Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 11:04:20 Player: Ty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (2636) 2636 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1273) 1273 TOTAL SCORE: 8129 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 1153 Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 89/100 System Corruption 1% Temperature Critical (693) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Beamcaster Flak Gun > --- INVENTORY (5) ---- Power Amplifier Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Aluminum Leg Airjet Airjet Power Amplifier Improved Light Armor Plating Field Laser Beamcaster Flak Gun Flak Gun Light Cannon Gauss Cannon Remote Datajack [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 2 . 1 . . . . . Utility 2 | . . . 1 1 . . . . . Weapon 2 | . . . 1 . . . . . 1 Parts Attached 92 | 7 1 17 9 14 3 6 15 . 20 Power 11 | 1 . 4 1 2 . . 2 . 1 Engine 7 | 1 . 4 . 2 . . . . . Core 4 | . . . 1 . . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 40 | 2 . 7 3 6 . 6 8 . 8 Treads 6 | . . . . 6 . . . . . Leg 30 | 2 . 7 3 . . 6 5 . 7 Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . 3 . 1 Flight . | . . . . . . . . . . Utility 9 | 1 1 1 2 2 . . . . 2 Device 3 | . . . 1 1 . . . . 1 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 32 | 3 . 5 3 4 3 . 5 . 9 Energy Gun 7 | 1 . 1 . 1 1 . . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 2 . 4 2 . . . 1 . 1 Ballistic Cannon 12 | . . . 1 3 1 . 3 . 4 Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . 1 . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 52 | . . 8 4 9 . . 12 . 19 Power 7 | . . 2 . 1 . . 2 . 2 Propulsion 25 | . . 4 3 4 . . 6 . 8 Utility 7 | . . . 1 1 . . . . 5 Weapon 13 | . . 2 . 3 . . 4 . 4 Highest Loss Streak 18 | . . 2 3 9 . . 11 . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 85 91 93 86 99 99 94 92 94 Engine 6 | . 14 10 2 5 7 7 3 . . Core 2 | . . . 6 . . . 3 7 11 Treads 8 | . . . . 23 38 34 . . . Leg 22 | . 28 38 31 4 . 3 26 15 25 Hover 3 | . . . . . . . 9 23 4 Device 3 | . . . . 6 7 7 4 . 4 Storage 8 | . 14 11 9 7 7 7 7 7 5 Processor 12 | . . 9 15 15 15 15 15 15 12 Energy Gun 6 | . 14 5 9 6 6 7 3 . 8 Ballistic Gun 5 | . 14 16 12 1 . . 1 . . Ballistic Cannon 9 | . . . 5 12 13 15 13 15 12 Special Weapon 1 | . . . . . 1 . 3 7 3 Peak Build Rating 57 | 6 7 14 26 34 38 38 37 30 57 Average Rating 27 | 3 6 11 18 27 36 37 32 29 49 On Entrance 21 | . 6 7 14 26 34 38 34 30 29 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 11 26 31 38 41 43 43 44 37 66 Greatest Support 108 | 20 20 40 45 108 108 108 65 24 80 Greatest Overweight (x) 8 | . 1 1 1 8 . . 2 1 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 15 15 9 14 Average Carried 11 | 1 7 12 12 14 14 14 11 7 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 13 15 15 15 14 9 7 2 Class Distribution -------------------- 44% | Scavenger-Gunner 24% | Mutant 24% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 2441 | 245 46 390 151 304 308 131 444 . 422 Remotely . | . . . . . . . . . . Salvage Created 3525 | 27 274 1196 382 271 276 272 199 . 628 Parts 203 | 2 15 77 28 14 3 15 3 . 46 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 9 | . . 7 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 59 | . 4 23 6 5 . 2 6 . 13 Guns 41 | . 4 23 4 3 . 1 3 . 3 Cannons 18 | . . . 2 2 . 1 3 . 10 Classes Destroyed 11 | 1 2 4 1 . . 1 1 . 1 Worker 6 | . . 1 4 . . 1 . . . Builder 4 | . . . . . . . . . 4 Tunneler 2 | 1 . 1 . . . . . . . Recycler 12 | . 1 4 1 2 . 3 . . 1 Watcher 1 | . . 1 . . . . . . . Swarmer 15 | . . 8 . . . . 2 . 5 Grunt 24 | . 4 9 4 2 . . 1 . 4 Duelist 2 | . . . . . . . 2 . . Sentry 14 | . . 