20  17  17  11  9   8   8   
  Device                   11   | .   12  14  14  5   5   12  12  13  10  6   10  14  13  12  
  Storage                  6    | .   14  14  14  14  9   7   .   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   .   .   7   22  25  26  18  11  10  9   8   8   
  Hackware                 10   | .   .   .   .   .   12  3   8   13  18  17  21  33  30  27  
  Protection               1    | .   .   .   .   .   3   4   5   6   .   .   .   .   .   .   
  Energy Gun               4    | .   14  14  14  14  2   .   1   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   13  14  14  14  8   4   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   7   7   4   6   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   6   5   5   4   4   3   
Peak Build Rating          94   | 6   8   10  11  11  28  41  52  52  63  54  79  79  89  94  
  Average Rating           36   | 4   6   7   10  10  24  37  47  52  48  46  59  79  79  82  
  On Entrance              36   | .   6   7   10  11  10  26  39  52  52  41  54  79  79  79  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 11  16  18  18  18  27  35  27  15  16  11  18  18  18  27  
  Greatest Support         47   | 20  40  20  20  20  37  47  45  18  18  18  19  19  19  19  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  5   5   5   5   5   5   5   
  Average Capacity         7    | 6   8   10  10  10  10  10  5   5   5   5   5   5   5   5   
  Most Carried             10   | 5   8   8   8   8   10  10  10  5   5   4   5   5   5   5   
  Average Carried          6    | 3   6   7   7   8   7   7   4   4   4   3   4   5   5   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   5   5   5   5   5   5   5   
  Final Carried            9    | 5   7   7   8   8   6   9   5   5   4   4   5   5   5   5   

 Class Distribution 
--------------------
 23% | Mutant
 22% | Hacker-Scout
 18% | Assassin
  9% | Wizard-Ninja
  7% | Scavenger-Mutant
  6% | Scout
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
  Hacker-Assassin | -8/Materials
         Assassin | -7/Factory
            Scout | -6/Factory
            Scout | -6/Waste
     Hacker-Scout | -6/Factory
    Hacker-Mutant | -5/Factory
     Hacker-Scout | -4/Factory
     Wizard-Ninja | -3/Research
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Matter Collected           1386 | 219 366 26  .   .   132 164 140 .   158 92  89  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2117 | 50  858 .   .   .   316 397 142 .   218 88  48  .   .   .   
  Parts                    99   | 5   47  .   .   .   13  8   1   .   18  6   1   .   .   .   
Haulers Intercepted        5    | .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  33   | .   15  .   .   .   6   6   .   .   6   .   .   .   .   .   
  Melee                    13   | .   .   .   .   .   6   3   .   .   4   .   .   .   .   .   
  Guns                     14   | .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          13   | 1   5   .   .   .   2   2   .   .   3   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   .   .   .   1   2   .   2   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    23   | .   15  .   .   .   5   3   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 2   4   .   .   .   3   3   1   .   3   2   1   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   3   3   .   .   3   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   .   .   .   1   1   1   .   2   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        337  | .    66   12   .    18   24   99   .    .    88   5    9    .    2    14   
  Missed                   142  | .    22   6    .    8    4    48   .    .    34   4    6    .    1    9    
  Hits                     195  | .    44   6    .    10   20   51   .    .    54   1    3    .    1    5    
    Melee                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Projectile             194  | .    44   6    .    9    20   51   .    .    54   1    3    .    1    5    
  Critical Strikes         5    | .    1    .    .    1    1    1    .    .    1    .    .    .    .    .    
Damage Taken               2995 | .    616  83   .    130  323  535  .    .    1091 20   40   .    29   128  
  Core                     1059 | .    211  .    .    11   49   197  .    .    545  .    17   .    29   .    
  Absorbed by Shields      8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Ignored by Resistances   48   | .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    11   91   71   .    .    35   100  98   100  98   100  
Volleys Fired              97   | 3    79   .    .    .    .    .    12   .    .    .    .    .    .    3    
  Largest                  2    | 2    2    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Hottest                  105  | 60   105  .    .    .    .    .    60   .    .    .    .    .    .    .    
