Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 21:42:37 Player: Fello5lav Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1997) 1997 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1490) 1490 TOTAL SCORE: 7912 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 381 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1000 Matter 23/300 Energy 41/100 System Corruption 11% Temperature Critical (506) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Authchip [Device] Improved System Restoration Module GAL Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Improved Shock Absorption System > --- WEAPON ----------- Plasma Cannon Advanced Plasma Cannon Heavy Machine Gun Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Authchip [Device] Improved System Restoration Module Variable Charge Gun Coil Gun GAL Module [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . . . . . 3 . 1 Weapon 3 | . . 1 . . . 1 . 1 Parts Attached 80 | 5 10 28 . 2 1 7 16 11 Power 7 | 1 1 3 . . . 1 . 1 Engine 6 | 1 1 3 . . . 1 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 13 . 1 . 1 7 . Treads . | . . . . . . . . . Leg 20 | 2 2 13 . 1 . 1 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . . 6 . Utility 17 | . 4 6 . . . 4 1 2 Device 9 | . 2 5 . . . 1 . 1 Storage 2 | . 1 1 . . . . . . Processor 3 | . 1 . . . . 1 . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . 2 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 3 6 . 1 1 1 8 8 Energy Gun 5 | 1 . 2 . . . 1 . 1 Energy Cannon 6 | . . 3 . . . . . 3 Ballistic Gun 14 | 1 3 1 . . 1 . 5 3 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 32 | . 1 3 . . . . 15 13 Power 4 | . 1 . . . . . 2 1 Propulsion 10 | . . 2 . . . . 4 4 Utility 5 | . . 1 . . . . 3 1 Weapon 13 | . . . . . . . 6 7 Highest Loss Streak 13 | . 1 2 . . . . 7 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 83 97 100 100 100 93 63 65 Engine 10 | . 10 11 11 11 11 13 4 . Leg 29 | . 28 32 33 33 33 20 7 . Flight 1 | . . . . . . . 4 22 Device 9 | . 10 8 11 11 11 10 9 3 Storage 8 | . . 9 11 11 11 6 4 . Processor 2 | . 5 2 . . . 6 6 9 Energy Gun 9 | . 4 9 11 11 11 13 4 . Energy Cannon 10 | . . 13 11 11 11 6 2 10 Ballistic Gun 9 | . 23 10 11 5 8 6 10 10 Ballistic Cannon 2 | . . . . 5 2 . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 7 12 58 58 58 58 80 78 47 Greatest Support 30 | 20 20 30 30 30 30 30 30 22 Greatest Overweight (x) 20 | . . 5 1 1 1 2 20 2 Average Overweight (x) . | . . . 1 1 1 2 1 . Largest Inventory Capacity 25 | 5 25 20 20 20 20 20 20 5 Average Capacity 17 | 5 5 17 20 20 20 20 16 5 Most Carried 20 | 3 5 20 19 20 20 19 20 5 Average Carried 16 | . 3 13 19 19 19 16 15 4 Final Capacity 20 | 5 5 20 20 20 20 20 5 5 Final Carried 20 | 1 4 19 19 20 20 19 5 3 Class Distribution -------------------- 69% | Scavenger-Gunner 11% | Gunner 10% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/DSF Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1450 | 217 240 492 39 10 44 . 294 114 Remotely . | . . . . . . . . . Salvage Created 2446 | 34 163 1298 9 . 67 . 708 167 Parts 124 | 1 12 75 . . 1 . 21 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . . Prevented 8 | . . . . . 8 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 48 | 1 6 26 1 . 1 . 10 3 Melee 1 | . . . . . . . 1 . Guns 25 | 1 6 11 1 . 1 . 4 1 Cannons 20 | . . 15 . . . . 3 2 AOE 1 | . . . . . . . 1 . Classes Destroyed 10 | 1 2 3 1 . . . 3 . Recycler 2 | . . 2 . . . . . . Watcher 4 | . 1 3 . . . . . . Swarmer 7 | . 3 4 . . . . . . Grunt 27 | 1 3 16 . . 1 . 5 1 Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 5 . . . . . . Specialist 2 | . . . . . . . 