Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 16:11:27 Player: Bifty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2009) 2009 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4774 Bonus ------- None Cogmind --------- Core Integrity 169/700 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Hardlight Generator Heavy Laser [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 83 | 7 6 21 32 17 Power 11 | 1 1 2 5 2 Engine 7 | 1 1 2 3 . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 20 | 2 1 4 10 3 Treads 15 | 2 1 4 6 2 Leg 5 | . . . 4 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 2 3 9 9 Device 8 | . . . 3 5 Storage 6 | 1 . . 4 1 Processor 7 | . 2 1 2 2 Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 28 | 3 2 12 8 3 Energy Gun 18 | 2 1 9 5 1 Energy Cannon 2 | . . 1 1 . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 1 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 4 2 . Parts Lost 41 | . . 9 12 20 Power 5 | . . 1 2 2 Propulsion 13 | . . 3 5 5 Utility 13 | . . 2 3 8 Weapon 10 | . . 3 2 5 Highest Loss Streak 14 | . . 6 7 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 99 85 90 70 Engine 5 | . 14 10 2 . Core 3 | . . . 5 5 Treads 18 | . 28 20 16 13 Leg 2 | . . . 6 . Device 4 | . . . 6 7 Storage 6 | . 9 . 8 6 Processor 15 | . 17 21 15 10 Protection 1 | . . 5 . 1 Energy Gun 17 | . 8 19 23 15 Ballistic Gun 3 | . 14 3 1 . Ballistic Cannon 1 | . . . . 4 Launcher 1 | . 5 3 . . Naked Turns . | . . . . . Heaviest Build 97 | 13 15 20 97 41 Greatest Support 64 | 40 40 40 62 64 Greatest Overweight (x) 32 | . . . 32 13 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 5 25 10 Average Capacity 8 | 5 7 5 11 9 Most Carried 10 | 5 4 5 10 10 Average Carried 5 | 2 3 2 6 6 Final Capacity 10 | 8 5 5 10 8 Final Carried 9 | 2 3 4 9 . Class Distribution -------------------- 39% | Mutant 31% | Gunner 22% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1508 | 226 192 316 397 377 Remotely . | . . . . . Salvage Created 2214 | . 169 533 1046 466 Parts 132 | . 15 38 65 14 Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 9 15 20 10 Melee 3 | . . . . 3 Guns 30 | . 3 7 18 2 Cannons 5 | . . . 1 4 AOE 14 | . 6 8 . . Classes Destroyed 13 | . 3 5 3 2 Builder 1 | . . 1 . . Hauler 4 | . . 1 3 . Recycler 3 | . . 1 1 1 Mechanic 2 | . . 2 . . Watcher 5 | . 2 1 2 . Swarmer 18 | . 7 6 5 . Grunt 22 | . 2 5 7 8 Brawler 1 | . . . . 1 Sentry 8 | . . 4 4 . Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 6 6 6 4 Combat Bots Only 6 | . 6 5 6 3 Max Kills in Single Turn 3 | . 3 2 2 1 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 2 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 441 | . 31 104 109 197 Missed 90 | . 3 25 17 45 Damage Taken 5411 | . 359 944 1636 2472 Core 1174 | . 108 273 262 531 Absorbed by Shields 103 | . . . . 103 Regen/Repaired (Parts) 68 | . . 68 . . Core Remaining (%) 59 | 100 56 31 52 . Volleys Fired 149 | . 17 44 51 37 Largest 4 | . 2 3 3 4 Hottest 255 | . 60 189 189 255 Shots Fired 341 | . 25 78 143 95 Gun 288 | . 22 58 137 71 Cannon 30 | . . . 6 24 Launcher 23 | . 3 20 . . Special . | . . . . . Kinetic 67 | . 14 8 21 24 Thermal 245 | . 8 44 122 71 Explosive 23 | . 3 20 . . Electromagnetic 6 | . . 6 . . Robot Hit Streak 26 | . 11 9 26 9 Robot Miss Streak 3 | . 2 2 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 249 | . 17 52 104 76 Core Hits 119 | . 16 35 47 21 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 12 | . . . 5 7 Burn 6 | . . . 5 1 Blast 4 | . . . . 4 Smash 2 | . . . . 2 Melee Attacks 11 | . . . . 11 Impact 11 | . . . . 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5533 | . 