Shots Fired                170  | 6    149  .    .    .    .    .    12   .    .    .    .    .    .    3    
  Gun                      167  | 6    149  .    .    .    .    .    12   .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  72   | 3    69   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  83   | 3    80   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 4    18   .    .    .    .    .    4    .    .    .    .    .    .    4    
  Robot Miss Streak        3    | .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           197  | 4    106  .    .    .    16   24   7    .    29   4    4    .    .    3    
  Core Hits                60   | 2    43   .    .    .    4    1    1    .    5    2    2    .    .    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 15   | .    .    .    .    .    2    12   1    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    .    .    .    .    3    13   1    .    2    .    1    .    .    .    
    Smash                  17   | .    .    .    .    .    3    13   1    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
Melee Attacks              230  | .    .    .    .    .    25   45   13   .    80   14   25   5    5    18   
  Impact                   84   | .    .    .    .    .    25   45   13   .    1    .    .    .    .    .    
  Slashing                 146  | .    .    .    .    .    .    .    .    .    79   14   25   5    5    18   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    .    3    6    2    .    2    2    .    .    .    .    
    Combat Hostiles        3    | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Damage Inflicted           5270 | 49   1258 .    .    .    741  1221 339  .    1242 236  184  .    .    .    
  Guns                     1428 | 49   1256 .    .    .    .    .    123  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    
  Melee                    3806 | .    .    .    .    .    741  1221 182  .    1242 236  184  .    .    .    
  Ramming                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  656  | 37   619  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  683  | 12   637  .    .    .    .    .    34   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          123  | .    .    .    .    .    .    .    123  .    .    .    .    .    .    .    
  Impact                   2144 | .    .    .    .    .    741  1221 182  .    .    .    .    .    .    .    
  Slashing                 1662 | .    .    .    .    .    .    .    .    .    1242 236  184  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    2    7    .    .    .    .    4    .    .    .    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1236 | .    .    .    .    .    212  672  72   .    197  83   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1236 | .    .    .    .    .    212  672  72   .    197  83   .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Impact                   4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        60   | .    57   .    .    .    6    .    60   .    .    .    .    .    .    .    
  Average Temperature      28   | .    26   .    .    .    6    .    31   .    .    .    .    .    .    .    
  Received Heat Transfer   783  | .    330  45   .    54   198  93   .    .    18   .    18   .    9    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    1    5    2    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    .    2    6    3    .    .    .    .    .    .    .    
  Impact Corruptions       35   | .    .    .    .    .    6    25   4    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1549 | 25   1474 .    .    .    .    .    50   .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 100 100 100 100 100 100 100 100 100 97  
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             206  | 5   142 10  .   .   173 74  45  1   149 129 127 59  30  206 
  Initial                  74   | .   3   .   .   .   .   74  .   1   .   70  32  59  17  7   
  Average                  36   | .   69  .   .   .   47  17  8   .   31  78  21  41  18  28  
Influence Increases        2732 | 10  483 10  .   .   368 276 116 .   597 187 273 22  25  365 
  Destroy 0b10 Robot/C     820  | .   300 .   .   .   120 120 .   .   100 20  .   .   .   160 
  Destroy 0b10 Robot/NC    135  | 10  35  .   .   .   10  25  15  .   15  20  5   .   .   .   
  Destroy Leader           210  | .   80  .   .   .   32  42  2   .   30  12  2   .   .   10  
  Allied During Kill       22   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   12  
  Trap Triggered on 0b10   60   | .   .   10  .   .   .   .   .   .   50  .   .   .   .   .   
  Successful Hack          355  | .   21  .   .   .   22  29  24  .   100 62  46  14  10  27  
  Select Force Hacks       30   | .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   
  Disable Machine          105  | .   15  .   .   .   .   30  .   .   15  15  .   .   .   30  
  Destroy Structure        200  | .   2   .   .   .   4   15  15  .   32  18  40  8   15  51  
  Partial Spotted          150  | .   15  .   .   .   .   .   .   .   75  30  15  .   .   15  
  Lose Combat Pursuer      645  | .   15  .   .   .   150 15  60  .   180 .   165 .   .   60  
Influence Decreases        2537 | 5   488 10  .   .   203 441 111 5   454 263 227 104 44  182 
  Entered New Map          278  | .   2   .   .   .   .   91  .   4   .   73  35  54  14  5   
  Time Decay               2044 | 5   446 10  .   .   193 330 111 1   384 180 167 50  30  137 
  Lost Part                162  | .   40  .   .   .   10  20  .   .   70  10  12  .   .   .   