2 . Hunter 4 | . . . . . . . 2 2 Heavy 1 | . . . . . . . 1 . Assembled 1 | . . . 1 . . . . . Best Kill Streak 4 | 1 4 4 1 . 1 . 3 1 Combat Bots Only 4 | 1 3 4 1 . 1 . 3 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Damage Taken 6631 | 33 461 1103 35 . 254 . 2463 2282 Core 2171 | . 103 148 . . 53 . 721 1146 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 77 | . . 77 . . . . . . Core Remaining (%) 55 | 100 58 . . . 49 . 15 . Volleys Fired 155 | 3 34 58 3 . 6 1 33 17 Largest 5 | 2 2 3 3 . 3 4 4 5 Hottest 295 | 70 70 186 141 . 153 221 178 295 Shots Fired 418 | 6 68 174 9 . 18 4 97 42 Gun 295 | 6 68 106 6 . 10 3 80 16 Cannon 120 | . . 68 3 . 8 1 14 26 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 220 | 3 58 62 3 . 6 1 65 22 Thermal 195 | 3 10 112 6 . 12 3 29 20 Explosive 3 | . . . . . . . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 3 11 13 2 . 4 1 7 3 Robot Miss Streak 4 | 3 4 4 1 . 2 2 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 234 | 3 41 95 5 . 10 2 60 18 Core Hits 94 | 2 11 45 1 . 5 . 24 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . 2 . . . . 2 . Critical Strikes 11 | . 2 6 . . . . 3 . Burn 7 | . 2 4 . . . . 1 . Destroy 3 | . . 2 . . . . 1 . Smash 1 | . . . . . . . 1 . Melee Attacks 3 | . . . . . . . 3 . Impact 3 | . . . . . . . 3 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4455 | 37 552 1670 85 . 181 27 1336 567 Guns 2854 | 37 552 876 43 . 60 27 1021 238 Cannons 1449 | . . 794 42 . 121 . 163 329 Explosions 97 | . . . . . . . 97 . Melee 55 | . . . . . . . 55 . Ramming . | . . . . . . . . . Kinetic 2257 | 24 489 502 18 . 54 14 896 260 Thermal 2046 | 13 63 1168 67 . 127 13 288 307 Explosive 97 | . . . . . . . 97 . Electromagnetic . | . . . . . . . . . Impact 55 | . . . . . . . 55 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 61 | . . 1 . . . . 45 15 Projectiles 16 | . . 1 . . . . . 15 Explosions . | . . . . . . . . . Melee 45 | . . . . . . . 45 . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 79 | . . 69 . . . . 10 . Shots 2 | . . 1 . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 858 | 45 66 586 27 . 324 99 847 858 Average Temperature 175 | 25 23 111 15 . 138 56 285 473 Received Heat Transfer 1467 | 18 132 396 . . 72 . 510 339 Effects 50 | . . 8 . . . . 6 36 Shutdowns 6 | . . 1 . . . . . 5 Energy Bleed 4 | . . 1 . . . . . 3 Interference 9 | . . 4 . . . . 2 3 Matter Decay 5 | . . . . . . . 2 3 Short Circuit 3 | . . 1 . . . . . 2 Damage (minor) 4 | . . 1 . . . . 1 2 Damage (major) 14 | . . . . . . . . 14 Damage (core) 5 | . . . . . . . 1 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 6 . . . . 1 . Heat Transferred 4877 | 37 333 2849 148 . 259 37 740 474 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 549 | 20 115 549 213 . . . 149 160 Initial 213 | . 13 47 213 . . . . 72 Average 163 | 2 49 278 170 . . . 92 82 Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 57 | 100 100 23 20 . . 100 100 100 Level 1 34 | . . 59 79 . . . . . Level 2 7 | . . 17 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 11 | . 1 5 . . . . 2 3 Investigation 3 | . . 1 . . . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 1 3 . . . . 2 . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | 1 15 45 6 . 11 1 10 8 Peak Tracking Total 7 | 1 3 4 4 . 3 1 3 7 Tactical Retreats 7 | . 1 6 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 6 | . . 1 . . . 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 7 | . . 5 . . . . 1 1 Max in Single Turn 2 | . . 2 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 4 | . 2 1 . 1 . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 2 2 . 4 . . . . Successful 7 | . 1 2 . 4 . . . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . 4 . . . . Part Schematic 4 | . . . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 1 1 . Highest-Rated Group 153 | . . . . 153 153 39 39 . Highest-Rated Ally 39 | . . . . 39 39 39 39 . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . 33 1 5 . Total Damage 1300 | . . . . . 1019 18 263 . Kills 11 | . . . . . 10 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 . . . Drone Launches 1 | . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 8795 | 103 674 1871 506 2292 2158 406 377 408 Spaces Moved 4577 | 82 456 879 261 1183 1124 151 123 318 Core 50 | 21 . . . . . . 26 3 Treads . | . . . . . . . . . Legs 4153 | 61 456 879 261 1183 1124 151 38 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 374 | . . . . . . . 59 315 Fastest Speed 26 | 50 120 120 190 190 190 260 26 28 Average Speed 175 | 102 120 183 190 190 190 260 150 107 Slowest Speed 1050 | 120 120 470 190 190 190 260 1050 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 8 52 54 75 92 97 5 69 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . 1 3 5 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 54 | . . 29 . . . . 17 8 Melee . | . . . . . . . . . Projectile 16 | . . . . . . . 8 8 AOE 38 | . . 29 . . . . 9 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Total 5017 | 95 515 1016 265 1230 1135 163 245 353 Wait 69 | . . . . 31 . . 38 . Move 4569 | 81 455 878 260 1182 1123 150 122 318 Hop . | . . . . . . . . . Pick Up 69 | 6 8 31 1 8 2 5 4 4 Fast Attach 15 | . 4 . . . 1 . 6 4 Attach 27 | 5 1 6 . . . 6 5 4 Detach . | . . . . . . . . . Swap 38 | . 5 22 . 2 . 1 5 3 Drop 62 | . 8 21 1 7 3 . 19 3 Fire 155 | 3 34 58 3 . 6 1 33 17 Melee 3 | . . . . . . . 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 765 | -10/Materials | Discovered new exit (range 9) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1094 | -9/Materials | Build established: Gunner 1819 | -9/Materials | Build established: Scavenger-Gunner 1831 | -9/Materials | Repaired Aluminum Leg 2378 | -9/Materials | First assault squad dispatched 2625 | -9/Materials | Discovered new exit (range 14) 2649 | -9/Materials | Entered Mines 2660 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2730 | -9/Mines | Assembled infested the area 2803 | -9/Mines | Learned Materials trap positions 2945 | -9/Mines | Discovered new exit (range 9) 3041 | -9/Mines | Learned Materials stockpile data 3141 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3155 | -9/Mines | Entered Zion 3195 | -7/Zion | Given the Hacking Drone Bay 3195 | -7/Zion | Found Prototype Device 3238 | -7/Zion | Given A8's code to call for help 4208 | -7/Zion | Found GAL Module 4331 | -7/Zion | Learned location of Warlord (-4) 4571 | -7/Zion | Imprinted 4573 | -7/Zion | Declared Zion's savior 4941 | -7/Zion | Learned location of Recycling (-7) 5414 | -7/Zion | Discovered new exit (range 11) 5447 | -7/Zion | Entered Proximity Caves 5447 | -6/Proximity Caves | Accompanied by 4 allies 5786 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5916 | -6/Proximity Caves | Discovered new exit (range 5) 6062 | -6/Proximity Caves | Learned 4 Factory zone layouts 6212 | -6/Proximity Caves | Core integrity fell below 50% 7605 | -6/Proximity Caves | Entered Factory 7605 | -6/Factory | Accompanied by 1 ally 7605 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7606 | -6/Factory | Identified exit to Lower Caves 7756 | -6/Factory | Identified Hacking Drone Bay 7910 | -6/Factory | Build established: Scavenger-Tank 