6 1 3 . . 1 . 3 Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . . . 2 . . 1 Best Kill Streak 8 | 1 2 7 8 2 . 2 5 . 6 Combat Bots Only 5 | . 1 4 3 2 . 1 5 . 5 Max Kills in Single Turn 3 | 1 1 2 1 1 . 2 1 . 3 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Hostile Shots Fired 645 | . 26 148 35 145 . 11 79 . 201 Missed 156 | . 10 41 7 35 . 4 17 . 42 Damage Taken 6576 | . 250 1107 324 860 . 181 1577 . 2277 Core 1606 | . 58 170 32 179 . . 314 . 853 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . 44 . . . Core Remaining (%) 71 | 100 76 57 94 . . . . 29 . Volleys Fired 287 | 1 20 117 24 41 3 10 32 1 38 Largest 4 | 2 2 2 3 3 3 3 3 1 4 Hottest 268 | 70 70 83 130 146 164 164 164 5 268 Shots Fired 658 | 2 40 226 71 97 9 30 64 1 118 Gun 486 | 2 40 226 66 54 3 10 28 . 57 Cannon 162 | . . . 5 43 6 20 27 . 61 Launcher . | . . . . . . . . . . Special 10 | . . . . . . . 9 1 . Kinetic 442 | 1 20 184 48 62 6 20 38 . 63 Thermal 206 | 1 20 42 23 35 3 10 17 . 55 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 1 7 11 15 13 5 7 11 4 11 Robot Miss Streak 7 | 1 2 4 3 7 1 2 5 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 387 | 1 22 146 45 44 6 15 44 1 63 Core Hits 180 | 1 14 59 25 20 2 6 20 . 33 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . 1 3 . 2 1 . 1 . 4 Burn 9 | . 1 3 . 1 1 . . . 3 Blast 3 | . . . . 1 . . 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6531 | 18 226 1635 692 848 142 413 702 . 1855 Guns 4383 | 18 226 1609 594 431 69 131 410 . 895 Cannons 2117 | . . . 98 417 73 277 292 . 960 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 31 | . . 26 . . . 5 . . . Kinetic 3977 | 6 125 1147 358 518 73 277 468 . 1005 Thermal 2523 | 12 101 462 334 330 69 131 234 . 850 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 . . . . 1 1 1 1 Average Corruption 1 | . 1 . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . 3 . . . . 2 15 . 9 Message Errors 7 | . 1 . . . . . 6 . . Matter Fused 5 | . . . . . . 1 1 . 3 Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 2 | . . . . . . . 1 . 1 Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 6 | . 1 . . . . 1 2 . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 6 | . . . . . . . . . 6 Projectiles 6 | . . . . . . . . . 6 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 17 | . . . 5 6 1 1 . . 4 Impact . | . . . . . . . . . . Kinetic 16 | . . . 5 5 1 1 . . 4 Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 6 | . . 5 . . . 1 . . . Kicked 5 | . . 5 . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 1081 | 30 222 127 379 869 188 188 654 . 1081 Average Temperature 215 | 19 98 43 129 279 84 82 292 . 381 Received Heat Transfer 1566 | . 132 303 117 267 . 6 243 . 498 Effects 104 | . 1 . 1 20 . . 26 . 56 Shutdowns 20 | . . . . 3 . . 4 . 13 Energy Bleed 11 | . 1 . 1 2 . . 3 . 4 Interference 19 | . . . . 1 . . 8 . 10 Matter Decay 14 | . . . . 4 . . 2 . 8 Short Circuit 6 | . . . . 3 . . 1 . 2 Damage (minor) 12 | . . . . 4 . . 2 . 6 Damage (major) 17 | . . . . 3 . . 5 . 9 Damage (core) 5 | . . . . . . . 1 . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . . 1 Heat Transferred 5624 | 37 370 1406 740 777 185 185 370 . 1554 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Peak Influence 1596 | 5 123 553 398 220 29 1596 . . 494 Initial 338 | . 3 . 203 180 29 20 . . 338 Average 330 | . 62 328 342 138 29 797 . . 356 Maximum Alert Level 4 | . . 2 1 1 . 4 . . 2 Low Security (%) 40 | 100 100 17 . 89 100 17 . . . Level 1 32 | . . 35 100 10 . 7 . . 87 Level 2 15 | . . 46 . . . 8 . . 12 Level 3 8 | . . . . . . 49 . . . Level 4 2 | . . . . . . 16 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 3 . 6 . 9 . . 