  Lost Ally                53   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   40  
Squads Dispatched          54   | .   4   .   .   .   2   7   9   .   15  4   11  .   .   2   
  Investigation            37   | .   3   .   .   .   2   4   6   .   11  3   8   .   .   .   
  Extermination            11   | .   .   .   .   .   .   2   1   .   3   1   2   .   .   2   
  Reinforcement            6    | .   1   .   .   .   .   1   2   .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   3   .   .   .   3   2   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   32  2   .   5   9   11  8   5   25  9   16  2   1   10  
  Peak Tracking Total      9    | .   5   2   .   5   6   5   3   5   5   4   9   2   1   5   
  Tactical Retreats        19   | .   1   .   .   .   5   1   2   .   5   .   3   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            11   | .   2   .   .   .   2   .   1   .   6   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reprogrammed             16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  Reused                   6    | .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          7    | .   1   .   .   .   .   2   .   .   1   1   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   .   1   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          78   | .   7   .   2   .   6   9   9   .   17  8   12  1   1   6   
  Terminals                52   | .   6   .   .   .   5   5   4   .   11  6   8   1   1   5   
  Fabricators              12   | .   .   .   .   .   .   1   1   .   4   1   4   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   
Total Hacks                300  | .   21  .   5   .   25  28  36  .   62  41  53  4   7   18  
  Successful               158  | .   11  .   5   .   15  10  15  .   32  19  35  3   5   8   
  Failed                   142  | .   10  .   .   .   10  18  21  .   30  22  18  1   2   10  
    Catastrophic           18   | .   .   .   .   .   2   3   4   .   5   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   140  | .   9   .   1   .   20  13  15  .   19  25  25  2   6   5   
  Terminals                225  | .   18  .   .   .   23  21  21  .   46  30  39  4   7   16  
  Fabricators              41   | .   .   .   .   .   .   3   3   .   12  7   14  .   .   2   
  Repair Stations          7    | .   .   .   .   .   .   1   .   .   2   4   .   .   .   .   
  Recycling Units          5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   3   3   .   2   .   .   .   .   .   
Terminal Hacks             73   | .   5   .   5   .   7   4   2   .   14  8   18  2   3   5   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   
  Prototype ID Bank        10   | .   2   .   .   .   2   1   1   .   1   1   2   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminal Index           8    | .   1   .   .   .   1   .   1   .   1   1   .   1   1   1   
  Garrison Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             7    | .   .   .   .   .   .   .   .   .   3   1   3   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              8    | .   1   .   .   .   1   1   .   .   2   .   2   .   .   1   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           26   | .   .   .   .   .   .   1   2   .   8   4   9   .   .   2   
  Network Status           5    | .   .   .   .   .   .   1   1   .   1   .   2   .   .   .   
  Load Schematic           14   | .   .   .   .   .   .   .   1   .   5   2   5   .   .   1   
  Build                    7    | .   .   .   .   .   .   .   .   .   2   2   2   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Unauthorized Hacks         45   | .   4   .   .   .   7   3   4   .   8   7   8   1   2   1   
  Terminals                36   | .   4   .   .   .   6   3   3   .   4   7   5   1   2   1   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Botnet                 24   | .   3   .   .   .   4   3   2   .   3   3   3   1   1   1   
    Operators              8    | .   1   .   .   .   1   .   1   .   1   1   2   .   1   .   
  Fabricators              8    | .   .   .   .   .   .   .   1   .   4   .   3   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Recompile              6    | .   .   .   .   .   .   .   1   .   3   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         60   | .   6   .   .   .   3   6   8   .   14  8   10  1   .   4   
  Full Trace Events        28   | .   3   .   .   .   .   4   5   .   7   3   6   .   .   .   