7974 | -6/Factory | Identified exit to DSF 8011 | -6/Factory | Entered DSF 8011 | -6/DSF | Accompanied by 2 allies 8032 | -6/DSF | Additional patrols routed to DSF 8251 | -6/DSF | Lost 6 parts (1p2n1u2w) 8266 | -6/DSF | Sterilization system engaged 8286 | -6/DSF | Ambient heat levels rising (+10) 8301 | -6/DSF | Ambient heat levels rising (+10) 8302 | -6/DSF | Core integrity fell below 50% 8316 | -6/DSF | Ambient heat levels rising (+10) 8316 | -6/DSF | Discovered new exit (range 20) 8331 | -6/DSF | Ambient heat levels rising (+10) 8338 | -6/DSF | Lost 7 parts (1n2u4w) 8346 | -6/DSF | Ambient heat levels rising (+10) 8361 | -6/DSF | Ambient heat levels rising (+10) 8376 | -6/DSF | Ambient heat levels rising (+10) 8385 | -6/DSF | Core integrity fell below 20% 8388 | -6/DSF | Entered Factory 8388 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8776 | -5/Factory | Core integrity fell below 50% 8782 | -5/Factory | System corruption reached 10% 8796 | -5/Factory | Core integrity fell below 20% 8797 | -5/Factory | Core destroyed Last Messages --------------- 08786_ Enh. Gauss Cannon destroyed. 08788_ Broken Cesium-ion Thruster destroyed. 08789_ Cesium-ion Thruster broken. 08789_ Overheating: Short circuit. 08790_ R-10 Processor collects Targeting Computer. 08790_ Critical hit (Burn: +37). 08791_ Adv. Plasma Cannon destroyed. 08791_ G-50 Soldier destroyed. 08792_ Overheating: Broken Cesium-ion Thruster damaged (-7). 08792_ Broken Cesium-ion Thruster destroyed. 08792_ Critical hit (Burn: +37). 08793_ Overheating: Adv. Targeting Computer damaged (-4). 08793_ Overheating: Adv. Visual Processing Unit damaged (-5). 08793_ Overheating: Coil Gun damaged (-12). 08793_ R-10 Processor collects Hvy. Assault Rifle. 08794_ Coil Gun destroyed. 08795_ Overheating: Adv. Visual Processing Unit damaged (-1). 08795_ Overheating: Adv. Targeting Computer damaged (-2). 08796_ Overheating: Core damaged (-160). 08797_ Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ???? ### """ """ # | | ???? + """ """ # | | ???? ### "" "" + | | ???? #?# "" "" # | | ##??##########+### #?# # | | ????# ?# #?# # """"""" | | ????# # #?# # """"""" | | ????# # #?# # """"""" | | ????# / #?# # """"""" | | ????# = " #?############## | | ????# " #??????????????# | | ????# ?# ##????????##???############ | | ????#= ?# ";########"####???????????# | | ????# ??# % #???????????# | | ????# ??# #####???????# | | ????# ???# g ??????# | | ????? = ???# R[ ??????# | | ?????########????# ![%!= ??????# | | ?????????????????########;!%!####### ??????# | | ?????????????????????# [*g #???? ???????# | | ?????????????????????# = #??????????????# | | ?????????????????????# g #??????????????# | | ?????????????????????# pg #??????????????# | | ?????????????????????# ]]] #??????????????? | | ?????????????????????# ]]] """ t #??????????????? | | ?????????????????????# ]]@ """ #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """ #??????????????? | | ?????????????????????# """" +??????????????? | | ?????????????????????+ #??????????????? | | ?????????????????????#############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 64 Targeting Accuracy 8 Authchip Count 2 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Lgt. Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Oops Robot Respite Significant Disruption The One Tourist Challenges ------------ None Game ------ Seed WeaponSingularitySplitter Manual? 0 Play Time 01:14:49 Cumulative 4.0 hours Start 2022.09.17 @ 20:29:18 End 2022.09.17 @ 21:42:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1272f1b7-0d0b-43d7-9c25-2c39c1a2dd3a