452 1452 1857 1772 Guns 3336 | . 171 542 1721 902 Cannons 635 | . . . 92 543 Explosions 1191 | . 281 910 . . Melee 327 | . . . . 327 Ramming 44 | . . . 44 . Kinetic 866 | . 96 61 166 543 Thermal 3109 | . 75 485 1647 902 Explosive 1135 | . 281 854 . . Electromagnetic 52 | . . 52 . . Impact 327 | . . . . 327 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . 1 . 2 21 Average Corruption 8 | . 1 . 2 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . 4 . 3 35 Message Errors 12 | . . . 1 11 Matter Fused 11 | . 2 . . 9 Heat Flow Errors 4 | . 1 . . 3 Energy Discharges 8 | . 1 . 1 6 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . 1 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 159 | . . 57 . 102 Projectiles 19 | . . . . 19 Explosions 57 | . . 57 . . Melee 83 | . . . . 83 Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary 2 | . . . . 2 Self-Inflicted Damage 237 | . 62 175 . . Shots 11 | . 2 9 . . Rammed 9 | . . . 9 . Targets Rammed 10 | . . . 10 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 645 | . 234 264 556 645 Average Temperature 150 | . 112 76 161 205 Received Heat Transfer 1747 | . 36 189 513 1009 Effects 30 | . . . 14 16 Shutdowns 5 | . . . 2 3 Energy Bleed 4 | . . . 2 2 Interference 4 | . . . 3 1 Matter Decay 2 | . . . 1 1 Short Circuit 4 | . . . 2 2 Damage (minor) 4 | . . . 1 3 Damage (major) 6 | . . . 3 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 4 | . . . . 4 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . 2 6 1 Heat Transferred 6948 | . 175 1075 3885 1813 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 394 | . 224 394 240 176 Initial 109 | . . 24 65 109 Average 91 | . 79 196 88 48 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 83 | 100 78 44 92 100 Level 1 16 | . 21 55 7 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 2 6 4 Investigation 2 | . 1 1 . . Extermination 2 | . . . . 2 Reinforcement 7 | . 1 1 3 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 12 20 22 19 Peak Tracking Total 8 | . 8 4 3 4 Tactical Retreats 5 | . 1 . . 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 2 1 1 1 Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 4 4 3 1 Successful 10 | . 3 4 3 . Failed 2 | . 1 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations 5 | . . 4 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . 3 . Record 5 | . 2 . 3 . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5051 | 92 973 903 1476 1607 Spaces Moved 2416 | 71 569 442 647 687 Core 148 | 33 . 16 3 96 Treads 2112 | 38 569 426 564 515 Legs 156 | . . . 80 76 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 50 120 50 Average Speed 169 | 108 160 156 165 196 Slowest Speed 1650 | 160 160 160 1650 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 66 28 31 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 117 | . 25 88 1 3 Melee . | . . . . . Projectile 4 | . . . 1 3 AOE 113 | . 25 88 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3079 | 86 607 588 946 852 Wait 293 | . 8 52 147 86 Move 2412 | 70 568 441 646 687 Hop . | . . . . . Pick Up 83 | 8 5 22 38 10 Fast Attach . | . . . . . Attach 69 | 7 3 18 26 15 Detach 4 | 1 . . 3 . Swap 14 | . 3 3 6 2 Drop 34 | . 3 8 19 4 Fire 149 | . 17 44 51 37 Melee 11 | . . . . 11 Ram . | . . . . . Kick 1 | . . . 1 . Crush 9 | . . . 