  Feedback Events          7    | .   .   .   .   .   .   1   1   .   1   1   3   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         6    | .   .   .   .   .   .   1   1   .   1   1   2   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   1   .   2   .   1   1   1   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   2   3   2   .   .   1   
    Authchips              5    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   1   
    Time                   252  | .   .   .   .   .   .   .   .   .   49  62  106 .   .   35  
  Total Part Build Rating  44   | .   .   .   .   .   .   .   .   .   11  15  12  .   .   6   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total Allies               17   | .    .    .    .    .    .    .    .    .    .    15   .    .    .    2    
  Largest Group            12   | .    .    .    .    .    .    .    .    .    .    12   3    .    .    2    
  Highest-Rated Group      253  | .    .    .    .    .    .    .    .    .    .    253  59   .    .    247  
  Highest-Rated Ally       183  | .    .    .    .    .    .    .    .    .    .    31   26   .    .    183  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               25   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    18   
  Total Damage             1169 | .    .    .    .    .    .    .    .    .    .    64   .    .    .    1105 
  Kills                    9    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Active Infowar (turns)     5634 | .    446  168  471  18   493  1206 468  31   967  65   573  101  69   558  
  Sensors                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Terrain                  4531 | .    .    .    .    .    493  1206 468  31   967  65   573  101  69   558  
  Structural               1103 | .    446  168  471  18   .    .    .    .    .    .    .    .    .    .    
  Jamming                  745  | .    .    .    .    .    .    .    .    .    .    .    17   101  69   558  
Robot Analysis Total       5    | .    .    .    .    .    1    1    .    .    .    .    2    .    .    1    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               7455 | 78   1353 168  471  39   758  1268 468  31   1144 376  573  101  69   558  
Spaces Moved               8796 | 63   951  131  392  33   492  892  929  83   2014 570  1061 184  60   941  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   55   | .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2430 | .    454  131  392  33   492  892  36   .    .    .    .    .    .    .    
  Wheels                   504  | 62   442  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5806 | .    .    .    .    .    .    .    893  83   2014 570  1061 184  60   941  
  Fastest Speed            34   | 50   80   120  120  120  120  120  34   34   34   34   34   37   37   37   
  Average Speed            62   | 79   103  120  120  120  122  120  37   34   34   34   35   37   37   37   
  Slowest Speed            160  | 80   160  120  120  120  123  123  120  34   40   34   37   37   37   117  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    .    .    2    .    6    .    1    .    .    2    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    97   26   89   10   45   31   25   66   55   19   33   7    2    27   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 111  | .    .    .    .    .    4    15   9    .    32   8    20   4    5    14   
Terrain Destroyed          116  | .    .    .    .    .    4    15   14   .    32   8    20   4    5    14   
  Melee                    111  | .    .    .    .    .    4    15   9    .    32   8    20   4    5    14   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      10227 | 82   1167 142  392  32   597  1017 1018 85   2347 728  1214 208  98   1100 
  Wait                     850   | 2    102  6    .    .    52   49   36   1    179  138  115  20   32   118  
  Move                     8760  | 62   950  130  391  32   491  891  925  82   2001 569  1058 183  59   936  
  Hop                      11    | .    .    .    .    .    .    .    2    .    6    .    1    .    .    2    
  Pick Up                  43    | 6    7    2    1    .    5    8    2    1    8    1    1    .    .    1    
  Fast Attach              56    | 6    5    1    .    .    6    4    5    .    10   5    9    .    1    4    
  Attach                   27    | 1    4    .    .    .    4    1    6    .    7    1    .    .    .    3    
  Detach                   22    | 1    2    .    .    .    4    1    4    .    5    .    1    .    .    4    
  Swap                     31    | .    8    .    .    .    2    8    5    .    5    .    1    .    .    2    
  Drop                     54    | 1    9    2    .    .    8    10   8    1    8    .    3    .    1    3    