2 Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . 1 . 2 . . . Reinforcement 10 | . 1 3 . 2 . 4 . . . Assault 1 | . . . . . . 1 . . . Garrison 6 | . . . . 3 . 1 . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 2 | . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 5 43 9 9 . 24 11 . 25 Peak Tracking Total 6 | . 2 6 3 4 . 6 5 . 6 Tactical Retreats 7 | . . 5 . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 3 | . 1 . . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 10 | . . . 1 . . 5 1 . 3 Max in Single Turn 2 | . . . 1 . . 1 1 . 2 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 1 | . . . . . . . . . 1 Terminals 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . . . . . . . . 2 Successful 1 | . . . . . . . . . 1 Failed 1 | . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . . . . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . no_distress 1 | . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total Allies 22 | . . . . . 21 . 1 . . Largest Group 21 | . . . . . 21 21 4 . . Highest-Rated Group 542 | . . . . . 542 542 132 . . Highest-Rated Ally 35 | . . . . . 35 35 35 . . Total Orders . | . . . . . . . . . . Ally Attacks 222 | . . . . . . 197 25 . . Total Damage 6050 | . . . . . . 4786 1264 . . Kills 53 | . . . . . . 42 11 . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 6282 | 60 535 1180 340 567 369 785 1687 63 696 Spaces Moved 3611 | 34 297 552 166 264 232 482 1233 46 305 Core 10 | 2 . . . 3 . . . . 5 Treads 892 | . . . . 229 232 431 . . . Legs 2130 | 32 297 552 166 32 . 51 700 . 300 Wheels . | . . . . . . . . . . Hover 579 | . . . . . . . 533 46 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 148 122 120 132 100 Average Speed 142 | 115 156 142 142 158 148 145 127 132 171 Slowest Speed 450 | 120 190 190 190 450 148 148 260 132 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 43 52 24 8 93 20 95 11 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . . . . 4 1 2 9 . 9 Melee . | . . . . . . . . . . Projectile 25 | . . . . 4 1 2 9 . 9 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total 4262 | 52 331 751 226 353 254 551 1303 48 393 Wait 122 | 1 4 28 8 22 . 32 13 . 14 Move 3603 | 33 296 551 165 264 231 481 1232 45 305 Hop . | . . . . . . . . . . Pick Up 99 | 9 9 23 14 9 4 10 8 . 13 Fast Attach 5 | . . . . 4 . . 1 . . Attach 61 | 6 . 12 7 7 2 1 12 2 12 Detach . | . . . . . . . . . . Swap 28 | 1 1 5 2 3 1 5 2 . 8 Drop 42 | 1 1 10 6 3 4 11 3 . 3 Fire 287 | 1 20 117 24 41 3 10 32 1 38 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . 5 . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . . 9 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x2 854 | -9/Materials | Discovered new exit (range 5) 1024 | -9/Materials | Discovered new exit (range 9) 1758 | -9/Materials | Discovered new exit (range 11) 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2061 | -8/Materials | Lost 3 parts (2n1u) 2098 | -8/Materials | Discovered new exit (range 15) 2113 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Entered Factory 2116 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -7/Factory | Lost 9 parts (1p4n1u3w) 2683 | -7/Factory | Sucked down chute 2683 | -7/Factory | Entered Waste 2684 | -7/Waste | Met a frightened Derelict 2684 | -7/Waste | Joined by Warlord forces that had cleared the area 2689 | -7/Waste | Build established: Gunner 3001 | -7/Waste | Discovered new exit (range 14) 3042 | -7/Waste | Identified exit to Factory 3052 | -7/Waste | Entered Factory 3052 | -7/Factory | Accompanied by 21 allies 3425 | -7/Factory | Lost 3 allies 3698 | -7/Factory | Discovered new exit (range 11) 3711 | -7/Factory | Identified exit to Lower Caves 3718 | -7/Factory | Lost 3 allies 3837 | -7/Factory | Entered Lower Caves 3837 | -7/Lower Caves | Accompanied by 6 allies 4020 | -7/Lower Caves | Learned Factory terminal intel 4037 | -7/Lower Caves | Learned 4 Factory zone layouts 4061 | -7/Lower Caves | Build established: Scavenger-Gunner 4076 | -7/Lower Caves | Learned Factory trap positions 4641 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4711 | -7/Lower Caves | Core integrity fell below 50% 4754 | -7/Lower Caves | Lost 11 parts (2p6n3w) 5033 | -7/Lower Caves | Discovered new exit (range 14) 5051 | -7/Lower Caves | Identified exit to Lower Caves 5524 | -7/Lower Caves | Entered another Lower Caves area 5542 | -7/Lower Caves | Learned Factory trap positions 5579 | -7/Lower Caves | Discovered new exit (range 6) 5585 | -7/Lower Caves | Identified exit to Factory 5587 | -7/Lower Caves | Entered Factory 5587 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5589 | -6/Factory | Loaded intel: 111 trap records 5590 | -6/Factory | Loaded intel: 26 terminal locations 6033 | -6/Factory | Garrison activated, responded to threat 6235 | -6/Factory | Garrison activated, responded to threat 6278 | -6/Factory | Core integrity fell below 50% 6281 | -6/Factory | Core integrity fell below 20% 6283 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06271_ Power failure, Nuclear Core shutdown. 06271_ System corrupted: Matter fused (-7). 06272_ Aluminum Leg destroyed. 06272_ S-27 Virus destroyed. 06273_ Gauss Cannon destroyed. 06274_ Overheating: Airjet damaged (-11). 06274_ Airjet destroyed. 06274_ Critical hit (Burn: +37). 06275_ Magnetic Acceleration Cannon destroyed. 06276_ Overheating: Matter decay (-3). 06276_ Nuclear Core destroyed. 06277_ Overheating: Core damaged (-93). 06277_ U-05 Engineer builds a Wall. 06278_ Overheating: Core damaged (-161). 06279_ Hvy. Beamcaster destroyed. 06280_ Acquired 24 matter. 06281_ Overheating: Core damaged (-102). 06281_ M-28 Smith repairs G-50 Soldier. 06282_ Overheating: Core damaged (-127). 06283_ Overheating: Flak Gun damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????+ ??????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# #???????????????????? | | ######????????????????## ##??????????????????? | | #????????????????# #????? ??????????? | | ] #????????????????# ##### ???????????? | | #??????########### ??????????? | | =!#??????#! % # ???????????? | | *!!#??##### % ] # ?????????????? | | """% #### # """ ""=]# [ #??????????????????? | | """| +!% + """ ""[[*= #??????????????????? | | "" |%#### # "" ""[###@ ###??????????????????? | | """% ##?## ## "" ""=#?# #????????????????????? | | """" ##??# ## *""=["!%#?# #????????????????????? | | """"=#???# ##[%[=% %%[#?# #????????????????????? | | [%%%%#???# #####+######?# #????????????????????? | | #+####???# #?#==% ?###? ????????????????????? | | # #??????# ### ??? #???????????????????? | | # #??????# ? +???????????????????? | | # #??????# ### #???????????????????? | | # #????###%"##! ##### gs #???????????????????? | | # ####### ####+###????## ###???????????????????? | | *= =# ?????????s#?????????????????????? | | ^ ### #????????????? #?????????????????????? | | ^^ #?## ##????????????? ??????????????????????? | | ^ ^ #??# #?????????????? ??????????????????????? | | ^ #??# #??????????????Y??????????????????????? | | #######??# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Serviceable Loadout We Are Legion Challenges ------------ None Game ------ Seed GuidanceElectrostormClaws Manual? 0 Play Time 01:07:58 Cumulative 8.2 hours Start 2025.01.02 @ 09:51:20 End 2025.01.02 @ 11:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a644934e-b7ec-4e10-be36-cb03b73b5207