9 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 11) 727 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Identified exit to Materials 848 | -10/Materials | Identified exit to Mines 1015 | -10/Materials | Discovered exit to Materials (range 10) 1066 | -10/Materials | Entered another Materials area 1066 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1268 | -9/Materials | Repaired Lgt. Ion Engine 1296 | -9/Materials | Repaired Grenade Launcher 1526 | -9/Materials | Core integrity fell below 50% 1564 | -9/Materials | Lost 6 parts (1p3n2w) 1703 | -9/Materials | Discovered new exit (range 13) 1733 | -9/Materials | Identified exit to Materials 1958 | -9/Materials | Build established: Gunner 1969 | -9/Materials | Entered another Materials area 1969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2089 | -8/Materials | Lost 5 parts (3n2u) 2484 | -8/Materials | Build established: Scavenger-Gunner 3082 | -8/Materials | Garrison activated, responded to threat 3105 | -8/Materials | Lost 7 parts (2p2n1u2w) 3355 | -8/Materials | Discovered new exit (range 16) 3442 | -8/Materials | Identified exit to Factory 3445 | -8/Materials | Entered Factory 3445 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3715 | -7/Factory | Build established: Gunner 4437 | -7/Factory | System corruption reached 10% 4481 | -7/Factory | Lost 14 parts (1p4n6u3w) 4661 | -7/Factory | Build established: Mutant 4887 | -7/Factory | Core integrity fell below 50% 4902 | -7/Factory | Lost 3 parts (1p1u1w) 5052 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger system corrupted by crushing effect. Com. Wheel fried. R-06 Scavenger destroyed. Acquired 87 matter. ALERT: Rogue bot located, Programmers report to Factory Zone 7Y. Acquired Aluminum Leg. Acquired 13 matter. Acquired 3 matter. U %OUYFFMI|B YUTN7PLV%G Acquired Sml. Storage Unit. System corrupted: Matter fused (-8). Acquired 25 matter. Mace destroyed. System corrupted: Matter fused (-5). K-01 Serf cleans the DSF Access. CMFP K4,ONFY6X02HV G9JK0=LW=LSP Aluminum Leg destroyed. Manufacturing Mainframe disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????########???????????????????????????????????? | | ????# #??????????####################?????? | | ????# """ #??????????# #?????? | | ????# "R !#??????????# #?????? | | ????# """ #??????????# #?????? | | ????# "" #??????????# #?????? | | ????# #??????????# #?????? | | ????####/###??????????# #?????? | | ?????# #??????????# #?????? | | ?????# #####??????# #?????? | | ?????# #??########+#####+########??????? | | ?????# ### #??# p @ # #?# #???????????? | | ?????# #?# #??# "" " # ### #???????????? | | ?????### ###?# #??# """" + #???????????? | | ???????# #???# #??# """" # ### #???????????? | | ???????# #???# #??# """" # #?# #???????????? | | ???????# #???# #??# # #?#######???????????? | | ???????# #???# #??######## #########???????????? | | ???????# #???# #?????????# # !#???????????? | | ???????# #???# #?????????# # """" #???????????? | | ???????# #???#k#?####????# # ""R"" #???????????? | | ???????# #???# ###T ###### # "" "" #???????????? | | ???????# #???# + #???????????? | | ???????# #???# #########???????????? | | ######## #???# " " " " #???????????????????? | | # # #???# " " " " #####???????????????? | | # " # #???# " " " " #???????????????? | | # T + #???# " " " " * #???????????????? | | # " ###???# " " " " #???????????????? | | # #?????# " " " " #???????????????? | | # #?????# " " " " #???????????????? | | #####+########+# " " " " #???????????????? | | ????# #?# # " " " " #???????????????? | | ????# #?# """ # #???????????????? | | ????# #?# "T" # ################# | | ????# #?# " "% # ""T"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed CannonImprovedUnit Manual? 0 Play Time 00:56:11 Cumulative 3.4 hours Start 2024.04.03 @ 11:32:56 End 2024.04.03 @ 16:11:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58dec8b3-30fa-46f2-a655-12bcf8ce6b74