  Fire                     97    | 3    79   .    .    .    .    .    12   .    .    .    .    .    .    3    
  Melee                    229   | .    .    .    .    .    25   45   13   .    79   14   25   5    5    18   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac x3 / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / *Upp / [*Ext])
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Core integrity fell below 50%
  525 | -10/Materials | Discovered new exit (range 5)
  539 | -10/Materials | Discovered new exit (range 6)
  627 | -10/Materials | Discovered new exit (range 16)
  793 | -10/Materials | Discovered new exit (range 15)
 1015 | -10/Materials | Discovered new exit (range 14)
 1183 | -10/Materials | Core integrity fell below 20%
 1432 | -10/Materials | Entered Mines
 1458 | -10/Mines     | Found a hidden stash of uninstalled traps
 1595 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1595 | -10/Mines     | Discovered new exit (range 5)
 1600 | -10/Mines     | Entered Exiles
 1629 | -10/Exiles    | Met 8R-AWN
 1650 | -10/Exiles    | Met EX-HEX
 1682 | -10/Exiles    | Met EX-BIN
 1698 | -10/Exiles    | Aligned with FarCom system
 1699 | -10/Exiles    | Given EX-Vault access code
 1726 | -10/Exiles    | Opened EX-Vault
 1735 | -10/Exiles    | Found Field Lobotomy Kit
 1760 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1795 | -10/Exiles    | Met EX-DEC
 1799 | -10/Exiles    | Learned location of Zion (-7)
 1861 | -10/Exiles    | Build established: Scavenger-Mutant
 1884 | -10/Exiles    | Visited The Gauntlet
 2060 | -10/Exiles    | Discovered new exit (range 11)
 2071 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 2071 | -10/Exiles    | Entered Mines
 2105 | -9/Mines      | Discovered new exit (range 4)
 2110 | -9/Mines      | Entered Materials
 2110 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2862 | -8/Materials  | Discovered new exit (range 5)
 2868 | -8/Materials  | Identified exit to Factory
 2868 | -8/Materials  | Entered Factory
 2868 | -7/Factory    | Evolved 2 slots: Utility x2
 2930 | -7/Factory    | Hacking Suite fried by hacking feedback
 3185 | -7/Factory    | Build established: Assassin
 3831 | -7/Factory    | Discovered new exit (range 14)
 3851 | -7/Factory    | Identified exit to Factory
 4136 | -7/Factory    | Entered another Factory area
 4136 | -6/Factory    | Evolved 2 slots: Utility x2
 4427 | -6/Factory    | System Shield fried by hacking feedback
 4492 | -6/Factory    | Build established: Scout
 4604 | -6/Factory    | Manually triggered Chute Trap
 4604 | -6/Factory    | Sucked down chute
 4604 | -6/Factory    | Entered Waste
 4607 | -6/Waste      | Spotted C-40 Crusher
 4607 | -6/Waste      | Spotted C-40 Crusher
 4608 | -6/Waste      | Spotted C-40 Crusher
 4627 | -6/Waste      | Spotted C-40 Crusher
 4627 | -6/Waste      | Spotted C-40 Crusher
 4632 | -6/Waste      | Discovered new exit (range 10)
 4635 | -6/Waste      | Identified exit to Factory
 4635 | -6/Waste      | Entered Factory
 4851 | -6/Factory    | Lost 6 parts (1p2n3u)
 4864 | -6/Factory    | Imp. Hacking Suite fried by hacking feedback
 5107 | -6/Factory    | Repaired Chainsword
 5141 | -6/Factory    | Build established: Hacker-Scout
 5334 | -6/Factory    | Discovered new exit (range 9)
 5336 | -6/Factory    | Identified exit to Factory
 5443 | -6/Factory    | Fabricated Adv. System Shield (x1)
 5469 | -6/Factory    | Fabricated Imp. Hacking Suite (x1)
 5483 | -6/Factory    | Discovered exit to Factory (range 16)
 5617 | -6/Factory    | Discovered exit to Factory (range 16)
 5697 | -6/Factory    | Identified exit to Lower Caves
 5763 | -6/Factory    | Core integrity fell below 50%
 5779 | -6/Factory    | Entered another Factory area
 5779 | -5/Factory    | Evolved 2 slots: Utility x2
 5788 | -5/Factory    | Lost 5 parts (1p1n3u)
 5952 | -5/Factory    | Adv. System Shield fried by hacking feedback
 5990 | -5/Factory    | Fabricated Imp. Hacking Suite (x1)
 6023 | -5/Factory    | Fabricated Adv. Terrain Scanner (x2)
 6140 | -5/Factory    | Identified exit to Factory
 6155 | -5/Factory    | Entered another Factory area
 6155 | -4/Factory    | Accompanied by 3 allies
 6155 | -4/Factory    | Evolved 2 slots: Utility x2
 6275 | -4/Factory    | Hacking Suite fried by hacking feedback
 6296 | -4/Factory    | Discovered new exit (range 16)
 6323 | -4/Factory    | Identified exit to Research
 6336 | -4/Factory    | Discovered new exit (range 17)
 6348 | -4/Factory    | Identified exit to Upper Caves
 6407 | -4/Factory    | Fabricated Adv. Hacking Suite (x1)
 6433 | -4/Factory    | Imp. Hacking Suite fried by hacking feedback
 6502 | -4/Factory    | Fabricated Adv. Hacking Suite?
 6695 | -4/Factory    | Discovered new exit (range 14)
 6728 | -4/Factory    | Entered Research
 6728 | -3/Research   | Evolved 2 slots: Utility x2
 6810 | -3/Research   | Identified exit to Research
 6829 | -3/Research   | Entered another Research area
 6829 | -2/Research   | Evolved 2 slots: Utility x2
 6836 | -2/Research   | Found Prototype Device
 6836 | -2/Research   | Identified Exp. Actuator Array
 6840 | -2/Research   | Identified exit to Access
 6898 | -2/Research   | Entered Access
 6898 | -1/Access     | Evolved 2 slots: Utility x2
 7011 | -1/Access     | Build established: Wizard-Ninja
 7038 | -1/Access     | Energy Cycler disabled
 7228 | -1/Access     | Fabricated Adv. System Shield (x1)
 7299 | -1/Access     | Assimilated H-81 Overseer with FLK Orb
 7358 | -1/Access     | Identified exit to Surface
 7368 | -1/Access     | Assimilated Y-72 Warden with FLK Orb
 7416 | -1/Access     | Assimilated Warden 10a with FLK Orb
 7456 | ***           | Escaped!

 Last Messages 
---------------
    P-80 Master
    Tier: 8
  The P-80 Master is armed with dual gamma rifles,
  the most powerful type of standard electromagnetic
  gun. Like other P-series robots, the P-80 uses
  specialized armor insulated against electromagnetic
  damage, though compromises in design leave it
  slightly weak against kinetic attacks.
07416_ Warden 10a assimilated.
07417_ Slug penetrates Wall.
07420_ Slug penetrates S-43 Plague.
07420_ Destroyed Xenon Bombardment Thruster.
07421_ Warden 10b destroyed.
07421_ S-43 Plague destroyed.
07438_ Connecting with Terminal...
>>Layout(Zone)
  Retrieving Zone 3O layout...
  Downloaded map data.
07442_ ALERT: Security rotation in progress.
07454_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#???#???????#??#????#???##?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       285
Jamming Range              16
Armor Coverage             300
Resistance: EM             15
Melee Speed Boost          20
Evasion (%)                63
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          48
Defensive Hacking          34
Authchip Count             2

 Item Schematics 
-----------------
           Med. Storage Unit | -8/Materials | Hacked
 Adv. Terrain Scan Processor | -6/Factory   | Scanalyzed
          Imp. Hacking Suite | -6/Factory   | Scanalyzed
          Adv. System Shield | -6/Factory   | Hacked
        Adv. Terrain Scanner | -5/Factory   | Hacked
          Adv. Hacking Suite | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Adv. System Shield | x1 | -6/Factory | Authchip
   Imp. Hacking Suite | x1 | -6/Factory | Authchip
   Imp. Hacking Suite | x1 | -5/Factory | Authchip
 Adv. Terrain Scanner | x2 | -5/Factory 
   Adv. Hacking Suite | x1 | -4/Factory | Authchip
   Adv. Hacking Suite | x1 | -4/Factory 
   Adv. System Shield | x1 | -1/Access  | Authchip

 Repaired
----------
 Chainsword | 74% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicRapidFlakker
  Manual?         0
Play Time         01:58:58
  Cumulative      215.3 hours
  Start           2025.05.10 @ 17:31:25
  End             2025.05.10 @ 19:26:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           4/0/1/1/0/0/0/0/0/0
Lore%             71
Gallery%          66
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d806955-4221-42a8-931d-c49b221576f0